Difference between revisions of "User:Markie/List of Nvidia HBAO+ compatibility flags"
From PCGamingWiki, the wiki about fixing PC games
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| [[Aarklash: Legacy]] || 0x00000017</br>0x00000033 (strong) || 33 looks a bit strong but if there are no issues then I see no problem || https://forums.guru3d.com/showpost.php?p=4949588&postcount=1080 | | [[Aarklash: Legacy]] || 0x00000017</br>0x00000033 (strong) || 33 looks a bit strong but if there are no issues then I see no problem || https://forums.guru3d.com/showpost.php?p=4949588&postcount=1080 | ||
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− | | [[Alan Wake]] || 0x00000006 || | + | | [[Alan Wake]] || 0x00000006 || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=4816167&postcount=423 |
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− | | [[Alan Wake's American Nightmare]] || 0x00000006 || | + | | [[Alan Wake's American Nightmare]] || 0x00000006 || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=4816167&postcount=423 |
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| [[Alice: Madness Returns]] || 0x0000001C || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits.html#post6414787 | | [[Alice: Madness Returns]] || 0x0000001C || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits.html#post6414787 | ||
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− | | [[Alien Breed: Impact]]/[[Alien Breed 2: Assault]]/[[Alien Breed 3: Descent]] || 0x0000002F || Make sure you edit the "AlienBreedEp(1/2/3)Engine.ini" and set "Ambient occlusion=False" to | + | | [[Alien Breed: Impact]]/[[Alien Breed 2: Assault]]/[[Alien Breed 3: Descent]] || 0x0000002F || Make sure you edit the "AlienBreedEp(1/2/3)Engine.ini" and set "Ambient occlusion=False" to Disable built-in AO.|| https://forums.guru3d.com/showpost.php?p=4804265&postcount=313 |
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| [[Alien Rage]] || 0x00000020 || Make sure to disable the built in SSAO via "AFEARENGINE.ini" in "Documents/My Games/Alien Rage/Single Player/Config" || https://forums.guru3d.com/showpost.php?p=4983291&postcount=2666 | | [[Alien Rage]] || 0x00000020 || Make sure to disable the built in SSAO via "AFEARENGINE.ini" in "Documents/My Games/Alien Rage/Single Player/Config" || https://forums.guru3d.com/showpost.php?p=4983291&postcount=2666 | ||
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| [[Batman Arkham Origins Blackgate]] || 0x00000005</br>0x00000031</br>0x00000017 (strong) || || https://forums.guru3d.com/showpost.php?p=4793399&postcount=204 | | [[Batman Arkham Origins Blackgate]] || 0x00000005</br>0x00000031</br>0x00000017 (strong) || || https://forums.guru3d.com/showpost.php?p=4793399&postcount=204 | ||
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− | | [[Batman: Arkham Asylum]] || 0x00000024 || Disable built-in AO || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10217786&postcount=82 | + | | [[Batman: Arkham Asylum]] || 0x00000024 || Disable built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10217786&postcount=82 |
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− | | [[Batman: Arkham City]] || 0x00000030 || DX9 only. Disable built-in AO || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5719259 | + | | [[Batman: Arkham City]] || 0x00000030 || DX9 only. Disable built-in AO. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5719259 |
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| [[Battlefield 1942]]|| 0x0000000F || Flickers occasionally and bleeds through distant fog. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10635621&postcount=134 | | [[Battlefield 1942]]|| 0x0000000F || Flickers occasionally and bleeds through distant fog. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10635621&postcount=134 | ||
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| [[Blades of Time]] || 0x00000032 || "X:\Users\xxxxx\AppData\Local\BladesOfTime" folder you will find "settings.blk" that contains "ssaoQuality:i=2" saw no difference after changing that i think that the built-in AO doesn't work But just to make sure change this setting to "0"." - Poster || https://forums.guru3d.com/showpost.php?p=4950119&postcount=1106 | | [[Blades of Time]] || 0x00000032 || "X:\Users\xxxxx\AppData\Local\BladesOfTime" folder you will find "settings.blk" that contains "ssaoQuality:i=2" saw no difference after changing that i think that the built-in AO doesn't work But just to make sure change this setting to "0"." - Poster || https://forums.guru3d.com/showpost.php?p=4950119&postcount=1106 | ||
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− | | [[Blood Knights]] || 0x0000002D || built-in AO | + | | [[Blood Knights]] || 0x0000002D || Disable built-in AO.disabled by setting "General Detail" to the 2nd position Imperfect but only suitable flag || https://forums.guru3d.com/showpost.php?p=4806376&postcount=324 |
