User contributions
- 22:45, 28 March 2021 diff hist +197 Platform features overview →Store features: Added editor notes for steam and uplay free week(end)s. Not sure if we could mention free weekends on the former used to be thursday to sunday, while now monday is also good.
- 14:13, 28 March 2021 (diff | hist) . . +573 . . Wisdom infodump on Glossary talk:Overclocking
- 15:08, 27 March 2021 (diff | hist) . . +183 . . BIOS recovery on Glossary talk:BIOS
- 01:04, 27 March 2021 diff hist +51 Call of Duty: Modern Warfare →Low end configuration: Well, turns out they just quite half-assed the game. Also fun fact of nvidia reflex: reported in-game CPU time is sensibly higher since the cpu sits idle not trying to queue any extra frame.
- 15:34, 26 March 2021 diff hist +338 Watch Dogs: Legion Added can't connect to the servers error fix (not sure about the english translation though)
- 13:50, 26 March 2021 diff hist +507 Watch Dogs: Legion Added DX12 setting location, and low end configuration (idk if the api shouldn't be mentioned there, but whatever)
- 13:31, 26 March 2021 (diff | hist) . . +810 . . N D3D12 woes on Talk:Watch Dogs: Legion
- 12:28, 23 March 2021 diff hist +55 Star Wars Battlefront (2015) →Audio: stupid EA breaking stupid links
- 12:23, 22 March 2021 diff hist -709 Grand Theft Auto: Vice City →Timing-related issues: I don't know what's crazier. That we have been offering a stupid fix for a year and half, or that it was so handwaved to not even have proper grammar.
- 15:47, 21 March 2021 diff hist +476 SecuROM Added microcode revision hidden note, for future edit ideas. And maybe we could have a data table with error codes, idk.
- 18:25, 9 March 2021 diff hist +173 Glossary:Downsampling It's funny I found the best and worst scenarios for this in the same week. In Mass Effect it's the only way to have "true antialiasing" without lighting glitches, while in Mirror's Edge you are gonna have a worse time with the UI if you were playing 1080p
- 21:22, 6 March 2021 diff hist +1,508 Mirror's Edge Duh, I had already handled physx but arguably I guess like you could get choppy framerate even with an nvidia card in the wrong situation. Anyway, also added independent captioning/dubbing.
- 22:43, 5 March 2021 diff hist +397 Glossary:Downsampling →GeDoSaTo: added crash fix instructions
- 22:41, 5 March 2021 diff hist +33 Glossary:Borderless fullscreen windowed →GeDoSaTo: fixed crash instructions
- 19:57, 5 March 2021 diff hist +196 Store:Steam →Configuration file(s) location: not sure how many people will find the localconfig info useful, but still documentation is documentation and I just spent a hour banging my head on this. I hope I haven't screwed up the new row names.
- 19:54, 4 March 2021 diff hist +326 Mirror's Edge It's sick just how much time I spent on mass effect to have this game work.. only for this page to have the worse BS written. Gedosato seems OP for windowed and found better solution anyway. Added MEMLA and language codes from the steam installscript.
- 23:09, 3 March 2021 diff hist +241 Mass Effect →DLC installation fails at the end: THE SAGA HAS FINALLY ENDED.
- 18:39, 3 March 2021 (diff | hist) . . +308 . . Explaining on Glossary talk:High dynamic range (HDR)
- 18:28, 3 March 2021 diff hist +159 Cyberpunk 2077 →Video: Added HDR reference, courtesy of our special specialk
- 14:39, 3 March 2021 diff hist +268 FIFA 18 Added fps/vsync/stuttering oddities here too. 20, 19 and even previous FIFAs are also probably affected, but this is as far as I can mind to step in.
- 14:33, 3 March 2021 diff hist +536 FIFA 21 Sigh, if I have to report for games I don't even like or play myself. Added stuttering ideas to fix
- 22:03, 2 March 2021 diff hist +209 Mass Effect Crashes now on top of issues. Removed IGameExplorer because 1) of course it kinda didn't make sense 2) even if some people reported successes, others were still left complaining. Added 16:9 note and general AA warning. Steam users problem remains mystical
- 14:36, 28 February 2021 diff hist +14,008 Call of Duty: Modern Warfare →Other information: Added low end note and cfg commentary. I was originally to make this infodump in the talk page (like on infinite warfare), but I just realized that other contributors cannot modify my comments there. So that's what the wiki is for.
- 20:42, 26 February 2021 diff hist +923 Mass Effect 2 I didn't really feel like coming back to this game, but it's nuts how stupid and contrived the settings situation is (if not any on origin, which even more so today is allegedly to be recommended). Also another thing that was stupid, the audio 7.1 claim.
