Sonic Heroes
Developers | |
---|---|
Sonic Team USA | |
Publishers | |
Sega | |
Russia | 1C-SoftClub[1] |
Retail re-release | Sold Out Software |
Engines | |
RenderWare[2] | |
Release dates | |
Windows | November 16, 2004[3] |
Reception | |
Metacritic | 66 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Cartoon |
Themes | Contemporary |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (mobile decompilation) | 2021 |
Sonic the Hedgehog 2 (mobile decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Sonic Heroes is a singleplayer and multiplayer third-person action platform game developed by Sonic Team USA and published by Sega. It is part of the Sonic the Hedgehog series.
Originally released on PlayStation 2, Xbox and GameCube between 2003 and 2004, the game was ported to PC and released on November 16, 2004. Compared to the console versions of the game, this port is marred with inferior sound and visual quality, in addition to missing features and voice-overs. The PC port also lacks the ability to remap keyboard controls outside of mods; a controller is recommended.
Most of the fixes documented in this article target the 2009 Sonic PC Collection version and will not work with other versions of the game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v4 DRM[Note 1]. Released on 2 CDs Korean release has simple disc check. |
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Retail | DRM-free executable found in the Sonic PC Collection.[6] |
Demos
- A demo is available here.
- Alternatively, the Japanese version of the demo is available here. The different language demos can't be installed at the same time.
Essential improvements
- Almost all mods in the article require Reloaded-II.
SH Essentials: Graphics
- Implements widescreen (and tallscreen) support, improves loading times, borderless fullscreen windowed mode, high aspect-ratio fixes, an improved launcher, removes frame skipping for split-screen multiplayer and various other options.
Installation[7] |
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SH Essentials: Widescreen Revamp
- Requires TONERR, Universal File Redirector and SH Essentials: Graphics.
- Remakes most UI elements in widescreen and uses higher quality assets from the console versions.
Fix Compilation
- Fixes several issues listed in the Issues fixed section of this article.
Installation[8] |
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Game data
Configuration file(s) location
System | Location |
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Windows | %APPDATA%\Sega\SONICHEROES\sonic_h.ini |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Sega\SONICHEROES\SONICHEROES_* |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Supports 4:3 resolutions up to 1280x960 only. See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Sampling amount is unknown. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | External launcher has options for 15, 20, 30, or 60 FPS cap for singleplayer, however, split-screen multiplayer is always rendered at 30 FPS (frameskip). See Frame rate (FPS). | ||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
Use SH Essentials: Graphics and SH Essentials: Widescreen Revamp[9] |
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Use a Flawless Widescreen script[citation needed] |
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Field of view (FOV)
Change FOV with Widescreen Fix[citation needed] |
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Windowed
Enable Windowed mode through configuration launcher or set Screen_Full to 0 in sonic_h.ini
|
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SH Essentials: Graphics mod: disable Full Screen mode under the Default Settings section[7] |
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Notes
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Borderless fullscreen windowed
Use SH Essentials: Graphics mod[9] |
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Notes
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Frame rate (FPS)
- Split-screen multiplayer is always capped at 30 FPS by default regardless of frame rate setting.
Disable 2P frame skip[9] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse remapping only. Refer to Strategy Wiki for keyboard controls here. Custom keybindings can be achieved by installing Reloaded-II and the Controller Hook mod (SH Essentials: Controller Hook and Custom Mapping for Heroes Controller Hook). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput. Refer to Strategy Wiki for the console version's controls. | |
Full controller support | External configuration launcher requires mouse. Quitting the game by pressing Alt+F4 will bring up an exit prompt that requires the mouse to interact, otherwise the game can be closed via the Main Menu and selecting Exit. | |
Controller remapping | Basic button remapping available in external launcher and in-game options. PC version lacks camera rotation when using the right analog stick without a workaround.[11] See Controller support. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | XInput-compatible controllers work at a basic level correctly via the DirectInput interface.[12] See Controller support for improved XInput support. | |
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Xbox button prompts | Install SH Essentials: Widescreen Revamp, then change HUD Style to Xbox . |
|
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 Supported via DirectInput. Game does not register any inputs from a DualSense controller without a workaround.[13] |
|
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PlayStation button prompts | Install SH Essentials: Widescreen Revamp, then change HUD Style to PlayStation 2 . |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired [13] |
Generic/other controllers | May cause spinning camera on some controllers due to wrong axis being interpreted as the right analog stick. | |
---|---|---|
Button prompts | Game references controller buttons by number in the external configuration launcher whereas they are referenced as generic alphabetical notations in-game. SH Essentials: Widescreen Revamp offers button prompts based on the Nintendo GameCube, Xbox, PlayStation 2, and Sega Dreamcast controller or the stock generic prompts. |
Additional information | ||
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Controller hotplugging | Not supported by default. See Controller support for hotplugging support. | |
Haptic feedback | Disabled by default in the Options menu. Supported on some DirectInput controllers. See Controller support to restore haptic feedback for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- The PC version of Sonic Heroes does not read trigger information from DirectInput controllers. The game still supports pressure sensitive rotation using the trigger buttons.[14] The following solutions can potentially restore these features.
