Graphics and video
- Field of view (FOV)
- Borderless fullscreen windowed
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Color blind mode
For a list of games, see.
Windowed refers to a mode where the game presents the rendered image in a regular window that uses window decorations (borders) around the contents of the window. This mode should not be mistaken for borderless fullscreen windowed mode, which removes the window decorations and maximizes the window to have it cover the whole monitor.
- Can often be toggled with Alt+↵ Enter in supported games.
- Windowed mode keeps custom color profiles in use for games.
- Seamless task switching with no risk of crashes or freezes with a minor loss in performance.
- Eliminates screen tearing on Windows due to Vsync being applied over any windows by default.
- Some games do not have a native windowed mode; specific workarounds may be required.
- Actively developed and supported, includes many configuration options.
- Great for Win 95/98 like games such as StarCraft, Diablo, and Quake; many presets are included.
- Automatically applies any configurations while the program is running.
- For games that require launching through Ubisoft Connect or Steam, the games need to be started through those programs while having DxWnd open in order for windowed mode to work. You can set DxWnd to run in the system tray on system startup to avoid having to launch it manually.
|Using DxWnd|
- Includes simple option to force windowed mode.
- DirectX 8.1 and 9.0 supported; compatibility is not well documented.
|Using 3D-Analyze|
- Allows to store multiple configurations at once.
- Cumbersome to use, has fewer configuration options.
- Not maintained, may not work with some games.
|See Special K > Windowed for instructions.|
- See the glossary page for potential workarounds.