- 14:32, 25 February 2021 diff hist +456 Mass Effect Re-reworked Steam breakage instructions, with latest info. It actually still works OOTB for me, for some reason.. but >5 uncooperative random guys are still better than just my point of view. Also included new excursus on nvidia AA (must check amd once)
- 11:24, 25 February 2021 diff hist +89 Glossary:Anti-aliasing (AA) →Subpixel Morphological Anti-Aliasing (SMAA): not sure if I shouldn't have span reshade better (most recent? more maintained? most updated?), or mentioned it comes out of the box with the default shaders.. but well
- 18:54, 24 February 2021 diff hist +140 ReShade →Compatibility list: Since 4.4.0 the d3d9 option changed name. According to page 28 of the compatibility thread, ME2 and ME3 may also be supported since ages.. but idk I'm a real newb with this incredible tool
- 21:11, 23 February 2021 diff hist +1,068 Mass Effect Added steam version breakage notes (was really torn if it couldn't have made to a key point for the whole game), with all the references of the world. Slightly reworded the DLC missing error implications. Added "cannot save" issue (thanks MEUITM for tips)
- 13:34, 22 February 2021 diff hist +1,531 Mass Effect →Audio: Added turkish, brazilian and korean fan translations I had found in my journey yesterday (there's a rumour the japanese 360 translation could be adapted here, but idk). Fixed and clarified brain farts in the independent ui/voices/subs section.
- 01:51, 22 February 2021 diff hist +2,967 Mass Effect I think this is the crowning of a decade of work (also, I just realized after 5 years my no-admin quick script is screwed with Origin). With the addition of the independent localizations fixes (if half-arsed) I solemnly declare this page feature-complete.
- 13:57, 21 February 2021 diff hist +5,385 Mass Effect Documented even more SecuROM, and starforce. Added even more DLC workarounds. I'm still not sure how I should/could underline that EA screwed up the steam version.
- 11:55, 21 February 2021 diff hist +111 Mass Effect Legendary Edition →Middleware: audio is already known (I would hazard a guess physx, bink and scaleform are still also a thing, but clearly I cannot be sure)
- 10:31, 21 February 2021 (diff | hist) . . +179 . . Mass Effect 1 SecuROM? on Talk:The big list of third-party DRM on Steam
- 02:10, 21 February 2021 diff hist +1,214 Mass Effect TIL if you don't have the steam "flavour" set in your registry, the DLC installers will happily install over the retail 1.02 patch(meaning you get the securom/eadm 1.02 exe). Neato. Added very brief fixes for every case of DLC mishap symptom I could think
- 01:00, 19 February 2021 diff hist +147 Unreal Tournament 2004 →Middleware: added ISACT for audio with reference
- 12:46, 18 February 2021 diff hist +344 Tom Clancy's Rainbow Six: Vegas Copy pasted crash on start fix from mass effect. Versioned middleware.. and I hope DARE can be considered it?
- 19:02, 14 February 2021 diff hist +628 Mass Effect →Issues fixed: ASLR fix (in a certain sense it might have gone under "game simply doesn't start", but I feel like it's so rare that it would overcomplicate the most important fix for the game), scraped reference for launcher crash
- 17:14, 11 February 2021 diff hist +87 Battlefield: Bad Company 2 →Field of view (FOV): fixed cinetools link (original author also has mirrors on twitter @Hattiwatt1, but since the wayback machine has a direct link it seems better)
- 13:44, 9 February 2021 diff hist +167 m Mass Effect 2 →Selection Circles on Characters and Interactables does not appear: added reference for lens fix
- 00:52, 9 February 2021 diff hist +718 Glossary:Graphics card →Overscan/Underscan: Just added some extra info on top of the crazy fix for my old samsung TV (the last reference, difference was also pretty sick with just a bunch of pixels being cut). Also, aemony derped wikipedia links.
- 00:23, 5 February 2021 diff hist +342 Mass Effect 2 Separate keybindings isn't really essential (though I guess a slightly better "intuitive controls" could become an all-around must), improved lens flare fix
- 00:13, 31 January 2021 diff hist +321 Controller:Wii U Pro Controller →WiinUPro: fixed dead link (it was quite the ride with the wayback machine), improved grammar a lot
- 21:17, 25 January 2021 diff hist +515 AMD Radeon Software Renamed first section like the nvidia's one, nothing (except bloat perhaps) is really essential. Added oversaturation setting mention. AF not working with new games.. is it actually laziness on amd's side, or just a legit limitation like with AA?
- 00:24, 19 January 2021 diff hist +180 Grand Theft Auto IV →SecuLauncher: failed to start application. [2000] error: added other possible cause. Technically, it should only be required for LaunchGTAIV.exe to have an equivalent setting..but having to force programs to run as admin is just dumb, in 2021 as 2008
- 22:16, 18 January 2021 diff hist -48 Grand Theft Auto IV →Issues fixed: moved above infinite loading loop (by importance, but it's also kind of hard to distinguish with "early startup stuck") and fixed what references were even meant to say
- 21:45, 18 January 2021 diff hist +4 Grand Theft Auto IV →SecuLauncher: failed to start application. [2000] error: turns out you actually need an *updated* version of the redist to start the game -.-
- 16:00, 18 January 2021 diff hist +30 Windows →Shoddy coded applications mess system-wide registry setting: don_virtualize actually sits on top of this, not alternative - not sure if I shouldn't reword "Administrators" with "whatever the privilege level the program has"
- 15:40, 18 January 2021 diff hist +216 m Store:Origin →Games activation or login fail despite owning them: slightly reworded, added small note for editors. I hope it's clear that "their account" means to refer back to the child accounts
- 15:32, 18 January 2021 diff hist +345 Glossary:PhysX →Games prefer private own libraries to system ones: Just spent half an hour trying to understand why mass effect was *not* crashing. Also expanded the original instructions to be more verbose.
