Spider-Man (2002)
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Treyarch | |
Windows | LTI Gray Matter |
Publishers | |
Activision | |
Engines | |
Treyarch NGL | |
Release dates | |
Windows | April 14, 2002 |
Reception | |
Metacritic | 75 |
IGDB | 75 |
Taxonomy | |
Series | Spider-Man |
Key points
- Does not contain the two Kraven levels found in the Xbox version.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) |
- This game is not available digitally.
Demos
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
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Patches
- Patch 1.3 is the last patch and resolves a number of issues.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\game.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames0\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | |||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | See Field of view | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA can be forced through the graphics card control panel. | ||
High-fidelity upscaling | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | FMVs are locked at 30 FPS. | ||
High dynamic range display (HDR) |
Field of view
Hex edit field of view value[citation needed] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Strong mouse acceleration in-game. Can't be disabled. | |
Mouse sensitivity | Low, Medium, High settings. | |
Mouse input in menus | No mouse acceleration in menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | See the glossary page for potential workarounds. |
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DualShock 4 controllers | ||
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DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Generic/other controllers | ||
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Button prompts | ![]() |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | Fan translation; download (GGames). |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction. |
Issues fixed
Game doesn't recognize all inputs from XInput controller
Use AntiMicro to map unrecognized inputs to keyboard and mouse |
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Notes
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Cutscenes are distorted
Use dgVoodoo2 and DxWnd |
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Notes
|
Vsync (always on) not working on Windows 10
Use dgVoodoo2 |
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Black screen in the tutorial
Install patch. |
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Install patch 1.3. |
Issues unresolved
Crash/black screen with resolutions higher than 640x480 in Windows 10
- If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed] |
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Try using dgVoodoo2 and DxWnd[citation needed] |
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A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | Only for logos, 8 cutscenes, and 2, test animation videos. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 500 MHz AMD Athlon |
Intel Pentium III 550 MHz AMD Athlon |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible | |
Sound (audio device) | DirectX 8.1 compatible | |
Controller | Gamepad with 12 or more buttons | |
Other | 4X CD-ROM |
- Supported video chipsets: ATI Radeon 7200/7500/8500, Nvidia GeForce 256/2MX/2GTS/2Ultra/3/3Ti/4/4MX
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).