The Last Remnant

From PCGamingWiki, the wiki about fixing PC games
The Last Remnant
The Last Remnant cover
Developers
Square Enix
Engines
Unreal Engine 3
Release dates
Windows March 24, 2009
Reception
Metacritic 66
IGDB 57
The Last Remnant on HowLongToBeat
The Last Remnant on IGDB
The Last Remnant guide on StrategyWiki
The Last Remnant on MobyGames
The Last Remnant on Wikipedia

Key points

Features a substantial host of improvements and additions over the Xbox 360 version.
Since September 4, 2018, the ability to purchase the game has been indefinitely postponed.[1]

General information

Unofficial Wiki
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
All versions require Steam DRM.
A demo is available.

Essential improvements[edit]

Skip intro videos[edit]

Edit .ini file[citation needed]
  1. Go to the configuration file(s) location.
  2. Open RushEngine.ini.
  3. Navigate to [FullScreenMovie] class on the bottom
  4. Write something after StartupMovies=StartupMovies=SQEX_UTECK_0
  5. Save

Decrease Texture Pop-in[edit]

Edit RushEngine.ini[citation needed]
  1. Go to %USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\
  2. Copy the file RushEngine.ini to a safe location
  3. Now open the version located in its original location (%USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\) in a text editor
  4. Find the line [SystemSettings]
  5. Change the following lines:
    1. Change Trilinear=FALSE to Trilinear=TRUE
    2. Change bEnableHighPolyChars=FALSE to bEnableHighPolyChars=TRUE
    3. Change ParticleLODBias=0 to ParticleLODBias=-1
    4. Change MaxAnisotropy=4 to MaxAnisotropy=16
  6. Now find the line [TextureStreaming]
  7. Change the following lines:
    1. Change PoolSize=82 to PoolSize=158
    2. Change DropMipLevelsLimit=8 to DropMipLevelsLimit=16
    3. Change StopIncreasingLimit=6 to StopIncreasingLimit=12
    4. Change StopStreamingLimit=4 to StopStreamingLimit=7
    5. Change MinFudgeFactor=1 to MinFudgeFactor=0.5
    6. Change FudgeFactorIncreaseRateOfChange=0.7 to FudgeFactorIncreaseRateOfChange=0.5
    7. Change FudgeFactorDecreaseRateOfChange=-0.6 to FudgeFactorDecreaseRateOfChange=-0.4
    8. Change MinTimeToGuaranteeMinMipCount=2 to MinTimeToGuaranteeMinMipCount=0
    9. Change MaxTimeToGuaranteeMinMipCount=12 to MaxTimeToGuaranteeMinMipCount=0
    10. Change MaxTextureMipCount=13 to MaxTextureMipCount=11
  8. Save the file and open the game

Game data[edit]

In-game general settings (1/2).
In-game general settings (1/2).
In-game general settings (2/2).
In-game general settings (2/2).

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/23310/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\The last remnant\RushGame\Save\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/23310/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

In-game general video/audio settings (1/2).
In-game general video/audio settings (1/2).
In-game general video/audio settings (2/2).
In-game general video/audio settings (2/2).

Graphics feature State WSGF Notes
Widescreen resolution
Aspect ratios narrower than 16:9 are letterboxed.
Multi-monitor
See the WSGF entry.
Ultra-widescreen
See the WSGF entry.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Default is 4x; see Anisotropic filtering (AF).
Anti-aliasing (AA)
Can be forced via Graphics card control panel.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
In-game toggle between 30FPS, 60FPS and no caps.
Possible graphical glitch in critical trigger.[citation needed]

Field of view (FOV)[edit]

