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BioShock Remastered

From PCGamingWiki, the wiki about fixing PC games
BioShock Remastered
BioShock Remastered cover
Developers
Original game Irrational Games
Remastered Blind Squirrel Games
macOS (OS X) Feral Interactive[1]
Publishers
2K Games
Engines
Unreal Engine 2.5
Release dates
Windows September 15, 2016
macOS (OS X) August 22, 2017[1]
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter, Immersive sim
Art styles Realistic, Stylized
Themes Sci-fi, Steampunk
Series BioShock
BioShock Remastered on HowLongToBeat
BioShock Remastered on IGDB
BioShock Remastered guide on StrategyWiki
BioShock Remastered on MobyGames
BioShock Remastered on Wikipedia
BioShock
BioShock 2007
BioShock 2 2010
BioShock Infinite 2013
BioShock Remastered 2016
BioShock 2 Remastered 2016

BioShock Remastered is a remastered release of the 2007 immersive sim BioShock. In addition, it includes the formerly PlayStation 3-exclusive Challenge Rooms DLC which includes new challenges, a museum, Survival difficulty and New Game+.[2]

The game is available for free to prior owners of BioShock on Steam.[2] Purchasing this version likewise gives a free copy of the original on Steam and GOG.com.

Compared to the original version, the remaster has downgraded audio quality, which can be manually restored. There are also multiple reports of entire save files lost due to frequent crashes.[3][dubious – discuss]

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
Icon overlay.png
macOS (OS X)
Epic Games Store
Epic Games Launcher
Requires 2K Launcher.
Windows
GOG.com
DRM-free
Includes the original BioShock.
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Steam
Icon overlay.png
Includes the original BioShock.
As of 31 August 2022, 2K Launcher is required.
Windows
macOS (OS X)

Essential improvements

Skip intro videos

Launch the game with -nointro parameter[4]

Skip 2K Launcher

Windows: Use the "<path-to-game>\BioShockHD.exe" -run %command% command line argument.[5]
Epic Games Store[6][7]
Before editing, make a backup of the A07DF894429EFFF204AE3589B95F4ABD.item file in case the modifications go wrong.
  1. Go to %PROGRAMDATA%\Epic\EpicGamesLauncher\Data\Manifests.
  2. Open A07DF894429EFFF204AE3589B95F4ABD.item with Notepad or another text editor (the file name may vary for every user).
  3. Using the Find function (Ctrl+F), search for 2KLauncher/LauncherPatcher.exe. There will be exactly one entry.
  4. Replace the text with Build/FinalEpic/BioshockHD.exe.
  5. Restart Epic Games Store.
Linux: Use "bash -c 'exec "${@/2KLauncher\/LauncherPatcher.exe/Build\/Final\/BioshockHD.exe}"' -- %command% -nointro" -run %command% command line argument (including intro skip using -nointro).[8]

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\BioshockHD\Bioshock\*.ini
Epic Games Launcher %APPDATA%\Bioshock Epic HD\Bioshock\*.ini
macOS (OS X) $HOME/Library/Application Support/Feral Interactive/BioShock Remastered/VFS/User/AppData/Roaming/BioshockHD/Bioshock/
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/409710/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\BioshockHD\Bioshock\SaveGames\
Epic Games Launcher %USERPROFILE%\Documents\Bioshock Epic HD\Bioshock\<user-id>\SaveGames\
macOS (OS X)
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/409710/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Up to 128 save files (and no more than 512 MB) can be synced.

Video

Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Added in via patch.
4K Ultra HD
Field of view (FOV)
Added in via patch. 75° to 130°. Default is 100°. Doesn't scale viewmodels.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, toggle only
Vertical sync (Vsync)
60 FPS and 120+ FPS
No frame rate caps. First person animations are locked at 60 fps.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Controllers need to be unplugged or disabled in game settings for mouse to work.

Keyboard and mouse State Notes
Remapping
Two keys per action.
Mouse acceleration
Disabled post launch via patch.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
XInput only.
Full controller support
If controller is disabled in settings, requires keyboard or mouse to enable.
Controller remapping
Changeable in the config file.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Supported on OS X.
PlayStation button prompts
See DualShock button prompts.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Enabling controller disables mouse, but keyboard still works.

DualShock button prompts

Download and install the PlayStation Button Icons mod[9]
Make sure to download the patch for GUI Fixes Pack.

