Difference between revisions of "User:Markie/List of Nvidia HBAO+ compatibility flags"
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! style="width:20%" | References | ! style="width:20%" | References | ||
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− | | [[A Tribute To Donkey Kong Country]] || 0x00000010< | + | | [[A Tribute To Donkey Kong Country]] || 0x00000010<br>0x0000002F<br>0x00000030 || Rename {{file|UDK.exe}} to something else to add it to a new profile in Nvidia Profile Inspector. Disable the built-in AO in {{file|UDKEngine.ini}} located in {{folder|C:\UDK\A Tribute To DKC\UDKGame\Config}}. || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-132#post-4984227 |
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− | | [[Aarklash: Legacy]] || 0x00000017< | + | | [[Aarklash: Legacy]] || 0x00000017<br>0x00000033 (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-54#post-4949588 |
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| [[Alan Wake]] || 0x00000006 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-22#post-4816167 | | [[Alan Wake]] || 0x00000006 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-22#post-4816167 | ||
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| [[Banished]] || 0x00000002 || DX9 only. Set shadow resolution to high to avoid shimmering during camera movement. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-50#post-4940627 | | [[Banished]] || 0x00000002 || DX9 only. Set shadow resolution to high to avoid shimmering during camera movement. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-50#post-4940627 | ||
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− | | [[Batman Arkham Origins Blackgate]] || 0x00000005< | + | | [[Batman Arkham Origins Blackgate]] || 0x00000005<br>0x00000031<br>0x00000017 (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-11#post-4793399 |
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| [[Batman: Arkham Asylum]] || 0x00000030 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-135#post-6014538 | | [[Batman: Arkham Asylum]] || 0x00000030 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-135#post-6014538 | ||
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| [[Binary Domain]] || 0x00000018 || 16:9 only. Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-36#post-4892223 | | [[Binary Domain]] || 0x00000018 || 16:9 only. Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-36#post-4892223 | ||
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− | | [[BioShock]] || 0x0000002D (DX9)< | + | | [[BioShock]] || 0x0000002D (DX9)<br>0x00140000 (DX10) || 2D bleeds in some areas and flickers occasionally. 00 is Incompatible with SGSSAA. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-71#post-5004436<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-86#post-5114874 |
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| [[BioShock 2]] || 0x0000002D || DX9 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-14#post-4799483 | | [[BioShock 2]] || 0x0000002D || DX9 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-14#post-4799483 | ||
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| [[BioShock Remastered]] || 0x00020000 (modified) || Modified flag increases strength and fixes bleeding. Might only work on Windows 7. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-116#post-5335712 | | [[BioShock Remastered]] || 0x00020000 (modified) || Modified flag increases strength and fixes bleeding. Might only work on Windows 7. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-116#post-5335712 | ||
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− | | [[Black Mesa]] || 0x00000014< | + | | [[Black Mesa]] || 0x00000014<br>0x00000008 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-113#post-5314393<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-131#post-5769250 |
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| [[Blade Kitten]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-64#post-4965843 | | [[Blade Kitten]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-64#post-4965843 | ||
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| [[Blood Omen 2: Legacy of Kain]] || 0x0000001C || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950100 | | [[Blood Omen 2: Legacy of Kain]] || 0x0000001C || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950100 | ||
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− | | [[Borderlands 2]] || 0x00000021< | + | | [[Borderlands 2]] || 0x00000021<br>0x00000021 (modified) || Disable the built-in AO. Flickers occasionally. Modified flag might fix flickering. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-72#post-5009362<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-102#post-5210785 |
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| [[Borderlands: The Pre-Sequel]] || 0x0000002F || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-49#post-4940118 | | [[Borderlands: The Pre-Sequel]] || 0x0000002F || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-49#post-4940118 | ||