Edit RushEngine.ini[citation needed]
  1. Go to %USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\
  2. Copy the file RushInput.ini to a safe location
  3. Now open the version located in its original location (%USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\) in a text editor
  4. Find the line Engine.PlayerInput
  5. Append the following lines:
    Bindings=(Name="F10",Command="FOV 0")
    Bindings=(Name="F11",Command="FOV 75")
  6. The block should now end in the lines:
    Bindings=(Name="XboxTypeS_RightThumbstick",Command="")
    Bindings=(Name="F10",Command="FOV 0")
    Bindings=(Name="F11",Command="FOV 75")
  7. Save and launch the game, if something is wrong simply restore your backup copy of RushInput.ini

Anisotropic filtering (AF)[edit]

High quality AF[2]
  1. Go to the configuration file(s) location.
  2. Open RushEngine.ini.
  3. Navigate to [SystemSettings] class
  4. Set Trilinear=TRUE and MaxAnisotropy=16
  5. Save

Vertical sync (Vsync)[edit]

How to enable Vsync[citation needed]
  1. Go to %USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\
  2. Copy the file RushEngine.ini to a safe location
  3. Now open the version located in its original location (%USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\) in a text editor
  4. Find the line [SystemSettings]
  5. Change the line UseVSync=FALSE to UseVSync=TRUE
  6. Save the file and open the game.

Notes

Do not change bDisablePhysXHardwareSupport=True to bDisablePhysXHardwareSupport=False As the game freezes and won't respond until the value is set to True

Input settings[edit]

In-game keyboard settings.
In-game keyboard settings.
In-game mouse settings.
In-game mouse settings.
In-game gamepad settings.
In-game gamepad settings.

Keyboard and mouse State Notes
Remapping
Primary and alternate mappings available.
Mouse acceleration
Enabled by default; see Mouse acceleration.
Mouse sensitivity
Mouse input in menus
Non-standard, uses mouse wheel instead of pointer.
Mouse Y-axis inversion
Option is in the 'new game' menu.
Controller
Controller support
XInput controllers only.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Option is in the 'new game' menu.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Option is in the 'new game' menu; defaults to on
Simultaneous controller+KB/M

Mouse acceleration[edit]

Disable mouse acceleration[citation needed]
  1. Go to the configuration file(s) location.
  2. Open RushInput.ini.
  3. Set bEnableMouseSmoothing=false
  4. Save changes

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Master, BGM, SFX, Voice. Sliders are accessible just from the in-game menu
Volume setting doesn't apply in main menu.
Surround sound
See Surround sound. Up to 7.1 output.[3]
Subtitles
Located in the 'new game' menu. In game, changed under Config menu.
Closed captions
Mute on focus lost
Can be toggled

Surround sound[edit]

Edit RushEngine.ini[citation needed]
  1. Go to %USERPROFILE%\Documents\My Games\The last remnant\RushGame\Config\
  2. Open RushEngine.ini.
  3. Change this part of the file:
[ALAudio.ALAudioDevice]
MaxChannels=64
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=GenericHardware
bSurroundMode=True
to
[ALAudio.ALAudioDevice]
MaxChannels=128
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=
bSurroundMode=True

Notes

Making changes to the in-game settings may cause DeviceName to revert to its original state upon exiting the game. If making changes to the in-game settings, consider checking RushEngine.ini for changes made to the DeviceName field and re-apply the above fix if necessary.
Use DirectSound Restoration Software[citation needed]

As an alternative to editing RushEngine.ini, follow the guide for DirectSound3D restoration software to restore surround sound functionality to The Last Remnant.

Notes

This method was tested with a Creative Labs X-Fi using the Creative ALchemy software.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Russian
Fan translation by «The Rush Team».
Spanish

Issues fixed[edit]

Game not starting on Windows 10[edit]

Replace file[citation needed]
  1. Copy the BinkW32.dll file from another game to the Binaries folder.

VR support[edit]

3D modes Native Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) AMD Athlon X2 2.0 GHz
Intel Core 2 Duo 2.0 GHz
System memory (RAM) 1.5 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) Nvidia GeForce 8600
256 MB of VRAM

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/23310/ in addition to or instead of this directory. The app ID (23310) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References