How to improve controller support[15] |
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Method 1: Install the following mods for Reloaded-II (XInput and PlayStation)
Method 2: Install Xidi (XInput)
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Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Individual sliders for SE/Voice and BGM in external configuration launcher, both of which can also be muted. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- The non-Japanese versions only includes the English voice-over tracks, and lip-synching during FMV sequences are synched up to the English dub.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Dubtitles. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | Lacks dual-audio support in non-Japanese releases (i.e. cannot select Japanese voices with English subtitles). Japanese voice mod, download. See XBOX Quality Media for the Xbox-quality Japanese FMV files. |
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Korean | ||||
Russian | Officially distributed by SoftClub, but with no localization; fan translation is available here. | |||
Spanish | Castilian. Contains some translation errors. |
Disable voices
- This setting will disable most in-game voice-overs without muting sound effects altogether, however, voice-clips that also have subtitles will still play out as normal.
Use SH Essentials: Graphics[7] |
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Add Charmy_Shutup to sonic_h.ini [16]
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Network
Multiplayer types
Type | Native | Players | Notes | |
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Local play | 2 | Versus Holding down the A+Y buttons after selecting a level to turn the chosen team into "Metal Heroes". |
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LAN play | ||||
Online play |
Issues fixed
Game refuses to start
- This issue is caused by the RenderWare engine where the Code Segment is incorrectly marked as non-executable.
Fix Data Execution Prevention setting for Tsonic_win.exe [17]
|
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Use SH Essentials: Graphics[17] |
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Missing voice-over lines
- Certain in-game voice-overs lines are missing in the PC port of the game.
Use Sonic Heroes Missing Audio clip fixes[18] |
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Missing explosion effects from Espio's shurikens
- The blue crescent particle textures are not included in the PC port of the game.
Use Fix Compilation[7] |
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Hex editing solution[19] |
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Leadership Crown not displaying
- Bobsled HUD textures is missing.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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Egg UFO sign light not animating
- Fading light arrow animations are missing.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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White borders when rail grinding on splines
- White borders can be seen on the screen while rail grinding on splines.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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F9A4D 0A --> 02 F9A6C 02 --> 03 F9A6E 0A --> 02 F9AA4 0A --> 02 |
Transparent frog feet
- The frog's feet in Frog Forest and Lost Jungle are incorrectly due to a Z-buffering error.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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EE3ED C7 05 E4 AB 7B 00 70 2E 40 00 468A20 04 --> 12 468A44 04 --> 12 |
Grand Metropolis Energy pipes are not rendered correctly
- The game does not scan for the high quality object archive for the lava indirect effects.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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Grand Metropolis Energy pipe glass can be seen through walls
- Caused by an incorrect material flag.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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Laser indirect effects are disabled in Final Fortress
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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31A800 40 --> 50 31A950 40 --> 50 31AAA0 40 --> 50 31AB79 40 --> 50 |
Shadow's tornado effect is single-sided
- Caused by an incorrect culling materials applied to the model.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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Signal Monitor flickering
- Signal flickering animation present in console releases is missing on PC.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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Incorrect Theater Lights rendering
- The theater lights appear dark in the PC port of the game.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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8D 44 24 FC 50 6A 14 E8 40 B0 F2 FF 6A 02 8B 46 0C 85 C0 74 6F 8B 40 24 85 C0 74 68 8B 88 B0 00 00 00 8B 80 AC 00 00 00 85 C0 74 58 8B 00 85 C0 74 52 2D 00 01 00 00 51 69 D1 00 01 00 00 8B 4C 24 04 83 F9 01 75 23 83 7C 10 04 01 75 07 83 4C 10 08 04 EB 05 83 64 10 08 FB 50 6A 02 6A 14 E8 98 AF F2 FF 83 C4 08 58 EB 0C 83 7C 10 04 01 75 05 83 64 10 08 FB 59 49 75 BD E8 8D FF D2 FF FF 0C 24 75 8A 83 C4 04 E8 70 AF F2 FF 83 C4 08 C3 |
Odd Vertex Paint rendering for the root ball in Frog Forest
- The vertex paint disappears from the model.
Use Fix Compilation[7] |
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Hex editing solution[citation needed] |
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Transparency bugs for certain game objects
- This issue is caused by incorrect object alpha blending modes being used in the PC port of the game.
Use Sonic Heroes Transparency Blending Fixes[20] |
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Inconsistent teleporter warp light appearance
How to restore the wrap light effects[citation needed] |
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Big the Cat's fur stripes are missing
- Big the Cat's in-game model in the PC port of the game shipped with a broken texture container, causing his fur stripes to go missing.
Use Big the Cat Texture Fix[21] |
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Incorrect colors on Metal Sonic
- Metal Sonic has incorrect ENV maps and colors in the PC port of the game.