Replace toggle binds with hold binds

Instructions[citation needed]
It is strongly recommended to make a backup of the .ini file, because these tweaks can lead to some issues (see below)
  1. Go to the configuration file location.
  2. Open User.ini.
  3. Find the Alias section and add the following:
Aliases[57]=(Command="ZoomCycle | onRelease ZoomCycle",Alias=ZoomHold)
Aliases[58]=(Command="ToggleWalk | onRelease ToggleWalk",Alias=WalkHold)
Aliases[59]=(Command="DuckKeyPressed | onRelease DuckKeyReleased | onRelease Jump",Alias=DuckHold)

4. Bind each alias to a key in the following sections:

[Default]
[GathererChoice]
[ContainerUIActive]
[MovementOnly] (can skip ZoomHold)
[NoJump]
[NoMovement]
[OnlyMedHypoAndMovement] (can skip ZoomHold)
[NoPlasmids]
[EverythingExceptWeaponAndPlasmids] (can skip ZoomHold)
[InResurrectionStation]

Example: Find the key to be changed, for example zoom (Aiming Down Sights, Right Mouse Button in this case):

Rightmouse=ZoomCycle

And change it to:

Rightmouse=ZoomHold

Notes:

If any Toggle key (Zoom, Crouch, Walk) is changed, issues like ADS reverting to Toggle or being stuck in Crouch or Walk mode may be encountered. Saving and reloading doesn't fix this. Save and go back to the main menu, then load the saved game to fix the issue.
The in-game "Customize Binding" menu won't allow to rebind any key that has been changed from Toggle to Hold using this method. This can be fixed by adding a ReplaceableAction= for each in the sections that are relevant to them.

Pick individual items from containers

Pick individual items from containers[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini.
  3. Scroll down to the [ContainerUIActive] section and bind CollectContainerItemInSlot 0, CollectContainerItemInSlot 1 and CollectContainerItemInSlot 2 to any unused keys. Can be bound over existing keys so long as they aren't used in the container interface (i.e. Hack and Reload). Note that, much like the hold binds, binding over other bind can make you unable to change them in the menus. the fix is to add the following ReplaceableAction= to the [ContainerUIActive] section:
ReplaceableAction=CollectContainerItemInSlot 2
ReplaceableAction=CollectContainerItemInSlot 1
ReplaceableAction=CollectContainerItemInSlot 0

Add binds for cycling through the Map/Goals/Messages/Help menu and Map Zoom

Instructions[citation needed]
  1. Go to the configuration file location.
  2. Open User.ini.
  3. Find the [InGameManualUIActive] section and bind the following (suggested keys, can obviously use whatever you want):
RightMouse=TopMovieFunction UpLevel
Space=AcceptOrSelect
A=UIGenericLeft
D=UIGenericRight

4. Find the [MapsUIActive] section and bind the following:

A=UIGenericLeft
D=UIGenericRight
Z=AcceptOrSelect

Explanation:

Using the above binds, A and D will cycle left and right respectively through the different tabs in the menu. Spacebar will select the highlighted option (goal, message etc.) Right mouse button will go back to the previous screen without closing the whole menu and returning to game. The Z key will zoom the map in and out when on the map screen.

Audio

General settings.
General settings.
Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, effects, music and voice.
Surround sound
Added with patch up to 7.1
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Added in PC Patch 3.[10]
French
German
Hungarian
Fan translation, download.
Italian
Japanese
Polish
Ported from BioShock. Available here.
Brazilian Portuguese
Fan translation, download.
Russian
Ported from BioShock. Available here.
Spanish

Surround sound

The game, after being patched, now supports in-game options for Mono, Stereo, Quad, Surround, 5.1, 7.1. There is no in-game option for Dolby Pro Logic support.
Enable Dolby Pro Logic[citation needed]
  1. Go to the configuration file location.
  2. Open Bioshock.ini.
  3. Change SpeakerMode= to SM_ProLogic.
Surround sound requires your output device to be set to 48 kHz, otherwise most audio will not play.
Set output device to 48 kHz[citation needed]
  1. Right-click the speaker icon in your taskbar.
  2. Select playback devices.
  3. Double-click the entry that says "Default device".
  4. Change to the "Advanced" tab.
  5. Select a 48000 Hz format.
  6. Don't forget to save your changes.

Reverb and EAX Support

All reverb has been removed from the game, including the software OpenAL EFX-based reverb (for those without EAX hardware support). In standard OpenAL, the games would use EAX hardware support if a supported soundcard was detected and fallback to software EFX implementation of these effects if not. The reverb setting in the audio menu does nothing anymore because of this.
Even if bEAXEnabled=True and UseEAX=True Use3DSound=True is set in Bioshock.ini, it will not do anything as OpenAL appears to have been gutted from the game and only FMOD is used (the original game appeared to use a combination of FMOD the bulk of the sound engine and OpenAL for the EAX effects).
Furthermore, setting AudioDevice= to ALAudio.ALAudioSubsystem or D3DDrv.D3DAudioDevice in Default.ini and Bioshock.ini leads to no sound when the game level is loaded[11] even when OpenAL32.dll from OpenAL-Soft is pasted in the same folder as the executable and with UseDefaultDriver=False (the game now stores audio banks in FMOD .fsb archives). Alchemy can be used just for backend (dsoundlog.txt is being generated), but it won't restore EAX (also DSOAL is incompatible) and don't lead to big sound changes. (DSOAL does nothing). The game is still 32-bit[12].

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Issues unresolved

Minor spoilers ahead.

