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Spider-Man 3

From PCGamingWiki, the wiki about fixing PC games
Spider-Man 3
Spider-Man 3 cover
Developers
Treyarch
Windows Beenox Shift
Publishers
Activision
Russia Noviy Disk
Poland Licomp Empik Multimedia
Engines
Treyarch NGL
Release dates
Windows May 4, 2007
Reception
Metacritic 62
IGDB 59
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Open world
Art styles Realistic
Themes Contemporary, North America, Supernatural
Series Spider-Man
Spider-Man 3 on HowLongToBeat
Spider-Man 3 on IGDB
Spider-Man 3 on MobyGames
Spider-Man 3 on Wikipedia
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Spider-Man 2: Activity Center 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home - Virtual Reality Experience 2019
Marvel's Spider-Man Remastered 2022
Marvel's Spider-Man: Miles Morales 2022

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Key points

Based on the PlayStation 3/Xbox 360 version, and ported from the PlayStation 3 version.
Frame rate is capped at 30 FPS. See High frame rate for details.
The PC port is missing several graphical elements such as bloom and motion blur from its console counterparts, as well as having a worse implementation of mipmaps, resulting in worse overall texture quality and visible lines that move along textures with the camera.[citation needed] See Visible mipmap lines on textures.
Missing New Green Goblin DLC from PlayStation 3/Xbox 360 version. See Switch playable characters.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v4.6 DRM[Note 1].
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Activision\Spider-Man 3\
Configuration file can't be edited.

Save game data location

System Location
Windows %USERPROFILE%\Documents\Activision\Spider-Man 3\

Video

Video options
Video options

Graphics feature State WSGF Notes
Widescreen resolution
Maximum resolution is 2048x1536, See the WSGF entry for using higher resolutions.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
See the WSGF entry.
Field of view (FOV)
See Field of view.
Windowed
Use DxWnd.
Borderless fullscreen windowed
Use DxWnd.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 4x MSAA.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
Capped at 30 FPS. See High frame rate.
120+ FPS
Capped at 30 FPS. See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

High frame rate

Uncap FPS via debug menu[citation needed]
  1. Download the latest version of RaimiHook
  2. Copy it into the game folder
  3. Use LS click or Insert to activate the debug menu
  4. Go to global --> remove frame-rate cap using space / a
  5. You may need to re-enable the cap during certain sections
Uncap FPS via hex editing[citation needed]
  1. Back up <path-to-game>\Game.exe.
  2. Open <path-to-game>\Game.exe with a hex editor such as HxD
  3. Search for 88 88 08 3d
  4. Replace it with 00 00 00 00

Notes

This fix may cause some minor graphical issues with buildings that are far away and Z-fighting effects on some objects. It also causes some moves like Multi Launcher to not work, as well as issues with disarming bombs: unscrewing the front plate with the controller's right stick becomes difficult, but you can use the arrow keys as a workaround. It can also make wall crawling and mouse controls unresponsive.
Due to the game being unable to use multi-core CPUs correctly, high frame rates can be difficult to achieve on modern systems.
It is important to keep the backup as this fix breaks a couple of missions. You will need to use the capped backup for these missions:
  • Mad Bomber mission 3 - Kicking bombs into the ocean doesn't work because they explode in mid-air.
  • Dragon Tail mission 2 - Stopping the helicopter from dropping doesn't work because it drops too quickly to stop.
  • Dr. Connors mission 1 (after removing the black suit) - When all 3 serum ingredients are collected, the game may crash.
  • Daily Bugle photo mission 2 (Arsenic Candy beauty contest) - The 3rd girl will walk off the stage instead of stopping to pose and the show will never continue.
  • A random side mission involving the Dragon Tails and bombs inside a bank - The bombs will become too sensitive to movement to be taken outside for disposal.

Field of view (FOV)

Hex edit field of view value[citation needed]
  1. Back up <path-to-game>\Game.exe.
  2. Open <path-to-game>\Game.exe with a hex editor such as HxD
  3. Search for 35 FA 8E 3C
  4. Replace it with 00 00 AB 3C (for 16:10) or 00 00 BE 3C for (16:9)

Ambient Occlusion

HBAO+[3]
This method only works on Nvidia graphics cards.
  1. Open the Spider-Man 3 profile with Nvidia Profile Inspector. If the profile doesn't exist, create it and add Game.exe to it.
  2. Under the 1 - Compatibility section, change the Ambient Occlusion compatibility value to 0x00000002 (lighter AO) or 0x0000000F (heavier AO) based on your preference.
  3. Under the 5 - Common section, change the Ambient Occlusion setting to High quality.
  4. Under the 5 - Common section, change the Ambient Occlusion usage to Enabled.
  5. Press "Apply Changes" in the top-right corner.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Some minor mouse acceleration is present. Can't be disabled.
Mouse sensitivity
Will become too unresponsive at higher frame rates; even with sensitivity set to its maximum amount. A controller is recommended.
Mouse input in menus
No mouse acceleration in menus.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Shares the same option with mouse.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See DualShock 4.
PlayStation button prompts
Use PS4 Buttons Mod.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes

Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Only Front Left and Front Right are used unlike Dolby Digital on Xbox 360. [4]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Local retail release only.
Spanish

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues unresolved

Visible mipmap lines on textures

Due to a bad mipmap implementation, some filtering lines can be seen on textures (especially when wall-crawling on city buildings) that reduce the texture quality after each line.

Use dgVoodoo 2 to disable mipmaps.
Unless the selected resolution is extremely high, doing so will create extreme amounts of temporal aliasing (seen as crawling or shimmering on the edges of some objects and textures while moving).
Selecting a resolution multiplier through dgVoodoo may also increase the resolution of some shadow maps.

