Difference between revisions of "List of games compatible with Special K"
From PCGamingWiki, the wiki about fixing PC games
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<!-- This list is for all games with Perfect/Good/Major Issues/Crash/Blocked status --> | <!-- This list is for all games with Perfect/Good/Major Issues/Crash/Blocked status --> | ||
{{Special K/compatibility| | {{Special K/compatibility| | ||
+ | {{Special K/compatibility/row | ||
+ | |name = .hack//G.U. Last Recode | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Slowdown when 128-bit remastering enabled. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Ace Combat: Assault Horizon - Enhanced Edition | ||
+ | |render api = Direct3D 9, Direct3D 9Ex | ||
+ | |version = 21.3.23.0 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Make sure there are no ReShade DLLs or files inside the install directory; they may cause the game to crash when the main menu is loaded | ||
+ | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
|name = ADR1FT | |name = ADR1FT | ||
Line 68: | Line 84: | ||
|status = Perfect | |status = Perfect | ||
|notes = | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = AdVenture Capitalist | ||
+ | |render api = OpenGL | ||
+ | |version = 21.3.23.0 | ||
+ | |injection type = Global | ||
+ | |status = Crash | ||
+ | |notes = Will not get past the boot screen; will hang on boot screen, forcing you to manually terminate the process via task manager | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
Line 76: | Line 100: | ||
|status = Perfect | |status = Perfect | ||
|notes = | |notes = | ||
+ | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
|name = Aliens vs. Predator (2010) | |name = Aliens vs. Predator (2010) | ||
Line 84: | Line 109: | ||
|notes = Crashes just before gameplay | |notes = Crashes just before gameplay | ||
}} | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = A Hat in Time | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 0.11.0.50 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = No framerate/stability issues, SK features may need more testing though | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
Line 98: | Line 130: | ||
|version = 0.11.0.50 | |version = 0.11.0.50 | ||
|injection type = Global, Local | |injection type = Global, Local | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Aragami | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 22.11.1 | ||
+ | |injection type = Local | ||
|status = Perfect | |status = Perfect | ||
|notes = | |notes = | ||
Line 107: | Line 147: | ||
|injection type = | |injection type = | ||
|status = Crash | |status = Crash | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Assassin's Creed | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.3.5 | ||
+ | |injection type = Local, Global | ||
+ | |status = Crash | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Assassin's Creed II | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.3.5 | ||
+ | |injection type = Local, Global | ||
+ | |status = Good | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Assassin's Creed Valhalla | ||
+ | |render api = Direct3D 12 | ||
+ | |version = 23.9.18.3 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Assassin's Creed Brotherhood | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.8.1 | ||
+ | |injection type = Local | ||
+ | |status = Good | ||
|notes = | |notes = | ||
}} | }} | ||
Line 112: | Line 184: | ||
|name = Assassin's Creed Chronicles: China | |name = Assassin's Creed Chronicles: China | ||
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Requires game to be in windowed mode before activating to avoid forced minimizing. No textures in Mod Tools. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = Assassin's Creed | + | |name = Assassin's Creed Chronicles: India |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Requires game to be in windowed mode before activating to avoid forced minimizing. No textures in Mod Tools. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = Assassin's Creed | + | |name = Assassin's Creed Chronicles: Russia |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = No | + | |notes = Requires game to be in windowed mode before activating to avoid forced minimizing. No textures in Mod Tools. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = Assassin's Creed | + | |name = Assassin's Creed III Remastered |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Requires game to be in windowed mode before activating to avoid forced minimizing. Enabling 8-bit remasters for HDR causes graphical glitches. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = Assassin's Creed | + | |name = Assassin's Creed III: Liberation Remastered |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Requires game to be in windowed mode before activating to avoid crashing. Enabling 8-bit remasters for HDR causes massive additional VRAM usage, tanking framerate. Using SK's framerate limiter causes framerate dips and very inconsistent framepacing. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = Assassin's Creed | + | |name = Assassin's Creed IV: Black Flag |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = HDR causes | + | |notes = Enabling 8-bit remasters for HDR causes massive additional VRAM usage, tanking framerate. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = Assassin's Creed | + | |name = Assassin's Creed Odyssey |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Enabling 8-bit remasters for HDR causes severe graphical glitches. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Assassin's Creed Origins |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
|injection type = Global | |injection type = Global | ||
− | |status = Major | + | |status = Major Issues |
− | |notes = | + | |notes = Requires game to be in borderless fullscreen, and toggling native HDR off (if it's on it will try to force fullscreen). Enabling 8-bit remasters for HDR causes severe graphical glitches. |
− | |||
− | HDR | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Assassin's Creed Revelations |
|render api = Direct3D 9 | |render api = Direct3D 9 | ||
− | |version = | + | |version = 23.3.5 |
− | |injection type = Local | + | |injection type = Local, Global |
− | |status = | + | |status = Crash |
− | |notes = | + | |notes = |
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Assassin's Creed Rogue | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 22.7.29 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires game to be in borderless fullscreen. Enabling 8-bit remasters for HDR causes severe graphical glitches. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Assassin's Creed Syndicate |
− | |render api = | + | |render api = Direct3D 11 |
− | |version = | + | |version = 22.7.29 |
− | |injection type = Global | + | |injection type = Global |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Requires [Window.System]DontHookWndProc=true to prevent window glitching, and artifacts when using HDR. Enabling 8-bit or 11-bit HDR remasters causes crashes. |
− | |||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Assassin's Creed Unity |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.26 |
− | |injection type = Global | + | |injection type = Global |
|status = Major issues | |status = Major issues | ||
− | |notes = Requires [Window.System] DontHookWndProc=true | + | |notes = Requires [Window.System]DontHookWndProc=true to prevent crashes. Enabling 8-bit or 11-bit HDR remasters causes crashes. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Assetto Corsa |
− | |render api = | + | |render api = Direct3D 11 |
− | |version = 0.11. | + | |version = 0.11.1 |
− | |injection type = | + | |injection type = Global |
− | |status = | + | |status = Major issues |
− | |notes = | + | |notes = Game will crash on startup. You have to disable SpecialK for this game in SKIF, then the game will launch properly, and although there won't be SpecialK overlay in launcher, but it will appear in the game itself. |
+ | Also if steering wheel input doesn't work the you need to add '''EnableDirectInput8=false''' below '''[Input.Gamepad]''' in config for this game, as described in [https://discourse.differentk.fyi/t/no-steering-wheel-input-in-assetto-corsa/1116 this post]. This will be fixed in future SpecialK releases. | ||
+ | HDR tonemapping in this game looks really well and doesn't cause any problems. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Asterix & Obelix XXL 2 |
− | |render api = | + | |render api = OpenGL |
− | |version = | + | |version = 23.8.9 |
− | |injection type = | + | |injection type = Global, Local |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = On local injection, borderless options don't work and the Control Panel doesn't appear. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Asterix & Obelix: Slap Them All! |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.8.9 |
− | |injection type = Global | + | |injection type = Global, Local |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = ATOM RPG |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.5.30 |
− | |injection type = | + | |injection type = Local |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Batman: Arkham Asylum |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 23.01.03 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Requires [Steam.Log]Silent=True and windowed mode. Some textures missing in mod tools. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Batman: Arkham City |
− | |render api = Direct3D 9 | + | |render api = Direct3D 9, Direct3D 11 |
− | |version = | + | |version = 23.3.5 |
− | |injection type = | + | |injection type = Global |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = DX11 mode requires [API.Hook]d3d9=false, d3d9ex=false. Requires [Steam.Log]Silent=True to prevent crashes. No texture injection in either mode. HDR requires Windowed mode. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Batman: Arkham Knight |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.3.5 |
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Textures revert to 128x128 with texture caching enabled. HDR requires only 8-bit remasters to be enabled. Broken water and rain effects with HDR on. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Batman: Arkham Origins |
− | |render api = Direct3D 11 | + | |render api = Direct3D 9, Direct3D 11 |
− | |version = | + | |version = 23.3.5 |
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Requires to be run in windowed mode to prevent crashes. No texture injection support in DX11. Disable D3D9 render backend if using DX11 and HDR. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Batman: Arkham Origins Blackgate |
− | |render api = Direct3D | + | |render api = Direct3D 9E |
− | |version = | + | |version = 23.01.03 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = No textures in mod tools. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Batman: The Telltale Series |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0.45 | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = Texture injection does not work | + | |notes = Texture injection does not work. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Batman: The Enemy Within - The Telltale Series |
− | |render api = Direct3D | + | |render api = Direct3D 11 |
− | |version = 0.11.0.45 | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection does not work. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Battlefield 3 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major issues |
− | |notes = | + | |notes = Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = BattleTech |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 21.10.15 |
− | |injection type = | + | |injection type = Local |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Bayonetta |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = 0. | + | |version = [https://github.com/Kaldaien/SpecialK/releases/download/sk_0_8_50/SpecialK_0_8_65.7z 0.8.65] |
− | |injection type = | + | |injection type = Local |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Force D3D9Ex via INI |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Biomutant |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 21.06.08 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = HDR Requires 10-Bit Remaster to be disabled or it breaks God Rays turning them into black lines |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = BioShock Remastered |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0.45 | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection does not work. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = BioShock 2 Remastered |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0.45 | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection does not work. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = BioShock Infinite |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = BloodRayne Betrayal: Fresh Bites |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = 23.8.9 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|injection type = Global, Local | |injection type = Global, Local | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Launching the game takes about 15-20 seconds longer. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Borderlands: Game of the Year Enhanced |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
|status = Good | |status = Good | ||
− | |notes = Texture injection | + | |notes = Texture injection does not work |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Borderlands 2 |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 23.01.03 |
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Game runs at 2fps doing anything outside of playing movies. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Borderlands 3 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0 | + | |version = 0.11.1.0 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Crash |
− | |notes = | + | |notes = Crashes on startup and won't open correctly. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Borderlands: The Pre-Sequel |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 23.01.03 |
− | |injection type = Global | + | |injection type = Global |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Run in Windowed mode before running SpecialK. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Bulletstorm: Full Clip Edition |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = Run the game in Windowed Borderless before enabling SpecialK. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = The Bureau: XCOM Declassified |
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.1.0 | ||
+ | |injection type = Global, local | ||
+ | |status = Good | ||
+ | |notes = Requires Local D3D11.dll injection in order to work. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Call of Duty: Advanced Warfare | ||
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = Multiplayer not tested |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Call of Duty: Black Ops II |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = Multiplayer not tested |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Call of Duty: Ghosts |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0. | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = HDR flickers and tears. Bringing up SpecialK brings up the pause menu which stops active textures from being shown in mod tools. Multiplayer not tested |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Capcom Arcade Stadium |
+ | |render api = Direct3D 11 | ||
+ | |version = 23.9.16.1 | ||
+ | |injection type = Global, Local | ||
+ | |status = Major Issues | ||
+ | |notes = Can crash randomly during start up, besides the opening logos none of the videos work, and trying to exit it results in the game freezing forcing you to kill it with the task manager. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Capcom Arcade 2nd Stadium | ||
|render api = Direct3D 12 | |render api = Direct3D 12 | ||
− | |version = | + | |version = 23.9.16.1 |
− | |injection type = | + | |injection type = Global, Local |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Can crash randomly during start up, besides the opening logos none of the videos work, and trying to exit it results in the game freezing forcing you to kill it with the task manager. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Castlevania: Lords of Shadow |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 23.01.03 |
− | |injection type = Global | + | |injection type = Global |
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = Ultimate Edition tested. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Celeste |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.9.18.3 |
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = '''Use the [[Celeste#Version_differences|FNA version]] which makes use of Direct3D 11 as the render API.''' The XNA version uses Direct3D 9 as the render API and may require the [[Windows#Set_older_32-bit_games_to_use_4_GB_RAM_instead_of_2|LAA/4GB flag]] to not crash on launch due to out of memory.<ref>{{Refcheck|user=Aemony|date=2023-09-19|comment=Confirmed on the Steam copy.}}</ref> The Microsoft Store version is not compatible due to being an UWP game.<ref>{{Refcheck|user=Aemony|date=2023-09-19|comment=Celeste on the Microsoft Store is distributed as a UWP game which Special K cannot inject into.}}</ref> |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Cities: Skylines |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0. | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = Texture | + | |notes = Text will appear garbled, solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Crash Time 4: The Syndicate |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 22.9.19 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Requires <code>Silent=true</code> and <code>DontHookWndProc=true</code> to be set in Special K's config, otherwise the game will crash shortly after injection due to [[GFWL]]'s protection.<ref name="GFWL"></ref> |
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Contra Anniversary Collection | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.6.15.2 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Crashes on forced full screen mode, borderless full screen works normally. DgVoodoo 2 fixes this issue. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Control |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = 23.7.13.1 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
|notes = | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Crysis Remastered |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = 23.4.29 |
|injection type = Global | |injection type = Global | ||
|status = Crash | |status = Crash | ||
− | |notes = | + | |notes = Loads to a black screen, and plays the first 3 seconds of the intro audio. (Needs further investigation.) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Crysis 2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0 | + | |version = 0.11.1.0 |
− | |injection type = Global | + | |injection type = Global, local |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Major graphical glitches in the main menu with Special K injected (Windowed Mode) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Crysis 2 Remastered |
+ | |render api = Direct3D 12 | ||
+ | |version = 23.4.29 | ||
+ | |injection type = Global | ||
+ | |status = Crash | ||
+ | |notes = Will play intro sounds and menu sounds, but will only be a black screen. (Needs further investigation.) | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Crysis 3 | ||
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0.45 | + | |version = 0.11.0.45 |
+ | |injection type = Global, Local | ||
+ | |status = Crash | ||
+ | |notes = Prevented by SecuROM: "A required security module could not be activated." | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Crysis 3 Remastered | ||
+ | |render api = Direct3D 12 | ||
+ | |version = 23.4.29 | ||
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Seems to be compatible, though not all features were tested. Only HDR retrofit, and it occasionally loads to blank screen with just main menu audio. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Cyberpunk 2077 |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = 23.9.30.3 |
− | |injection type = Global | + | |injection type = Global |
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Danganronpa Another Episode: Ultra Despair Girls |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0.45 | + | |version = 0.11.0.45 |
− | |injection type = | + | |injection type = Global, Local |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Danganronpa V3: Killing Harmony |
− | |render api = | + | |render api = Direct3D 11 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = | + | |injection type = Global, Local |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR). Textures originally without mipmaps also ignore mipmaps of replaced textures. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Darksiders Warmastered Edition |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dark Souls Remastered |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global, Local |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dark Souls II: Scholar of the First Sin |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global, Local |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dead by Daylight |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0. | + | |version = 0.11.0.15 |