- 01:53, 17 January 2021 diff hist +383 Store:Origin Added OriginSteamOverlayLauncher. Moved around some fixes, in some kind of "hitting them sooner or later" order). Moved clear cache to other info (sounds something useful somewhat generally), and split its original issue into with one other I found myself
- 01:20, 17 January 2021 diff hist +708 Battlefield 3 →Issues fixed: Cannot log-in fix (somehow that comes even before activation), hoping that couldn't also be a symptom busted cheaters get. Thanks to vice350z for the hint the crash issue could be display related.
- 01:00, 17 January 2021 diff hist -176 Store:Origin →ActivationUI constantly asks and never accepts account credentials on game launch: Retitled completely. Turns out I was following a wrong lead (Response state code=4 is just the generic license error). Thanks to EA support for really being supportive
- 13:53, 5 January 2021 diff hist +646 Call of Duty: Modern Warfare →Issues fixed: Screw the guy that lead me astray on bug 6036, it's about missing files not lack of memory. Titled some reference. I'm not really a fan of bullet points exposition, but when "fixes" are mostly hearsay I guess it gives the right feeling
- 13:23, 5 January 2021 diff hist +510 Store:Twitch Can't customize paths issue. I guess whoever figures this out could also write the "client data" section
- 18:40, 30 December 2020 (diff | hist) . . +1,893 . . N Hardware requirements on Glossary talk:High dynamic range (HDR)
- 21:48, 26 December 2020 (diff | hist) . . +51 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 15:10, 25 December 2020 (diff | hist) . . +768 . . N Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 14:47, 25 December 2020 (diff | hist) . . +186 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 14:10, 25 December 2020 (diff | hist) . . +912 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 16:28, 22 December 2020 diff hist +43 Store:Battle.net added the equivalent of steamdb to general information
- 13:19, 19 December 2020 (diff | hist) . . +75 . . Creative v. guy on Glossary talk:Sound card
- 13:07, 18 December 2020 (diff | hist) . . +5 . . Nvidia's stranglehold on Talk:NVIDIA Control Panel . . Mirh (talk | contribs) changed the topic title from "Nvidia's griping" to "Nvidia's stranglehold"
- 20:54, 11 December 2020 (diff | hist) . . 0 . . Emotional games. on User talk:Mirh
- 14:41, 7 December 2020 (diff | hist) . . +442 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:33, 6 December 2020 (diff | hist) . . +571 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:06, 6 December 2020 (diff | hist) . . +165 . . Wisdom infodump on Glossary talk:Overclocking
- 16:29, 6 December 2020 (diff | hist) . . +155 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 15:17, 6 December 2020 (diff | hist) . . +329 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 20:28, 5 December 2020 (diff | hist) . . +222 . . Wisdom infodump on Glossary talk:Overclocking
- 19:37, 5 December 2020 (diff | hist) . . +1,689 . . N Wisdom infodump on Glossary talk:Overclocking
- 17:41, 4 December 2020 (diff | hist) . . +124 . . Unlock branded PC on Glossary talk:BIOS
- 22:33, 3 December 2020 diff hist +501 Glossary:Display wrapper Added d912pxy, DXUP, GL4ES, OpenGLOn12, VKGL and ANGLE. Fixed zink link (I think there should be a slight mention it's linked to gallium, and it's not your average dll: www.reddit.com/r/archlinux/comments/igfmb8/ + siggraph/xdc presentations)
- 17:50, 27 November 2020 diff hist +14 Mass Effect →Skip intro videos: Added quick startup mod. Moved relay videos skip to other information (it's real, you save 5-10 seconds depending on whether you are traveling between clusters or systems, but even I just doing beta testing wouldn't use it tbh)
- 17:12, 27 November 2020 diff hist +322 Troubleshooting guide/Display and visual problems →Performance issues: Expanded every entry with dxwrapper (I wonder if we shouldn't link to a generic wrapper page, like for example we do in games for AA hacks?) and lightbulb
- 16:51, 27 November 2020 (diff | hist) . . +439 . . Application Compatibility Toolkit fixes collection on Talk:Windows Compatibility Mode
- 01:16, 26 November 2020 (diff | hist) . . +118 . . Minor bugs list on Talk:Mass Effect 2
- 01:15, 26 November 2020 diff hist +35 Mass Effect →ME1 Recalibrated: as far as I understand, it should work with other languages, only some (70%) fix will be missing
- 23:21, 25 November 2020 diff hist +133 m The Bureau: XCOM Declassified CN for physx, merged the other reference
- 13:16, 25 November 2020 (diff | hist) . . +128 . . Steam cd key activation on Origin on Talk:Mass Effect
- 12:56, 25 November 2020 diff hist +38 Battlefield 2 →X-Fi related sound issues: proper reference link
- 23:29, 18 November 2020 diff hist +211 Apex Legends →Availability: Added back origin drm reference. SteamStub is variant 3.1 (x64) if it can help.. But idk wherever I could put it
- 23:24, 18 November 2020 diff hist +8 Battlefield: Bad Company 2 →Availability: removed drm
- 23:24, 18 November 2020 diff hist +8 Battlefield 3 →Availability: securom rc is no more if you use last version
- 23:23, 18 November 2020 diff hist +8 Dragon Age II →Availability: I can't really check the game, but it could only make sense for securom release control to be removed with first patch
- 23:21, 18 November 2020 diff hist +8 Mass Effect 3 →Availability: TIL of the removed drm template. I guess release date check can be considered so
- 23:13, 18 November 2020 diff hist -86 Mass Effect 2 I'm dumb and Liara ≠ kasumi.
