Path of Exile

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Path of Exile
Path of Exile cover
Developers
Grinding Gear Games
Release dates
Windows October 23, 2013
macOS (OS X) September 18, 2020[1]
Reception
Metacritic 86
IGDB 78
Taxonomy
Monetization Free-to-play
Microtransactions Cosmetic, Currency, Unlock
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres ARPG, RPG
Themes Fantasy
Path of Exile on HowLongToBeat
Path of Exile on IGDB
Path of Exile on MobyGames
Path of Exile on Wikipedia

Warnings

This game requires a constant internet connection for all game modes.

General information

Official Path of Exile Forums
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Windows
Epic Games Store
Epic Games Launcher
Always online (requires a constant internet connection to play)
Windows
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Install with steam://install/238960
Windows
macOS (OS X)
All versions require a Path of Exile account and a constant internet connection for all game modes.

Monetization[edit]

Microtransactions[edit]

Type Notes
Unlock Additional stash space allowing to store more items by all characters.[2]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\Path of Exile\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/238960/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
Steam Cloud
Approx. 10 MB available.
Syncs up to 25 custom item filters (.filter files in %USERPROFILE%\Documents\My Games\Path of Exile\).
Steam Cloud hidden.
All character and save data is synced online with Grinding Gear Games.

Video[edit]

Graphics settings
Graphics settings

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Set with Display Mode in Options, Graphics.
Anisotropic filtering (AF)
Anti-aliasing (AA)
x4/x8 MSAA
Vertical sync (Vsync)
60 FPS and 120+ FPS
No frame rate or refresh rate cap.[3]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Custom item color filters can be created to partially assist colorblind players, but no native in-game support exists.

Input[edit]

Input settings
Input settings

Audio[edit]

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Brazilian Portuguese
Russian
Spanish
Thai

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
6 Co-op

Connection types

Type Native Notes
Peer-to-peer
Dedicated
Have 2 network modes: Lockstep and Predictive. It is recommended to use Lockstep mode to prevent unfair deaths caused by desync. Using /oos will manually synchronize player with the server.
Self-hosting
Direct IP

VR support[edit]

3D modes Native Notes
vorpX
G3D, DirectVR
Officially supported game, see official vorpx game list.

Issues fixed[edit]

BSOD with Creative Labs sound cards[edit]

Use updated OpenAL libraries[5][citation needed]
  1. Go to <path-to-game>.
  2. Delete or move OpenAL32.dll and wrap_oal.dll.
  3. From now on start the game with --nopatch parameter.

Notes

Automatic game updates are disabled in this way.
Every time the patcher is run the old .dll are going to be restored
Launch the game with --nosound or --softwareaudio parameters[6][citation needed]

Performance on low end systems[edit]

Edit production_Config.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open production_Config.ini.
  3. Make the following changes:
    • antialias_mode=0
    • dx11_antialias_mode=0
    • dx9_antialias_mode=0
    • antialias_mode=0
    • post_processing=false
    • screen_shake=false
    • shadow_type=no_shadows
    • texture_filtering=0
    • texture_quality=5
    • vsync=false (vsync==true causes input lag. Force Vsync through graphics card control panel or cap the frame rate (cap -1 of monitor refresh rate recommended)).

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11, 12
Vulkan
Added beta on May 28, 2020.[7]
Shader Model support 3, 4 [8]
Executable 32-bit 64-bit Notes
Windows
32-bit removed in patch 3.14.3
macOS (OS X)

Middleware[edit]

Middleware Notes
Audio FMOD Studio
Cutscenes Bink 2

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7 SP1, 8
Processor (CPU) 2.6 GHz Quad Core
System memory (RAM) 8 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
AMD Radeon HD 7850
DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/238960/ in addition to or instead of this directory. The app ID (238960) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Path of Exile: Heist launches Sept. 18 - Polygon - last accessed on [unknown]
    "With Heist, Path of Exile also gains Mac OS support. Players won’t need to start over on Mac, and can use their Path of Exile account to jump between the two versions of the game, maintaining their progress wherever they play. Heist comes to Path of Exile on Sept. 18 for Windows pc and Mac, with the console update coming a few days later on Sept. 23."
  2. Stash Tabs - last accessed on 2021-06-02
  3. New 120Hz Games Report
  4. https://www.pathofexile.com/sentinel
  5. Forum - Technical & Account Support - Creative X-Fi bug: PoE uses old "hardcoded" OpenAL32.dll (suggestion for fix) - Path of Exile
  6. Forum - Technical & Account Support - BSOD with only POE - Path of Exile
  7. 3.10.2 Patch with Beta of Vulkan Renderer - last accessed on 2020-05-28
  8. Verified by User:Expack3 on 2018-6-29
    Based on "max_PS_shader_model" and "max_VS_shader_model" values in game's config file when using DirectX 11.