− | |injection type = Global | + | |injection type = Local, Global |
|status = Blocked | |status = Blocked | ||
− | |notes = | + | |notes = Tested on game version 6.6.1 |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dead Island: Definitive Edition |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
Line 561: | Line 672: | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dead Island: Riptide Definitive Edition |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Mouse lags in Special K menu |
− | |||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dead or Alive Xtreme Venus Vacation |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 13054767 |
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Takes a bit of .ini work to get true fullscreen in non-default resolutions at times (no blur/pixelation). Inject at launch. Works with local ReShade. |
+ | }} | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dead Rising |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0. | + | |version = 0.11.0.50 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = Works Flawlessly |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dead Rising 4 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 21.1.11 |
|injection type = Global | |injection type = Global | ||
|status = Major Issues | |status = Major Issues | ||
− | |notes = | + | |notes = Required delayed global injection. Any attempt to inject at launch (either locally or globally) crashes the game. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Death Stranding |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = |
− | |injection type = | + | |injection type = |
|status = Crash | |status = Crash | ||
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Death Stranding: Director's Cut |
− | |render api = | + | |render api = Direct3D 12 |
− | |version = | + | |version = 22.11.1.1 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = When using HDR10 passthrough to fix the washed out HDR display, you may have to turn HDR on/off in the in-game settings on startup to get it to activate properly, otherwise it will look oversaturated. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Deep Rock Galactic |
− | |render api = | + | |render api = Direct3D 11 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global, Local |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Destroy All Humans! |
− | |render api = | + | |render api = Direct3D 11 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection does not work correctly |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Deus Ex: Human Revolution |
− | |render api = | + | |render api = Direct3D 11 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = | + | |injection type = Global, local |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = Director's Cut version also works flawlessly. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Deus Ex: Mankind Divided |
− | |render api = | + | |render api = Direct3D 11 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = | + | |injection type = |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Will crash in HDR mode with 10 bit and/or 11 bit remastering enabled |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Deus Ex: The Fall |
|render api = Direct3D 9 | |render api = Direct3D 9 | ||
− | |version = | + | |version = 23.01.03 |
− | |injection type = | + | |injection type = Local |
|status = Perfect | |status = Perfect | ||
|notes = | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Devil May Cry 5 |
− | |render api = Direct3D | + | |render api = Direct3D 11/12 |
− | |version = | + | |version = 21.03.23 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Late injection only. Inject '''AFTER''' "Checking saved data". |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Digimon Story: Cyber Sleuth Complete Edition |
− | |render api = | + | |render api = OpenGL |
− | |version = 0.11. | + | |version = 0.11.1 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = SpecialK UI only appears in the lower Left Hand side of the screen when running at 4k; cannot interact with the SpecialK UI at all; cannot accept the EULA and so no other features tested. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dimension Drifter |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0. | + | |version = 0.11.0.50 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection does not work correctly |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Distant Worlds 2 |
− | |render api = Direct3D | + | |render api = Direct3D 11 |
− | |version = | + | |version = |
− | |injection type = Global | + | |injection type = Local, Global |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = DiRT 2 |
− | |render api = Direct3D | + | |render api = Direct3D 11 |
− | |version = | + | |version = 22.7.26 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Requires <code>Silent=true</code> and <code>DontHookWndProc=true</code> to be set in Special K's config, otherwise the game will crash shortly after injection due to [[GFWL]]'s protection.<ref name="GFWL"></ref> |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = DiRT 3 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 0.11.1.0 |
− | |injection type = | + | |injection type = Global |
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = Complete Edition. <br> HDR Requires 8-bit remasters to be active. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = DiRT 3 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.7.29 |
− | |injection type = Global | + | |injection type = Global |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = GFWL version. Requires using a delayed global injection. <br> Requires <code>Silent=true</code> and <code>DontHookWndProc=true</code> to be set in Special K's config, otherwise the game will crash shortly after injection due to [[GFWL]]'s protection.<ref name="GFWL"></ref> |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = DiRT Rally |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.1 | + | |version = 0.11.1 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|injection type = Global | |injection type = Global | ||
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = DiRT Showdown |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Crash |
− | |notes = | + | |notes = Crashes after logos |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dishonored |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 21.04.04 |
|injection type = Global | |injection type = Global | ||
|status = Crash | |status = Crash | ||
− | |notes = | + | |notes = Microsoft Store version only. </br> Bringing up the Special K UI crashes the game. It's actually a newly compiled 64-bit port of the game, rather than the old 32-bit Steam Definitive Edition. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dishonored 2 |
− | |render api = | + | |render api = Direct3D 11 |
− | |version = | + | |version = 23.01.03 |
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Only UI related textures can be dumped and injected. They appear under All Textures and be erroneously flagged as inactive. Character and environmental textures cannot be dumped or injected at all. Some text will appear garbled, solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dishonored 2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Microsoft Store version only. </br>UI Rendering is completely messed up. And 3D rendering does not work at all (black screen). |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dishonored: Death of the Outsider |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.01.03 |
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = Texture | + | |notes = Only UI related textures can be dumped and injected. They appear under All Textures and be erroneously flagged as inactive. Character and environmental textures cannot be dumped or injected at all. Some text will appear garbled, solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Doom Eternal |
− | |render api = | + | |render api = Vulkan |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = | + | |injection type = |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Only possible on Nvidia hardware with HDR enabled. Do not use with Battlemode. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dragon Age II |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = HDR doesn't activate in cutscenes, black screen ingame |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dragon Age Inquisition |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dying Light |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.4.29 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = As of latest Special K version the mouse no longer lags in the GUI, though unsure if Special K adds micro stutter when used the HDR retrofit. (Needs more Investigation) |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Dynasty Warriors 4: Hyper |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 21.07.22 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Crash |
− | |notes = | + | |notes = Use delayed injection(0.1 or more seconds). Can't force resolution with Resolution Override. DgVoodoo 2 works, but with an immense performance impact, broken subtitles and sometimes broken menus. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Elden Ring |
+ | |render api = Direct3D 12 | ||
+ | |version = 23.4.10 | ||
+ | |injection type = Local, Global | ||
+ | |status = Perfect | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = ELEX | ||
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.0.50 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Changing window focus (Alt-Tabbing) causes the game to freeze. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Escape from Tarkov |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Blocked |
− | |notes = | + | |notes = BattleEye completely blocks injection. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Evil Dead: The Game |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = 22.6.30.1 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Blocked |
− | |notes = | + | |notes = Without EAC running: Global injection works, but game cannot be played as it's online-only and without EAC, it will say there's no internet connection. </br> With EAC running: Normal and delayed Global both do not inject.<ref>{{Refcheck|user=SargeCassidy|date=2022-07-11|comment=}}</ref> |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = The Evil Within |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.01.03 |
− | |injection type = | + | |injection type = Local |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = No textures appear in Mod Tools |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = F1 22 |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = 22.7.18 |
+ | |injection type = Local, Global | ||
+ | |status = Blocked | ||
+ | |notes = Local injection does not inject. Regular global injection crashes the game on startup. Delayed global injection crashes the game on injection. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Fable III | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.6.17.1 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Requires a delayed global injection. <br/> Requires <code>Silent=true</code> and <code>DontHookWndProc=true</code> to be set in Special K's config, otherwise the game will crash shortly after injection due to [[GFWL]]'s protection.<ref name="GFWL"></ref> |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Fallout 4 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.1. | + | |version = 0.11.1.0 |
|injection type = Global | |injection type = Global | ||
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Fallout 76 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.9.18.3 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Requires <code>DontHookWndProc=true</code>, otherwise the game will crash after the intro video. HDR causes instability and crashes. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Far Cry 3 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection doesn't work |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Far Cry 3 Blood Dragon |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0. | + | |version = 0.22.7.29 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Crash |
− | |notes = | + | |notes = Crashes when loading into the game, after a few seconds of severe graphics glitches. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Far Cry 4 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Crashes when loading campaign |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = F.E.A.R. 3 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0. | + | |version = 0.21.03.25 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Configure SpecialK.ini and don't open SpecialK UI in game. Blood textures on surfaces except on ground/floor are corrupted. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy III |
− | |render api = | + | |render api = OpenGL |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Launching the game takes about 10-15 seconds longer. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy IV |
− | |render api = | + | |render api = OpenGL |
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Launching the game takes about 5-10 seconds longer. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Final Fantasy IV: The After Years | ||
+ | |render api = OpenGL | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
Line 905: | Line 1,031: | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy V |
− | |render api = | + | |render api = OpenGL |
− | |version = 0.11.0. | + | |version = 0.11.0.45 |
+ | |injection type = Local | ||
+ | |status = Major Issues | ||
+ | |notes = Neither Special K nor even the Steam overlay can hook the game window properly on a fresh install, in parts because the game ships with a {{file|OpenGL32.dll}} file from Windows 7 in the game folder. To fix both, that file needs to be removed (this fixes the Steam overlay), then Special K's 32-bit DLL file needs to be installed as {{file|OpenGL32.dll}} in the game folder instead. After that both Special K and Steam's overlay will work, although launching the game will take about 5-10 seconds longer. Global injection does not succeed in hooking the game at all.<ref>{{Refcheck|user=Aemony|date=2020-07-23|comment=}}</ref> | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Final Fantasy VI | ||
+ | |render api = OpenGL | ||
+ | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Use the config tool of the game to set a higher resolution than 800x600, as otherwise the EULA prompt of Special K will repeatedly flash between two different widths.<ref>{{Refcheck|user=Aemony|date=2020-07-23|comment=The EULA window can technically still be interacted with despite the flashing.}}</ref> |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy VII |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = 0.11. | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy VII: Remake |
− | |render api = Direct3D 11 | + | |render api = Direct3D 11/12 |
+ | |version = 21.11.21.0 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = For dx11 add -dx11 to additional command line arguments from the game store launcher | ||
+ | }}{{Special K/compatibility/row | ||
+ | |name = Final Fantasy VIII | ||
+ | |render api = Direct3D 9 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy X/X-2 HD Remaster |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy XII: The Zodiac Age |
− | |render api = Direct3D | + | |render api = Direct3D 11 |
− | |version = | + | |version = 0.11.0.45 |
− | |injection type = | + | |injection type = Global |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy XIII |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Local injection using {{file|d3d9.dll}} crashes on launch. Regular global injection will also fail to work properly.{{Note|name=FFXII2-note|The game will take 20-40 seconds longer to launch, and when it finally launches Special K will have failed to render anything on it.}} The solution is to use a delayed global injection by first starting the game and then ''after'' the game has launched, start the global injection of Special K.<ref name="FFXII-ref">{{Refcheck|user=Aemony|date=2020-07-24|comment=}}</ref> |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy XIII-2 |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Local injection using {{file|d3d9.dll}} crashes on launch. Regular global injection will also fail to work properly.{{Note|name=FFXII2-note}} The solution is to use a delayed global injection by first starting the game and then ''after'' the game has launched, start the global injection of Special K.<ref name="FFXII-ref"/> |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy XIV |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 21.7.22 |
− | |injection type = | + | |injection type = Local |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Changing the resolution usually results in broken scaling. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Final Fantasy XV |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0. | + | |version = |
− | |injection type = Global | + | |injection type = |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = Local injection is recommended as not all threads are captured.<ref>{{Refurl|url=https://steamcommunity.com/app/1157970/discussions/0/2527030866877706672/#c2527030866878002873|title=Final Fantasy XV Stuff :: Steam Discussion Forums|date=2020-07-21|snippet=Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread.}}</ref> |
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Forza Horizon 4 | ||
+ | |render api = Direct3D 12 | ||
+ | |version = 23.10.14.4 | ||
+ | |injection type = Global, Local | ||
+ | |status = Blocked | ||
+ | |notes = Crashes immediately upon injection. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Forza Motorsport | ||
+ | |render api = Direct3D 12 | ||
+ | |version = 23.10.8.1 | ||
+ | |injection type = Global, Local | ||
+ | |status = Blocked | ||
+ | |notes = Crashes immediately upon injection. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Gargoyles Remastered |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.10.17 |
− | |injection type = Global | + | |injection type = Global, Local |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Activating Sleepless Render or Sleepless Window Thread results in the game crashing. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Genshin Impact |
+ | |render api = Direct3D 11 | ||
+ | |version = 21.7.22 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Global injector must be used as the anti-cheat removes extraneous DLL's from the game directory on startup. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Ghostbusters: The Video Game Remastered | ||
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
+ | |version = 0.11.1.0 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = HDR works flawlessly. Textures do not appear in mod tools. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Grand Theft Auto | ||
+ | |render api = DirectDraw | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = | + | |injection type = Global |
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = Requires the use of [[dgVoodoo 2]] to wrap the DDraw calls to Direct3D 11. |
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Grand Theft Auto IV | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.01.03 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Texture modding is broken. Requires LauncherPatcher.exe, RockstarService.exe, RockstarSteamHelper.exe and RockstarErrorHandler.exe are blacklisted for the game to load. Steam Complete Edition tested. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Grand Theft Auto V |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
Line 1,001: | Line 1,182: | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Gravel |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.5.30 |
− | |injection type = Local | + | |injection type = Local |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Game window appears in Windows taskbar, but is invisible. Clicking the taskbar icon causes the game screen to "flash" briefly, then vanish again. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = GRID 2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | + | |injection type = Global | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |injection type = Global | ||
|status = Crash | |status = Crash | ||
− | |notes = | + | |notes = Hangs at the "press Enter" screen. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Grim Fandango Remastered |
− | |render api = | + | |render api = OpenGL |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global, Local | |injection type = Global, Local | ||
|status = Major Issues | |status = Major Issues | ||
− | |notes = | + | |notes = Crashes on startup if CEGUI is enabled. Text in Control Panel is garbled |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Guild Wars 2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.11.1.1 |