- 21:01, 18 November 2020 diff hist +190 Mass Effect 2 →Availability: Game doesn't use securom, only the most stupid cd check (previous was from ips "201.193.5.190" and "2605:6000:1023:82a8:d89c:dc19:1123:f08f")
- 02:55, 18 November 2020 diff hist +101 m Dragon Age II →Availability: way fancier source
- 02:44, 18 November 2020 diff hist +59 Mass Effect 3 →Availability: added securom release control note, I'd have loved to put one of the few references available online, but they are all too far fearmonger and ignorant of the differences in the DRM
- 02:07, 18 November 2020 diff hist +204 Battlefield 3 →Availability: Securom release control note. I guess like I also verified it in first person, but I feel like a fuzzy post with actual names of executables sounds more grounded
- 02:01, 18 November 2020 diff hist +152 Dragon Age II →Availability: actually fixed securom release control situation
- 01:58, 18 November 2020 diff hist +1,035 SecuROM Added DFA paper. Added release control empty stub, not sure how it should evolve *if* at the end of the day we couldn't provide much assistance. Examples of games using it are: BF3, ME3, DA2, NFS:TR
- 21:52, 17 November 2020 diff hist +470 Mass Effect 2 New kasumi fix, I took the liberty to assume this was related to "black screen when entering/exiting planet". Also moved away the no sound fix (it's always charming to have fixes that you have to look backwards for references on the web). Player1.prf note
- 19:44, 6 November 2020 diff hist +186 Mass Effect Improved simultaneous controls fix with layout and OG source. Respinned ALOT info points for V4 coming out tomorrow or something along that.
- 23:07, 4 November 2020 (diff | hist) . . +228 . . Overclock on OEM-locked motherboards (Intel Core microarchitecture) on Glossary talk:Overclocking
- 14:35, 3 November 2020 diff hist +234 Mass Effect →Characters become black blobs on AMD >K10 CPUs: added back the patched assets fix, a workaround but it's the only solution for 15h.. somebody should write proper instructions for it though
- 18:00, 1 November 2020 (diff | hist) . . +86 . . Rip disks on Emulation talk:Xbox 360
- 17:05, 26 September 2020 diff hist +1,003 Mass Effect 2 Removed basic dark shadows fix. Disabling DOF effect altogether, when only a sub-component is bugged, is stupid. Added custom documents folder note.
- 09:59, 26 September 2020 diff hist +440 Glossary:Sound card updated drivers links, added big comment for future work
- 13:56, 25 September 2020 (diff | hist) . . +132 . . Minor bugs list on Talk:Mass Effect 2
- 16:27, 21 September 2020 (diff | hist) . . +136 . . [OpenGL] borderless fullscreen gets switched to exclusive fullscreen on Glossary talk:Borderless fullscreen windowed
- 15:21, 16 September 2020 (diff | hist) . . +192 . . Audio is not all the same after all on Glossary talk:Sound card
- 18:59, 7 September 2020 (diff | hist) . . +1,714 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:10, 7 September 2020 (diff | hist) . . +187 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 14:46, 7 September 2020 (diff | hist) . . +1,052 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 02:53, 7 September 2020 (diff | hist) . . +1,157 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 01:30, 6 September 2020 diff hist +211 Glossary:Nvidia 3D Vision Mentioned 3Dvision is still not dead (I wonder if they key points couldn't be merged?)
- 01:24, 6 September 2020 (diff | hist) . . +107 . . directx / opengl / whatever wrappers on Glossary talk:Nvidia 3D Vision
- 23:23, 3 September 2020 diff hist -68 Tom Clancy's Rainbow Six: Lockdown Well, thanks to whoever put the discontinuation link here and triggered archive.today bot.
