Spider-Man (2001)

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Spider-Man cover
Windows LTI Gray Matter
Mac OS (Classic) Westlake Interactive
macOS (OS X) Westlake Interactive
Mac OS Aspyr Media
macOS (OS X) Aspyr Media
Release dates
Windows September 19, 2001
Mac OS (Classic) January 24, 2002
macOS (OS X) January 24, 2002
Metacritic 68
Series Spider-Man
Spider-Man (2001) on HowLongToBeat
Spider-Man (2001) on IGDB
Spider-Man (2001) guide on StrategyWiki
Spider-Man (2001) on MobyGames
Spider-Man (2001) on Wikipedia
Subseries of Marvel
Spider-Man (1986) 1986
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! 1989
The Amazing Spider-Man 1990
Spider-Man & Venom: Separation Anxiety 1995
Spider-Man: The Sinister Six 1996
Spider-Man (2001) 2001
Spider-Man (2002) 2002
Spider-Man 2: The Game 2004
Ultimate Spider-Man 2005
Spider-Man 3 2007
Spider-Man: Friend or Foe 2007
Spider-Man: Web of Shadows 2008
Spider-Man: Shattered Dimensions 2010
The Amazing Spider-Man (2012) 2012
The Amazing Spider-Man 2 2014
Spider-Man: Homecoming - Virtual Reality Experience 2017
Spider-Man: Far From Home Virtual Reality 2019
Marvel's Spider-Man Remastered 2022
Marvel's Spider-Man: Miles Morales 2022

Key points

Buggy PC port. Large amount of game breaking bugs and glitches when run at anything above 30 FPS.
Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS.
Audio issues for certain devices, such as Bluetooth headphones.


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Mac OS
macOS (OS X)
A demo is available.
A faithful higher resolution desktop icon can be found on the community site.

Essential improvements[edit]


Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.

Play without needing to mount CD[edit]

Play the game without needing the CD mounted by changing the byte at Offset 0x00116460 in SpideyPC.exe from 0x1A to 0x33 using a Hex editor.

Increase in-game graphical quality[edit]

Install dgVoodoo 2[citation needed]
  1. Download the latest version of dgVoodoo 2.
  2. Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions.
  3. Copy the file dgVoodooCpl.exe and the contents of the folder MS (which are D3D8.dll, D3Dlmm.dll, DDraw.dll).
  4. Paste all aformentioned files to <path-to-game>.
  5. Run dgVoodooCpl.exe as an administrator.
  6. Click the icon with the symbols .\ near the top right to reassign the location of the configuration file for dgVoodoo to <path-to-game>.
  7. Change the following settings.
    1. Click on the tab titled DirectX
    2. Set the Videocard to GeForce FX 5700 Ultra(The most powerful option) and VRAM to 256 MB.
    3. Set Resolution to your monitor's native resolution (Max doesn't seem to work with this game).
    4. Set Antialiasing (MSAA) to 8x
    5. Tick the Force vSync and Apply Phong shading when possible boxes in Miscellaneous.
    6. Un-Tick the dgVoodoo Watermark option in Miscellaneous if you don't want the gameplay to be watermarked by dgVoodoo.
  8. Click Apply to save your changes.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\Spidey.cfg[Note 1]
Mac OS (Classic)

Save game data location[edit]

System Location
Windows <path-to-game>\save\[Note 1]
Mac OS (Classic)


In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Supports up to 1280x1024 natively
4K Ultra HD
Field of view (FOV)
Can be forced using DxWnd, but causes audio and resolution issues. Must mark Release mouse outside window and use Alt-Tab command to escape window.
Borderless fullscreen windowed
Can be forced using DxWnd and Borderless Gaming, issues for windowed mode still persist
Anisotropic filtering (AF)
Anti-aliasing (AA)
Can be forced through dgVoodoo.
Vertical sync (Vsync)
Can be forced through dgVoodoo.
60 FPS and 120+ FPS
30 FPS cap is required. See Game over screen loop.
Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.[citation needed]


In-game key map settings.
In-game key map settings.


In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and SFX, voice, movie.
Surround sound
Stereo and Mono only
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Unofficial localizations by Fargus, 7wolf

Issues unresolved[edit]

Bug with "Chase Venom"[edit]

A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall he's facing to climb it for a few seconds.
A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall he's facing to climb it for a few seconds.

During the level "Chase Venom", Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.

In order to avoid this bug, you must force FPS to max of 20. It can be reset once the Venom chase is completed.

Audio issues for specific instances[edit]

The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.

Issues fixed[edit]

Game over screen loop[edit]

Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Set game to 30 FPS[citation needed]

See Frame rate capping to set a 30 FPS cap.

Fix joystick detection[edit]

Install GloSC[citation needed]
  1. Download GloSC.
  2. Run the installer and follow the on-screen directions.
  3. Restart the computer when prompted.

Audio Looping[edit]

Sometimes sounds will loop on modern systems, best example is on the Race to the Bugle level where you can get looping enemy grunts pretty easily. Background ambiance sound looping is normal of this port, and happens even on systems of the time.
Set game exe to "Windows XP" compatibility mode[citation needed]
  1. Right-click the spiderman.exe. From the drop-down menu, select Properties.
  2. Once the window is open, select the Compatibility tab.
  3. Select Windows XP Service Pack 2 or Windows XP Service Pack 3 and Apply changes.
  4. Run the game.

Other information[edit]


Technical specs Supported Notes
Direct3D 8
ExecutablePPC 32-bit 64-bit Notes
macOS (OS X)

System requirements[edit]

Operating system (OS) 95, 98, ME, 2000
Processor (CPU) Intel Pentium II 266 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 4 MB of VRAM
DirectX 8.0a compatible
Mac OS
Operating system (OS) 8.6
Processor (CPU) 400 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD)
Video card (GPU) Hardware 3D acceleration (128)


  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).