− | |injection type = Global | + | |injection type = Local |
+ | |status = Perfect | ||
+ | |notes = *Don't* use any "Remaster" options in HDR - these *will* cause texture corruption | ||
+ | * Works perfectly with GW2 [https://github.com/gw2-addon-loader/loader-core AddonLoader] as well, but requires that AoL's loader is "dxgi.dll" and SK is "d3d11.dll" | ||
+ | * '''Loads''' ReShade/GShade (only if using "Early" mode), but does not work well; ''cannot'' load via the usual AddonLoader hook method | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Gunbird | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.8.9 | ||
+ | |injection type = Global, Local | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Borderless fullscreen doesn't scale properly and the game's process keeps running in the background after you exit it, requiring the use of the task manager to kill it. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Gunbird 2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.8.9 |
− | |injection type = Local | + | |injection type = Global, Local |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Borderless fullscreen doesn't scale properly and the game's process keeps running in the background after you exit it, requiring the use of the task manager to kill it. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Halo: The Master Chief Collection |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Requires you to use the modding exe with anti-cheat disabled. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Heavy Rain |
− | |render api = | + | |render api = Direct3D 11 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection does not work |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Hitman |
− | |render api = | + | |render api = Direct3D 11 |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Crash |
− | |notes = | + | |notes = Crashes on startup |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Hitman 2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
− | |status = | + | |status = Crash |
− | |notes = | + | |notes = Crashes after logos |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Hitman: Absolution |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Helltaker |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 0.11.0.45 |
− | |injection type = | + | |injection type = Global |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Hexcells Infinite |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0. | + | |version = 0.11.0.50 |
− | |injection type = Global | + | |injection type = Global |
|status = Good | |status = Good | ||
− | |notes = Texture | + | |notes = Requires "Direct3D 11 Settings > Texture Management > Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Homefront |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.0.45 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = No textures in mod tools |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Homefront: The Revolution |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0 | + | |version = 0.11.1.0 |
− | |injection type = Global | + | |injection type = Global |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = HDR only renders normal maps. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Infinite Air with Mark McMorris |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.1 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Injustice 2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = HDR causes black screen with erratic pixels. Textures do not display in Mod Tools, ones that do display do nto inject. Requires Silent=True to get around anti-cheat warnings. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Journey |
− | |render api = | + | |render api = Direct3D 11 |
− | |version = | + | |version = 0.11.0.45 |
− | |injection type = | + | |injection type = Global, Local |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = "Use Flip Model Presentation" must be disabled, enabled causes major graphical issues. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Just Cause 3 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = HDR requires only 11-bit remasters to be active. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Just Cause 4 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.1. | + | |version = 0.11.1.1 |
|injection type = Global | |injection type = Global | ||
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Just Dance 2017 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.9.10.5 |
− | |injection type = | + | |injection type = Local, Global |
|status = Perfect | |status = Perfect | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Kenshi | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 21.7.22 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
|notes = | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Kung Fu Panda |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 23.10.17 |
|injection type = Global, Local | |injection type = Global, Local | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Crashes on startup when using local injection. DgVoodoo 2 fixes this issue. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = L.A. Noire |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.3.5 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection does not work |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = The Last of Us Part I |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = 23.6.5 |
|injection type = Global | |injection type = Global | ||
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = Requirements: |
+ | * (as mentioned) use Global config | ||
+ | * Do '''not''' use 'launcher.exe'; use 'tlou-i.exe' | ||
+ | * '''Requires''' SK's 'sl.interposer.dll' ''VERSION 1'', SHA 8ba617e (to prevent crash to desktop) | ||
+ | * Game config ''must'' use an injection delay, i.e. | ||
+ | ::[SpecialK.System] | ||
+ | ::GlobalInjectDelay=20.0 | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Lego 2K Drive | ||
+ | |render api = Direct3D 12 | ||
+ | |version = 23.4.29 | ||
+ | |injection type = Global | ||
+ | |status = Blocked | ||
+ | |notes = Crashes shortly after opening overlay. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Lego Batman | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.01.03 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Textures mods do not work. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Lego Batman 2: DC Super Heroes | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.01.03 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Textures mods do not work. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Lego Batman 3: Beyond Gotham |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Lego DC Super-Villains |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Lego Marvel's Avengers |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global, | + | |injection type = Global, local |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Lego Marvel Super Heroes | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.3.5 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Lego Marvel Super Heroes 2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Lightning Returns: Final Fantasy XIII |
− | |render api = Direct3D | + | |render api = Direct3D 9Ex |
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Mad Max |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Mafia: Definitive Edition |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 0.11.0.50 |
− | |injection type = | + | |injection type = Global |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Texture injection doesn't seem to work correctly (replaced original texture with nothing). HDR 8-bit remastering causes some graphical glitches; 10- and 11-bit work fine. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Mafia II: Definitive Edition |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.1.1 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Requires delayed injection. Texture modding works, HDR doesn't. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Marvel's Spider-Man Remastered |
− | |render api = Direct3D | + | |render api = Direct3D 12 |
− | |version = | + | |version = 23.10.21 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
|notes = | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Mass Effect: Andromeda |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Max Payne 3 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 23.01.03 |
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Environment and Character textures break in real-time cutscenes and gameplay | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Metal Gear Rising: Revengeance | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.4.29 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Can fix the HDMI 50hz bug. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Metal Gear Solid V: The Phantom Pain |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global, Local |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = ReShade injection doesn't work. Ground Zeroes also works. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Metal Gear Survive |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global, Local |
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = Warning: Always online but has no anti-cheat. Can also be modded without any ban ever being issued. Use at your own risk. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Metal: Hellsinger |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.6.18.1 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = Delayed Injection will cause issues. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Metro 2033 Redux |
− | |render api = Direct3D | + | |render api = Direct3D 11 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = Global | + | |injection type = Global |
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Fix missing geometry issue by disabling tessellation in settings. Mouse stuck issue in SK UI |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Metro: Last Light Redux |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Fix missing geometry issue by disabling tessellation in settings. Mouse stuck issue in SK UI |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Middle-earth: Shadow of Mordor |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = Texture | + | |notes = Texture corruption when using HD Texture Pack DLC as noted [https://discourse.differentk.fyi/t/middle-earth-shadow-of-mordor-uhhhhhhh/492 here] can be fixed by disabling Texture Caching |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Middle-earth: Shadow of War |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
− | |injection type = | + | |injection type = |
|status = Perfect | |status = Perfect | ||
|notes = | |notes = | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Mortal Kombat X |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Mortal Kombat 11 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 21.07.22.E |
|injection type = Global | |injection type = Global | ||
|status = Perfect | |status = Perfect | ||
− | |notes = | + | |notes = Tested texture dumping and injecting and it worked perfectly |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Murdered: Soul Suspect |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.1. | + | |version = 0.11.1.0 |
− | |injection type = Global | + | |injection type = Local, Global |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Mod tools require deferred rendering. HDR requires windowed mode to be active beforehand. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Murderous Pursuits |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
Line 1,385: | Line 1,605: | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Muv-Luv photonflowers* |
|render api = Direct3D 9 | |render api = Direct3D 9 | ||
− | |version = | + | |version = 0.11.0.45 |
− | |injection type = Local | + | |injection type = Global, Local |
− | |status = | + | |status = Crash |
− | |notes = | + | |notes = Crashes after a few seconds or immediately upon interacting with the window, screen also misaligned |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = NBA 2K21 |
− | |render api = Direct3D | + | |render api = Direct3D 11 |
− | |version = | + | |version = 24.5.10 |
− | |injection type = | + | |injection type = Global |
− | |status = | + | |status = Perfect |
− | |notes | + | |notes |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Necromunda: Underhive Wars |
− | |render api = Direct3D | + | |render api = Direct3D 11, Direct3D 12 |
− | |version = | + | |version = 21.5.29.0 |
− | |injection type = | + | |injection type = Global |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Need for Speed: Most Wanted (2012) |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global, Local | |injection type = Global, Local | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = SpecialK UI does not inject correctly but you can see the SKUI curser if you attempt to {{key|Alt|F4}}. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = NEO: The World Ends With You |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
Line 1,433: | Line 1,645: | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = New Joe & Mac: Caveman Ninja |
+ | |render api = Direct3D 11 | ||
+ | |version = 23.8.9 | ||
+ | |injection type = Global, Local | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Nex Machina | ||
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 22.3.25.1 |
− | |injection type = | + | |injection type = Local |
− | |status = | + | |status = Perfect |
− | |notes = | + | |notes = HDR 8, 10, and 11-bit remasters all work |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Next Up Hero |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Requires [[Special K#Disable all enhancements|disabling Steam enhancements]] of Special K due to the use of two different steam_app64.dll files that ends up causing Special K to perform its DLL file verification on the wrong DLL file. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Ni no Kuni: Wrath of the White Witch Remastered |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Had to manually set Backbuffer resolution to Desktop resolution |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = NieR: Automata |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0. | + | |version = 0.8.60.1<br>''FAR 0.7.0.23'' |
− | |injection type = | + | |injection type = Local |
− | |status = | + | |status = Good |
− | |notes = | + | |notes = Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play. HDR requires enabling Remastering 8-bit passes (otherwise menus are black). |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Ninja Gaiden Σ |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 21.06.08 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Will crash on startup unless you set [Steam.Log]Silent=True in the game specific config file. You also need to disable all but the active API from Compatibility Settings → Render Backends or the Special K Control Panel will disappear when the first intro cutscene starts playing. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Ninja Gaiden Σ2 |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = | + | |version = 21.06.08 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Will crash on startup unless you set [Steam.Log]Silent=True in the game specific config file. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Ninja Gaiden 3: Razor's Edge |
− | |render api = Direct3D | + | |render api = Direct3D 9 |
− | |version = | + | |version = 21.06.08 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Will crash on startup unless you set [Steam.Log]Silent=True in the game specific config file. This game might crash when it's window loses focus. To fix this set the game to "Continue Rendering" under "Input/Output Behavior". |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Nioh 2: The Complete Edition |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11.0. | + | |version = 0.11.0.50 |
|injection type = Global | |injection type = Global | ||
|status = Major Issues | |status = Major Issues | ||
− | |notes = | + | |notes = '''NoWarpUI''' and '''NoWarpVisibleGameCursor''' under '''[Input.Cursor]''' must be set to '''false''' for camera movement with the mouse to function correctly. Local injection makes the game unable to progress to the menu. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = No Man's Sky |
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
− | |version = 0.11. | + | |version = 0.11.1 |
|injection type = Global | |injection type = Global | ||
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = Graphical corruption, Mouse issues (lag, inaccurate movement) Game is unplayable. |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = | + | |name = Oddworld: Munch's Oddysee (2016) |
− | |render api = | + | |render api = OpenGL |
− | |version = 0.11.0. | + | |version = 0.11.0.45 |
− | |injection type = Global | + | |injection type = Global, Local |
− | |status = | + | |status = Major Issues |
− | |notes = | + | |notes = CEGUI must be disabled otherwise game crashes on loadscreens, step to disable are mentioned [[Special_K#Game_crashes_with_Special_K_injected|here in Step 5]] |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
− | |name = The | + | |name = Oddworld: Stranger's Wrath HD |
+ | |render api = OpenGL | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global, Local | ||
+ | |status = Major Issues | ||
+ | |notes = CEGUI must be disabled otherwise game crashes on startup, step to disable are mentioned [[Special_K#Game_crashes_with_Special_K_injected|here in Step 5]] | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Okami HD | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = Some slowdown with 128-bit remastering and must disable post-processing if enabled. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Onimusha: Warlords HD | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Steam Enhancements don't work | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Outer Worlds | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.1.0 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Texture caching causes game to crash. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = 007: Quantum of Solace | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.7.31 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires <code>Silent=true</code> and <code>DontHookWndProc=true</code> to be set in Special K's config, otherwise the game will crash shortly after injection due to [[GFWL]]'s protection.<ref name="GFWL">{{Refcheck|user=SargeCassidy|date=2022-07-30|comment=Without those two lines, the game crashes about a minute or two after the injection, with the {{File|crash.log}} mentioning {{File|xlive.dll}}, which is a GFWL component.}}</ref> | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = PC Building Simulator | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.50 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires "Direct3D 11 Settings > Texture Management > Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Persona 4 Golden | ||
+ | |render api = Direct3D 11 | ||
+ | |version = | ||
+ | |injection type = | ||
+ | |status = Good | ||
+ | |notes = Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Phantasy Star Online 2 | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 21.7.22 | ||
+ | |injection type = Local | ||
+ | |status = Good | ||
+ | |notes = SK versions later than 7.22 cause severe FPS loss. Texture cache must be disabled to resolve flickering. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Phasmophobia | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.9.10.5 | ||
+ | |injection type = Local, Global | ||
+ | |status = Good | ||
+ | }} | ||
+ | |||
+ | {{Special K/compatibility/row | ||
+ | |name = Phoenix Wright: Ace Attorney Trilogy | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR). Steam Enhancements don't work | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Prey (2017) | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 21.04.19 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Game will crash upon alt-tabbing out of it if CEGUI is enabled; Control Panel will not stop mouse movement from affecting game if mouse is outside the Control Panel window; HDR support needs to be tested, opening menu in game will cause a visual error making the game unplayable. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Project CARS | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.1.1 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = Have to enable 8 bit in HDR options. Also disabled FXXA in game but dont think its made it compatible | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Rabi-Ribi | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = "Use Flip Model Presentation" must be disabled. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = ReCore | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.4.14 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = No textures in mod tools. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Red Faction Armageddon | ||
|render api = Direct3D 11 | |render api = Direct3D 11 | ||
|version = 0.11.0.45 | |version = 0.11.0.45 | ||