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| [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-58#post-4952919 | | [[Castlevania: Lords of Shadow - Mirror of Fate HD]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-58#post-4952919 | ||
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− | | [[Chivalry: Medieval Warfare]] || 0x00000020 (subtle)< | + | | [[Chivalry: Medieval Warfare]] || 0x00000020 (subtle)<br>0x00000030 (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10355981&postcount=6085 |
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| [[Colin McRae: DiRT]] || 0x0000000E || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10349121&postcount=99 | | [[Colin McRae: DiRT]] || 0x0000000E || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10349121&postcount=99 | ||
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| [[Command & Conquer: Generals]] || 0x0000000F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | | [[Command & Conquer: Generals]] || 0x0000000F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | ||
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− | | [[Command & Conquer: Red Alert 3]] || 0x0000001B (subtle)< | + | | [[Command & Conquer: Red Alert 3]] || 0x0000001B (subtle)<br>0x0000001F (strong) || Bleeds in some areas. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 |
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| [[Company of Heroes]] || 0x0002002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10414299&postcount=103 | | [[Company of Heroes]] || 0x0002002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10414299&postcount=103 | ||
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| [[Crysis Warhead]] || 0x0000000D || DX9 only. Disable the built-in AO or dial it down and use in combination. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10253013&postcount=5910 | | [[Crysis Warhead]] || 0x0000000D || DX9 only. Disable the built-in AO or dial it down and use in combination. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10253013&postcount=5910 | ||
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− | | [[Dark Souls II]] || 0x0000002D (DX9)< | + | | [[Dark Souls II]] || 0x0000002D (DX9)<br>0x00000033 (DX9)<br>0x00060000 (DX11) || Disable the built-in AO. 2D and 33 flicker occasionally. 00 is 16:9 only. || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-113#post-4907817<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-78#post-5044410 |
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| [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 | | [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 | ||
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− | | [[Dark Souls: Prepare to Die Edition]] || 0x00000032 (subtle)< | + | | [[Dark Souls: Prepare to Die Edition]] || 0x00000032 (subtle)<br>0x00000018 (modified)<br>0x00000031 || To use with DSFix set the same render resolution in it as the display resolution in-game. Modified flag fixes AO turning on and off while playing online. || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-113#post-4907817<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-104#post-5222672 |
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| [[Dark Void]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-135#post-6000220 | | [[Dark Void]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-135#post-6000220 | ||
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| [[DayZ]] || 0x00000013 || Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168724&postcount=5703 | | [[DayZ]] || 0x00000013 || Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168724&postcount=5703 | ||
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− | | [[Dead Island]] || 0x00000018< | + | | [[Dead Island]] || 0x00000018<br>0x00000028 || Disable the built-in AO with DIH. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-86#post-5114473 |
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| [[Dead Island Riptide]] || 0x00000017 || Disable the built-in AO with DIH. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-54#post-4949314 | | [[Dead Island Riptide]] || 0x00000017 || Disable the built-in AO with DIH. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-54#post-4949314 | ||
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| [[Dead Rising]] || 0x000C0000 (modified) || Requires modification. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-117#post-5338475 | | [[Dead Rising]] || 0x000C0000 (modified) || Requires modification. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-117#post-5338475 | ||
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− | | [[Dead Rising 2: Off the Record]] || 0x00000023 (subtle)< | + | | [[Dead Rising 2: Off the Record]] || 0x00000023 (subtle)<br>0x0000002D (stronger) || || |
