Sonic Origins

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Sonic Origins
Sonic Origins cover
Developers
SEGA
Original (Sonic 1/CD/2/3 & Knuckles) Sonic Team
Original (Sonic 2/3 & Knuckles) Sega Technical Institute
Remaster (Sonic 1/CD/2) Christian Whitehead
Remaster (Sonic 1/2/3 & Knuckles Headcannon
Publishers
SEGA
Engines
Hedgehog Engine 2[1]
Retro Engine[2]
Release dates
Windows June 23, 2022
Reception
Metacritic 70
OpenCritic 78
Taxonomy
Monetization DLC
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Platform
Art styles Cartoon, Pixel art
Series Sonic the Hedgehog
Sonic Origins on HowLongToBeat
Sonic Origins on IGDB
Sonic Origins guide on StrategyWiki
Sonic Origins on MobyGames
Sonic Origins on Wikipedia
Sonic CD (1996) 1996
Sonic's Schoolhouse 1996
Sonic 3D Blast 1997
Sonic & Knuckles Collection 1997
Sonic R (1998) 1998
Sonic R (2004) 2004
Sonic Adventure (series)
Sonic Heroes 2004
Sonic Mega Collection Plus 2006
Sonic Riders 2006
Sonic Racing (series)
Sonic 3D Blast (2010) 2010
Sonic the Hedgehog 2010
Dr. Robotnik's Mean Bean Machine 2010
Sonic Spinball 2010
Sonic the Hedgehog 2 2011
Sonic 3 & Knuckles 2011
Sonic Generations 2011
Sonic CD (2012) 2012
Sonic the Hedgehog 4: Episode I 2012
Sonic the Hedgehog 4: Episode II 2012
Sonic Dash 2014
Sonic Lost World 2015
Sonic Mania 2017
Sonic Forces 2017
Sonic the Hedgehog (Mobile Decompilation) 2021
Sonic the Hedgehog 2 (Mobile Decompilation) 2021
Sonic Colors: Ultimate 2021
Sonic Origins 2022
Sonic Frontiers 2022

Sonic Origins is a singleplayer and multiplayer scrolling and side view platform game in the Sonic the Hedgehog series.

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Digital Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Digital Deluxe Edition also available.
Windows
Humble Store
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Digital Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Digital Deluxe Edition also available.
Windows
All versions require Denuvo Anti-Tamper DRM.[3]

Version Differences[edit]

The Digital Deluxe Edition contains the base game as well as all DLCs including the Start Dash Pack.

Monetization[edit]

No monetization information; you can edit this page to add it.

DLC and expansion packs

Name Notes
Start Dash Pack Pre-order exclusive. Comes with 100 coins, an exclusive Mega Drive pillarbox background for Classic Mode, and Mirror Mode unlocked from the very start. Mirror Mode can be unlocked in the base game by beating each game or Story Mode.
Windows
Premium Fun Pack Exclusive Hard Missions, pillarbox backgrounds, character animations in menus and Music Player, and controllable camera in 3D island menus.
Windows
Classic Music Pack Bonus remastered music tracks from Genesis/Mega Drive spinoffs Sonic Spinball, Sonic 3D Blast and Knuckles' Chaotix.
Windows

Microtransactions[edit]

Type Notes
No microtransactions Sonic Origins has no microtransactions.

Game data[edit]

Configuration file(s) location[edit]

System Location
Epic Games Launcher
Steam %APPDATA%\Sega\SonicOrigins\steam\<user-id>\option\data.dat
%APPDATA%\Sega\SonicOrigins\steam\x64\screen_setting.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1794960/pfx/[Note 1]

Save game data location[edit]

System Location
Epic Games Launcher
Steam %APPDATA%\Sega\SonicOrigins\steam\<user-id>\game\data.dat
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1794960/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
Steam Cloud

Video[edit]