Line 1,519: | Line 1,851: | ||
|status = Good | |status = Good | ||
|notes = HDR causes the game to force minimize | |notes = HDR causes the game to force minimize | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Red Faction Guerrilla Re-Mars-tered | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Red Dead Redemption 2 | ||
+ | |render api = Vulkan | ||
+ | |version = | ||
+ | |injection type = | ||
+ | |status = Major Issues | ||
+ | |notes = Only possible on Nvidia hardware with HDR enabled. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Remnant: From the Ashes | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Resident Evil 4 (2023) | ||
+ | |render api = Direct3D 12 | ||
+ | |version = 23.6.10 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = IMO, SK's HDR looks ''vastly'' better then RE4's; use `HideHDRSupport=true` | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = RFactor 2 | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.1.0 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = You need to copy SpecialK64.dll into your Rfactor 2 folder (for me: F:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Bin64) and rename it to dxgi.dll. Just like in a case of non Steam game. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Rise of the Tomb Raider | ||
+ | |render api = Direct3D 11 | ||
+ | |version = | ||
+ | |injection type = | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = RWBY: Arrowfell | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.9.16.1 | ||
+ | |injection type = Global, Local | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = S.T.A.L.K.E.R.: Call of Pripyat | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.1.3.0 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Special K doesn't inject in global. Local injection works, HDR works, texture caching causes crashes. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Saints Row: The Third | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = HDR requires 8-bit remastering enabled to work properly. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Saints Row: The Third Remastered | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Saints Row IV | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = HDR requires 8-bit remastering enabled to work properly. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Saints Row: Gat out of Hell | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = HDR requires 8-bit remastering enabled to work properly. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Sekiro: Shadows Die Twice | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Requires [[Special_K#Disable_all_enhancements|Steam Enhancements]] to be disabled to earn achievements. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Serious Sam 3: BFE | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Set {{Code|1=DontHookWndProc=true}} in Special K's config to fix the {{Code|Signature Verification Failed}} issue. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Serious Sam Fusion 2017 | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Set {{Code|1=DontHookWndProc=true}} in Special K's config to fix the {{Code|Signature Verification Failed}} issue. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Shadow Complex Remastered | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = No textures in mod tools. Requires the game to be in windowed mode before enabling HDR otherwuise the game will force minimise | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Shadow Man Remastered | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Shadow of the Tomb Raider | ||
+ | |render api = Direct3D 11 | ||
+ | |version = | ||
+ | |injection type = | ||
+ | |status = Perfect | ||
+ | |notes = DirectX 11 will likely incur a performance drop vs DirectX 12. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Shadow Warrior (2013) | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = Use full screen mode to prevent HDR ghosting. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = ShellShock Live | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 21.3.23.0 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Sims 3 | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.6.30.1 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = UI is overly bright. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Sims Medieval | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.6.30.1 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = UI is overly bright. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Sims 4 | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.6.30.1 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires '''Elevated Service''' to properly launch.<ref>{{Refcheck|user=SargeCassidy|date=2022-07-17|comment=Without '''Elevated Service''', the game creates a process without a window.}}</ref> | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Snake Pass | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.50 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Sniper Elite V2 Remastered | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Crash | ||
+ | |notes = Bringing up the Special K menu crashes the game. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Sniper Elite III | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = SNK 40th Anniversary Collection | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.8.9 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = In-game full screen option doesn't work properly but forcing full screen on Special K's config does. On local injection, the Control Panel doesn't appear. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Skyrim Special Edition | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = HDR has "burn-in" effect on Magika and Stamina bars, otherwise perfect. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Sleeping Dogs | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Set {{Code|1=DontHookWndProc=true}} in Special K's config to prevent {{Code|Your game appears to be corrupted.}} crash right before entering the main menu. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Sleeping Dogs: Definitive Edition | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Space Engineers | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.50 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Game gives "Graphics Driver Crashed" error when booting into game with HDR enabled. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Spark the Electric Jester | ||
+ | |render api = Direct3D 9 | ||
+ | |version = | ||
+ | |injection type = | ||
+ | |status = Crash | ||
+ | |notes = Game crashes when pausing. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Sphinx and the Cursed Mummy | ||
+ | |render api = OpenGL | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Requires CEGUI to be disabled to avoid major graphical issues on the inventory screen. Steam Enhancements don't work at all with Global injection, starts late with Local. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires [[Special_K#Disable_all_enhancements|Steam Enhancements]] to be disabled to track collectable progress. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Spyro Reignited Trilogy | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Texture injection causes game to crash. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Starfield | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.10.12.3 | ||
+ | |injection type = Local, Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Starpoint Gemini 2 | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Star Wars Jedi: Fallen Order | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Texture injection causes game to crash. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = State of Decay 2 | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.21.03.23 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Don't use SK Framerate Limiter. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Steep | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 22.7.26 | ||
+ | |injection type = Global | ||
+ | |status = Major Issues | ||
+ | |notes = Requires game to be in borderless fullscreen. HDR retrofitting works, but remasters cause crashes or extremely low performance. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Street Fighter 30th Anniversary Collection | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.8.9 | ||
+ | |injection type = Global, local | ||
+ | |status = Good | ||
+ | |notes = In-game full screen option doesn't work properly but forcing full screen on Special K's config does. On local injection, the Control Panel doesn't appear. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Strike Suit Zero: Director's Cut | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.1.1 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Strikers 1945 | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.8.9 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Borderless fullscreen doesn't scale properly and the game's process keeps running in the background after you exit it, requiring the use of the task manager to kill it. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Sunset Overdrive | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 22.8.11 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = HDR retrofitting doesn't work. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Superhot: Mind Control Delete | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Local | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = System Shock (2023) | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.6.10 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = Notes: | ||
+ | * Bypass any launcher, and target the actual game exe (e.g. 'System Shock - Remake\SystemShock\Binaries\Win64\SystemReShock-Win64-Shipping.exe') | ||
+ | * Force Borderless Windowed Mode might be necessary | ||
+ | * Texture caching is fine | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tales from the Borderlands | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.6.15.2 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = While the rendering API is Direct3D 9, if attempting to run with a local install then an error invoking a Direct3D 8 Raw Input call will fail and cause a crash. Installing dgVoodoo 2 and resetting up the local install is sufficient to fix this issue. In my particular config, I only changed forcing windowed borderless mode which caused the error. | ||
+ | |||
+ | Requires the use of [[dgVoodoo 2]] to wrap the Direct3D 8 calls to Direct3D 11. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tales of Berseria | ||
+ | |render api = Direct3D 9 | ||
+ | |version = | ||
+ | |injection type = Local | ||
+ | |status = Good | ||
+ | |notes = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=853201760 TBFix.] | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tales of Symphonia | ||
+ | |render api = Direct3D 9 | ||
+ | |version = | ||
+ | |injection type = Local | ||
+ | |status = Good | ||
+ | |notes = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=618359790 TSFix.] | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tales of Zestiria | ||
+ | |render api = Direct3D 9 | ||
+ | |version = | ||
+ | |injection type = Local | ||
+ | |status = Good | ||
+ | |notes = Use the game-specific version, see [https://steamcommunity.com/sharedfiles/filedetails/?id=542500356 TZFix.] | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Talos Principle | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Set {{Code|1=DontHookWndProc=true}} in Special K's config to fix the {{Code|Signature Verification Failed}} issue. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Test Drive: Ferrari Racing Legends | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.7.19 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires <code>Silent=true</code> and <code>DontHookWndProc=true</code> to be set in Special K's config, otherwise the game will crash shortly after injection due to [[GFWL]]'s protection.<ref name="GFWL"></ref> | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Disney Afternoon Collection | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.8.9 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = In-game full screen option doesn't work properly but forcing full screen on Special K's config does. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Forest | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.50 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Textures don't appear to inject. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Last Remnant | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.2.1 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = In Special K's config, set {{Code|1=d3d9ex=false}}, then locate {{Code|[Steam.Log]}} and set {{Code|1=Silent=true}} to solve crash on launch and main menu slowdown. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Legend of Heroes: Trails in the Sky | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Textures don't show as used in the texture viewer, but they can be seen when set to show all textures and can still be dumped. Texture Injection works with 0.8.66 (0.9.x can't boot the game). | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Legend of Zelda: Ocarina of Time | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 22.7.26 | ||
+ | |injection type = Local | ||
+ | |status = Good | ||
+ | |notes = Works perfectly in SDR. When using HDR, applying a resolution override is necessary if not using the initial window's resolution, else the game will only display the part of the frame that fits in that initial window. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Thief | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tom Clancy's Ghost Recon: Future Soldier | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Crash | ||
+ | |notes = Crashes on startup | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tom Clancy's Rainbow Six Siege | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Blocked | ||
+ | |notes = Blocked by BattleEye | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tom Clancy's Splinter Cell: Blacklist | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Black screen throughout logos with HDR enabled. Game itself works fine. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tom Clancy's Splinter Cell: Conviction | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.8.1 | ||
+ | |injection type = Local | ||
+ | |status = Major Issues | ||
+ | |notes = Lower frame rate when SK is injected. Dips to 2.5 FPS when attempting to inject textures. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tomb Raider (2013) | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.50 | ||
+ | |injection type = Global, local | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tomb Raider Anniversary | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.3.5 | ||
+ | |injection type = Global, local | ||
+ | |status = Good | ||
+ | |notes = Injected textures revert to default when switching levels. Eg; Mods for Lara will work on the main menu but then load the default texture. The UI gives the option to reload texture but does not work. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Tomb Raider Legend | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 23.3.5 | ||
+ | |injection type = Local | ||
+ | |status = Good | ||
+ | |notes = Texture injection doesn't work. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Trillion: God of Destruction | ||
+ | |render api = OpenGL | ||
+ | |version = 23.8.11.2 | ||
+ | |injection type = Local, Global | ||
+ | |status = Major Issues | ||
+ | |notes = Requires the game executable to be patched with either the [https://ntcore.com/?page_id=371 4GB Patch] or [https://www.techpowerup.com/forums/threads/large-address-aware.112556/ Large Address Aware], otherwise the game will crash on startup or hang at the intro video. | ||
+ | Local install of Special K as {{file|opengl32.dll}} will crash the game. Use {{file|dinput8.dll}} instead. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Trover Saves the Universe | ||
+ | |render api = Direct3D 11 | ||
+ | |version = | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Not compatible with VR mode. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Valheim | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 21.07.20 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires disabling texture cache to prevent wrong colored terrain texture for modified terrain, like pathways or fields; HDR requires scRGB to be set to resolve the screen being too dark. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Vampire: The Masquerade - Shadows of New York | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.50 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires "Direct3D 11 Settings > Texture Management > Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Vanishing of Ethan Carter Redux | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = No textures in mod tools. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Trombone Champ | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Victoria II | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 21.4.4.0 | ||
+ | |injection type = Local | ||
+ | |status = Good | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Virtua Tennis 4 | ||
+ | |render api = Direct3D 9 | ||
+ | |version = 22.7.29 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires <code>Silent=true</code> and <code>DontHookWndProc=true</code> to be set in Special K's config, otherwise the game will crash shortly after injection due to [[GFWL]]'s protection.<ref name="GFWL">{{Refcheck|user=SargeCassidy|date=2022-07-30|comment=Without those two lines, the game crashes about a minute or two after the injection, with the {{File|crash.log}} mentioning {{File|xlive.dll}}, which is a GFWL component.}}</ref> | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = VRChat | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 2023.3.2 | ||
+ | |injection type = Local, Global | ||
+ | |status = Blocked | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Warframe | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.12.29.1 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = requires an Injection Delay of 4-5 Seconds. past 23.6.30 for some amount of builds did not behave, but recent builds are behaving again. for safety strongly recommend using Compatibility Config and/or disabling Texture Caching before use. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Watchmen: The End is Nigh | ||
+ | |render api = Direct3D 9-11 | ||
+ | |version = 21.04.04 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires dgvoodoo in order to use HDR. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Watch Dogs | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = Global | ||
+ | |status = Major Issues | ||
+ | |notes = Mouse lags in SpecialK's UI | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Watch Dogs 2 | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.47 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Requires global injection combined with using the <code>-eac_launcher</code> [[Glossary:Command line arguments|command line argument]] to disable Easy Anti-Cheat. Despite EAC being disabled, it still takes issues with and blocks local installs of Special K due to "untrusted system file." | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Watch Dogs: Legion | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 23.01.03 | ||
+ | |injection type = Global,Local | ||
+ | |status = Good | ||
+ | |notes = Requires <code>-BattlEyeLauncher</code> [[Glossary:Command line arguments|command line argument]] to disable BattlEye. Does not work under Direct3D 12. UI textures appear in mod tools, characters and environments do not. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = The Witcher 3 | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.50 | ||
+ | |injection type = Global | ||
+ | |status = Perfect | ||
+ | |notes = | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Yakuza: Like a Dragon | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 21.06.08 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = HDR Requires 8-Bit Remaster to be disabled or it breaks menu textures. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Ys VIII: Lacrimosa of DANA | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 21.12.20 | ||
+ | |injection type = Global | ||
+ | |status = Good | ||
+ | |notes = Turn OFF Generate MipMap (with latest UPDATE only), Requires "Direct3D 11 Settings > Texture Management > Ignore Textures Without MipMaps" | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Zapper: One Wicked Cricket | ||
+ | |render api = Direct3D 8.1 | ||
+ | |version = 23.9.30.3 | ||
+ | |injection type = Global, Local | ||
+ | |status = Good | ||
+ | |notes = Requires the use of [[dgVoodoo 2]] to wrap the D3D8 calls to Direct3D 11. Fullscreen mode requires delayed injection otherwise it freezes on a black screen, windowed mode works perfectly. | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row |
Latest revision as of 09:55, 13 May 2024
- See Special K for further information and instructions on how to use the application.