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| [[Blood Omen 2: Legacy of Kain]] || 0x0000001C || || https://forums.guru3d.com/showpost.php?p=4950100&postcount=1104 | | [[Blood Omen 2: Legacy of Kain]] || 0x0000001C || || https://forums.guru3d.com/showpost.php?p=4950100&postcount=1104 | ||
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| [[Borderlands 2]]|| 0x00000021 || Disable built-in AO. Flickers occasionally. Modified flag below may fix flickering || https://forums.guru3d.com/showpost.php?p=5009362&postcount=1428 | | [[Borderlands 2]]|| 0x00000021 || Disable built-in AO. Flickers occasionally. Modified flag below may fix flickering || https://forums.guru3d.com/showpost.php?p=5009362&postcount=1428 | ||
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− | | [[Borderlands 2]]|| 0x00000021 (modified) || Disable built-in AO || https://forums.guru3d.com/showpost.php?p=5210785&postcount=2030 | + | | [[Borderlands 2]]|| 0x00000021 (modified) || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=5210785&postcount=2030 |
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− | | [[Borderlands: The Pre-Sequel]] || 0x0000002F || | + | | [[Borderlands: The Pre-Sequel]] || 0x0000002F || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=4940118&postcount=975 |
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− | | [[Bound by Flame]] || 0x00000027 || | + | | [[Bound by Flame]] || 0x00000027 || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=4815269&postcount=417 |
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| [[Brothers in Arms: Hell's Highway]] || 0x00000010 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9412652&postcount=3000 | | [[Brothers in Arms: Hell's Highway]] || 0x00000010 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9412652&postcount=3000 | ||
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| [[Call of Juarez: Gunslinger]] || 0x00000019 || || https://forums.guru3d.com/showpost.php?p=4793911&postcount=211 | | [[Call of Juarez: Gunslinger]] || 0x00000019 || || https://forums.guru3d.com/showpost.php?p=4793911&postcount=211 | ||
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− | | [[Castle of Illusion]] || 0x00000010 || Disable built-in AO via "Post Process=off" || https://forums.guru3d.com/showpost.php?p=4952278&postcount=1140 | + | | [[Castle of Illusion]] || 0x00000010 || Disable built-in AO. via "Post Process=off" || https://forums.guru3d.com/showpost.php?p=4952278&postcount=1140 |
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| [[Castlevania: Lords of Shadow]] || 0x00000002 || Sometimes turns off. || https://forums.guru3d.com/showpost.php?p=4924788&postcount=891 | | [[Castlevania: Lords of Shadow]] || 0x00000002 || Sometimes turns off. || https://forums.guru3d.com/showpost.php?p=4924788&postcount=891 | ||
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| [[Command & Conquer: Red Alert 3]] || 0x0000001B (subtle)</br>0x0000001F (strong) || Minor bleeding in distant fog of war || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 | | [[Command & Conquer: Red Alert 3]] || 0x0000001B (subtle)</br>0x0000001F (strong) || Minor bleeding in distant fog of war || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 | ||
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− | | [[Company of Heroes]] || 0x0002002C || | + | | [[Company of Heroes]] || 0x0002002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10414299&postcount=103 |
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| [[Condemned: Criminal Origins]] || 0x0000002D || Volumetric Lights need to be disabled. Flickers occasionally in cutscenes. || https://forums.guru3d.com/showpost.php?p=4954751&postcount=1158 | | [[Condemned: Criminal Origins]] || 0x0000002D || Volumetric Lights need to be disabled. Flickers occasionally in cutscenes. || https://forums.guru3d.com/showpost.php?p=4954751&postcount=1158 | ||
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| [[Dark Souls II]] || 0x0000002D</br>0x00000033 || DX9. Not perfect. But better than 1F and the only solution we have ATM that has the least issues and is still better than using the built-in AO. Flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4907817&postcount=2298 | | [[Dark Souls II]] || 0x0000002D</br>0x00000033 || DX9. Not perfect. But better than 1F and the only solution we have ATM that has the least issues and is still better than using the built-in AO. Flickers occasionally. || https://forums.guru3d.com/showpost.php?p=4907817&postcount=2298 | ||