- 22:45, 1 September 2020 diff hist +571 Maui Mallard in Cold Shadow Kernel32 error fix
- 19:12, 29 August 2020 (diff | hist) . . -187 . . Streaming accesories on Emulation talk:Wii
- 00:11, 25 August 2020 diff hist +480 Mass Effect 2 Added galaxy map crash fix ("I have no game sound" could also be a fix, MassEffect2Config.exe is awful.. but it seems like we have too many already). "Promoted" Player1.prf to notoriety. It IS important. Fixed the usual broken antrad ref.
- 21:05, 24 August 2020 (diff | hist) . . +300 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 02:29, 24 August 2020 diff hist +216 Dragon Age: Origins →Middleware: speedtree, and bink and fmod versions
- 02:19, 24 August 2020 diff hist +1,171 Dragon Age: Origins Added some ancient issues, and age-appropriate references. Fixed grammar for affinity fix. Physx version.
- 02:09, 24 August 2020 diff hist +214 Mass Effect 3 →Game data: added DLC files note
- 17:09, 23 August 2020 (diff | hist) . . +92 . . Mouse acceleration and deceleration/dampening on Talk:Mass Effect
- 17:13, 22 August 2020 (diff | hist) . . +911 . . N Origin DRM on Store talk:Origin
- 22:13, 20 August 2020 diff hist +160 Mass Effect →Issues fixed: *very* bad textures fix.. I personally found this out almost a decade ago, and I'm ashamed I had never posted it anywhere. Not sure "standard" couldn't already be enough, but still (I hope wording is good enough to apply to nvidia too)
- 21:57, 20 August 2020 diff hist +244 Mass Effect →Issues fixed: added little notes for amd's and nvidia's AA problems
- 23:02, 19 August 2020 diff hist +204 World of Warcraft →API: d3d12 further requirement (thanks to doitsujin for the tip off)
- 17:46, 11 August 2020 diff hist +163 Horizon Zero Dawn →Save game data location: added PS4 saves info. Somebody should make a fully fledged fixbox like ME2 has, I guess
- 23:56, 10 August 2020 (diff | hist) . . +1,536 . . Make cursor stick in monitor borders on Glossary talk:Multi-monitor
- 10:17, 7 August 2020 diff hist +10 m Mass Effect 3 →High frame rate issues: better grammar
- 22:46, 6 August 2020 diff hist +9,573 N ERacer stub for manticore
- 14:53, 6 August 2020 diff hist +58 Borderlands 2 Edited low fps references. FXAA and AF tanking performance is just stupid. Somehow thrown in the nvidia settings guide for physx. It's pretty crazy it's not mentioned elsewhere.
- 11:29, 4 August 2020 diff hist +304 Borderlands 2 Physx version and renamed the physx fix. I don't have a nvidia card, so idk what's actually happening.
- 17:34, 3 August 2020 diff hist +304 Mass Effect →Issues fixed: Added AMD's gpu own bug with adding AA and whatnot. I feel like this could be merged with nvidia's, but I just cannot put my finger on the best way to do it. I edited the good 'ol AMD's CPU bug name to avoid any kind of miscomprehension
- 00:43, 31 July 2020 diff hist +437 Detroit: Become Human →System requirements: I suppose the dual core thing was a misfire. But the rest was solid: a guy checking windbg is more authoritative then developers own claims.. And people on cs.rin.ru are happy with the fix. It's just that a real author is missing
- 15:19, 28 July 2020 diff hist +614 Windows .NET note (not sure I should mention the slight difference between 4-4.5 and 4.5-4.8)
- 00:38, 27 July 2020 diff hist +425 Detroit: Become Human →System requirements: specified alleged extra CPU requirement, and new reference. I wonder who this "DARKSIDER" guy is.
- 23:02, 26 July 2020 diff hist +282 Mass Effect →People and objects become black on AMD >K10 CPUs: note about fix title
- 16:25, 26 July 2020 (diff | hist) . . +105 . . Compatibility tips on Talk:AMD Catalyst Control Center
- 20:40, 20 July 2020 (diff | hist) . . +129 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 18:57, 20 July 2020 diff hist -371 Glossary:Sound card →Set up OpenAL: removed realtek method. Dear god, I should have actually tested it more than "yes it runs" that time. I hope I didn't ruin the games (such as mass effect) of too many people
- 18:42, 20 July 2020 diff hist +2 Mass Effect 3 Moved HFR to false (if I could be bothered to play the game, and read the corresponding thread, the list of the issues could probably be expanded). Removed DSOAL because deton isn't able to read descriptions.
