Talk:Psychonauts 2

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I don't know where to go to have these discussions

2 (talkcontribs)

The way TAA works in this game is bizarre, I can't seem to change how it behaves ghosting wise with my usual engine.ini tweaks. By default the TAA really smears transparencies a lot and generally has a very blurry appearance.

No amount of tonemapper or temporal sharpening I add to engine.ini really cleans it up and with no AA on the game is very aliased and has these weird white dot artifacts over certain models (plants in the lobby of the first part after the prologue) when they occlude a light source.

This is running at 4K but I feel like the game is scaling the image because it doesn't look clean enough for 4K. If I add in screenpercentage to engine.ini I'm not able to supersample the image either, it gets ignored.

Turning on TAA fixes the white dots and softens the aliasing but has the over the top blurriness. I was able to make DQ11 and Spongebob BfBB looks stellar with some tweaks, DQ was running at 4K and BfBB was 4K + 1.2 screenpercentage so its not like they were running a lot higher internal resolutions or anything. If I use DSR to go above 4K the aliasing is even worse.

Any help/advice here? (talkcontribs)

Sorry for reacting with a rant, but I didn't know where to write this either. I know it's a staple of modern Unreal Engine games, but I was really shocked by the poor quality of the antialiasing in this game. TAA looks dreadful, it visibly makes the image far worse... in the end I decided to disable all AA.

I have no idea why games don't all provide supersampling capabilities by default, at least to let the people with capable hardware get a quality increase out of it. If you find a way to enable it, hope you can add it here!

Reply to "I don't know where to go to have these discussions"

Photo mode(Otto-Shot) folder on Steam and Microsoft Store versions of the game

2 (talkcontribs)

I don't know how to properly edit the wiki, so I'll leave it to others. Steam users say that they found the photo mode folder(Otto-Shot) in this folder, but I can't verify: Game folder/LocalCache/Local/Psychonauts2/Saved/Otto-Shot However, I found the folder on Gamepass version, which is: (Drive with the game):\WpSystem\(SID/name of the next folder)\AppData\Local\Packages\Microsoft.Psychonauts2_8wekyb3d8bbwe\LocalCache\Local\Psychonauts2\Saved\Otto-shot You may need to get admin rights to access the folder though. (talkcontribs)

Nevermind, It's actually in user folder:\AppData\Local, same next folders, but no protection.

Reply to "Photo mode(Otto-Shot) folder on Steam and Microsoft Store versions of the game"

Dualshock 4/PS controller prompts are available in this game.

1 (talkcontribs)

The game does support Dualshock 4/PS controller prompts, I am using a DS4.v2 through the official usb adapter but having checked if it works natively as I always just emulate it as a DS4.v1 for compatibility/convenience.

Reply to "Dualshock 4/PS controller prompts are available in this game."
Nastys (talkcontribs)

Direct3D 11 is actually supported by the game and used automatically if Direct3D 12 is not available (e.g. on Windows 7/8/8.1 or older graphics cards). It is even suggested by a developer to use -DX11 to avoid an error message (

DX11 support is definitely official, since the game officially supports Windows 7 (and a "DirectX 11 compatible GPU") and does not include d3d12on7.

I have been playing in DX11 mode up to the first point of no return so far with no issues nor stuttering (on NVIDIA).

(Vulkan is also supported by the engine, but the game complains about missing shaders if forced with -vulkan.)

Rose (talkcontribs)

It being offered as a workaround does not make it "official", however, if you have a credible source for the game defaulting to it on some systems, it can be used as a reference for restoring the API in the article.

Nastys (talkcontribs)

On the Steam store page, under the minimum requirements, it says "DirectX: Version 11", so that should be enough to prove that it's officially supported (and also "OS: Windows 7 (64 bit)" which does not support DirectX 12 unless d3d12on7 is included, which it isn't).

I have also tried running it on a system that does not support DirectX 12 and it automatically ran in Direct3D 11 mode, without having to use -dx11. Trying to use -dx12 on that system resulted in an error message saying that DirectX 12 is not supported on my system and that I should run it without -dx12.

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