VRChat

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VRChat
VRChat cover
Developers
VRChat
Engines
Unity
Release dates
Windows February 1, 2017
Windows Early access
VRChat on Wikipedia

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
Can log in via a Steam account or a VRChat account.
Windows
Oculus Store
Icon overlay.png
Requires a VRChat account.
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game data location[edit]

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/438100/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Game uses proprietary account management; all data is saved to a VRChat account.

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
Launches in a window in Desktop Mode (Non-VR) at desktop resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Launches in a window in Desktop Mode (Non-VR) at desktop resolution.
Field of view (FOV)
requires a simple avatar modification or 3rd person avatar found in game
Windowed
Default for Desktop Mode (Non-VR).
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
mapmakers can define MSAA/Post Processing levels. Hold shift on launch
Vertical sync (Vsync)
vsync on VR by definition, can be added with unity launch flag
60 FPS and 120+ FPS
Framerate is now unlocked to accommodate the valve index.
High dynamic range display (HDR)
supported if a user creates a map with an hdr profile camera or post processing stack

Widescreen resolution[edit]

Launch with Unity settings window
  • Hold Shift while launching and change your resolution in the drop-down.

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
64 Uses instances of maps to connect users (except in House worlds)

Connection types

Type Native Notes
Matchmaking
Uses instances of maps to connect users (except in House worlds)
Peer-to-peer
Dedicated
All instances are hosted on VRChat's own dedicated servers.
Self-hosting
Although individual rooms for private play can be created, they are hosted on VRChat's servers.
Direct IP

VR support[edit]

Headsets Native Notes
HTC Vive
Oculus Rift
OSVR
Windows Mixed Reality
No analog stick support.
Devices Native Notes
Tracked motion controllers
Officially supports Vive controllers, Oculus Touch, and Valve Index controllers.
See Input settings for details.
Traditional controller
See Input settings for details.
Keyboard/Mouse
Play area Native Notes
Seated
Has a toggle to adjust your model's height if sitting in menu.
Standing
Has a toggle to adjust your model's height if standing in menu.
Room-scale

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 10, 11 DirectX 12 can be forced using the -force-d3d12 command line argument, but only works when not playing in VR.[1]
Shader Model support 4,5
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-4590
AMD FX 8350 equivalent or greater
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon R9 290 equivalent or greater
DirectX 11 compatible
A 64-bit operating system is required.
System Requirements are based on running the game in VR Mode, the game runs on much lower hardware in Desktop Mode

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/438100/ in addition to or instead of this directory. The app ID (438100) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:KingKrouch on 2020-08-04
    Tested using launch parameters on Steam, and checking the used API with RivaTuner. Attempted to test in VR, with the game not using VR mode as a result.