Graphics options
Graphics options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Pillarboxed. Works on the mobile versions of Sonic 1, 2 and CD. There should be a workaround.
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Likely bilinear filtering.
Vertical sync (Vsync)
60 FPS
Main menu, Sonic 1 and 2 run at ~59 fps due to an imprecise frame rate limiter; Sonic CD and 3 & Knuckles are capped at ~63 FPS. See Issues fixed.[5]
Gameplay is locked to the frame rate and refresh rate. See Frame rate (FPS).
120+ FPS
Capped 60fps
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing

Frame rate (FPS)[edit]

The frame rate is partially locked to the refresh rate of the monitor, regardless of V-Sync. A refresh rate of 40 or below will cap the frame rate at 40 FPS, while a refresh rate of 60 or above will cap the frame rate at 60 FPS. A refresh rate between 40 and 60 will cap the frame rate to that refresh rate (so 50 Hz locks the game to 50 FPS).
The gameplay is synced to the frame rate, and targets 60 FPS to deliver a full speed (100%) experience. This means that 40 FPS (40 Hz or below) will run the game at 66.67% speed (a 1/3 slowdown) and 50 FPS (50 Hz) at 83% speed (a 1/6 slowdown).
Configure the monitor to run at 60 Hz or higher to play the game at full speed

Resolution scaling[edit]

Similar to other games using Retro Engine, a slight smoothing effect is applied to all games when they are upscaled to a resolution that is not an exact multiplier of the base resolution, irrespective of the anti-aliasing option. This is an intentional decision to prevent pixel "shimmering" or "wobbling" compared to a nearest-neighbor scaled image while providing a sharper pixel image quality than regular linear filtering methods.
However, the output is ultimately still not as sharp as Sonic Mania's implementation, and unlike other Retro Engine games there is no in-game or external configuration option to disable this altogether if so desired.
Use custom shader injection
Includes options to disable filtering, CRT filters, and filters ported directly from Sonic Mania.

Input[edit]

Gamepad options
Gamepad options
Keyboard options
Keyboard options

Audio[edit]

Sound options
Sound options

Audio feature State Notes
Separate volume controls
There are seperate options for Sound Effects and Music
Surround sound
Subtitles
Not applicable since there is no voice acting in this game
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
[1]
French
Italian
German
Spanish
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Simplified Chinese
Traditional Chinese

Issues fixed[edit]

Refresh rate/frame rate mismatch[edit]

Sonic the Hedgehog 1 and 2 run at frame rates somewhat beneath 60 FPS; this mismatch induces severe, consistent stuttering in both games when played without adaptive sync. Sonic CD and 3 & Knuckles are capped at ~63 FPS.
Use Special K's "Sleepless Render Thread" option and cap frame rate to 60 FPS[7]
Provides better frame pacing compared to game and fixes potential frame rate problems.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Audio Criware [8]
Cutscenes Criware [9]

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-2400 3.1 GHz
AMD FX-8350 4.2 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD)
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon HD 7870
2 GB of VRAM
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1794960/ in addition to or instead of this directory. The app ID (1794960) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Sajid on Twitter - last accessed on 2022-06-22
    "Since Sonic Origins is out in certain parts of the world, there have been some fun discoveries. It appears the game uses a mixture of Hedgehog Engine and Retro Engine. The menus are in HE2 and the collection is using Retro Engine."
  2. Christian Whitehead on Twitter: "Alright, looks like I can finally come clean and say that RSDK(v5U) is putting in work on Origins" - last accessed on 2022-04-20
  3. Sonic Origins on Steam - last accessed on 2022-04-20
    "Incorporates 3rd-party DRM: Denuvo Anti-tamper"
  4. Sonic Origins - Official Trailer, "4k and 60FPS on PC, Xbox and PlayStation only."
  5. Verified by User:Cn9740 on 2022-06-25
  6. Verified by User:Cn9740 on 2022-06-23
  7. Verified by User:Cn9740 on 2022-06-25
    Tested with Special K disabled and Special K enabled and observing frame rates with both. Frame times were better when these settings were applied with SK.
  8. Add HCA key for Sonic Origins by blueskythlikesclouds · Pull Request #1152 · vgmstream/vgmstream - last accessed on 2022-06-22
  9. Verified by User:Cn9740 on 2022-06-23