- 18:13, 20 July 2020 (diff | hist) . . +1,157 . . Creative's BS on Glossary talk:Sound card
- 18:12, 20 July 2020 (diff | hist) . . +160 . . Creative v. guy on Glossary talk:Sound card
- 18:07, 20 July 2020 (diff | hist) . . +1,724 . . I3DL2, what a funny name on Glossary talk:Sound card
- 17:14, 20 July 2020 (diff | hist) . . +438 . . ALchemy on Glossary talk:Sound card
- 17:09, 20 July 2020 (diff | hist) . . +73 . . ALchemy on Glossary talk:Sound card
- 16:35, 20 July 2020 (diff | hist) . . +1,275 . . Creative v. guy on Glossary talk:Sound card
- 15:21, 20 July 2020 (diff | hist) . . +666 . . Checking EAX feature level on Glossary talk:Sound card
- 15:55, 19 July 2020 (diff | hist) . . +177 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 11:46, 19 July 2020 diff hist +267 Mass Effect →People and objects become black on AMD >K10 CPUs: Added new patch. The other solution is still there since it's technically "self-contained", so to speak.
- 15:40, 17 July 2020 (diff | hist) . . +262 . . Starforce status on Talk:TrackMania Sunrise
- 09:43, 14 July 2020 diff hist +56 Super Street Fighter II Turbo →Essential Improvements: additional patch and better layout
- 13:13, 12 July 2020 diff hist +126 GameSpy →Essential improvements: updated fork link and added MGMSE. Yes, presentation sucks.. Just like more or less all the attempts for now /s
- 19:57, 11 July 2020 diff hist +3,870 Tom Clancy's Splinter Cell: Double Agent Moved many bugs to unresolved. They aren't neat "no downsides" solutions. Restored noclip (it's not that worse of changing resolutions) and especially emile. I'm still somewhat skeptical of "better graphics" merit, but I very much like the format.
- 12:51, 11 July 2020 diff hist -1,894 Mass Effect Finally fixed the amd black blobs issue.
- 00:28, 6 July 2020 (diff | hist) . . +221 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 01:52, 3 July 2020 diff hist -1 Star Trek: Armada →Game crashes when trying to run on Windows 10 / Stuck at 640x480 resolution: updated link
- 11:11, 2 July 2020 diff hist +193 Interstate '76 →Unhandled exception error: Added kind of reference for the unhandled instruction
- 18:26, 18 June 2020 (diff | hist) . . +80 . . Game for me looks like a ps1 game even on max setting pc on Talk:ARK: Survival Evolved
- 12:31, 11 June 2020 diff hist +455 Digital rights management (DRM) →SafeDisc: added notes about safedisc HD and lite
- 12:12, 9 June 2020 diff hist +63 Digital rights management (DRM) →SecuROM: SecuromVistaVersionLie addendum
- 12:11, 9 June 2020 (diff | hist) . . +43 . . SingleProcAffinity in ACT on Talk:Windows
- 12:09, 9 June 2020 (diff | hist) . . +106 . . AMD Dual-Core Optimizer on Glossary talk:Central Processing Unit (CPU)
- 12:07, 9 June 2020 (diff | hist) . . -2 . . AMD Dual-Core Optimizer on Glossary talk:Central Processing Unit (CPU)
- 12:06, 9 June 2020 (diff | hist) . . +161 . . AMD Dual-Core Optimizer on Glossary talk:Central Processing Unit (CPU)
- 17:59, 6 June 2020 (diff | hist) . . +155 . . N Origin multiplayer = blaze API? on Store talk:Origin
- 15:58, 6 June 2020 diff hist +104 Battlefield 3 →Middleware: Not sure if blaze should actually be considered the codename for all origin multiplayer services, or not
- 19:49, 26 May 2020 (diff | hist) . . +43 . . Things to keep in mind while adjusting mouse on Engine talk:Unreal Engine 3
- 23:46, 25 May 2020 diff hist +247 War Front: Turning Point added disc error fix
- 23:54, 19 May 2020 diff hist +244 Mass Effect 2 →Import Xbox 360 Mass Effect 2 saves: Reference for save conversion website. Thanks to Pordis Shepard for the tip off.
- 14:03, 16 May 2020 (diff | hist) . . +500 . . Compatibility tips on Talk:AMD Catalyst Control Center
- 12:53, 10 May 2020 (diff | hist) . . +2,181 . . Custom drivers on Glossary talk:Graphics card
- 18:07, 9 May 2020 diff hist +3,028 Mass Effect →Improving performance: Changed to the actually lowest end config that you can get, without literally having "black holes" around you. Min/Max ShadowResolution could also work down to 0 (unlike two "LODBias"), but I trust what lowspecgamer did for ME2
- 15:02, 9 May 2020 (diff | hist) . . +679 . . Custom drivers on Glossary talk:Graphics card
- 12:16, 9 May 2020 (diff | hist) . . +490 . . Custom drivers on Glossary talk:Graphics card
- 22:53, 8 May 2020 (diff | hist) . . +1,317 . . Custom drivers on Glossary talk:Graphics card
- 11:37, 3 May 2020 (diff | hist) . . +515 . . "Periodic stutter" removal on Talk:Assassin's Creed II
- 16:11, 1 May 2020 diff hist +23 Store:Steam →Configuration file(s) location: Of course I had forgotten something. I'd like to better "separate" user settings, but too bad how those files all hold the most disparate info
- 15:06, 1 May 2020 diff hist +1,023 Store:Steam Added client data section. Thanks to the guy leading me on the appinfo path, and to steamdb for proper terminology. Hopefully these are all the folders with some kind of relevance to the wiki.