Arcadia: Langford's Safe

In Arcadia, searching Langford's safe with the Scrounger tonic equipped will cause the safe's contents—including an essential quest item—to disappear.

Fort Frolic: Bathysphere

In Fort Frolic, leaving the area by using the bathysphere adjacent to the entry bathysphere causes the stage curtains to close upon returning to the area, rendering the Cohen's Masterpiece quest un-completeable, and preventing the player from accessing the exit bathysphere.[13]

Fort Frolic: Rapture Records

Attempting to kill Silas Cobb using the Hypnotize plasmid will prevent a scripted task from triggering, thus trapping the player in Rapture Records.[14] In order to fix this issue, you must kill yourself (e.g., through the use of the Incinerate! plasmid), or reload an older save.

Notes

If your saves do not go far back enough, then the first two issues are game-ending. Technically, modifying the save file or using a trainer would also fix the issue, but neither solution has been documented.

Neptune's Bounty

If you don't get the photograph of the first Spider Splicer in the interrogation room (the room where you first get the camera) there is no way to go back. You can jump down and photograph the two splicers down the left and right hallways, but you can't jump up and get that first splicer you missed.[15]. If you were saving manually, try to use your previous save or shared ones before and after shooting the all photos (ghost mode/no clip may not let you find the first Splicer either - he's despawned from interrogation room at certain point later in the game). Also, one Spider Splicer might be in room 5 for 1 second before he despawns making the game unfinishable (equip with camera before entering). These bugs exist both in the original and remastered versions.

Issues fixed

Restore uncompressed FMV audio

The overall audio quality has been downgraded due to poor sound balance, lack of EAX support and proper reverb settings. Actual bitrate of audio files is much higher, but not for BIK video audio tracks, which were severely compressed.
Download and install this mod

Game stutters/freezes when entering new area

Lower the texture detail in config file[4]
  1. Go to the configuration file location.
  2. Open Bioshock.ini.
  3. Go to section [Engine.RenderConfig].
  4. In it change TextureDetail to either Medium or Low.

Game minimises itself when run in fullscreen

Run in borderless fullscreen windowed[16]

This is not natively supported, but several workarounds exist..

Brightness adjustments have no effect (Windows 10)

Disable Fullscreen Optimizations[17][18]
  1. Locate BioshockHD.exe under <path-to-game>\Build\Final.
  2. Right Click on BioshockHD.exe and select Properties.
  3. Go to the Compatibility tab.
  4. Under Settings, select Disable fullscreen optimizations, and click OK to save the changes.

Other information

API

Technical specs Supported Notes
Direct3D 11
Metal support
Executable 32-bit 64-bit Notes
Windows
[19]
macOS (OS X)

Middleware

Middleware Notes
Physics Havok
Audio FMOD DSound as backend [20]
Interface Adobe Flash
Cutscenes Bink Video, Flash

Performance tweak (Havok)

Improving Havok physics engine performance[citation needed]
  1. Go to <path-to-game>\Build\Final\.
  2. Open Default.ini.
  3. Edit the line HavokNumThreads=2 to represent the number of cores in your machine's CPU. For example, if using a quad-core CPU, change the line to HavokNumThreads=4.
  4. Some systems may require doing the same with Bioshock.ini, located in %APPDATA%\BioshockHD\Bioshock\.
Improving Engine Memory usage[citation needed]
  1. Go to <path-to-game>\Build\Final\.
  2. Open Default.ini.
  3. Search for [Engine.GameEngine] and increase the CacheSizeMegs value under it (maxes out at 512).
  4. Some systems may require doing the same with Bioshock.ini, located in %APPDATA%\BioshockHD\Bioshock\.

Mods

A GUI Mod for BioShock: Remastered

This mod changes, restores, and fixes some of the mispositioned graphics in the graphic user interface. Download here.
Works with the GOG version.
Currently updated to work on both Steam & Epic Games Version.

BioShock Tweaker

Allows to change settings that are not normally adjustable from the options menu (i.e. custom resolution). Point the program at the game's configuration file location.
May increase the frequency and likelihood of crashes on some machines.
Allows access to ForceGlobalLighting, a setting left over from the original 2007 release that will cause the game to freeze in specific places if enabled. This is verifiable by examining the logs that can be found in the %APPDATA%\BioshockHD\Bioshock\ShaderErrors folder after at least one such crash occurs.

PlayStation Button Icons

Replaces the Xbox Icons with PlayStation Icons.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo E6750 2.66 GHz
AMD Athlon X2 2.7 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 670
AMD Radeon HD 7770
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.
Mobile chipsets and integrated/AGP graphics cards may be incompatible.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.12.5
Processor (CPU) Intel Core i5 2.4 GHz
System memory (RAM) 8 GB
Hard disk drive (HDD) 27 GB
Video card (GPU) Nvidia GeForce GTX 680MX
AMD Radeon R9 M290X
Intel Iris Pro Graphics 5200
2 GB of VRAM
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/409710/ in addition to or instead of this directory. The app ID (409710) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References