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− | | [[Dark Souls II]] || 0x00060000 || | + | | [[Dark Souls II]] || 0x00060000 || DX11. Disable built-in AO. 16:9 only. || https://forums.guru3d.com/showpost.php?p=5044410&postcount=1560 |
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| [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 | | [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 | ||
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| [[Darksiders II: Deathinitive Edition]] || 0x0000002A || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10086910&postcount=1323 | | [[Darksiders II: Deathinitive Edition]] || 0x0000002A || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10086910&postcount=1323 | ||
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− | | [[DayZ]] || 0x00000013 || Disable built in | + | | [[DayZ]] || 0x00000013 || Disable built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168724&postcount=5703 |
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− | | [[Dead Island]] || 0x00000018</br>0x00000028 || Disable built-in | + | | [[Dead Island]] || 0x00000018</br>0x00000028 || Disable built-in AO with DIH tool. || https://forums.guru3d.com/showpost.php?p=5114473&postcount=1721 |
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− | | [[Dead Island Riptide]] || 0x00000017 || Disable built-in | + | | [[Dead Island Riptide]] || 0x00000017 || Disable built-in AO with DIH tool. || https://forums.guru3d.com/showpost.php?p=4949314&postcount=1073 |
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| [[Dead Rising]] || 0x000C0000 (modified) || No flag works well without modification. || https://forums.guru3d.com/showpost.php?p=5338475&postcount=2330 | | [[Dead Rising]] || 0x000C0000 (modified) || No flag works well without modification. || https://forums.guru3d.com/showpost.php?p=5338475&postcount=2330 | ||
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| [[Demonicon]] || 0x00000013</br>0x00000027 (subtle)</br>0x00000030 (stronger) || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=5007296&postcount=1420 | | [[Demonicon]] || 0x00000013</br>0x00000027 (subtle)</br>0x00000030 (stronger) || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=5007296&postcount=1420 | ||
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− | | [[Deus Ex: Human Revolution - Director's Cut]] || 0x0000002F (modified) || DX9. Disable built-in AO>Read the reference for what needs to be changed || https://forums.guru3d.com/showpost.php?p=5181240&postcount=1877 | + | | [[Deus Ex: Human Revolution - Director's Cut]] || 0x0000002F (modified) || DX9. Disable built-in AO.>Read the reference for what needs to be changed || https://forums.guru3d.com/showpost.php?p=5181240&postcount=1877 |
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| [[Deus Ex: Invisible War]] || 0x00000003 || In order to use the flag first add "dx2main.exe" to your inspector profile then navigate to root directory "\Deus Ex Invisible War\System" and open "Default.ini" once inside move to "[Flesh]" section and change the values of both variables "DynVPScale" and "DynVPMinRotationRate" to "100" save and make it read-only just to make sure this tweak will remove flickering/angling issues present on the flag. || https://forums.guru3d.com/showpost.php?p=5163244&postcount=1821 | | [[Deus Ex: Invisible War]] || 0x00000003 || In order to use the flag first add "dx2main.exe" to your inspector profile then navigate to root directory "\Deus Ex Invisible War\System" and open "Default.ini" once inside move to "[Flesh]" section and change the values of both variables "DynVPScale" and "DynVPMinRotationRate" to "100" save and make it read-only just to make sure this tweak will remove flickering/angling issues present on the flag. || https://forums.guru3d.com/showpost.php?p=5163244&postcount=1821 | ||
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| [[F.E.A.R.]] || 0x0000001B (subtle)</br>0x00000008 (strong) || There is some minor bleeding with 1B and a bit more severe bleeding on glass and smoke with 8. Nothing else works reliably. || https://forums.guru3d.com/showpost.php?p=4959801&postcount=1224 | | [[F.E.A.R.]] || 0x0000001B (subtle)</br>0x00000008 (strong) || There is some minor bleeding with 1B and a bit more severe bleeding on glass and smoke with 8. Nothing else works reliably. || https://forums.guru3d.com/showpost.php?p=4959801&postcount=1224 | ||
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− | | [[Fable Anniversary]] || 0x00000021 || Need to | + | | [[Fable Anniversary]] || 0x00000021 || Need to Disable built-in AO. by changing "AmbientOcclusion=True" to "AmbientOcclusion=False" in WellingtonSystemSettings.ini" you can find it at "Documents\My Games\UnrealEngine3\WellingtonGame\Config". || https://forums.guru3d.com/showpost.php?p=4912715&postcount=866 |