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| [[Dead Rising 3]] || 0x00060000 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-44#post-4913148 | | [[Dead Rising 3]] || 0x00060000 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-44#post-4913148 | ||
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| [[Dead Space]] || 0x0000000F || Use Performance mode. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168620&postcount=5702 | | [[Dead Space]] || 0x0000000F || Use Performance mode. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168620&postcount=5702 | ||
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− | | [[Deadpool]] || 0x00000002 (balanced)< | + | | [[Deadpool]] || 0x00000002 (balanced)<br>0x00000030 (strongest) || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6423160 |
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| [[Dear Esther]] || 0x00000009 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-34#post-4877628 | | [[Dear Esther]] || 0x00000009 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-34#post-4877628 | ||
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| [[Dementium II HD]] || 0x00000003 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-55#post-4949803 | | [[Dementium II HD]] || 0x00000003 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-55#post-4949803 | ||
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− | | [[Demonicon]] || 0x00000013< | + | | [[Demonicon]] || 0x00000013<br>0x00000027 (subtle)<br>0x00000030 (stronger) || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-71#post-5007296 |
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| [[Deus Ex: Human Revolution - Director's Cut]] || 0x0000002F (modified) || DX9 only. Disable the built-in AO. Requires modification. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-94#post-5181240 | | [[Deus Ex: Human Revolution - Director's Cut]] || 0x0000002F (modified) || DX9 only. Disable the built-in AO. Requires modification. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-94#post-5181240 | ||
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| [[Enslaved: Odyssey to the West]] || 0x0000002F || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-87#post-5129268 | | [[Enslaved: Odyssey to the West]] || 0x0000002F || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-87#post-5129268 | ||
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− | | [[F.E.A.R.]] || 0x0000001B (subtle)< | + | | [[F.E.A.R.]] || 0x0000001B (subtle)<br>0x00000008 (strong) || 1B bleeds in some areas. 08 bleeds more. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-62#post-4959801 |
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| [[Fable Anniversary]] || 0x00000021 || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in {{file|WellingtonSystemSettings.ini}} located in {{folder|Documents\My Games\UnrealEngine3\WellingtonGame\Config}}. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-44#post-4912715 | | [[Fable Anniversary]] || 0x00000021 || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in {{file|WellingtonSystemSettings.ini}} located in {{folder|Documents\My Games\UnrealEngine3\WellingtonGame\Config}}. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-44#post-4912715 | ||
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| [[Fallout New Vegas]] || 0x00000005 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10158868&postcount=5672 | | [[Fallout New Vegas]] || 0x00000005 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10158868&postcount=5672 | ||
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− | | [[Far Cry 2]] || 0x00000031 (subtle)< | + | | [[Far Cry 2]] || 0x00000031 (subtle)<br>0x0000002D (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10133667&postcount=5604 |
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− | | [[Far Cry 3]] || 0x00000019 (DX9) (subtle)< | + | | [[Far Cry 3]] || 0x00000019 (DX9) (subtle)<br>0x0000001F (DX9) (strong)<br>0x00090000 (DX11) (modified) || Disable the built-in AO by setting <code>SSAOLevel="0"</code> in {{file|Gamerprofile.xml}} and making the file read-only. DX9 bleeds in some areas and flickers occasionally. DX11 has flickering fixed with the modified flag. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-34#post-4873613<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-98#post-5193418 |
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+ | | [[Far Cry 3 Blood Dragon]] || 0x00000019 (DX9) (subtle)<br>0x0000001F (DX9) (strong)<br>0x00090000 (DX11) (modified) || Disable the built-in AO by setting <code>SSAOLevel="0"</code> in {{file|Gamerprofile.xml}} and making the file read-only. DX9 bleeds in some areas and flickers occasionally. DX11 has flickering fixed with the modified flag. || | ||
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| [[FIFA 15]] || 0x00020000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-54#post-4949320 | | [[FIFA 15]] || 0x00020000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-54#post-4949320 | ||
