Spider-Man: Web of Shadows

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Spider-Man: Web of Shadows
Spider-Man: Web of Shadows cover
Developers
Shaba Games
Treyarch
Windows Aspyr Media
Publishers
Activision
Release dates
Windows October 21, 2008
Reception
Metacritic 52
IGDB 70
Spider-Man: Web of Shadows on HowLongToBeat
Spider-Man: Web of Shadows on IGDB
Spider-Man: Web of Shadows on MobyGames
Spider-Man: Web of Shadows on Wikipedia

Warnings

SafeDisc retail DRM no longer functions properly on Windows Vista and later (see Availability for affected versions).
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home Virtual Reality 2019

Key points

Based on the Xbox 360 and PlayStaion 3 versions of the game.
The PC port is missing several graphical elements such as bloom, motion blur and some particle effects from its console counterparts, as well as having a massively reduced Draw Distance and LOD (Level of Detail) as many assets, such as trees in central park and objects on top of some buildings won't appear unless the camera is very close to them, resulting in severely worse presentation.[citation needed] The 1.1 patch mostly addresses the LOD issue. see Patches

Availability[edit]

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v4.90.010 DRM[Note 1].
Windows
SafeDisc retail DRM no longer functions properly on Windows Vista and later (see above for affected versions).

Essential improvements[edit]

Patches[edit]

The 1.1 patch updates the game to the latest version.
This patch fixes some graphics issues, adds more settings to the launcher (shadows, particle effects, special effects) and removes the 30 FPS cap.
Substantially improves Draw Distance and LOD; Although, it's still inferior to the console versions.
Depending on your system configuration, it may also introduce stuttering. It may also cap the frame rate to 30 during the transition between gameplay and in-engine cutscene.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Activision\Spider-Man Web of Shadows\Config.xml

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Activision\Spider-Man Web of Shadows\

Video[edit]

Launcher video options
Launcher video options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
A multi-monitor hack exists, but objects and textures disappear outside the central 16:9 area.[3]
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Disabling this option can lead to stuttering and bad frame pacing and possibly other minor issues.
60 FPS
30 FPS lock on 1.0 version. Install the official 1.1 update to unlock the frame rate. Mouse sensitivity and overall camera control rely on frame rate. some 2D elements, such as neon arrows, may animate faster and some, like the menu background, water effects and distant smoke may be capped to 30 FPS.
120+ FPS
The game has a 60 Hz refresh rate cap which can't be overwritten with GPU control panel. Use DxWnd to overwrite the refresh rate by running the game in windowed or borderless mode while a higher refresh rate is selected; However, double buffered v-sync will be forced and can lead to stuttering if the target frame rate is not always achieved. Due to the game not being able to use multi-core CPUs correctly, high frame rates are difficult to achieve on modern systems. some missions, like "disable Park Ave cars", will be impossible to complete if the frame rate is too high, due to the gas station exploding too quickly. If that's the case temporarily cap the frame rate to 30.

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration. Can't be disabled.
Mouse sensitivity
The higher the frame rate, the more sensitive overall camera controls will be.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Launcher requires mouse input.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Some character dialogues are displayed in dialogue boxes.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
Russian
Russian retail copies only.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 2.0 GHz
AMD Athlon XP 2000+
System memory (RAM) 1 GB
Hard disk drive (HDD) 3.5 GB
Video card (GPU) Nvidia GeForce 6600
ATI Radeon X1300
128 MB of VRAM

Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]

References