General support
- Use at own risk in multiplayer games where Special K might have an adverse effect.
- This is a general overview of the level of support Special K has for different render APIs, as well as what additional features might be available for each API.
- Direct3D refers to the 3D render API of DirectX. In general, the terms 'Direct3D' and 'DirectX' are often interchangeable when discussing games.
Render API | Notes |
---|---|
DirectDraw DDraw |
Requires dgVoodoo 2 to wrap the calls to Direct3D 11. |
Direct3D 2-8 | Requires dgVoodoo 2 to wrap the calls to Direct3D 11. |
Direct3D 9 | Basic support as well as texture modding support. |
Direct3D 10 | Unsupported, although flip model override is known to work in some games. |
Direct3D 11 | Enhanced support, including HDR injection, texture modding, flip model override, and shader debugging. |
Direct3D 12 | Enhanced support like D3D11, though no texture mods yet. |
OpenGL | Promoted to OpenGL-IK (uses an interop system where D3D11 is used for final presentation), which brings enhancements such as flip model and HDR injection. |
Vulkan | No support, except in HDR enabled modes running on Nvidia hardware, where Special K hooks the Nvidia DXGI/Direct3D 11 interop layer instead. |
How to add a new game to the table
- The following describes how to add a new game to the below table. It is recommended to use a desktop browser as that makes it more easier to copy/paste.
- Start by opening up the following link in a new tab: edit the below section
- Now go by the
|name =
parameter alphabetically to find the appropriate place to add the new game to the list. This is to ensure the list is sorted alphabetically when the page is opened. - Copy the following template and insert it on a new row between
}}
and{{Special K/compatibility/row
so that a new, empty, section gets added:{{Special K/compatibility/row |name = |render api = |version = |injection type = |status = |notes = }}
- Fill out the new section something like below. Use comma to separate multiple values.
{{Special K/compatibility/row |name = Insert game name here |render api = Direct3D 9, Direct3D 11, OpenGL, etc (multiple are allowed in a comma-delimited list) |version = 0.11.0.45 (right click on the DLL file, select Properties, and then open the Details tab to see the version of the DLL file) |injection type = Local, Global (multiple are allowed) |status = Perfect/Good/Major Issues/Crash/Blocked/Caution/Banned (select only one) |notes = And additional notes here that might apply (for example, specific config parameter required, or incompatible features or such). Feel free to use multiple rows for this section. }}
Game compatibility
- Use at own risk in multiplayer games where Special K might have an adverse effect.
- This is a crowdsourced list of games compatible with Special K. Feel free to edit the section if a game is missing from the list.
Status | Description |
---|---|
Perfect | For use with games with no known issues with Special K. |
Good | For games where minor issues or limitations exists. This can for example be games that are only supported by a specific version of Special K, or only through one type of injection (e.g. local and not global). |
Major Issues | For games where major issues occurs, but can be worked around. Such as crashes on launch that can be worked around by changing a config parameter for Special K. |
Crash | Game crashes on injection with no way of working around it. |
Blocked | Game blocks Special K from being injected -- most common in games with anti-cheat protections. |
Caution | There is conflicting reports whether using Special K results in a ban or not. Use at your own risk. |
Banned | Using Special K is known to result in a banned account. Do not use Special K with this game. |
Online games to avoid
- Using Special K in these games can result in an account ban. Use Special K at your own risk.
Game | Render API | Version | Injection | Status | Additional Notes |
---|---|---|---|---|---|
Dark Souls III | Direct3D 11 | Local | Caution | Current versions of Special K can cause bans if played online, reported that v0.4.0 of Souls Unsqueezed is the latest version that works.[1] |
Compatibility list
Game | Render API | Version | Injection | Status | Additional Notes |
---|---|---|---|---|---|
.hack//G.U. Last Recode | Direct3D 11 | 0.11.0.45 | Global | Good | Slowdown when 128-bit remastering enabled. |
Ace Combat: Assault Horizon - Enhanced Edition | Direct3D 9, Direct3D 9Ex | 21.3.23.0 | Global | Good | Make sure there are no ReShade DLLs or files inside the install directory; they may cause the game to crash when the main menu is loaded |
ADR1FT | Direct3D 11 | 0.11.1.1 | Global | Perfect | |
AdVenture Capitalist | OpenGL | 21.3.23.0 | Global | Crash | Will not get past the boot screen; will hang on boot screen, forcing you to manually terminate the process via task manager |
Agents of Mayhem | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Aliens vs. Predator (2010) | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes just before gameplay |
A Hat in Time | Direct3D 9 | 0.11.0.50 | Global, Local | Good | No framerate/stability issues, SK features may need more testing though |
Alien: Isolation | Direct3D 11 | 0.11.1 | Global | Perfect | |
Among Us | Direct3D 11 | 0.11.0.50 | Global, Local | Perfect | |
Aragami | Direct3D 11 | 22.11.1 | Local | Perfect | |
Axiom Verge | OpenGL | Crash | |||
Assassin's Creed | Direct3D 9 | 23.3.5 | Local, Global | Crash | |
Assassin's Creed II | Direct3D 9 | 23.3.5 | Local, Global | Good | |
Assassin's Creed Valhalla | Direct3D 12 | 23.9.18.3 | Global | Perfect | |
Assassin's Creed Brotherhood | Direct3D 9 | 22.8.1 | Local | Good | |
Assassin's Creed Chronicles: China | Direct3D 11 | 22.7.29 | Global | Good | Requires game to be in windowed mode before activating to avoid forced minimizing. No textures in Mod Tools. |
Assassin's Creed Chronicles: India | Direct3D 11 | 22.7.29 | Global | Good | Requires game to be in windowed mode before activating to avoid forced minimizing. No textures in Mod Tools. |
Assassin's Creed Chronicles: Russia | Direct3D 11 | 22.7.29 | Global | Good | Requires game to be in windowed mode before activating to avoid forced minimizing. No textures in Mod Tools. |
Assassin's Creed III Remastered | Direct3D 11 | 22.7.29 | Global | Major Issues | Requires game to be in windowed mode before activating to avoid forced minimizing. Enabling 8-bit remasters for HDR causes graphical glitches. |
Assassin's Creed III: Liberation Remastered | Direct3D 11 | 22.7.29 | Global | Major Issues | Requires game to be in windowed mode before activating to avoid crashing. Enabling 8-bit remasters for HDR causes massive additional VRAM usage, tanking framerate. Using SK's framerate limiter causes framerate dips and very inconsistent framepacing. |
Assassin's Creed IV: Black Flag | Direct3D 11 | 22.7.29 | Global | Good | Enabling 8-bit remasters for HDR causes massive additional VRAM usage, tanking framerate. |
Assassin's Creed Odyssey | Direct3D 11 | 22.7.29 | Global | Good | Enabling 8-bit remasters for HDR causes severe graphical glitches. |
Assassin's Creed Origins | Direct3D 11 | 22.7.29 | Global | Major Issues | Requires game to be in borderless fullscreen, and toggling native HDR off (if it's on it will try to force fullscreen). Enabling 8-bit remasters for HDR causes severe graphical glitches. |
Assassin's Creed Revelations | Direct3D 9 | 23.3.5 | Local, Global | Crash | |
Assassin's Creed Rogue | Direct3D 11 | 22.7.29 | Global | Good | Requires game to be in borderless fullscreen. Enabling 8-bit remasters for HDR causes severe graphical glitches. |
Assassin's Creed Syndicate | Direct3D 11 | 22.7.29 | Global | Good | Requires [Window.System]DontHookWndProc=true to prevent window glitching, and artifacts when using HDR. Enabling 8-bit or 11-bit HDR remasters causes crashes. |
Assassin's Creed Unity | Direct3D 11 | 22.7.26 | Global | Major Issues | Requires [Window.System]DontHookWndProc=true to prevent crashes. Enabling 8-bit or 11-bit HDR remasters causes crashes. |
Assetto Corsa | Direct3D 11 | 0.11.1 | Global | Major Issues | Game will crash on startup. You have to disable SpecialK for this game in SKIF, then the game will launch properly, and although there won't be SpecialK overlay in launcher, but it will appear in the game itself.