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| [[Fable III]] || 0x00000031 || Minor bleeding in one situation. || https://forums.guru3d.com/showpost.php?p=5014134&postcount=1464 | | [[Fable III]] || 0x00000031 || Minor bleeding in one situation. || https://forums.guru3d.com/showpost.php?p=5014134&postcount=1464 | ||
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| [[Final Fantasy XIV: A Realm Reborn]] || 0x0000001F || DX9 only. Make sure to disable the built-in AO. Set "Transparent Lighting Quality" to "Normal". 1F does not work with this on "High". Bleeds rarely. || https://forums.guru3d.com/showpost.php?p=4820548&postcount=452 | | [[Final Fantasy XIV: A Realm Reborn]] || 0x0000001F || DX9 only. Make sure to disable the built-in AO. Set "Transparent Lighting Quality" to "Normal". 1F does not work with this on "High". Bleeds rarely. || https://forums.guru3d.com/showpost.php?p=4820548&postcount=452 | ||
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− | | [[Final Fantasy XIV: A Realm Reborn]] || 0x0000102B || DX9 only. Use Quality mode. HDR must be enabled to work. | + | | [[Final Fantasy XIV: A Realm Reborn]] || 0x0000102B || DX9 only. Use Quality mode. HDR must be enabled to work. Disable built-in AO. Occasionally upon restarting the game after having quit out and not reset PC between play sessions AO may malfunction and not be applied right. A PC reset fixes the issue. May also not work on Win 8.1 || https://forums.guru3d.com/showpost.php?p=4859937&postcount=623 |
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− | | [[Firewatch]] || 0x00140000 || Disable built-in AO || https://forums.guru3d.com/showpost.php?p=5231035&postcount=2118 | + | | [[Firewatch]] || 0x00140000 || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=5231035&postcount=2118 |
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| [[Flashback]] || 0x00000010 (subtle)</br>0x00000024 (strong)</br>0x00000030 (strongest) || || https://forums.guru3d.com/showpost.php?p=4818751&postcount=2058 | | [[Flashback]] || 0x00000010 (subtle)</br>0x00000024 (strong)</br>0x00000030 (strongest) || || https://forums.guru3d.com/showpost.php?p=4818751&postcount=2058 | ||
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| [[Hitman: Blood Money]] || 0x00000004 || || https://forums.guru3d.com/showpost.php?p=5009676&postcount=1432 | | [[Hitman: Blood Money]] || 0x00000004 || || https://forums.guru3d.com/showpost.php?p=5009676&postcount=1432 | ||
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− | | [[Homefront]] || 0x00000030 || Game must be set to DX9 mode. built-in AO | + | | [[Homefront]] || 0x00000030 || Game must be set to DX9 mode. Disable built-in AO.disabled || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10239782&postcount=5893 |
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| [[How to Survive]] || 0x00000017 || Flickers occasionally with foliage. Downsampling from very high resolutions helps a bit || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064692&postcount=5374 | | [[How to Survive]] || 0x00000017 || Flickers occasionally with foliage. Downsampling from very high resolutions helps a bit || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064692&postcount=5374 | ||
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| [[Insurgency]] || 0x0000002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10625281&postcount=6295 | | [[Insurgency]] || 0x0000002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10625281&postcount=6295 | ||
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− | | [[Inversion]] || 0x00000031 || | + | | [[Inversion]] || 0x00000031 || Disable built-in AO. only has minor issue with distant objects if you know what to look for. I won't tell you what or where just because it's that insignificant. At least in the portions that I tested || |
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− | | [[James Cameron's Avatar: The Game]] || 0x00000031</br>0x0000002D (stronger but causes some bleeding)</br>0x00060000 (DX10) || Both DX9 flags bleed a small amount. DX10 has least issues || https://forums.guru3d.com/showpost.php?p=4940403&postcount=981 | + | | [[James Cameron's Avatar: The Game]] || 0x00000031</br>0x0000002D (stronger but causes some bleeding)</br>0x00060000 (DX10) || Both DX9 flags bleed a small amount. DX10 has the least issues. || https://forums.guru3d.com/showpost.php?p=4940403&postcount=981 |
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| [[Killer Is Dead]] || 0x00000024 || || https://forums.guru3d.com/showpost.php?p=4824241&postcount=468 | | [[Killer Is Dead]] || 0x00000024 || || https://forums.guru3d.com/showpost.php?p=4824241&postcount=468 | ||