- 22:16, 23 April 2020 (diff | hist) . . +7 . . Multiple shameless deletions commited by user Mirth on Talk:Grand Theft Auto: San Andreas
- 22:15, 23 April 2020 (diff | hist) . . +1,380 . . Multiple shameless deletions commited by user Mirth on Talk:Grand Theft Auto: San Andreas
- 22:14, 23 April 2020 diff hist -6,325 Grand Theft Auto: San Andreas Dumped ultimate asi loader since its only quality over Silent's is dropping XP. Threfore ws fix is something normal and moved back to video settings. Also simplified skip device selection. Removed lots of minor/unsupported/bs mods. WE ARE NOT A MOD MENU.
- 20:46, 19 April 2020 diff hist +80 Store:Origin →Configuration file(s) location: added new config location
- 18:58, 13 April 2020 diff hist +153 Digital rights management (DRM) →SecuROM: added yet another link for references in a future page. More than 100 pages of RE (that is, if you can manage to find the whitepapers somewhere around the web)
- 18:00, 13 April 2020 (diff | hist) . . +1,027 . . A link to the crack on Talk:Age of Mythology
- 14:00, 13 April 2020 (diff | hist) . . +112 . . Multiple shameless deletions commited by user Mirth on Talk:Grand Theft Auto: San Andreas
- 13:59, 13 April 2020 (diff | hist) . . +1,065 . . Multiple shameless deletions commited by user Mirth on Talk:Grand Theft Auto: San Andreas
- 11:19, 12 April 2020 diff hist +433 Stellaris →Audio settings: japanese and thai translations
- 09:22, 7 April 2020 diff hist +155 Assassin's Creed Odyssey →System requirements: Added the n-th luther_d fix
- 14:52, 3 April 2020 diff hist +546 Digital rights management (DRM) →SecuROM: added note for older versions
- 19:28, 2 April 2020 diff hist +8 Far Cry 2 Fixed the horror that essential improvements was. To be really fair, decreasing latency could probably be considered as "universally good" but 1) I played the game long ago and it really didn't seem that bad 2) I don't really like "cluttered beginnings"
- 21:43, 31 March 2020 diff hist -16 Grand Theft Auto: Vice City Who decided 60 fps still a safe threshold?
- 21:41, 31 March 2020 diff hist +18 Grand Theft Auto III For the love of pete, who's the genius that had high frame rate on true?
- 11:36, 31 March 2020 diff hist -3 Linux ..running flashy misleading headlines. *Nobody* disables hyperthreading, and I/O, throughput and whatnot benchmarks aren't normal usage
- 10:59, 31 March 2020 diff hist -42 Linux →Hardware: colour me shocked by linuxreviews running
- 22:08, 30 March 2020 (diff | hist) . . +3 . . Problem shotting relatives on Talk:Linux
- 22:07, 30 March 2020 (diff | hist) . . +552 . . Problem shotting relatives on Talk:Linux
- 17:43, 30 March 2020 diff hist -10 Linux →Graphics: AMDGPU-PRO supports all gcn.
- 00:25, 28 March 2020 (diff | hist) . . +116 . . N Timed demo? on Talk:Call of Juarez
- 13:42, 27 March 2020 diff hist +66 Tom Clancy's Ghost Recon Breakpoint →Middleware: oodle and ansel note
- 23:35, 25 March 2020 diff hist +223 Doom Eternal →System requirements: SSE4.2 note with fix in reference
- 11:53, 20 March 2020 diff hist +211 Crusader Kings II →Audio settings: italian translation
- 12:59, 19 March 2020 diff hist +5 Assassin's Creed Odyssey →Middleware: uses wwise (intriguingly, the CRC32 crash happens at AK::IAkStreamMgr::m_pStreamMgr... though it would be a long shot to call it the culprit)
- 12:49, 19 March 2020 diff hist +627 Assassin's Creed Odyssey Middleware, SSE4.2 note, crash dump location (unsure if it should go under config, because after all it's a technical thing, or under save games.. because they "cumulate" and "save your state")
- 17:10, 17 March 2020 diff hist -631 Store:Origin →Configuration file(s) location: moved to normal template, added localContent folder. Not all origin games *really* rely on that.. Still apex does for example, and I suppose everything inside the origin folder is of relevance for the origin article.
- 17:00, 17 March 2020 diff hist -358 m Store:Battle.net →Configuration file(s) location: somebody forgot a couple of things c:
- 16:54, 17 March 2020 diff hist -5 Store:Ubisoft Connect →Configuration file(s) location: Well, turned out origin was easier than it seemed, and battle.net could be explained with some html-fu. I wonder if "alphabetical order of folders" is really the best ordering though. Thanks aemony for decent tables.