Also if steering wheel input doesn't work the you need to add EnableDirectInput8=false below [Input.Gamepad] in config for this game, as described in this post. This will be fixed in future SpecialK releases. HDR tonemapping in this game looks really well and doesn't cause any problems. |
Asterix & Obelix XXL 2 | OpenGL | 23.8.9 | Global, Local | Good | On local injection, borderless options don't work and the Control Panel doesn't appear. |
Asterix & Obelix: Slap Them All! | Direct3D 11 | 23.8.9 | Global, Local | Perfect | |
ATOM RPG | Direct3D 11 | 22.5.30 | Local | Perfect | |
Batman: Arkham Asylum | Direct3D 9 | 23.01.03 | Global | Good | Requires [Steam.Log]Silent=True and windowed mode. Some textures missing in mod tools. |
Batman: Arkham City | Direct3D 9, Direct3D 11 | 23.3.5 | Global | Good | DX11 mode requires [API.Hook]d3d9=false, d3d9ex=false. Requires [Steam.Log]Silent=True to prevent crashes. No texture injection in either mode. HDR requires Windowed mode. |
Batman: Arkham Knight | Direct3D 11 | 23.3.5 | Global | Good | Textures revert to 128x128 with texture caching enabled. HDR requires only 8-bit remasters to be enabled. Broken water and rain effects with HDR on. |
Batman: Arkham Origins | Direct3D 9, Direct3D 11 | 23.3.5 | Global | Good | Requires to be run in windowed mode to prevent crashes. No texture injection support in DX11. Disable D3D9 render backend if using DX11 and HDR. |
Batman: Arkham Origins Blackgate | Direct3D 9E | 23.01.03 | Global | Good | No textures in mod tools. |
Batman: The Telltale Series | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work. |
Batman: The Enemy Within - The Telltale Series | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work. |
Battlefield 3 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
BattleTech | Direct3D 11 | 21.10.15 | Local | Good | |
Bayonetta | Direct3D 9 | 0.8.65 | Local | Good | Force D3D9Ex via INI |
Biomutant | Direct3D 11 | 21.06.08 | Global | Good | HDR Requires 10-Bit Remaster to be disabled or it breaks God Rays turning them into black lines |
BioShock Remastered | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work. |
BioShock 2 Remastered | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work. |
BioShock Infinite | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
BloodRayne Betrayal: Fresh Bites | Direct3D 12 | 23.8.9 | Global, Local | Good | Launching the game takes about 15-20 seconds longer. |
Borderlands: Game of the Year Enhanced | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work |
Borderlands 2 | Direct3D 9 | 23.01.03 | Global | Major Issues | Game runs at 2fps doing anything outside of playing movies. |
Borderlands 3 | Direct3D 11 | 0.11.1.0 | Global | Crash | Crashes on startup and won't open correctly. |
Borderlands: The Pre-Sequel | Direct3D 9 | 23.01.03 | Global | Good | Run in Windowed mode before running SpecialK. |
Bulletstorm: Full Clip Edition | Direct3D 11 | 0.11.0.45 | Global | Perfect | Run the game in Windowed Borderless before enabling SpecialK. |
The Bureau: XCOM Declassified | Direct3D 11 | 0.11.1.0 | Global, Local | Good | Requires Local D3D11.dll injection in order to work. |
Call of Duty: Advanced Warfare | Direct3D 11 | 0.11.0.45 | Global | Perfect | Multiplayer not tested |
Call of Duty: Black Ops II | Direct3D 11 | 0.11.0.45 | Global | Perfect | Multiplayer not tested |
Call of Duty: Ghosts | Direct3D 11 | 0.11.0.45 | Global | Major Issues | HDR flickers and tears. Bringing up SpecialK brings up the pause menu which stops active textures from being shown in mod tools. Multiplayer not tested |
Capcom Arcade Stadium | Direct3D 11 | 23.9.16.1 | Global, Local | Major Issues | Can crash randomly during start up, besides the opening logos none of the videos work, and trying to exit it results in the game freezing forcing you to kill it with the task manager. |
Capcom Arcade 2nd Stadium | Direct3D 12 | 23.9.16.1 | Global, Local | Major Issues | Can crash randomly during start up, besides the opening logos none of the videos work, and trying to exit it results in the game freezing forcing you to kill it with the task manager. |
Castlevania: Lords of Shadow | Direct3D 9 | 23.01.03 | Global | Perfect | Ultimate Edition tested. |
Celeste | Direct3D 11 | 23.9.18.3 | Global | Good | Use the FNA version which makes use of Direct3D 11 as the render API. The XNA version uses Direct3D 9 as the render API and may require the LAA/4GB flag to not crash on launch due to out of memory.[2] The Microsoft Store version is not compatible due to being an UWP game.[3] |
Cities: Skylines | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Text will appear garbled, solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
Crash Time 4: The Syndicate | Direct3D 9 | 22.9.19 | Global | Good | Requires Silent=true and DontHookWndProc=true to be set in Special K's config, otherwise the game will crash shortly after injection due to GFWL's protection.[4] |
Contra Anniversary Collection | Direct3D 9 | 23.6.15.2 | Global, Local | Good | Crashes on forced full screen mode, borderless full screen works normally. DgVoodoo 2 fixes this issue. |
Control | Direct3D 12 | 23.7.13.1 | Global | Good | |
Crysis Remastered | Direct3D 12 | 23.4.29 | Global | Crash | Loads to a black screen, and plays the first 3 seconds of the intro audio. (Needs further investigation.) |
Crysis 2 | Direct3D 11 | 0.11.1.0 | Global, Local | Major Issues | Major graphical glitches in the main menu with Special K injected (Windowed Mode) |
Crysis 2 Remastered | Direct3D 12 | 23.4.29 | Global | Crash | Will play intro sounds and menu sounds, but will only be a black screen. (Needs further investigation.) |
Crysis 3 | Direct3D 11 | 0.11.0.45 | Global, Local | Crash | Prevented by SecuROM: "A required security module could not be activated." |
Crysis 3 Remastered | Direct3D 12 | 23.4.29 | Global | Good | Seems to be compatible, though not all features were tested. Only HDR retrofit, and it occasionally loads to blank screen with just main menu audio. |
Cyberpunk 2077 | Direct3D 12 | 23.9.30.3 | Global | Perfect | |
Danganronpa Another Episode: Ultra Despair Girls | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
Danganronpa V3: Killing Harmony | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR). Textures originally without mipmaps also ignore mipmaps of replaced textures. |
Darksiders Warmastered Edition | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Dark Souls Remastered | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
Dark Souls II: Scholar of the First Sin | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
Dead by Daylight | Direct3D 11 | 0.11.0.15 | Local, Global | Blocked | Tested on game version 6.6.1 |
Dead Island: Definitive Edition | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in Special K menu |
Dead Island: Riptide Definitive Edition | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in Special K menu |
Dead or Alive Xtreme Venus Vacation | Direct3D 11 | 13054767 | Global | Good | Takes a bit of .ini work to get true fullscreen in non-default resolutions at times (no blur/pixelation). Inject at launch. Works with local ReShade. |
Dead Rising | Direct3D 11 | 0.11.0.50 | Global | Perfect | Works Flawlessly |
Dead Rising 4 | Direct3D 11 | 21.1.11 | Global | Major Issues | Required delayed global injection. Any attempt to inject at launch (either locally or globally) crashes the game. |
Death Stranding | Direct3D 12 | Crash | |||
Death Stranding: Director's Cut | Direct3D 12 | 22.11.1.1 | Global | Perfect | When using HDR10 passthrough to fix the washed out HDR display, you may have to turn HDR on/off in the in-game settings on startup to get it to activate properly, otherwise it will look oversaturated. |
Deep Rock Galactic | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | |
Destroy All Humans! | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work correctly |
Deus Ex: Human Revolution | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | Director's Cut version also works flawlessly. |
Deus Ex: Mankind Divided | Direct3D 11 | 0.11.0.45 | Good | Will crash in HDR mode with 10 bit and/or 11 bit remastering enabled | |
Deus Ex: The Fall | Direct3D 9 | 23.01.03 | Local | Perfect | |
Devil May Cry 5 | Direct3D 11/12 | 21.03.23 | Global | Good | Late injection only. Inject AFTER "Checking saved data". |
Digimon Story: Cyber Sleuth Complete Edition | OpenGL | 0.11.1 | Global | Major Issues | SpecialK UI only appears in the lower Left Hand side of the screen when running at 4k; cannot interact with the SpecialK UI at all; cannot accept the EULA and so no other features tested. |
Dimension Drifter | Direct3D 11 | 0.11.0.50 | Global | Good | Texture injection does not work correctly |
Distant Worlds 2 | Direct3D 11 | Local, Global | Good | ||
DiRT 2 | Direct3D 11 | 22.7.26 | Global | Good | Requires Silent=true and DontHookWndProc=true to be set in Special K's config, otherwise the game will crash shortly after injection due to GFWL's protection.[4] |
DiRT 3 | Direct3D 11 | 0.11.1.0 | Global | Perfect | Complete Edition. HDR Requires 8-bit remasters to be active. |
DiRT 3 | Direct3D 11 | 22.7.29 | Global | Good | GFWL version. Requires using a delayed global injection. Requires Silent=true and DontHookWndProc=true to be set in Special K's config, otherwise the game will crash shortly after injection due to GFWL's protection.[4] |
DiRT Rally | Direct3D 11 | 0.11.1 | Global | Perfect | |
DiRT Showdown | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes after logos |
Dishonored | Direct3D 9 | 21.04.04 | Global | Crash | Microsoft Store version only. Bringing up the Special K UI crashes the game. It's actually a newly compiled 64-bit port of the game, rather than the old 32-bit Steam Definitive Edition. |
Dishonored 2 | Direct3D 11 | 23.01.03 | Global | Good | Only UI related textures can be dumped and injected. They appear under All Textures and be erroneously flagged as inactive. Character and environmental textures cannot be dumped or injected at all. Some text will appear garbled, solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
Dishonored 2 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Microsoft Store version only. UI Rendering is completely messed up. And 3D rendering does not work at all (black screen). |
Dishonored: Death of the Outsider | Direct3D 11 | 23.01.03 | Global | Good | Only UI related textures can be dumped and injected. They appear under All Textures and be erroneously flagged as inactive. Character and environmental textures cannot be dumped or injected at all. Some text will appear garbled, solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
Doom Eternal | Vulkan | 0.11.0.45 | Major Issues | Only possible on Nvidia hardware with HDR enabled. Do not use with Battlemode. | |
Dragon Age II | Direct3D 11 | 0.11.0.45 | Global | Good | HDR doesn't activate in cutscenes, black screen ingame |
Dragon Age Inquisition | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
Dying Light | Direct3D 11 | 23.4.29 | Global | Good | As of latest Special K version the mouse no longer lags in the GUI, though unsure if Special K adds micro stutter when used the HDR retrofit. (Needs more Investigation) |
Dynasty Warriors 4: Hyper | Direct3D 9 | 21.07.22 | Global | Crash | Use delayed injection(0.1 or more seconds). Can't force resolution with Resolution Override. DgVoodoo 2 works, but with an immense performance impact, broken subtitles and sometimes broken menus. |
Elden Ring | Direct3D 12 | 23.4.10 | Local, Global | Perfect | |
ELEX | Direct3D 11 | 0.11.0.50 | Global | Major Issues | Changing window focus (Alt-Tabbing) causes the game to freeze. |
Escape from Tarkov | Direct3D 11 | 0.11.0.45 | Global | Blocked | BattleEye completely blocks injection. |
Evil Dead: The Game | Direct3D 12 | 22.6.30.1 | Global | Blocked | Without EAC running: Global injection works, but game cannot be played as it's online-only and without EAC, it will say there's no internet connection. With EAC running: Normal and delayed Global both do not inject.[5] |
The Evil Within | Direct3D 11 | 23.01.03 | Local | Good | No textures appear in Mod Tools |
F1 22 | Direct3D 12 | 22.7.18 | Local, Global | Blocked | Local injection does not inject. Regular global injection crashes the game on startup. Delayed global injection crashes the game on injection. |
Fable III | Direct3D 9 | 22.6.17.1 | Global | Good | Requires a delayed global injection. Requires Silent=true and DontHookWndProc=true to be set in Special K's config, otherwise the game will crash shortly after injection due to GFWL's protection.[4] |
Fallout 4 | Direct3D 11 | 0.11.1.0 | Global | Perfect | |
Fallout 76 | Direct3D 11 | 23.9.18.3 | Global | Major Issues | Requires DontHookWndProc=true , otherwise the game will crash after the intro video. HDR causes instability and crashes. |
Far Cry 3 | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection doesn't work |
Far Cry 3 Blood Dragon | Direct3D 11 | 0.22.7.29 | Global | Crash | Crashes when loading into the game, after a few seconds of severe graphics glitches. |
Far Cry 4 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Crashes when loading campaign |
F.E.A.R. 3 | Direct3D 11 | 0.21.03.25 | Global | Good | Configure SpecialK.ini and don't open SpecialK UI in game. Blood textures on surfaces except on ground/floor are corrupted. |
Final Fantasy III | OpenGL | 0.11.0.45 | Global | Good | Launching the game takes about 10-15 seconds longer. |
Final Fantasy IV | OpenGL | 0.11.0.45 | Global | Good | Launching the game takes about 5-10 seconds longer. |
Final Fantasy IV: The After Years | OpenGL | 0.11.0.45 | Global | Perfect | |