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| [[Lara Croft and the Guardian of Light]] || 0x00000026 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10468206&postcount=6198 | | [[Lara Croft and the Guardian of Light]] || 0x00000026 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10468206&postcount=6198 | ||
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− | | [[Lara Croft and the Temple of Osiris]] || 0x00130000 || Disable built-in AO || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10489318&postcount=122 | + | | [[Lara Croft and the Temple of Osiris]] || 0x00130000 || Disable built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10489318&postcount=122 |
|- | |- | ||
| [[League of Legends]] || 0x0000002D || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-133#post-5836582 | | [[League of Legends]] || 0x0000002D || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-133#post-5836582 | ||
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| [[Lego Marvel Super Heroes]] || 0x0000001C || || https://forums.guru3d.com/showpost.php?p=4854306&postcount=616 | | [[Lego Marvel Super Heroes]] || 0x0000001C || || https://forums.guru3d.com/showpost.php?p=4854306&postcount=616 | ||
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− | | [[Lili: Child of Geos]] || 0x0000002F (subtle)</br>0x00000030 (strong) || Disable | + | | [[Lili: Child of Geos]] || 0x0000002F (subtle)</br>0x00000030 (strong) || Disable built-in AO.by setting "AmbientOcclusion=False" in "MazeSystemSettings" in "My Games\UnrealEngine3-MazeGame\MazeGame\Config" || https://forums.guru3d.com/showpost.php?p=4946540&postcount=1055 |
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| [[Lost Planet 3]] || 0x0000002F || This flag works 95%+ of the time in this game; Flicks occasionally with fog effects in some interiors ." Personally I think it looks like it's bleeding in that specific shot but if the poster thinks it's ok. Then until I play it myself I am fine with the recommendation with the hope someone may test it and potentially find a better flag maybe || https://forums.guru3d.com/showpost.php?p=4860482&postcount=625 | | [[Lost Planet 3]] || 0x0000002F || This flag works 95%+ of the time in this game; Flicks occasionally with fog effects in some interiors ." Personally I think it looks like it's bleeding in that specific shot but if the poster thinks it's ok. Then until I play it myself I am fine with the recommendation with the hope someone may test it and potentially find a better flag maybe || https://forums.guru3d.com/showpost.php?p=4860482&postcount=625 | ||
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| [[Murdered: Soul Suspect]] || 0x00000021 || Need to set "-DX9" in launch options || https://forums.guru3d.com/showpost.php?p=4834126&postcount=516 | | [[Murdered: Soul Suspect]] || 0x00000021 || Need to set "-DX9" in launch options || https://forums.guru3d.com/showpost.php?p=4834126&postcount=516 | ||
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− | | [[NaissanceE]] || 0x00000030 || Disable built in AO by editing Steam\SteamApps\common\NaissanceE\UDKGame\Config\U DKEngine.ini || https://forums.guru3d.com/showpost.php?p=4949078&postcount=1070 | + | | [[NaissanceE]] || 0x00000030 || Disable built-in AO. by editing Steam\SteamApps\common\NaissanceE\UDKGame\Config\U DKEngine.ini || https://forums.guru3d.com/showpost.php?p=4949078&postcount=1070 |
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| [[Need for Speed Underground 2]] || 0x00000029 || || https://forums.guru3d.com/showpost.php?p=4937652&postcount=957 | | [[Need for Speed Underground 2]] || 0x00000029 || || https://forums.guru3d.com/showpost.php?p=4937652&postcount=957 | ||
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| [[Remember Me]] || 0x0000002F (subtle)</br>0x00000020 (strong) || Please read Reference post || https://forums.guru3d.com/showpost.php?p=4846477&postcount=570 | | [[Remember Me]] || 0x0000002F (subtle)</br>0x00000020 (strong) || Please read Reference post || https://forums.guru3d.com/showpost.php?p=4846477&postcount=570 | ||
|- | |- | ||
− | | [[Resident Evil 5]] || 0x000C0003 || GFWL version. HDR must be set to "HDR=LOW" | + | | [[Resident Evil 5]] || 0x000C0003 || GFWL version. HDR in config.ini must be set to "HDR=LOW" for DX10 and "HDR=HIGH" for DX9. There are some minor issues with the skybox at the moment in the very beginning of chapter 1 with both. Issue has been reported to Nvidia. Doubt it will be fixed though *EDIT 2015* I can probably fix this with modified bits now. || https://forums.guru3d.com/showpost.php?p=4822266&postcount=462 |
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| [[Resident Evil 5]] || 0x0000001A || Steamworks version. Doesn't apply to cutscenes as in GFWL version || https://forums.guru3d.com/showpost.php?p=5044967&postcount=1564 | | [[Resident Evil 5]] || 0x0000001A || Steamworks version. Doesn't apply to cutscenes as in GFWL version || https://forums.guru3d.com/showpost.php?p=5044967&postcount=1564 | ||