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− | | [[Final Fantasy XIV: A Realm Reborn]] || 0x0000001F< | + | | [[Final Fantasy XIV: A Realm Reborn]] || 0x0000001F<br>0x0000102B || DX9 only. Use Quality mode. Disable the built-in AO. Set transparent lighting quality to normal. Enable HDR. Bleeds in some areas. AO might not work properly upon restarting the game without reseting the PC between play sessions. Might not work on Windows 8.1. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-23#post-4820548<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-32#post-4859937 |
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| [[Firewatch]] || 0x00140000 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-106#post-5231035 | | [[Firewatch]] || 0x00140000 || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-106#post-5231035 | ||
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− | | [[Flashback]] || 0x00000010 (subtle)< | + | | [[Flashback]] || 0x00000010 (subtle)<br>0x00000024 (strong)<br>0x00000030 (strongest) || || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-101#post-4818751 |
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| [[FlatOut 2]] || 0x0000001F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10596874 | | [[FlatOut 2]] || 0x0000001F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10596874 | ||
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| [[Guild Wars 2]] || 0x0000002E || Flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-45#post-4924784 | | [[Guild Wars 2]] || 0x0000002E || Flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-45#post-4924784 | ||
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− | | [[Half-Life 2]] || 0x0000002C || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5033321 | + | | [[Half-Life 2]] || 0x0000002C || Bleeds in some areas and flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5033321 |
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− | | [[Half-Life 2: Episode One]] || 0x0000002C || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5033321 | + | | [[Half-Life 2: Episode One]] || 0x0000002C || Bleeds in some areas and flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5033321 |
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− | | [[Half-Life 2: Episode Two]] || 0x0000002C || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5033321 | + | | [[Half-Life 2: Episode Two]] || 0x0000002C || Bleeds in some areas and flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5033321 |
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− | | [[Half-Life 2: Lost Coast]] || 0x0000002C || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5033321 | + | | [[Half-Life 2: Lost Coast]] || 0x0000002C || Bleeds in some areas and flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-76#post-5033321 |
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| [[Halo: Combat Evolved]] || 0x0000002D || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-23#post-4820630 | | [[Halo: Combat Evolved]] || 0x0000002D || Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-23#post-4820630 | ||
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| [[How to Survive]] || 0x00000017 || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064692&postcount=5374 | | [[How to Survive]] || 0x00000017 || Flickers occasionally. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064692&postcount=5374 | ||
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− | | [[How to Survive 2]] || 0x000D0000< | + | | [[How to Survive 2]] || 0x000D0000<br>0x00020000 (stronger) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-114#post-5327067 |
|- | |- | ||
| [[Hunted: The Demon's Forge]] || 0x0000002F || DX9 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-119#post-5363465 | | [[Hunted: The Demon's Forge]] || 0x0000002F || DX9 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-119#post-5363465 | ||
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| [[Inversion]] || 0x00000031 || Disable the built-in AO. Bleeds in some areas. || | | [[Inversion]] || 0x00000031 || Disable the built-in AO. Bleeds in some areas. || | ||
|- | |- | ||
− | | [[James Cameron's Avatar: The Game]] || 0x00000031< | + | | [[James Cameron's Avatar: The Game]] || 0x00000031<br>0x0000002D (stronger)<br>0x00060000 (DX10) || DX9 bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-49#post-4940403 |
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| [[Killer Is Dead]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-24#post-4824241 | | [[Killer Is Dead]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-24#post-4824241 | ||
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| [[Lego Marvel Super Heroes]] || 0x0000001C || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-31#post-4854306 | | [[Lego Marvel Super Heroes]] || 0x0000001C || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-31#post-4854306 | ||
