Journey
From PCGamingWiki, the wiki about fixing PC games
Not to be confused with The Journey.
![]() |
|
Developers | |
---|---|
thatgamecompany | |
Santa Monica Studio | |
Windows | Inline Assembly[1] |
Publishers | |
Annapurna Interactive | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | June 6, 2019[2] |
Reception | |
OpenCritic | 93 |
IGDB | 94 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
General information
- Official publisher support email address for the PC version
- Community subreddit
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Epic Games Launcher is required for saving progress between launches and for the multiplayer functionality.[3][4][5][6] | |||
GamersGate | ||||
![]() |
||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro logos
Modify the game executable[7] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\Journey.cfg |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/638230/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | %LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\SAVE.BIN |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/638230/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | Save files are always stored in the cloud, bypassing the launcher feature.[8] | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ scaling.[9] | ||
Ultra-widescreen | Hor+ scaling.[10] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Labeled Fullscreen. | ||
Anisotropic filtering (AF) | 1-16x. | ||
Anti-aliasing (AA) | 2x/4x/8x MSAA, and an FXAA toggle. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Some cloth physics are tied to the frame rate.[11] | ||
High dynamic range display (HDR) | [12] Hackable via Special K. | ||
Ray tracing (RT) |
Barrel distortion
Use Helix Mod to disable barrel distortion[13] |
---|
|
Vignette
Use Helix Mod to disable vignette[13] |
---|
|
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | Presets are available. | |
Mouse acceleration | [14] | |
Mouse sensitivity | 0-10 in increments of 1. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Use left and right to switch between the presets for each button when an action is selected in the settings. For more in-depth remapping, a third-party controller remapping tool is necessary. | |
Controller sensitivity | [15] | |
Controller Y-axis inversion | X and Y axes inversion options as part of the Camera setting.[16] |
Controller types |
---|
XInput-compatible controllers | [15] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | Static yellow during gameplay, static white during cutscenes and dark areas | |
Connection modes | Wireless, wired V2 tested. Bluetooth does not work. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [15] | |
Haptic feedback | ||
Simultaneous controller+KB/M | [15] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music. | |
Surround sound | ||
Subtitles | No spoken or written dialogue.[17] | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Advertised but not available. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | Fan translation by David Pires, download. | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | ||||
Turkish |
- Arabic, Danish, Finnish, Norwegian and Portuguese official translations are only available on the PlayStation releases.
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | [18] | |||
Online play | 2 | Co-op Drop-in connectivity with no player choice or ability to invite a friend. See this PS video guide for tips on increasing the likelihood of getting matched with a friend. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | [18] | |
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | Native | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported. See the vorpX game list. |
Issues unresolved
Saved progress lost
- The Epic Games Store version of the game was switched to cloud-based data storage following the release on Steam, resulting in being unable to load existing save files from before the update.[19][20][21]
Issues fixed
Game failing to launch
- Part of the official minimum system requirements listed on the Epic Games Store page is a CPU supporting the AVX instruction set. Meeting the requirement should solve the issue.[22] Reportedly, the game has been updated to remove the AVX requirement.[23]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | libScePad | Used for DualShock 4 support. |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2120 AMD FX-4350 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 AMD Radeon HD 5750 1 GB of VRAM | 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/638230/
in addition to or instead of this directory. The app ID (638230) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Rose on 2019-06-07
- "Conversion Development by Inline Assembly Ltd." is in the game credits
- ↑ Journey for PC launches June 6 - last accessed on May 28, 2019
- ↑ Verified by User:Future-proof on 2020-07-30
- The Epic Games Store version no longer allows to save progress as of the most recent available version (last checked on 2020-07-30) unless the game is launched through the Epic Launcher.
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-08-03
- ↑ Verified by User:Rose on 2019-06-06
- Closed the launcher, removed its folder and launched the game without issues.
- ↑ SOLUTION FOR LAG SPIKES ON PC! (INTERNET CONNECTION IS STILL ACTIVE) - last accessed on 2019-06-08
- ↑ Verified by User:Rose on 2020-06-14
- Followed the steps - working as described
- ↑ Verified by User:Rose on 2020-12-10
- Save files were inaccessible without an internet connection. A temporary copy of the cloud SAVE.bin file gets stored in
%LOCALAPPDATA%\Temp\datastorage\lemur\
.
- Save files were inaccessible without an internet connection. A temporary copy of the cloud SAVE.bin file gets stored in
- ↑ Verified by User:Rose on 2019-06-06
- Used a custom resolution of 5760x1080 on a single monitor to notice the extra horizontal FOV.
- ↑ Verified by User:Rose on 2019-06-06
- Tested at the native monitor resolution of 2560x1080
- ↑ Verified by User:Pixelguin on 2021-05-03
- Tested by playing the opening cutscene at multiple framerates, ranging from 10 to 120 FPS. "Correct" physics refers to matching the cloth animations in the original PS3 version.
- ↑ Journey Releases Next Week on the Epic Game Store, Supports 4K (Pre-Order Available Now at $5 through the EpicMega Sale) - last accessed on 2019-06-08
- ↑ 13.0 13.1 Journey 3D Vision fix
- ↑ Verified by User:Rose on 2019-06-06
- ↑ 15.0 15.1 15.2 15.3 Verified by User:Rose on 2019-06-06
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Sharparam on 2021-03-22
- Tested on Steam version with a DualShock 4 (PS4) controller.
- ↑ No Dialogue - last accessed on 2019-06-06
- ↑ 18.0 18.1 Verified by User:Rose on 2019-06-07
- Resource Monitor showed multiple connections to Amazon servers, followed by connections to Russian, Polish and Japanese IPs across multiple sessions, megabytes of data transferred as we moved.
- ↑ Epic Store version doesn't save or load anymore - last accessed on 2020-07-30
- ↑ Verified by User:Future-proof on 2020-07-30
- Last checked on 2020-07-30
- ↑ Verified by User:Rose on 2020-07-30
- Copying the contents of
%USERPROFILE%\Documents\Journey\
to%LOCALAPPDATA%\Annapurna Interactive\Journey\Steam\
and starting the game through Epic Games Launcher did not result in the game displaying Continue in the menu.
- Copying the contents of
- ↑ Journey.exe just stops - last accessed on 2019-06-08
- ↑ Some Good News for People Who Don't Have an AVX CPU - last accessed on 2019-08-04