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Path of Exile

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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Path of Exile
Path of Exile cover
Grinding Gear Games
Release dates
Windows October 23, 2013
macOS (OS X) September 18, 2020[1]
Metacritic 86
Monetization Free-to-play
Microtransactions Cosmetic, Currency, Unlock
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres ARPG, RPG
Themes Fantasy
Series Path of Exile
Path of Exile on HowLongToBeat
Path of Exile on IGDB
Path of Exile on MobyGames
Path of Exile on Wikipedia
Path of Exile
Path of Exile 2013
Path of Exile II TBA


This game requires a constant internet connection for all game modes.

General information

Official Path of Exile Forums
Steam Community Discussions


Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Epic Games Store
Epic Games Launcher
Always online (requires a constant internet connection to play)
Icon overlay.png
Always online (requires a constant internet connection to play)
Install with steam://install/238960
macOS (OS X)
All versions require a Path of Exile account and a constant internet connection for all game modes.



Type Notes
Unlock Additional stash space allowing to store more items by all characters.[2]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Path of Exile\
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/238960/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud
Approx. 10 MB available.
Syncs up to 25 custom item filters (.filter files in %USERPROFILE%\Documents\My Games\Path of Exile\).
Steam Cloud hidden.
All character and save data is synced online with Grinding Gear Games.


Graphics settings
Graphics settings

Graphics feature State WSGF Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Set with Display Mode in Options, Graphics.
Anisotropic filtering (AF)
Anti-aliasing (AA)
x4/x8 SMAA
Vertical sync (Vsync)
60 FPS and 120+ FPS
No frame rate or refresh rate cap.[3]
High dynamic range display (HDR)
DX12 Renderer only.
Color blind mode
Custom item color filters can be created to partially assist colorblind players, but no native in-game support exists.


Input settings
Input settings


Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes
Brazilian Portuguese


Multiplayer types

Type Native Players Notes
Local play
Use NucleusCoop
LAN play
Online play
6 Co-op

Connection types

Type Native Notes
Have 2 network modes: Lockstep and Predictive. It is recommended to use Lockstep mode to prevent unfair deaths caused by desync. Using /oos will manually synchronize player with the server.
Direct IP

VR support

3D modes State Notes
G3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed

BSOD with Creative Labs sound cards

Use updated OpenAL libraries[5][citation needed]
  1. Go to <path-to-game>.
  2. Delete or move OpenAL32.dll and wrap_oal.dll.
  3. From now on start the game with --nopatch parameter.


Automatic game updates are disabled in this way.
Every time the patcher is run the old .dll are going to be restored
Launch the game with --nosound or --softwareaudio parameters[6][citation needed]

Performance on low end systems

Edit production_Config.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open production_Config.ini.
  3. Make the following changes:
    • antialias_mode=0
    • dx11_antialias_mode=0
    • dx9_antialias_mode=0
    • antialias_mode=0
    • post_processing=false
    • screen_shake=false
    • shadow_type=no_shadows
    • texture_filtering=0
    • texture_quality=5
    • vsync=false (vsync==true causes input lag. Force Vsync through graphics card control panel or cap the frame rate (cap -1 of monitor refresh rate recommended)).

Other information


Technical specs Supported Notes
Direct3D 11, 12
Added beta on May 28, 2020.[7]
Shader Model support 3, 4 [8]
Executable 32-bit 64-bit Notes
32-bit removed in patch 3.14.3
macOS (OS X)


Middleware Notes
Audio FMOD Studio
Cutscenes Bink Video 2

System requirements

Minimum Recommended
Operating system (OS) 7 SP1, 8
Processor (CPU) 2.6 GHz Quad Core
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 7850
DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.


  1. Notes regarding Steam Play (Linux) data:


  1. Path of Exile: Heist launches Sept. 18 - Polygon - last accessed on [unknown]
    "With Heist, Path of Exile also gains Mac OS support. Players won’t need to start over on Mac, and can use their Path of Exile account to jump between the two versions of the game, maintaining their progress wherever they play. Heist comes to Path of Exile on Sept. 18 for Windows pc and Mac, with the console update coming a few days later on Sept. 23."
  2. Stash Tabs - last accessed on 2021-06-02
  3. New 120Hz Games Report - last accessed on May 2023
  4. - last accessed on May 2023
  5. Forum - Technical & Account Support - Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix) - Path of Exile - last accessed on May 2023
  6. Forum - Technical & Account Support - BSOD with only POE - Path of Exile - last accessed on May 2023
  7. 3.10.2 Patch with Beta of Vulkan Renderer - last accessed on 2020-05-28
  8. Verified by User:Expack3 on 2018-6-29
    Based on "max_PS_shader_model" and "max_VS_shader_model" values in game's config file when using DirectX 11.