World of Tanks

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World of Tanks
World of Tanks cover
Developers
Wargaming
Engines
Bigworld
Core
Release dates
Windows October 30, 2010
Reception
Metacritic 80
OpenCritic 75
IGDB 73
Taxonomy
Monetization Free-to-play
Modes Multiplayer
Genres Vehicle combat, MMO
Vehicles Tank
Series World of Tanks
World of Tanks on IGDB
World of Tanks guide on StrategyWiki
World of Tanks on MobyGames
World of Tanks on Wikipedia
World of Tanks
World of Tanks 2010
World of Tanks Blitz 2015

Warnings

This game requires a constant internet connection for all game modes.

Key points

No cross-platform play with console or mobile players - World of Tanks Console and World of Tanks Blitz are completely separate games.
Has two clients for download, SD and HD, the difference is that the SD client take up less disk space and doesn't offer maximum resolution textures.[1]

General information

Official site
Official Wiki
Official Mod Hub
Reddit
Official Guide and Official Newcomers Guide
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Official website
Always online (requires a constant internet connection to play)
Windows
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
All versions require a Wargaming.net account and a constant internet connection for all game modes.

Essential improvements[edit]

Modifications[edit]

After community outcry about mods that gave players an unfair advantage, an official mod portal was created. All mods listed there are verified by Wargaming for performance and legality.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\wargaming.net\WorldOfTanks
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1407200/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings.
General settings.
Graphics settings, Screen tab.
Graphics settings, Screen tab.
Graphics settings, Details tab.
Graphics settings, Details tab.

Graphics feature State WSGF Notes
Widescreen resolution
For other settings see Widescreen resolution.
Multi-monitor
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Field of view (FOV)
70° to 120°
Windowed
See Windowed.
Borderless fullscreen windowed
Renders above the taskbar on Windows 10.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Standard Graphics: MSAA
Improved Graphics: FXAA, TSSAA-LQ or TSSAA-HQ
Vertical sync (Vsync)
60 FPS and 120+ FPS
By default, gameplay is capped at 1000 FPS and garage is capped at 60 FPS (may fluctuate up to slightly higher values, e.g. 62 FPS in garage); see High frame rate.
High dynamic range display (HDR)
PlayStation 4 version only.
Color blind mode

Widescreen resolution[edit]

Resolution settings can be customized further than what is available in-game.[2]
Set resolution in preferences.xml[2]
  1. Go to %APPDATA%\wargaming.net\WorldOfTanks
  2. Edit preferences.xml
  3. Change widescreenWidth and widescreenHeight to match your resolution.
  4. Change the aspectRatio value to match your aspect ratio:
    • 4:3 resolutions: 1.333000
    • 5:4 resolutions: 1.250000
    • 16:10 resolutions: 1.600000
    • 16:9 resolutions: 1.778000
    • 48:9 resolutions: 5.333333
    • 48:10 resolutions: 4.800000
  5. Save your changes.

Windowed[edit]

Set resolution in preferences.xml[2]
  1. Go to %APPDATA%\wargaming.net\WorldOfTanks
  2. Edit preferences.xml
  3. Change the windowedWidth and windowedHeight values to match your resolution.
  4. Change the aspectRatio value to match your aspect ratio:
    • 4:3 resolutions: 1.333000
    • 5:4 resolutions: 1.250000
    • 16:10 resolutions: 1.600000
    • 16:9 resolutions: 1.778000
    • 48:9 resolutions: 5.333333
    • 48:10 resolutions: 4.800000
  5. Save your changes.

High frame rate[edit]

Frame rate caps can be adjusted by editing variables in the engine_config.xml, which needs to be unpacked before it can be edited[citation needed]
  1. Go to <path-to-game>\res
  2. Make a backup of engine_config.xml
  3. Download WOT Binary XML Editor, extract, install and run it.
  4. In WoT Binary XML Viewer/Editor, open <path-to-game>\res\engine_config.xml (as "All Files (*.*)").
  5. Change the maxFrameRate (gameplay FPS cap) and reducedFrameRate (garage FPS cap) values as desired.
  6. Save your changes.

Notes

Modifying settings in this file may cause problems with the game or potentially result in a banned account.[citation needed]
Changes will be overwritten by future patches.

Input settings[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Can be adjusted for each aiming mode individually.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio settings[edit]

Sound settings.
Sound settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Only used in Bootcamp.
Closed captions
Mute on focus lost
Voice chat, if enabled, can still be heard when the game is unfocused

Localizations

Language UI Audio Sub Notes
English
Bulgarian
Simplified Chinese
Czech
Danish
Dutch
Finnish
French
German
Greek
Hungarian
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Romanian
Russian
Spanish
Latin American Spanish
Swedish
Thai
Turkish
Ukrainian
Vietnamese

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
60 Maximum 30 players per team, co-op group in random matches (platoons) limited to 3 players

Connection types

Type Native Notes
Matchmaking
Based on battle tiers of vehicles used, player skill or statistics are not taken into account.
Peer-to-peer
Launcher uses Peer to Peer connection for downloading and updating the game (optional, turned on by default). Game itself doesn't use P2P connections.
Dedicated
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)[3]
TCP 80, 443, 5222, 5223
UDP 53, 3432, 3478, 3479, 5060, 5062, 12000–29999, 30443, 32800–32900
Universal Plug and Play (UPnP) support status is unknown.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Havok
Audio Wwise
Interface Scaleform

Stats Tools

System requirements[edit]

Windows[4]
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Dual-core, SSE2
System memory (RAM) 2 GB
Hard disk drive (HDD) 55 GB
Video card (GPU) Nvidia GeForce 8600
ATI Radeon HD 4550
DirectX 11 compatible
Other 256 kbps internet connection
A 64-bit operating system is recommended.
83GB HDD space required for HD client (includes maximum-quality textures).

Notes

  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1407200/ in addition to or instead of this directory. The app ID (1407200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References