Destroy All Humans!

From PCGamingWiki, the wiki about fixing PC games
Destroy All Humans!
Destroy All Humans! cover
Developers
Black Forest Games
Original (2005) Pandemic Studios
Publishers
THQ Nordic
Engines
Unreal Engine 4[1]
Release dates
Windows July 28, 2020
Reception
Metacritic 73
OpenCritic 71
IGDB 67
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Shooter
Art styles Cartoon
Themes Cold War, Comedy, North America, Sci-fi
Destroy All Humans! on HowLongToBeat
Destroy All Humans! on IGDB
Destroy All Humans! on Wikipedia

Key points

Remake of the original Destroy All Humans! from 2005.[1]

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Epic Games Store
DRM-free after installation through Epic Games Launcher (see notes)
DRM-free when launched directly from the executable (DH.exe)
Windows
Gamesplanet
Icon overlay.png
Windows
GOG.com
DRM-free
Demo Available
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Demo Available
Windows

Essential improvements[edit]

Skip intro videos[edit]

Replaces the intro videos with empty video files[citation needed]
  1. Go to <path-to-game>\DH\Content\Movies
  2. Back up the original files (This step is optional).
  3. Replace them with the blank video files after extracting.
  4. There are three options to chose from: originals, intro videos cut very short, and blanks.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\DH\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/803330/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\DH\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/803330/pfx/[Note 1]

Save game cloud syncing[edit]

Video settings[edit]

Video options
Video options

Graphics feature State Notes
Widescreen resolution
Multi-monitor
HUD is spanned.
Ultra-widescreen
Hor+ gameplay and rendered cutscenes, spanned HUD.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Texture Quality option controls anisotropic filtering.
Anti-aliasing (AA)
Anti Aliasing option uses TAA by default.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Capped at 120 FPS. To set the cap higher, see High frame rate.
High dynamic range display (HDR)

Field of view (FOV)[edit]

Use the PCGW community FOV changer.
Displays the current FOV in real time and maintains the set FOV through the game session.
Use the Universal Unreal Engine 4 Unlocker
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Loading a mission restores the default value, requiring re-entering the command.[2]

High frame rate[edit]

Adjust the Framerate Cap using GameUserSettings.ini
  1. Browse to the configuration file(s) location, and open GameUserSettings.ini.
  2. Change FrameRateLimit=0.000000 to FrameRateLimit=XXX.000000, replacing "XXX" with the desired framerate limit.
  3. Save GameUserSettings.ini.
By default, when using "0", the game will use it's default behavior (120FPS cap), but this cap can be adjusted to go higher.

Input settings[edit]

Keybinding options
Keybinding options

Audio settings[edit]

Audio options
Audio options

Audio feature State Notes
Separate volume controls
"Master", "Music", "Noise Effects", "Voices", "User Interface"
Surround sound
Subtitles
Closed captions
Mute on focus lost
"Mute in the Background"

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues fixed[edit]

Afterimage when moving view[edit]

Disable ingame TAA[3]
  1. Open <username>\Appdata\Local\DH\Saved\Config\WindowsNoEditor\engine.ini and add the line r.PostProcessAAQuality=0 to the file.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11 Direct3D 12 can be forced using the -d3d12 command line argument.[4]
Executable 32-bit 64-bit Notes
Windows

Modifications[edit]

More mods can be found on the Destroy All Humans NexusMods page.

60FPS FMVs[edit]

Replaces many of the 1080p 30FPS pre-rendered FMV cutscenes with re-encoded 1080p 60FPS videos.
  • PCGamingWiki mirror can be found here.
Cutscenes are re-encoded using motion interpolation.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel i5-4690K 3.5 GHz
AMD FX-8320 3.5 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 960
A 64-bit system is required.
These specifications are subject to change before release.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/803330/ in addition to or instead of this directory. The app ID (803330) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Destroy All Humans - Resistance is futile - last accessed on 2019-06-07
  2. Verified by User:Rose on 2020-07-29
    Restarted a mission and loaded a mission from the menu. Each instance reset the chosen FOV value.
  3. Cite error: Invalid <ref> tag; no text was provided for refs named Diskersen_2018-05-02
  4. Verified by User:KingKrouch on 2020-07-13
    Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.