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| [[Rise of the Triad]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=4826027&postcount=475 | | [[Rise of the Triad]] || 0x0000002F || || https://forums.guru3d.com/showpost.php?p=4826027&postcount=475 | ||
|- | |- | ||
− | | [[Risen]] || 0x0000002B || | + | | [[Risen]] || 0x0000002B || Disable built-in AO. by editing defaultconfig.xml in "Risen\data\ini\ConfigDefault.xml:" has some issues with certain lighting see reference || https://forums.guru3d.com/showpost.php?p=4781567&postcount=73 |
|- | |- | ||
− | | [[Risen 2]] || 0x00000009 (subtle)</br>0x00000019 (strong)</br>0x0000002D (strongest) || | + | | [[Risen 2]] || 0x00000009 (subtle)</br>0x00000019 (strong)</br>0x0000002D (strongest) || Disable built-in AO. by editing "Risen 2\data\ini\ConfigDefault.xml:" ScreenSpaceAmbientOcclusion="false" (Change all instances to "false") || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10178666&postcount=75 |
|- | |- | ||
| [[Rising Storm 2: Vietnam]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | | [[Rising Storm 2: Vietnam]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | ||
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| [[Rock of Ages]] || 0x00000030 || Make sure you disable the built in AO via "Post Process Occlusion". || https://forums.guru3d.com/showpost.php?p=4783600&postcount=107 | | [[Rock of Ages]] || 0x00000030 || Make sure you disable the built in AO via "Post Process Occlusion". || https://forums.guru3d.com/showpost.php?p=4783600&postcount=107 | ||
|- | |- | ||
− | | [[Rocket League]] || 0x0000002F || Disable built in | + | | [[Rocket League]] || 0x0000002F || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=5121665&postcount=1729 |
|- | |- | ||
| [[RollerCoaster Tycoon 3]] || 0x00000007 || || https://forums.guru3d.com/showpost.php?p=4882549&postcount=688 | | [[RollerCoaster Tycoon 3]] || 0x00000007 || || https://forums.guru3d.com/showpost.php?p=4882549&postcount=688 | ||
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| [[Running with Rifles]] || 0x00000032 (subtle)</br>0x00000034 (strong)</br>0x00000023 (strongest) || || https://forums.guru3d.com/showpost.php?p=5043734&postcount=1555 | | [[Running with Rifles]] || 0x00000032 (subtle)</br>0x00000034 (strong)</br>0x00000023 (strongest) || || https://forums.guru3d.com/showpost.php?p=5043734&postcount=1555 | ||
|- | |- | ||
− | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || 0x00000029 || Tested working with Complete 2009 as well. Must | + | | [[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || 0x00000029 || Tested working with Complete 2009 as well. Must Disable built-in AO. first if using C2009 "the SSAO implementation in "Complete 2009" was disabled by opening gamedata\shaders\r2\SkyGRAPHICS_options.cfg" and putting two forward slashes in front of #define SSAO." Also- works with Autumn Aurora mod || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10193696&postcount=78 |
|- | |- | ||
− | | [[Saints Row 2]] || 0x00000003 || Disable built-in AO || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10028504&postcount=5263 | + | | [[Saints Row 2]] || 0x00000003 || Disable built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10028504&postcount=5263 |
|- | |- | ||
| [[Sanctum]] || 0x00000030 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6423122 | | [[Sanctum]] || 0x00000030 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6423122 | ||
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| [[Shadow Warrior (2013)]] || 0x00000500 || DX9. In the steam play menu select Windows XP version || https://forums.guru3d.com/showpost.php?p=5149932&postcount=1756 | | [[Shadow Warrior (2013)]] || 0x00000500 || DX9. In the steam play menu select Windows XP version || https://forums.guru3d.com/showpost.php?p=5149932&postcount=1756 | ||
|- | |- | ||
− | | [[Shadow Warrior (2013)]] || 0x00110000 || DX11. | + | | [[Shadow Warrior (2013)]] || 0x00110000 || DX11. Disable built-in AO.. Default FOV of 65 causes flickering.Poster says 90 fixes flickering but do other values work? || https://forums.guru3d.com/showpost.php?p=5163026&aostcount=1818 |
|- | |- | ||
| [[Shelter]] || 0x0000002D || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Shelter]] || 0x0000002D || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
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| [[Singularity]] || 0x00000020 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6422912 | | [[Singularity]] || 0x00000020 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6422912 | ||
|- | |- | ||
