Dino Crisis

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Dino Crisis
Dino Crisis cover
Developers
Capcom
Release dates
Windows September 15, 2000
Taxonomy
Series Dino Crisis
Dino Crisis guide on StrategyWiki
Dino Crisis on MobyGames
Dino Crisis on Wikipedia
Dino Crisis
Dino Crisis 2000
Dino Crisis 2 2002

Key points

Frame rate is capped at 30 FPS.[1] See Dino Crisis Classic REbirth.
Limited only to a resolution of 640x480, either windowed or full screen. See Dino Crisis Classic REbirth.
Distorted textures and wobbling polygons due to integer-based upscaling. See Dino Crisis Classic REbirth.
Visible border artifacts on filtered textures with transparencies.

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
LaserLock DRM.
Windows

Essential improvements[edit]

Patches[edit]

An official Windows XP Patch by SourceNext is available here.

Dino Crisis Classic REbirth[edit]

Replaces DirectDraw with DirectX9, fixes issues with higher resolutions (texture warping, polygon wobbling, aggressive bilinear filtering), adds adaptative screen ratio modes (widescreen and ultra-widescreen), and adds borderless windowed mode.
Replaces DInput 5.00 with XInput, DInput 8.00, and RawInput.
Changes framerate to stable 30/60 fps.
Fixes audio issues.
Replaces DirectShow video playback with FFmpeg.
Removes the need for executing the game from its launcher (comes with a custom embedded launcher) and doesn't require the CD-rom to be inserted at all times.
Translates the Japanese version into English.
Makes the game portable.
Allows to use HD texture mods for 3D enviroments.
Requires Japanese SourceNext release.

Peixoto's patch[edit]

An alternative patch to Gemini's Classic REbirth, with several compatibility fixes for modern systems, high resolution, super sampling anti aliasing and better compatibility with Xinput gamepads

High Quality Videos[edit]

Contains reworked videos and logos.

High Quality BGM and voices[edit]

Adaptation BGM and voices from Dreamcast to PC.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS
HKEY_CLASSES_ROOT\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS
Dino Crisis Classic REbirth makes the game portable.

Save game data location[edit]

System Location
Windows <path-to-game>[Note 1]

Video[edit]

Input[edit]

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Russian
Spanish

Issues fixed[edit]

Fullscreen border on Windows 8 and later[edit]

Use Dino Crisis Classic REbirth for borderless mode[2]
Use Peixoto's patch[citation needed]

Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 1 MB (with CD)
Video card (GPU) DirectDraw 6.1 compatible
640x480 High Color (16 bit)
4 MB of VRAM

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016
  2. Verified by User:Keith on 2020-04-25