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The Ant Bully

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The Ant Bully
The Ant Bully cover
Developers
Artificial Mind & Movement
Publishers
Midway Games
Engines
A2M
Release dates
Windows July 24, 2006
Reception
Metacritic 47
Taxonomy
Modes Singleplayer
The Ant Bully on HowLongToBeat
The Ant Bully on IGDB
The Ant Bully on MobyGames
The Ant Bully on Wikipedia

Warnings

StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
StarForce 4 DRM[Note 1]
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows <path-to-game>\gamedata[Note 2]

Video

Graphics feature State Notes
Widescreen resolution
The aspect ratio is always 4:3 regardless of resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
The game launches in windowed mode by default.
Use the -f command-line argument to launch in fullscreen.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Cutscenes are locked to 30 fps.
See Frame rate.
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Frame rate

Change frame rate
Cutscenes will still be locked to 30 fps.
  1. Open <path-to-game>\engine.ini in a text editor.
  2. Change MaxFPS to your desired frame rate.
  3. Save and close the file.

Custom resolution

Change resolution
  1. Open <path-to-game>\engine.ini in a text editor.
  2. Change PCViewerWidth to your desired width and PCViewerHeight to your desired height.
  3. Save and close the file.

Input

Button configuration.
Button configuration.
Camera options.
Camera options.
Controller vibration option.
Controller vibration option.

Suggested controller button mapping

The following button mapping should provide a layout similar to the PS2 version.

Action Xbox button PlayStation button Nintendo button
Dart Bow RB R1 R
Larva Squirter Y Triangle (Δ) X
Seed Bomb B Circle (O) A
Staff X Square (□) Y
Action A Cross (X) B
Lock LB L1 L
First View RT R2 ZR

Xidi

Xidi improves support for XInput controllers in games that use directinput.
Enables full controller support, controller input in menus, movement with the d-pad, and pre-configured button mapping to match the PS2 version.
Install Xidi
  1. Download the latest version of Xidi.
  2. Enter the Win32 folder and copy dinput8.dll into <path-to-game>.
  3. Create a new file called Xidi.ini in <path-to-game>.
  4. Open Xidi.ini in a text editor and copy and paste the configuration at the bottom of this section.
  5. Save and close Xidi.ini.
The provided configuration is intended to be used with the default button mapping.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; The Ant Bully
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Xidi Version:     4.2.0
; Xidi Form:        DInput8
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[Mapper]
Type        = TheAntBully

[CustomMapper:TheAntBully]
Template 		= StandardGamepad

; Action, Accept
ButtonA			= Compound( Button(2), Keyboard(Enter) )
; Seed Bomb, Decline
ButtonB			= Compound( Button(3), Keyboard(Backspace) )
; Staff
ButtonX			= Button(1)
; Larva Squirter
ButtonY			= Button(4)
; Dart Bow
ButtonRB		= Button(6)
; Lock-on
ButtonLB		= Button(5)
; First View
TriggerRT		= Button(8)
; Start
ButtonStart		= Keyboard(Esc)
; Right Stick camera
StickRightX		= Axis(Z)
StickRightY		= Axis(RotX)
; Left Stick move and control menu
StickLeftX      = Compound( Axis(X), Split(Keyboard(Right), Keyboard(Left)) )
StickLeftY      = Compound( Axis(Y), Split(Keyboard(Down), Keyboard(Up)) )
; D-pad move and control menu
DpadUp          = Compound( Axis(Y,-), Keyboard(Up) )
DpadDown        = Compound( Axis(Y,+), Keyboard(Down) )
DpadLeft        = Compound( Axis(X,-), Keyboard(Left) )
DpadRight       = Compound( Axis(X,+), Keyboard(Right) )

Audio

Audio options.
Audio options.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 2.0, 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium 3 1.4 GHz
AMD Athlon XP 2000+ 1.2 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce 5
AMD Radeon 8500
64 MB of VRAM
DirectX 9.0c compatible
Shader model 2.0 support
Other 4x CD-ROM drive


Notes

  1. This version of StarForce DRM does not work on Windows 8.1, Windows 10, or Windows 11.[1][2] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References