− | | [[Sniper Ghost Warrior]] || 0x00000004 || | + | | [[Sniper Ghost Warrior]] || 0x00000004 || Disable built-in AO. "Varlist_Occlusion.scr" Scale = 0 || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10039547&postcount=5277 |
|- | |- | ||
| [[Sol Survivor]] || 0x0000002E</br>0x00000003 || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Sol Survivor]] || 0x0000002E</br>0x00000003 || || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
|- | |- | ||
− | | [[Sonic & All-Stars Racing Transformed]] || 0x0000000E || | + | | [[Sonic & All-Stars Racing Transformed]] || 0x0000000E || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=4805954&postcount=318 |
|- | |- | ||
| [[Sonic & Sega All-Stars Racing]] || 0x00000002 (subtle)</br>0x0000000E (strong) || || https://forums.guru3d.com/showpost.php?p=4785487&postcount=133 | | [[Sonic & Sega All-Stars Racing]] || 0x00000002 (subtle)</br>0x0000000E (strong) || || https://forums.guru3d.com/showpost.php?p=4785487&postcount=133 | ||
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| [[Sonic Lost World]] || 0x00000026 || in-game DOF must be enabled otherwise it will not work on a few stages. Personally I think this could use a little modification to take the strength down a couple notches. Looks a bit unaturally too strong. || https://imgur.com/a/NJQZf | | [[Sonic Lost World]] || 0x00000026 || in-game DOF must be enabled otherwise it will not work on a few stages. Personally I think this could use a little modification to take the strength down a couple notches. Looks a bit unaturally too strong. || https://imgur.com/a/NJQZf | ||
|- | |- | ||
− | | [[Spec Ops: The Line]] || 0x0000002F || Disable built-in AO First || https://forums.guru3d.com/showpost.php?p=4786212&postcount=137 | + | | [[Spec Ops: The Line]] || 0x0000002F || Disable built-in AO. First || https://forums.guru3d.com/showpost.php?p=4786212&postcount=137 |
|- | |- | ||
− | | [[Spintires]] || 0x00000004 || Disable built-in AO || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10251249&postcount=5906 | + | | [[Spintires]] || 0x00000004 || Disable built-in AO. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10251249&postcount=5906 |
|- | |- | ||
| [[Star Wars: Battlefront II]] || 0x0000001F || Flickers occasionally || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | | [[Star Wars: Battlefront II]] || 0x0000001F || Flickers occasionally || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | ||
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| [[Street Fighter X Tekken]] || 0x00000012 || || https://forums.guru3d.com/showpost.php?p=4794919&postcount=229 | | [[Street Fighter X Tekken]] || 0x00000012 || || https://forums.guru3d.com/showpost.php?p=4794919&postcount=229 | ||
|- | |- | ||
− | | [[Strider]] || 0x00090000 || | + | | [[Strider]] || 0x00090000 || Disable built-in AO. or use both combine for a stronger effect if you want || https://forums.guru3d.com/showpost.php?p=4822284&postcount=463 |
|- | |- | ||
| [[Supreme Commander 2]] || 0x0000001A || Doesn't show up in screenshots unless Print Screen then paste into a photoprogram || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Supreme Commander 2]] || 0x0000001A || Doesn't show up in screenshots unless Print Screen then paste into a photoprogram || https://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
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| [[The Bureau: XCOM Declassified]] || 0x0000002F || DX9 only. Disable built-in AO. Incompatible with with SGSSAA. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10275978&postcount=89 | | [[The Bureau: XCOM Declassified]] || 0x0000002F || DX9 only. Disable built-in AO. Incompatible with with SGSSAA. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10275978&postcount=89 | ||
|- | |- | ||
− | | [[The Cursed Crusade]] || 0x0000000C</br>0x00000019 (stronger) || Disable built-in AO || https://forums.guru3d.com/showpost.php?p=4950215&postcount=1112 | + | | [[The Cursed Crusade]] || 0x0000000C</br>0x00000019 (stronger) || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=4950215&postcount=1112 |
|- | |- | ||
| [[The Elder Scrolls IV: Oblivion]] || 0x00000011</br>0x00000005 (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10210151&postcount=81 | | [[The Elder Scrolls IV: Oblivion]] || 0x00000011</br>0x00000005 (strong) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10210151&postcount=81 | ||
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| [[The Suffering]] || 0x00000014 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5712488 | | [[The Suffering]] || 0x00000014 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5712488 | ||
|- | |- | ||