Final Fantasy V | OpenGL | 0.11.0.45 | Local | Major Issues | Neither Special K nor even the Steam overlay can hook the game window properly on a fresh install, in parts because the game ships with a OpenGL32.dll file from Windows 7 in the game folder. To fix both, that file needs to be removed (this fixes the Steam overlay), then Special K's 32-bit DLL file needs to be installed as OpenGL32.dll in the game folder instead. After that both Special K and Steam's overlay will work, although launching the game will take about 5-10 seconds longer. Global injection does not succeed in hooking the game at all.[6] |
Final Fantasy VI | OpenGL | 0.11.0.45 | Global | Good | Use the config tool of the game to set a higher resolution than 800x600, as otherwise the EULA prompt of Special K will repeatedly flash between two different widths.[7] |
Final Fantasy VII | Direct3D 9 | 0.11.0.45 | Global | Perfect | |
Final Fantasy VII: Remake | Direct3D 11/12 | 21.11.21.0 | Global | Perfect | For dx11 add -dx11 to additional command line arguments from the game store launcher |
Final Fantasy VIII | Direct3D 9 | 0.11.0.45 | Global | Perfect | |
Final Fantasy X/X-2 HD Remaster | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Final Fantasy XII: The Zodiac Age | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Final Fantasy XIII | Direct3D 9 | 0.11.0.45 | Global | Major Issues | Local injection using d3d9.dll crashes on launch. Regular global injection will also fail to work properly.[Note 1] The solution is to use a delayed global injection by first starting the game and then after the game has launched, start the global injection of Special K.[8] |
Final Fantasy XIII-2 | Direct3D 9 | 0.11.0.45 | Global | Major Issues | Local injection using d3d9.dll crashes on launch. Regular global injection will also fail to work properly.[Note 1] The solution is to use a delayed global injection by first starting the game and then after the game has launched, start the global injection of Special K.[8] |
Final Fantasy XIV | Direct3D 11 | 21.7.22 | Local | Good | Changing the resolution usually results in broken scaling. |
Final Fantasy XV | Direct3D 11 | Perfect | Local injection is recommended as not all threads are captured.[9] | ||
Forza Horizon 4 | Direct3D 12 | 23.10.14.4 | Global, Local | Blocked | Crashes immediately upon injection. |
Forza Motorsport | Direct3D 12 | 23.10.8.1 | Global, Local | Blocked | Crashes immediately upon injection. |
Gargoyles Remastered | Direct3D 11 | 23.10.17 | Global, Local | Good | Activating Sleepless Render or Sleepless Window Thread results in the game crashing. |
Genshin Impact | Direct3D 11 | 21.7.22 | Global | Good | Global injector must be used as the anti-cheat removes extraneous DLL's from the game directory on startup. |
Ghostbusters: The Video Game Remastered | Direct3D 11 | 0.11.1.0 | Global | Good | HDR works flawlessly. Textures do not appear in mod tools. |
Grand Theft Auto | DirectDraw | 0.11.0.45 | Global | Perfect | Requires the use of dgVoodoo 2 to wrap the DDraw calls to Direct3D 11. |
Grand Theft Auto IV | Direct3D 9 | 23.01.03 | Global | Good | Texture modding is broken. Requires LauncherPatcher.exe, RockstarService.exe, RockstarSteamHelper.exe and RockstarErrorHandler.exe are blacklisted for the game to load. Steam Complete Edition tested. |
Grand Theft Auto V | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Gravel | Direct3D 11 | 22.5.30 | Local | Major Issues | Game window appears in Windows taskbar, but is invisible. Clicking the taskbar icon causes the game screen to "flash" briefly, then vanish again. |
GRID 2 | Direct3D 11 | 0.11.0.45 | Global | Crash | Hangs at the "press Enter" screen. |
Grim Fandango Remastered | OpenGL | 0.11.0.45 | Global, Local | Major Issues | Crashes on startup if CEGUI is enabled. Text in Control Panel is garbled |
Guild Wars 2 | Direct3D 11 | 22.11.1.1 | Local | Perfect | *Don't* use any "Remaster" options in HDR - these *will* cause texture corruption
|
Gunbird | Direct3D 11 | 23.8.9 | Global, Local | Good | Borderless fullscreen doesn't scale properly and the game's process keeps running in the background after you exit it, requiring the use of the task manager to kill it. |
Gunbird 2 | Direct3D 11 | 23.8.9 | Global, Local | Good | Borderless fullscreen doesn't scale properly and the game's process keeps running in the background after you exit it, requiring the use of the task manager to kill it. |
Halo: The Master Chief Collection | Direct3D 11 | 0.11.0.45 | Global | Good | Requires you to use the modding exe with anti-cheat disabled. |
Heavy Rain | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work |
Hitman | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes on startup |
Hitman 2 | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes after logos |
Hitman: Absolution | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Helltaker | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Hexcells Infinite | Direct3D 11 | 0.11.0.50 | Global | Good | Requires "Direct3D 11 Settings > Texture Management > Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted. |
Homefront | Direct3D 11 | 0.11.0.45 | Global | Good | No textures in mod tools |
Homefront: The Revolution | Direct3D 11 | 0.11.1.0 | Global | Good | HDR only renders normal maps. |
Infinite Air with Mark McMorris | Direct3D 11 | 0.11.1 | Global | Perfect | |
Injustice 2 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | HDR causes black screen with erratic pixels. Textures do not display in Mod Tools, ones that do display do nto inject. Requires Silent=True to get around anti-cheat warnings. |
Journey | Direct3D 11 | 0.11.0.45 | Global, Local | Good | "Use Flip Model Presentation" must be disabled, enabled causes major graphical issues. |
Just Cause 3 | Direct3D 11 | 0.11.0.45 | Global | Perfect | HDR requires only 11-bit remasters to be active. |
Just Cause 4 | Direct3D 11 | 0.11.1.1 | Global | Perfect | |
Just Dance 2017 | Direct3D 11 | 23.9.10.5 | Local, Global | Perfect | |
Kenshi | Direct3D 11 | 21.7.22 | Global | Good | |
Kung Fu Panda | Direct3D 9 | 23.10.17 | Global, Local | Good | Crashes on startup when using local injection. DgVoodoo 2 fixes this issue. |
L.A. Noire | Direct3D 11 | 23.3.5 | Global | Good | Texture injection does not work |
The Last of Us Part I | Direct3D 12 | 23.6.5 | Global | Perfect | Requirements:
|
Lego 2K Drive | Direct3D 12 | 23.4.29 | Global | Blocked | Crashes shortly after opening overlay. |
Lego Batman | Direct3D 9 | 23.01.03 | Global, Local | Good | Textures mods do not work. |
Lego Batman 2: DC Super Heroes | Direct3D 9 | 23.01.03 | Global, Local | Good | Textures mods do not work. |
Lego Batman 3: Beyond Gotham | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Lego DC Super-Villains | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Lego Marvel's Avengers | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | |
Lego Marvel Super Heroes | Direct3D 9 | 23.3.5 | Global | Perfect | |
Lego Marvel Super Heroes 2 | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Lightning Returns: Final Fantasy XIII | Direct3D 9Ex | 0.11.0.45 | Global | Perfect | |
Mad Max | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Mafia: Definitive Edition | Direct3D 11 | 0.11.0.50 | Global | Good | Texture injection doesn't seem to work correctly (replaced original texture with nothing). HDR 8-bit remastering causes some graphical glitches; 10- and 11-bit work fine. |
Mafia II: Definitive Edition | Direct3D 11 | 0.11.1.1 | Global | Good | Requires delayed injection. Texture modding works, HDR doesn't. |
Marvel's Spider-Man Remastered | Direct3D 12 | 23.10.21 | Global | Perfect | |
Mass Effect: Andromeda | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
Max Payne 3 | Direct3D 11 | 23.01.03 | Global | Good | Environment and Character textures break in real-time cutscenes and gameplay |
Metal Gear Rising: Revengeance | Direct3D 9 | 23.4.29 | Global | Good | Can fix the HDMI 50hz bug. |
Metal Gear Solid V: The Phantom Pain | Direct3D 11 | 0.11.0.45 | Global, Local | Good | ReShade injection doesn't work. Ground Zeroes also works. |
Metal Gear Survive | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | Warning: Always online but has no anti-cheat. Can also be modded without any ban ever being issued. Use at your own risk. |
Metal: Hellsinger | Direct3D 11 | 22.6.18.1 | Global | Perfect | Delayed Injection will cause issues. |
Metro 2033 Redux | Direct3D 11 | 0.11.0.45 | Global | Good | Fix missing geometry issue by disabling tessellation in settings. Mouse stuck issue in SK UI |
Metro: Last Light Redux | Direct3D 11 | 0.11.0.45 | Global | Good | Fix missing geometry issue by disabling tessellation in settings. Mouse stuck issue in SK UI |
Middle-earth: Shadow of Mordor | Direct3D 11 | 0.11.0.45 | Global | Good | Texture corruption when using HD Texture Pack DLC as noted here can be fixed by disabling Texture Caching |
Middle-earth: Shadow of War | Direct3D 11 | 0.11.0.45 | Perfect | ||
Mortal Kombat X | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Mortal Kombat 11 | Direct3D 11 | 21.07.22.E | Global | Perfect | Tested texture dumping and injecting and it worked perfectly |
Murdered: Soul Suspect | Direct3D 11 | 0.11.1.0 | Local, Global | Good | Mod tools require deferred rendering. HDR requires windowed mode to be active beforehand. |
Murderous Pursuits | Direct3D 11 | 0.11.0.45 | Local | Perfect | |
Muv-Luv photonflowers* | Direct3D 9 | 0.11.0.45 | Global, Local | Crash | Crashes after a few seconds or immediately upon interacting with the window, screen also misaligned |
NBA 2K21 | Direct3D 11 | 24.5.10 | Global | Perfect | |
Necromunda: Underhive Wars | Direct3D 11, Direct3D 12 | 21.5.29.0 | Global | Perfect | |
Need for Speed: Most Wanted (2012) | Direct3D 11 | 0.11.0.45 | Global, Local | Major Issues | SpecialK UI does not inject correctly but you can see the SKUI curser if you attempt to Alt+F4. |
NEO: The World Ends With You | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
New Joe & Mac: Caveman Ninja | Direct3D 11 | 23.8.9 | Global, Local | Perfect | |
Nex Machina | Direct3D 11 | 22.3.25.1 | Local | Perfect | HDR 8, 10, and 11-bit remasters all work |
Next Up Hero | Direct3D 11 | 0.11.0.45 | Global | Good | Requires disabling Steam enhancements of Special K due to the use of two different steam_app64.dll files that ends up causing Special K to perform its DLL file verification on the wrong DLL file. |
Ni no Kuni: Wrath of the White Witch Remastered | Direct3D 11 | 0.11.0.45 | Global | Good | Had to manually set Backbuffer resolution to Desktop resolution |
NieR: Automata | Direct3D 11 | 0.8.60.1 FAR 0.7.0.23 |
Local | Good | Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play. HDR requires enabling Remastering 8-bit passes (otherwise menus are black). |
Ninja Gaiden Σ | Direct3D 11 | 21.06.08 | Global | Major Issues | Will crash on startup unless you set [Steam.Log]Silent=True in the game specific config file. You also need to disable all but the active API from Compatibility Settings → Render Backends or the Special K Control Panel will disappear when the first intro cutscene starts playing. |
Ninja Gaiden Σ2 | Direct3D 11 | 21.06.08 | Global | Major Issues | Will crash on startup unless you set [Steam.Log]Silent=True in the game specific config file. |
Ninja Gaiden 3: Razor's Edge | Direct3D 9 | 21.06.08 | Global | Major Issues | Will crash on startup unless you set [Steam.Log]Silent=True in the game specific config file. This game might crash when it's window loses focus. To fix this set the game to "Continue Rendering" under "Input/Output Behavior". |
Nioh 2: The Complete Edition | Direct3D 11 | 0.11.0.50 | Global | Major Issues | NoWarpUI and NoWarpVisibleGameCursor under [Input.Cursor] must be set to false for camera movement with the mouse to function correctly. Local injection makes the game unable to progress to the menu. |
No Man's Sky | Direct3D 11 | 0.11.1 | Global | Major Issues | Graphical corruption, Mouse issues (lag, inaccurate movement) Game is unplayable. |
Oddworld: Munch's Oddysee (2016) | OpenGL | 0.11.0.45 | Global, Local | Major Issues | CEGUI must be disabled otherwise game crashes on loadscreens, step to disable are mentioned here in Step 5 |
Oddworld: Stranger's Wrath HD | OpenGL | 0.11.0.45 | Global, Local | Major Issues | CEGUI must be disabled otherwise game crashes on startup, step to disable are mentioned here in Step 5 |
Okami HD | Direct3D 11 | 0.11.0.45 | Global | Perfect | Some slowdown with 128-bit remastering and must disable post-processing if enabled. |
Onimusha: Warlords HD | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Steam Enhancements don't work |
The Outer Worlds | Direct3D 11 | 0.11.1.0 | Global | Good | Texture caching causes game to crash. |
007: Quantum of Solace | Direct3D 9 | 22.7.31 | Global | Good | Requires Silent=true and DontHookWndProc=true to be set in Special K's config, otherwise the game will crash shortly after injection due to GFWL's protection.[4] |
PC Building Simulator | Direct3D 11 | 0.11.0.50 | Global | Good | Requires "Direct3D 11 Settings > Texture Management > Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted. |
Persona 4 Golden | Direct3D 11 | Good | Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted | ||
Phantasy Star Online 2 | Direct3D 11 | 21.7.22 | Local | Good | SK versions later than 7.22 cause severe FPS loss. Texture cache must be disabled to resolve flickering. |
Phasmophobia | Direct3D 11 | 23.9.10.5 | Local, Global | Good | |
Phoenix Wright: Ace Attorney Trilogy | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR). Steam Enhancements don't work |
Prey (2017) | Direct3D 11 | 21.04.19 | Global, Local | Good | Game will crash upon alt-tabbing out of it if CEGUI is enabled; Control Panel will not stop mouse movement from affecting game if mouse is outside the Control Panel window; HDR support needs to be tested, opening menu in game will cause a visual error making the game unplayable. |
Project CARS | Direct3D 11 | 0.11.1.1 | Global | Perfect | Have to enable 8 bit in HDR options. Also disabled FXXA in game but dont think its made it compatible |
Rabi-Ribi | Direct3D 11 | 0.11.0.45 | Global, Local | Good | "Use Flip Model Presentation" must be disabled. |