Use Metal Sonic Fix[7] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Minimal required DirectX version listed is 9.0b, however the game uses D3D8 for rendering. For D3D9 support use external wrapper such as D3D8To9[22] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
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Audio | Criware | ADX format music files. |
Cutscenes | Criware | Sofdec format FMV files. |
Modifications
Reloaded-II
How to install Reloaded-II[23] |
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|
Featured mods
Bugfixes/improvements
- Heroes Console Restoration - Reinstates textures, objects, effects, animations, and more from console versions back into the PC version.
- XBOX Quality Media - Ports over the music, full-motion videos, sound effects, and voice-overs from the Xbox port, which are higher quality compared to the other versions. The files are based on the English version of the game. Japanese version can be found here.
- Dialogue Volume Fix - Rebalances the sound mixing of the in-game dialogue voices. Only applies to the English dub.
- Speed Formation Damage Stun Fix - Fixes the Speed formation character's damage hit-stun bug in the PC version.
- Smoother Rain Particle Effects - Smooths out the pixelated rain particle effects texture the PC version shipped with.
- Extended Draw Distance - Increases the rendering draw distance of stages.
Enhancements
- Definitive Character Visual Overhaul - A collection of enhanced yet faithful character models and removes the "shininess" (specular highlights) from the character models.
- Sonic Heroes AI Enhanced HD Textures - Enhanced HD-quality texture pack with upscaled Gigapixel AI using neural networks (work-in-progress).
- SH AI Enhanced HD Texture unofficial patch - Cover some textures that are not upscaled by the base mod.
- Real ESRGAN Frog Forest Fix - Replaces the path textures from the base mod with clear, higher-quality versions that a faithful to the original textures.
- 4X GUI - Higher resolution GUI and HUD graphics that are either faithfully redrawn or AI upscaled four times their original resolution while a few liberties where taken with update the game's UI elements. Not compatible with character and object mods unless they have been combined with this one. Must be applied over the mod files for SH Essentials: Widescreen Revamp and Definitive Character Visual Overhaul.
- HD Rings - A port of SoloSlacker's HD Rings for Sonic Adventure DX, featuring various ring models and texture options while removing the low-quality LOD rings.
Miscellaneous
- E3 Title Screen - A recreation of the game's title screen from the E3 prototype (which are left in the final version's files) and supports up to 18:9 aspect-ratios. Must be placed below SH Essentials: Widescreen Revamp in the priority list.
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 98SE | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 866 MHz AMD Athlon 850 MHz |
Intel Pentium IV 1.4 GHz AMD Athlon XP 1800+ |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 800 MB | 1.5 GB |
Video card (GPU) | Nvidia GeForce 256 ATI Radeon SDR 16 MB of VRAM DirectX 9.0b compatible | Nvidia GeForce 3 ATI Radeon 9000 64 MB of VRAM |
Other | 12X CD-ROM |
Notes
References
- ↑ [1] - last accessed on 2023-06-14
- ↑ renderware - clients & titles (retrieved) - last accessed on 2023-05-19
- ↑ SEGA SHIPS SONIC HEROES FOR PC (retrieved) - last accessed on 2023-05-19
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:Sewer56lol on 2019-08-03
- CRC32: 821662F7.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 Verified by User:Sandemc on 2024-04-03
- ↑ Verified by User:Sandemc on 2024-04-03
- ↑ 9.0 9.1 9.2 Verified by User:Sewer56lol on 2019-11-03
- Author of the solution.
- ↑ Verified by User:AmethystViper on 2024-09-02
- ↑ Verified by User:AmethystViper on 2020-09-25
- No such option for right stick camera looking exists in the PC version from what I can tell without mods.
- ↑ Verified by User:Sewer56lol on 2019-11-03
- Tested with Xbox One controller.
- ↑ 13.0 13.1 Verified by User:Amethystviper on 2024-09-02
- Tested a V1 DualShock 4 controller and DualSense via USB. The latter did not work in the game whatsoever unless configured through Custom Mapping for Heroes Controller Hook.
- ↑ Verified by User:Sewer56lol on 2019-11-03
- Reverse Engineering of input handling code.
- ↑ Verified by User:Amethystviper on 2024-09-02
- ↑ Sonic Heroes Hidden Setting - The Cutting Room Floor - last accessed on May 2023
- ↑ 17.0 17.1 Sewer56: Twitter - last accessed on 2024-09-03
- ↑ Verified by User:AmethystViper on 2020-09-26
- Stock PC voice effects files is smaller than this fix.
- ↑ Verified by User:AmethystViper on 2020-09-26
- This fixed the mission shuriken effects with a vanilla copy of the game.
- ↑ Verified by User:AmethystViper on 2020-09-27
- Tried this fix with a vanilla installation of the game and these fixes solved the issue.
- ↑ Verified by User:Amethystviper on 2024-09-04
- I recreated this fix after the original GameBanana link has been privated.
- ↑ Verified by User:Sewer56lol on 2019-11-03
- ↑ Verified by User:AmethystViper on 2020-09-26