− | | [[The Witcher 2]] || 0x00000033 || 16:9 only. Disable built-in AO with "AllowSSAO=0" || https://forums.guru3d.com/showpost.php?p=4896198&postcount=764 | + | | [[The Witcher 2]] || 0x00000033 || 16:9 only. Disable built-in AO. with "AllowSSAO=0" || https://forums.guru3d.com/showpost.php?p=4896198&postcount=764 |
|- | |- | ||
| [[The Witcher: Enhanced Edition Director's Cut]] || 0x0000002D || || | | [[The Witcher: Enhanced Edition Director's Cut]] || 0x0000002D || || | ||
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| [[Transformers: War for Cybertron]] || 0x00000002 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6415101 | | [[Transformers: War for Cybertron]] || 0x00000002 || || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6415101 | ||
|- | |- | ||
− | | [[Tribes: Ascend]] || 0x0000002F || found in your "\My Documents\My Games\Tribes Ascend\TribesGame\Config" folder. Please ensure that you have "AmbientOcclusion=False" set in the [SystemSettings] section of tribes.ini to | + | | [[Tribes: Ascend]] || 0x0000002F || found in your "\My Documents\My Games\Tribes Ascend\TribesGame\Config" folder. Please ensure that you have "AmbientOcclusion=False" set in the [SystemSettings] section of tribes.ini to Disable built-in AO." || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10276214&postcount=90 |
|- | |- | ||
| [[Tropico 3]] || 0x00000012 || || https://forums.guru3d.com/showpost.php?p=4940937&postcount=996 | | [[Tropico 3]] || 0x00000012 || || https://forums.guru3d.com/showpost.php?p=4940937&postcount=996 | ||
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| [[Verdun]] || 0x00000019 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10490372&postcount=1881 | | [[Verdun]] || 0x00000019 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10490372&postcount=1881 | ||
|- | |- | ||
− | | [[Viking: Battle for Asgard]] || 0x00000029 || built-in AO | + | | [[Viking: Battle for Asgard]] || 0x00000029 || Disable built-in AO. by altering shaders See Reference post. Sorry it is long. Read the whole thing until it gets to the part about replacing shaders || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10085777&postcount=5415 |
|- | |- | ||
| [[Warcraft III]] || 0x0000002F || Has some issues with fog. Based on the picture from the poster it doesn't look quite as intrusive as I thought. I'll let the user decide || https://forums.guru3d.com/showpost.php?p=4938510&postcount=961 | | [[Warcraft III]] || 0x0000002F || Has some issues with fog. Based on the picture from the poster it doesn't look quite as intrusive as I thought. I'll let the user decide || https://forums.guru3d.com/showpost.php?p=4938510&postcount=961 | ||
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| [[Warhammer 40,000: Dawn of War II]] || 0x0000002E || || | | [[Warhammer 40,000: Dawn of War II]] || 0x0000002E || || | ||
|- | |- | ||
− | | [[Warhammer 40,000: Space Marine]] || 0x00000003</br>0x00000023 || Whichever you prefer. | + | | [[Warhammer 40,000: Space Marine]] || 0x00000003</br>0x00000023 || Whichever you prefer. Disable built-in AO. (Horrible Quality. One of the worst) || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10080069&postcount=5397 |
|- | |- | ||
| [[World in Conflict]] || 0x00000032</br>0x00000004 (stronger) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839217&postcount=4480 | | [[World in Conflict]] || 0x00000032</br>0x00000004 (stronger) || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839217&postcount=4480 | ||
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| [[World of Tanks]] || 0x00000031 || Poster mentions something about disabling "Flora density" to prevent some flickering (?) (;Translation help would be helpful thanks;) || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6435782 | | [[World of Tanks]] || 0x00000031 || Poster mentions something about disabling "Flora density" to prevent some flickering (?) (;Translation help would be helpful thanks;) || https://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6435782 | ||
|- | |- | ||
− | | [[XCOM 2]] || 0x00130000 || Disable built-in AO || https://forums.guru3d.com/showpost.php?p=5228953&postcount=2104 | + | | [[XCOM 2]] || 0x00130000 || Disable built-in AO. || https://forums.guru3d.com/showpost.php?p=5228953&postcount=2104 |
|- | |- | ||
| [[XCOM: Enemy Unknown]] || 0x00000020 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10450873&postcount=117 | | [[XCOM: Enemy Unknown]] || 0x00000020 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10450873&postcount=117 |
Revision as of 14:34, 18 February 2023
- This is a list of HBAO+ compatibility flags for Nvidia cards that can be applied to games by using Nvidia Profile Inspector.
- See the NVI page for instructions on how to apply the flags.
- See this post for instructions on hex editing flags in Windows 10/11.
- Original Google Sheet document
- Original forum thread