Game audio disappearing

Caused by minimizing the game. Use DxWnd to force borderless windowed mode. In this case, switching between windows will not cause sound problems.

The game does not start on Asus ROG Ally

Issues fixed

Glitched skybox on modern hardware

Disable Fullscreen Effects[5]
  1. Enter the Video Options menu
  2. Set Fullscreen Effects to Off
  3. Apply the changes

The game has sound but the screen is not displaying any image

Turn off Dolby Atmos for home theater in "Spatial Sound"[6]
  1. Search for the “Settings” application in the search bar and open it
  2. Select “System”
  3. Select “Sound”
  4. Select the output sound source you use, it could be “Speakers”.
  5. In “Spatial Sound”, select “Off” or another type of sound like “DTS:X for home theater"
  6. Close the “Settings” application
  7. Start the game again
If the game continues to display the same error, restart the computer and start the game again with the previous settings applied.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

New Game Plus

While the game offers the option to replay most of the missions using the black suit, there is no actual New Game Plus option. If you want to play the game with all upgrades, you can use a modified save file.

Use modified save file for New Game Plus
  1. Open the folder %USERPROFILE%\Documents\Activision\Spider-Man 3.
  2. Rename or back up the main_save_data file in that folder.
  3. Download one of the save files from here, either the "normal" one for a playthrough with both costumes or "black suit" for a playthrough entirely in the Black Suit.
  4. Place the downloaded file in that folder and name it main_save_data.
  5. Start the game and the game should start from the beginning with all upgrades already unlocked, including all completed crime-fighting maps.

Switch playable characters

Switch playable characters via hex editing[citation needed]
Characters can be switched from the start via hex editing the save data. Find ch_[character] and renamed to CH_[CHARACTER].
However, some characters won't be playable in certain missions, change playable characters or enter Daily Bugle during gameplay:
  • CH_SPIDERMAN (Spider-Man):
    • Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions
  • CH_BLACKSUIT (Symbiote Spider-Man):
    • Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3)
    • Can be used in New Game Plus.
  • CH_PETER (Peter Parker):
    • Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions
    • NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits
    • Characters won't be speaking outside Photo Mission 2, Movie Mission 1, and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes
    • Can be used in New Game Plus.
  • CH_PLAYERGOBLIN (New Goblin):
    • Same crime-fighting gameplay as PlayStation 3 and Xbox 360, except no challenges.
    • Not recommended for use during missions, as his abilities aren't the same and can prevent game progression.
Switch playable characters via debug menu[citation needed]
  1. Download the latest version of RaimiHook
  2. Copy it into the game folder
  3. Use LS click or Insert to activate the debug menu
  4. Go to hero--> change
However, when entering certain missions or Daily Bugle during gameplay that causes you to change into default playable, it requires you to enter debug mode during the mission:
  • CH_SPIDERMAN (Spider-Man):
    • Photo Missions (Black Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Black Suit Part 3), Black Suit exclusive Missions
  • CH_BLACKSUIT (Symbiote Spider-Man):
    • Photo Missions (Regular Suit; Lizard 1 included), All Arsenic Candy Missions, Movie 1 and 3 (Regular Suit Part 3)
    • Can be used in New Game Plus.
  • CH_PETER (Peter Parker):
    • Photo Missions (Lizard 1 included), All Arsenic Candy Missions, Movie 3 (Part 3), Black Suit exclusive Missions
    • NOTE: Lizard Mission 2 & Movie Mission 1, as well as getting out of Daily Bugle will have him revert to one of default Spider-Man’s suits
    • Characters won't be speaking outside Photo Mission 2, Movie Mission 1, and Kingpin Mission 1. Safe for cutscenes, though facial animations won't move during gameplay and cutscenes
    • Can be used in New Game Plus.
  • CH_PLAYERGOBLIN (New Goblin):
    • Now fully based on PlayStation 3 and Xbox 360, such as crime-fighting and most of all, the challenges.
    • Recommend to finish the New Game Plus' Tutorial with one of the playable Spider-Men above, then use debug mode to start previous or current missions as New Goblin.
      • However, he should not be used in certain missions, mainly Tutorial if starting at New Game Plus+, as his abilities aren't the same and can prevent game progression.

Debug Menu

Download the latest RaimiHook and put it in the "Spider-Man 3" game folder.

Debug menu without hex editing save data
  1. Global: Allows to increase FPS
  2. Heroes:
    1. Changing Characters and play as one of them including Peter Parker throughout all missions. As for New Goblin, while not recommended to be used in specific Spider-Man-related missions aside from Tutorials, his challenge mission becomes usable while playing as him
    2. Changing the hero's Spawn Point location
    3. New Goblin's Booster setting is separate from God Mode setting
  3. Allows to Freeze Timer
  4. World: Allows to change Changing Daytime, Configure Pedestrians, and Decrease Glass Hour (recommend to decrease to -1) to be able to enter swing/glide outside Manhattan, such as Mecha Bio Con headquarter.
  5. Mission Starter: Can restart previous Missions and re-watch the cutscenes

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000, XP, Vista
Processor (CPU) Intel Pentium 4 2.8 GHz
AMD Athlon XP 2800+ 2.8 GHz
System memory (RAM) 1 GB (2000, XP)
1.5 GB (Vista)
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce 7300 GT
ATI Radeon X1300
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]

References

  1. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  2. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  3. Verified by User:Hman360 on 2021-08-02
  4. Verified by User:Epicgames4 on 2024-03-02
    Verified with Orban Loudness Meter and a 7.1 surround receiver with HDMI in Windows 11 Insider Preview 22635.3212 (ni_release).
  5. Verified by User:Jigen123 on 2020-07-27
  6. Verified by User:Epicgames4 on 2024-02-21
    Checked on Windows 11 Insider Preview 22635.3209 (ni_release).