Strike Suit Zero: Director's Cut

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Strike Suit Zero: Director's Cut
Strike Suit Zero: Director's Cut cover
Born Ready Games
Release dates
Windows April 8, 2014
Strike Suit
Strike Suit Zero 2013
Strike Suit Infinity 2013
Strike Suit Zero: Director's Cut 2014

This page is for the Director's Cut. For the original release, see Strike Suit Zero.

Key points

The Director's Cut includes updated graphics, a restructured campaign as well as the Heroes of the Fleet and Raptor DLC of the original game.
Multi-monitor options can't be changed during a mission.
Mods for Strike Suit Zero don't work with the Director's Cut.

General information

Official Website
Official Forum via Community Discussions Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Includes the original Strike Suit Zero with the Heroes of the Fleet and Raptor DLCs as an extra.
Green Man Gaming
Icon overlay.png
Icon overlay.png

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\pc\main\Binary\settings.sav[Note 1]
Linux (Proton) <Steam-folder>/steamapps/compatdata/288370/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <path-to-game>\pc\main\Binary\Main.sav[Note 1]
Steam <Steam-folder>\userdata\<user-id>\288370\remote\
Linux (Proton) <Steam-folder>/steamapps/compatdata/288370/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video settings[edit]

In-game graphics settings.
In-game graphics settings.

Input settings[edit]

In-game mouse and keyboard control settings.
In-game mouse and keyboard control settings.

Audio settings[edit]

In-game audio settings.
In-game audio settings.
Audio feature State Notes
Separate volume controls
Surround sound
Closed captions
Mute on focus lost


Language UI Audio Sub Notes

VR support[edit]

Headsets Native Notes
HTC Vive
This game might be playable with the Revive Compatibility Layer (compatibility list).
Oculus Rift
DK2 only. Add OculusRift OculusUIProperties=OculusRift.txt to launch options. LibOVRWrapper might work for this game.
Windows Mixed Reality
This game might be playable with the Revive Compatibility Layer (compatibility list).
Devices Native Notes
Tracked motion controllers
Traditional controller
See Input settings for details.

Issues unresolved[edit]

Higher real FOV[edit]

In missions, the FOV is always higher by 8.4 than set in option menu. This can be seen in a mission when you open the options menu.

Shadows setting greyed out[edit]

The developers had planned to update the game with a more detailed shadow solution. However, due to various issues this was never fully implemented, despite the setting being available in the graphics menu.[1]

Issues fixed[edit]

Framerate capped at 50 fps[edit]

For some users the game does not go above 50 fps. While the reason for this is unknown, a workaround for Nvidia users is to leave the GeForce Experience window open in the background.[2]
Another confirmed solution is to use a hardware accelerated media player like MPC-HC, play and then pause a video file (like those found in <path-to-game>\pc\main\Video\) and keeping the player open before starting the game.[3]

Not in fullscreen after task-switching[edit]

Sometimes after using Alt+Tab , the game is stuck in windowed mode.
Reset the settings[3]
  1. Go to options menu and change to windowed.
  2. After changing to windowed, change back to fullscreen.

Other information[edit]


Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
32-bit executable available, but not officially supported.


Middleware Notes
Audio Fmod

System requirements[edit]

Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core 2 Quad
System memory (RAM) 4 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 5770
1 GB of VRAM
DirectX 11 compatible
Only 64-bit operating systems are officially supported.


  1. 1.0 1.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/288370/ in addition to or instead of this directory. The app ID (288370) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.