|- | |- | ||
− | | [[Lili: Child of Geos]] || 0x0000002F (subtle)< | + | | [[Lili: Child of Geos]] || 0x0000002F (subtle)<br>0x00000030 (strong) || Disable the built-in AO by setting <code>AmbientOcclusion=False</code> in {{file|MazeSystemSettings}} located in {{folder|My Games\UnrealEngine3-MazeGame\MazeGame\Config}}. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-53#post-4946540 |
|- | |- | ||
| [[Lost Planet 3]] || 0x0000002F || Bleeds in some areas and flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-32#post-4860482 | | [[Lost Planet 3]] || 0x0000002F || Bleeds in some areas and flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-32#post-4860482 | ||
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| [[Lovely Planet]] || 0x00000031 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950158 | | [[Lovely Planet]] || 0x00000031 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950158 | ||
|- | |- | ||
− | | [[Mafia II]] || 0x00000032 (subtle)< | + | | [[Mafia II]] || 0x00000032 (subtle)<br>0x00000031 (stronger) || Disable the built-in AO. 31 flickers occasionally. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-28#post-4841678 |
|- | |- | ||
| [[Manhunt]] || 0x00000010 || Bleeds in some areas and flickers occasionally. Might require Widescreen fix. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-109#post-5254280 | | [[Manhunt]] || 0x00000010 || Bleeds in some areas and flickers occasionally. Might require Widescreen fix. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-109#post-5254280 | ||
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| [[Mass Effect]] || 0x0000002F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10132541&postcount=5593 | | [[Mass Effect]] || 0x0000002F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10132541&postcount=5593 | ||
|- | |- | ||
− | | [[Mass Effect 2]] || 0x0000002F (subtle)< | + | | [[Mass Effect 2]] || 0x0000002F (subtle)<br>0x00000020 (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10113997&postcount=5491 |
|- | |- | ||
| [[Mass Effect 3]] || 0x00000020 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-12#post-4795599 | | [[Mass Effect 3]] || 0x00000020 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-12#post-4795599 | ||
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| [[Metro: Last Light Redux]] || 0x00070000 || Incompatible with SSAA. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-49#post-4940089 | | [[Metro: Last Light Redux]] || 0x00070000 || Incompatible with SSAA. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-49#post-4940089 | ||
|- | |- | ||
− | | [[Mirror's Edge]] || 0x00000002 (subtle)< | + | | [[Mirror's Edge]] || 0x00000002 (subtle)<br>0x00000030 (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10320690&postcount=93 |
|- | |- | ||
| [[Mortal Kombat Komplete Edition]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-3#post-4781147 | | [[Mortal Kombat Komplete Edition]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-3#post-4781147 | ||
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| [[Red Orchestra 2]]/[[Rising Storm]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | | [[Red Orchestra 2]]/[[Rising Storm]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | ||
|- | |- | ||
− | | [[Remember Me]] || 0x0000002F (subtle)< | + | | [[Remember Me]] || 0x0000002F (subtle)<br>0x00000020 (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-29#post-4846477 |
|- | |- | ||
| [[Resident Evil 5]] (GFWL version) || 0x000C0003 || Set <code>HDR=LOW</code> for DX10 and <code>HDR=HIGH</code> for DX9 in {{file|config.ini}}. Doesn't apply to cutscenes. Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-24#post-4822266 | | [[Resident Evil 5]] (GFWL version) || 0x000C0003 || Set <code>HDR=LOW</code> for DX10 and <code>HDR=HIGH</code> for DX9 in {{file|config.ini}}. Doesn't apply to cutscenes. Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-24#post-4822266 | ||
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| [[Risen]] || 0x0000002B || Disable the built-in AO in {{file|defaultconfig.xml}} located in {{folder|Risen\data\ini}}. Has issues with certain lighting conditions. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-4#post-4781567 | | [[Risen]] || 0x0000002B || Disable the built-in AO in {{file|defaultconfig.xml}} located in {{folder|Risen\data\ini}}. Has issues with certain lighting conditions. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-4#post-4781567 | ||
|- | |- | ||
− | | [[Risen 2]] || 0x00000009 (subtle)< | + | | [[Risen 2]] || 0x00000009 (subtle)<br>0x00000019 (strong)<br>0x0000002D (strongest) || Disable the built-in AO by setting <code>ScreenSpaceAmbientOcclusion="false"</code> in {{file|ConfigDefault.xml}} located in {{folder|Risen 2\data\ini}}. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10178666&postcount=75 |
|- | |- | ||