ReCore | Direct3D 11 | 23.4.14 | Global | Good | No textures in mod tools. |
Red Faction Armageddon | Direct3D 11 | 0.11.0.45 | Global | Good | HDR causes the game to force minimize |
Red Faction Guerrilla Re-Mars-tered | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Red Dead Redemption 2 | Vulkan | Major Issues | Only possible on Nvidia hardware with HDR enabled. | ||
Remnant: From the Ashes | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Resident Evil 4 (2023) | Direct3D 12 | 23.6.10 | Global | Perfect | IMO, SK's HDR looks vastly better then RE4's; use `HideHDRSupport=true` |
RFactor 2 | Direct3D 11 | 0.11.1.0 | Global | Perfect | You need to copy SpecialK64.dll into your Rfactor 2 folder (for me: F:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Bin64) and rename it to dxgi.dll. Just like in a case of non Steam game. |
Rise of the Tomb Raider | Direct3D 11 | Perfect | |||
RWBY: Arrowfell | Direct3D 11 | 23.9.16.1 | Global, Local | Perfect | |
S.T.A.L.K.E.R.: Call of Pripyat | Direct3D 11 | 23.1.3.0 | Global, Local | Good | Special K doesn't inject in global. Local injection works, HDR works, texture caching causes crashes. |
Saints Row: The Third | Direct3D 11 | 0.11.0.45 | Global | Perfect | HDR requires 8-bit remastering enabled to work properly. |
Saints Row: The Third Remastered | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Saints Row IV | Direct3D 11 | 0.11.0.45 | Global | Perfect | HDR requires 8-bit remastering enabled to work properly. |
Saints Row: Gat out of Hell | Direct3D 11 | 0.11.0.45 | Global | Perfect | HDR requires 8-bit remastering enabled to work properly. |
Sekiro: Shadows Die Twice | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Requires Steam Enhancements to be disabled to earn achievements. |
Serious Sam 3: BFE | Direct3D 11 | 0.11.0.45 | Global | Good | Set DontHookWndProc=true in Special K's config to fix the Signature Verification Failed issue. |
Serious Sam Fusion 2017 | Direct3D 11 | 0.11.0.45 | Global | Good | Set DontHookWndProc=true in Special K's config to fix the Signature Verification Failed issue. |
Shadow Complex Remastered | Direct3D 11 | 0.11.0.45 | Global | Good | No textures in mod tools. Requires the game to be in windowed mode before enabling HDR otherwuise the game will force minimise |
Shadow Man Remastered | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Shadow of the Tomb Raider | Direct3D 11 | Perfect | DirectX 11 will likely incur a performance drop vs DirectX 12. | ||
Shadow Warrior (2013) | Direct3D 11 | 0.11.0.45 | Global | Perfect | Use full screen mode to prevent HDR ghosting. |
ShellShock Live | Direct3D 11 | 21.3.23.0 | Global | Perfect | |
The Sims 3 | Direct3D 9 | 22.6.30.1 | Global | Good | UI is overly bright. |
The Sims Medieval | Direct3D 9 | 22.6.30.1 | Global | Good | UI is overly bright. |
The Sims 4 | Direct3D 9 | 22.6.30.1 | Global | Good | Requires Elevated Service to properly launch.[10] |
Snake Pass | Direct3D 11 | 0.11.0.50 | Global | Good | |
Sniper Elite V2 Remastered | Direct3D 11 | 0.11.0.45 | Global | Crash | Bringing up the Special K menu crashes the game. |
Sniper Elite III | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
SNK 40th Anniversary Collection | Direct3D 11 | 23.8.9 | Global, Local | Good | In-game full screen option doesn't work properly but forcing full screen on Special K's config does. On local injection, the Control Panel doesn't appear. |
Skyrim Special Edition | Direct3D 11 | 0.11.0.45 | Global | Good | HDR has "burn-in" effect on Magika and Stamina bars, otherwise perfect. |
Sleeping Dogs | Direct3D 11 | 0.11.0.45 | Global | Good | Set DontHookWndProc=true in Special K's config to prevent Your game appears to be corrupted. crash right before entering the main menu. |
Sleeping Dogs: Definitive Edition | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Space Engineers | Direct3D 11 | 0.11.0.50 | Global | Good | Game gives "Graphics Driver Crashed" error when booting into game with HDR enabled. |
Spark the Electric Jester | Direct3D 9 | Crash | Game crashes when pausing. | ||
Sphinx and the Cursed Mummy | OpenGL | 0.11.0.45 | Global, Local | Good | Requires CEGUI to be disabled to avoid major graphical issues on the inventory screen. Steam Enhancements don't work at all with Global injection, starts late with Local. |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | Direct3D 11 | 0.11.0.45 | Global | Good | Requires Steam Enhancements to be disabled to track collectable progress. |
Spyro Reignited Trilogy | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection causes game to crash. |
Starfield | Direct3D 11 | 23.10.12.3 | Local, Global | Perfect | |
Starpoint Gemini 2 | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Star Wars Jedi: Fallen Order | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection causes game to crash. |
State of Decay 2 | Direct3D 11 | 0.21.03.23 | Global | Good | Don't use SK Framerate Limiter. |
Steep | Direct3D 11 | 22.7.26 | Global | Major Issues | Requires game to be in borderless fullscreen. HDR retrofitting works, but remasters cause crashes or extremely low performance. |
Street Fighter 30th Anniversary Collection | Direct3D 11 | 23.8.9 | Global, Local | Good | In-game full screen option doesn't work properly but forcing full screen on Special K's config does. On local injection, the Control Panel doesn't appear. |
Strike Suit Zero: Director's Cut | Direct3D 11 | 0.11.1.1 | Global | Perfect | |
Strikers 1945 | Direct3D 11 | 23.8.9 | Global, Local | Good | Borderless fullscreen doesn't scale properly and the game's process keeps running in the background after you exit it, requiring the use of the task manager to kill it. |
Sunset Overdrive | Direct3D 11 | 22.8.11 | Global | Good | HDR retrofitting doesn't work. |
Superhot: Mind Control Delete | Direct3D 11 | 0.11.0.45 | Local | Perfect | |
System Shock (2023) | Direct3D 11 | 23.6.10 | Global | Perfect | Notes:
|
Tales from the Borderlands | Direct3D 9 | 23.6.15.2 | Global, Local | Good | While the rendering API is Direct3D 9, if attempting to run with a local install then an error invoking a Direct3D 8 Raw Input call will fail and cause a crash. Installing dgVoodoo 2 and resetting up the local install is sufficient to fix this issue. In my particular config, I only changed forcing windowed borderless mode which caused the error. Requires the use of dgVoodoo 2 to wrap the Direct3D 8 calls to Direct3D 11. |
Tales of Berseria | Direct3D 9 | Local | Good | Use the game-specific version, see TBFix. | |
Tales of Symphonia | Direct3D 9 | Local | Good | Use the game-specific version, see TSFix. | |
Tales of Zestiria | Direct3D 9 | Local | Good | Use the game-specific version, see TZFix. | |
Talos Principle | Direct3D 11 | 0.11.0.45 | Global | Good | Set DontHookWndProc=true in Special K's config to fix the Signature Verification Failed issue. |
Test Drive: Ferrari Racing Legends | Direct3D 9 | 22.7.19 | Global | Good | Requires Silent=true and DontHookWndProc=true to be set in Special K's config, otherwise the game will crash shortly after injection due to GFWL's protection.[4] |
The Disney Afternoon Collection | Direct3D 11 | 23.8.9 | Global, Local | Good | In-game full screen option doesn't work properly but forcing full screen on Special K's config does. |
The Forest | Direct3D 11 | 0.11.0.50 | Global | Good | Textures don't appear to inject. |
The Last Remnant | Direct3D 9 | 22.2.1 | Global | Good | In Special K's config, set d3d9ex=false , then locate [Steam.Log] and set Silent=true to solve crash on launch and main menu slowdown. |
The Legend of Heroes: Trails in the Sky | Direct3D 9 | 0.11.0.45 | Global, Local | Good | Textures don't show as used in the texture viewer, but they can be seen when set to show all textures and can still be dumped. Texture Injection works with 0.8.66 (0.9.x can't boot the game). |
The Legend of Zelda: Ocarina of Time | Direct3D 11 | 22.7.26 | Local | Good | Works perfectly in SDR. When using HDR, applying a resolution override is necessary if not using the initial window's resolution, else the game will only display the part of the frame that fits in that initial window. |
Thief | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Tom Clancy's Ghost Recon: Future Soldier | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes on startup |
Tom Clancy's Rainbow Six Siege | Direct3D 11 | 0.11.0.45 | Global | Blocked | Blocked by BattleEye |
Tom Clancy's Splinter Cell: Blacklist | Direct3D 11 | 0.11.0.45 | Global | Good | Black screen throughout logos with HDR enabled. Game itself works fine. |
Tom Clancy's Splinter Cell: Conviction | Direct3D 9 | 22.8.1 | Local | Major Issues | Lower frame rate when SK is injected. Dips to 2.5 FPS when attempting to inject textures. |
Tomb Raider (2013) | Direct3D 11 | 0.11.0.50 | Global, Local | Perfect | |
Tomb Raider Anniversary | Direct3D 9 | 23.3.5 | Global, Local | Good | Injected textures revert to default when switching levels. Eg; Mods for Lara will work on the main menu but then load the default texture. The UI gives the option to reload texture but does not work. |
Tomb Raider Legend | Direct3D 9 | 23.3.5 | Local | Good | Texture injection doesn't work. |
Trillion: God of Destruction | OpenGL | 23.8.11.2 | Local, Global | Major Issues | Requires the game executable to be patched with either the 4GB Patch or Large Address Aware, otherwise the game will crash on startup or hang at the intro video.
Local install of Special K as opengl32.dll will crash the game. Use dinput8.dll instead. |
Trover Saves the Universe | Direct3D 11 | Global | Good | Not compatible with VR mode. | |
Valheim | Direct3D 11 | 21.07.20 | Global | Good | Requires disabling texture cache to prevent wrong colored terrain texture for modified terrain, like pathways or fields; HDR requires scRGB to be set to resolve the screen being too dark. |
Vampire: The Masquerade - Shadows of New York | Direct3D 11 | 0.11.0.50 | Global | Good | Requires "Direct3D 11 Settings > Texture Management > Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted. |
The Vanishing of Ethan Carter Redux | Direct3D 11 | 0.11.0.45 | Global | Good | No textures in mod tools. |
Trombone Champ | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Victoria II | Direct3D 9 | 21.4.4.0 | Local | Good | |
Virtua Tennis 4 | Direct3D 9 | 22.7.29 | Global | Good | Requires Silent=true and DontHookWndProc=true to be set in Special K's config, otherwise the game will crash shortly after injection due to GFWL's protection.[4] |
VRChat | Direct3D 11 | 2023.3.2 | Local, Global | Blocked | |
Warframe | Direct3D 11 | 23.12.29.1 | Global | Good | requires an Injection Delay of 4-5 Seconds. past 23.6.30 for some amount of builds did not behave, but recent builds are behaving again. for safety strongly recommend using Compatibility Config and/or disabling Texture Caching before use. |
Watchmen: The End is Nigh | Direct3D 9-11 | 21.04.04 | Global | Good | Requires dgvoodoo in order to use HDR. |
Watch Dogs | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in SpecialK's UI |
Watch Dogs 2 | Direct3D 11 | 0.11.0.47 | Global | Good | Requires global injection combined with using the -eac_launcher command line argument to disable Easy Anti-Cheat. Despite EAC being disabled, it still takes issues with and blocks local installs of Special K due to "untrusted system file." |
Watch Dogs: Legion | Direct3D 11 | 23.01.03 | Global, Local | Good | Requires -BattlEyeLauncher command line argument to disable BattlEye. Does not work under Direct3D 12. UI textures appear in mod tools, characters and environments do not. |
The Witcher 3 | Direct3D 11 | 0.11.0.50 | Global | Perfect | |
Yakuza: Like a Dragon | Direct3D 11 | 21.06.08 | Global | Good | HDR Requires 8-Bit Remaster to be disabled or it breaks menu textures. |
Ys VIII: Lacrimosa of DANA | Direct3D 11 | 21.12.20 | Global | Good | Turn OFF Generate MipMap (with latest UPDATE only), Requires "Direct3D 11 Settings > Texture Management > Ignore Textures Without MipMaps" |
Zapper: One Wicked Cricket | Direct3D 8.1 | 23.9.30.3 | Global, Local | Good | Requires the use of dgVoodoo 2 to wrap the D3D8 calls to Direct3D 11. Fullscreen mode requires delayed injection otherwise it freezes on a black screen, windowed mode works perfectly. |
Zero Escape: Zero Time Dilemma | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Textures don't show as used in the texture viewer, but they can be seen when set to show all textures and can still be dumped, however texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
Notes
References
- ↑ The Version 0.6.0 causes ban, caution - last accessed on 2020-07-21
- "yep, I can confirm this and I know of several other people who got banned with that version. I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years.."
- ↑ Verified by User:Aemony on 2023-09-19
- Confirmed on the Steam copy.
- ↑ Verified by User:Aemony on 2023-09-19
- Celeste on the Microsoft Store is distributed as a UWP game which Special K cannot inject into.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Verified by User:SargeCassidy on 2022-07-30
- Without those two lines, the game crashes about a minute or two after the injection, with the
crash.log
mentioningxlive.dll
, which is a GFWL component.
- Without those two lines, the game crashes about a minute or two after the injection, with the
- ↑ Verified by User:SargeCassidy on 2022-07-11
- ↑ Verified by User:Aemony on 2020-07-23
- ↑ Verified by User:Aemony on 2020-07-23
- The EULA window can technically still be interacted with despite the flashing.
- ↑ 8.0 8.1 Verified by User:Aemony on 2020-07-24
- ↑ Final Fantasy XV Stuff :: Steam Discussion Forums - last accessed on 2020-07-21
- "Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread."
- ↑ Verified by User:SargeCassidy on 2022-07-17
- Without Elevated Service, the game creates a process without a window.