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RWBY: Arrowfell

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RWBY: Arrowfell
RWBY: Arrowfell cover
Developers
WayForward Technologies
Publishers
Arc System Works
Engines
Unity 2021[Note 1]
Release dates
Windows November 15, 2022
Reception
IGDB 70
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Brawler, Metroidvania, Platform
Art styles Anime
Themes Fantasy, Sci-fi
Series RWBY
RWBY: Arrowfell on HowLongToBeat
RWBY: Arrowfell on IGDB
RWBY: Arrowfell on MobyGames
RWBY
RWBY: Grimm Eclipse 2016
RWBY: Arrowfell 2022

RWBY: Arrowfell is a singleplayer scrolling and side view action, brawler, metroidvania and platform game in the RWBY series.

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain microtransactions.

Game data

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\WayForward Technologies\RWBY_ Arrowfell\_savedata\savefile
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1982150/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings
General settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Renders at these resolutions with no letterboxing, but was not built to do so, and so lots of stuff meant to be “off‐camera” in 16:9 becomes visible. Interfaces and overlays will leave the extra space on the sides exposed. Pre‐rendered cutscenes will maintain their original aspect ratio but also fill the screen, which cuts off the top and bottom areas of the video.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
No option for exclusive fullscreen.
Anisotropic filtering (AF)
Possibly affected by the “level of detail” setting.
Anti-aliasing (AA)
On/off toggle only.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Some 3D animations aren’t interpolated beyond 60 fps.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Controller settings
Controller settings

Keyboard and mouse State Notes
Remapping
See Remapping.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Some users report controller support not working on their systems. Disabling or removing unused joystick devices might help in these cases.
Full controller support
Controller remapping
While the controller configuration menu lets you change “set bindings for” to “controller”, this does not appear to work at all, and just results in a softlock if you then try to change any binds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Will always appear instead of keyboard prompts if a controller is plugged in, even if it’s not in use.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Remapping

These keys cannot be rebound from these controls. Additionally, these keys also cannot be bound: F1F12, Pause, ~, =, ← Backspace, Caps Lock, Menu, and all numpad keys.
Bind Key
Pause / menu back Esc
Inventory / skip cutscene Tab
Swap to Ruby 1
Swap to Weiss 2
Swap to Blake 3
Swap to Yang 4
Reload last save F5
These keys are hardcoded to these controls separately from the customizable key binds. While they can be bound to other functions, this will result in these keys performing both functions, which may be undesirable (e.g. with S bound to “Jump”, S will make the character jump, but it will also make them crouch if held when landing on the ground).
Bind Key
Confirm Enter
Speed up text Space
Interact J, L
Semblance Q, E
Move left A
Move right D
Un‐crouch W
Crouch S
Map zoom K
Menu left
Menu right
Menu up
Menu down
Menu tab Left A
Menu tab right D

Audio

Audio feature State Notes
Separate volume controls
Music, SFX, and voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
All languages use English audio.
French
German
Italian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel Core 2 Duo E7500
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce 750
512 MB of VRAM
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2021.3.5f1
  2. Notes regarding Steam Play (Linux) data:

References