| [[Rising Storm 2: Vietnam]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | | [[Rising Storm 2: Vietnam]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | ||
|- | |- | ||
− | | [[RoboBlitz]] || 0x00000002< | + | | [[RoboBlitz]] || 0x00000002<br>0x0000002F<br>0x00000026 || 02 is 16:10 only. || https://forums.guru3d.com/threads/nvidia-anti-aliasing-guide-updated.357956/page-100#post-4815776 |
|- | |- | ||
| [[Rock of Ages]] || 0x00000030 || Disable post process occlusion. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-6#post-4783600 | | [[Rock of Ages]] || 0x00000030 || Disable post process occlusion. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-6#post-4783600 | ||
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| [[RollerCoaster Tycoon 3]] || 0x00000007 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-35#post-4882549 | | [[RollerCoaster Tycoon 3]] || 0x00000007 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-35#post-4882549 | ||
|- | |- | ||
− | | [[Running with Rifles]] || 0x00000032 (subtle)< | + | | [[Running with Rifles]] || 0x00000032 (subtle)<br>0x00000034 (strong)<br>0x00000023 (strongest) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-78#post-5043734 |
|- | |- | ||
| [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || 0x00000029 || Disable the built-in AO if using C2009 by setting <code>//#define SSAO</code> in {file|SkyGRAPHICS_options.cfg}} located in {{folder|gamedata\shaders\r2}}. Works with Autumn Aurora mod. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10193696&postcount=78 | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || 0x00000029 || Disable the built-in AO if using C2009 by setting <code>//#define SSAO</code> in {file|SkyGRAPHICS_options.cfg}} located in {{folder|gamedata\shaders\r2}}. Works with Autumn Aurora mod. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10193696&postcount=78 | ||
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| [[Serious Sam 2]] || 0x0000001F || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-104#post-5222936 | | [[Serious Sam 2]] || 0x0000001F || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-104#post-5222936 | ||
|- | |- | ||
− | | [[Shadow Warrior (2013)]] || 0x00000500 (DX9)< | + | | [[Shadow Warrior (2013)]] || 0x00000500 (DX9)<br>0x00110000 (DX11) || Disable the built-in AO. DX9 requires selecting Windows XP version in the Steam Play menu. DX11 has flickering fixed with 90 FOV. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-88#post-5149932<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-91#post-5163026 |
|- | |- | ||
| [[Shelter]] || 0x0000002D || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-22#post-4818767 | | [[Shelter]] || 0x0000002D || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-22#post-4818767 | ||
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| [[Sniper Ghost Warrior]] || 0x00000004 || Disable the built-in AO by setting <code>Scale = 0</code> in {{file|Varlist_Occlusion.scr}}. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10039547&postcount=5277 | | [[Sniper Ghost Warrior]] || 0x00000004 || Disable the built-in AO by setting <code>Scale = 0</code> in {{file|Varlist_Occlusion.scr}}. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10039547&postcount=5277 | ||
|- | |- | ||
− | | [[Sol Survivor]] || 0x0000002E< | + | | [[Sol Survivor]] || 0x0000002E<br>0x00000003 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-22#post-4818767 |
|- | |- | ||
| [[Sonic & All-Stars Racing Transformed]] || 0x0000000E || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-16#post-4805954 | | [[Sonic & All-Stars Racing Transformed]] || 0x0000000E || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-16#post-4805954 | ||
|- | |- | ||
− | | [[Sonic & Sega All-Stars Racing]] || 0x00000002 (subtle)< | + | | [[Sonic & Sega All-Stars Racing]] || 0x00000002 (subtle)<br>0x0000000E (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-7#post-4785487 |
|- | |- | ||
− | | [[Sonic Adventure 2]] || 0x00000012 (subtle)< | + | | [[Sonic Adventure 2]] || 0x00000012 (subtle)<br>0x00000013 (strong) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-16#post-4803250 |
|- | |- | ||
− | | [[Sonic Adventure DX]] (2003 Retail version with mods) || 0x00000024 (subtle)< | + | | [[Sonic Adventure DX]] (2003 Retail version with mods) || 0x00000024 (subtle)<br>0x0000002F (stronger) || 16:9 only. Bleeds in some areas. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-63#post-4965250 |
|- | |- | ||
| [[Sonic Adventure DX]] (Steam version) || 0x0000002F || 4:3 only. || https://forums.guru3d.com/showthread.php?p=4966408#post4966408 | | [[Sonic Adventure DX]] (Steam version) || 0x0000002F || 4:3 only. || https://forums.guru3d.com/showthread.php?p=4966408#post4966408 | ||
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| [[The Bureau: XCOM Declassified]] || 0x0000002F || DX9 only. Disable the built-in AO. Incompatible with SGSSAA at 16:9 resolutions other than 1600x900 and its multiples or 1920x1080 and its multiples. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10275978&postcount=89 | | [[The Bureau: XCOM Declassified]] || 0x0000002F || DX9 only. Disable the built-in AO. Incompatible with SGSSAA at 16:9 resolutions other than 1600x900 and its multiples or 1920x1080 and its multiples. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10275978&postcount=89 | ||
|- | |- | ||
− | | [[The Cursed Crusade]] || 0x0000000C< | + | | [[The Cursed Crusade]] || 0x0000000C<br>0x00000019 (stronger) || Disable the built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-56#post-4950215 |
|- | |- | ||
− | | [[The Elder Scrolls IV: Oblivion]] || 0x00000011< | + | | [[The Elder Scrolls IV: Oblivion]] || 0x00000011<br>0x00000005 (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10210151&postcount=81 |
|- | |- | ||
− | | [[The Elder Scrolls V: Skyrim]] || 0x00000032< | + | | [[The Elder Scrolls V: Skyrim]] || 0x00000032<br>0x0000032B<br>0x00000029 (modified) || 2B is Windows 7 only. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-63#post-4965160<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-89#post-5153403<br>https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-95#post-5184643 |
|- | |- | ||
| [[The Evil Within]] || 0x00110000 || Disable the built-in AO or use in combination. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-51#post-4943123 | | [[The Evil Within]] || 0x00110000 || Disable the built-in AO or use in combination. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-51#post-4943123 | ||
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| [[Tony Hawk's Underground]] || 0x00000016 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-46#post-4930202 | | [[Tony Hawk's Underground]] || 0x00000016 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-46#post-4930202 | ||
|- | |- | ||
− | | [[Torchlight]] || 0x00000011< | + | | [[Torchlight]] || 0x00000011<br>0x00000003 (stronger) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-22#post-4818767 |
|- | |- | ||
− | | [[Torchlight II]] || 0x00000011 (subtle)< | + | | [[Torchlight II]] || 0x00000011 (subtle)<br>0x0000001C (strong) || Doesn't apply to title screen, character creation screen, or sub-menus like the inventory, also happens to AA. || |
|- | |- | ||
| [[Toxikk]] || 0x0000002F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10598785 | | [[Toxikk]] || 0x0000002F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10598785 | ||
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| [[Tropico 3]] || 0x00000012 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-50#post-4940937 | | [[Tropico 3]] || 0x00000012 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-50#post-4940937 | ||
|- | |- | ||
− | | [[Two Worlds]] || 0x00000013 || Bleeds in some areas || | + | | [[Two Worlds]] || 0x00000013 || Bleeds in some areas. || |
|- | |- | ||
| [[Unreal Tournament III]] || 0x00000030 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10114548&postcount=5494 | | [[Unreal Tournament III]] || 0x00000030 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10114548&postcount=5494 | ||
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| [[Warhammer 40,000: Dawn of War II]] || 0x0000002E || || | | [[Warhammer 40,000: Dawn of War II]] || 0x0000002E || || | ||
|- | |- | ||
− | | [[Warhammer 40,000: Space Marine]] || 0x00000003< | + | | [[Warhammer 40,000: Space Marine]] || 0x00000003<br>0x00000023 || Disable the built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10080069&postcount=5397 |
|- | |- | ||
− | | [[World in Conflict]] || 0x00000032< | + | | [[World in Conflict]] || 0x00000032<br>0x00000004 (stronger) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839217&postcount=4480 |
|- | |- | ||
| [[World of Tanks]] || 0x00000031 || Disable flora density to avoid occasional flickering. || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6435782 | | [[World of Tanks]] || 0x00000031 || Disable flora density to avoid occasional flickering. || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6435782 | ||
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| [[Ys: The Oath in Felghana]] || 0x0000002A || || | | [[Ys: The Oath in Felghana]] || 0x0000002A || || | ||
|- | |- | ||
− | | [[Zeno Clash]] || 0x0000000A (subtle)< | + | | [[Zeno Clash]] || 0x0000000A (subtle)<br>0x0000002D (stronger) || || |
|- | |- | ||
| [[Zeno Clash II]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-15#post-4801460 | | [[Zeno Clash II]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-15#post-4801460 |
Latest revision as of 16:15, 30 April 2024
- This is a list of HBAO+ compatibility flags for Nvidia cards that can be applied to games by using Nvidia Profile Inspector.
- See the AO glossary page for more information on ambient occlusion methods.
- See the NPI page for instructions on how to apply the flags.
- See this post for instructions on hex editing flags in Windows 10.
- Original Google Sheet document
- Original forum thread