- 16:49, 17 March 2020 diff hist +111 Store:Battle.net →Configuration file(s) location: "Nickname" is probably better since internal codename is not really the name people would expect. Technically speaking command line parameters are stored inside the user settings.. But idk how better to represent this.
- 16:37, 17 March 2020 diff hist +1,134 Store:Origin Added client data section. It turned out better than I expected. Not sure how HKCU\Software\Electronic Arts\EA Core\Staging and HKLM\SOFTWARE\Wow6432Node\Electronic Arts fit the whole thing though
- 16:04, 17 March 2020 diff hist +1,321 Store:Battle.net Added client data section. I would have liked to come up with better names for "settings" (as in, the parameters that get passed to the game) vs "configuration" (i.e. the stuff the client uses to even find the game), but I couldn't think to anything else.
- 15:27, 17 March 2020 diff hist +1,669 Store:Ubisoft Connect Added client data section. The ownership-activations difference is really just my guess, since I can't see how else it could make sense otherwise. Similar, I can only speculate save folder is for cloud. Game launch config is {{ii}} to uniform with origin
- 13:06, 17 March 2020 (diff | hist) . . +306 . . N Hidden insides on Talk:Call of Duty: Modern Warfare
- 11:57, 17 March 2020 diff hist +294 Tropico 4 Added "crash loose all saves" issue (verified by silent on twitter)
- 16:49, 16 March 2020 diff hist +158 Games for Windows - LIVE Added "not to be confused with GFW" remark, removed wine mention (for one it is likely coming soon, and of course as always it's not that it's the service's fault if mono doesn't support WPF) even because we were having too many key points.
- 14:39, 16 March 2020 (diff | hist) . . +971 . . N Quick observations on Talk:Anno 1800
- 19:36, 13 March 2020 diff hist +648 Anno 1800 Skip intro, visual studio install bug, middleware. Too bad I couldn't get to fix the incompatibility with amd's integer scaling..
- 19:23, 13 March 2020 (diff | hist) . . +1,461 . . N uplay_install.state on Store talk:Uplay
- 21:25, 12 March 2020 diff hist +630 Tom Clancy's Ghost Recon Breakpoint →Other information: disable battleye note
- 20:58, 12 March 2020 diff hist +15 m Tom Clancy's Rainbow Six Siege →Availability: fixed bad ref name
- 20:57, 12 March 2020 diff hist +194 Tom Clancy's Rainbow Six Siege Vmprotect. Added turn battleye off info. There would also be FairFight to report, but that's only server side AFAIU
- 00:55, 12 March 2020 (diff | hist) . . +287 . . Modded drivers on Talk:AMD Catalyst Control Center
- 00:15, 12 March 2020 diff hist +658 AMD Catalyst Control Center Added more bloatware entries (and made the thing kind of valid across versions). Added the sad results of two days of decompiling.. There seems to be no "normal setting" or toggle anywhere to have relive not to start with the control panel. Fixed some ref
- 22:43, 11 March 2020 diff hist +447 Assassin's Creed Origins →System requirements: Added SSE4.2 fix links. Added hidden note for possible future explorers.
- 11:17, 11 March 2020 (diff | hist) . . +1,953 . . Modded drivers on Talk:AMD Catalyst Control Center
- 11:08, 11 March 2020 (diff | hist) . . +123 . . Compatibility tips on Talk:AMD Catalyst Control Center
- 01:05, 10 March 2020 diff hist +394 AMD Catalyst Control Center →External Events service tampers Steam overlay hooking: added more sources
- 15:16, 3 March 2020 diff hist +809 Mass Effect 2 →Availability: TODO: I cannot understand if steam standard edition comes with depot 24991 (the bonus content, like happens on origin) or not. Also should I mention retail's collector->digital deluxe? Thanks to masseffect.fandom for most of these edits
- 18:25, 2 March 2020 (diff | hist) . . +1,519 . . N Minor bugs list on Talk:Mass Effect 2
- 14:34, 2 March 2020 diff hist +2,690 Mass Effect 2 →Availability: Thanks to this list for most tips https://pastebin.com/AEU8CuBE (still TODO: test if preorders bonus are incompatible, or simply fail, in case one had a "base license"). *Not* thanks to mediawiki timing out on previewing these changes.
- 02:50, 2 March 2020 (diff | hist) . . +1,897 . . N AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 15:00, 1 March 2020 (diff | hist) . . +323 . . Problems list on Talk:NVIDIA Control Panel
- 16:32, 29 February 2020 (diff | hist) . . +776 . . Random stuff on User talk:Blackbird/AA Test
- 00:43, 29 February 2020 diff hist -22 RAGE 2 →Game doesn't start on CPUs with less than 4 physical cores: FINALLY found out the author of the 2RAGE.dll fix. Still, I really cannot test what works or is better.
- 23:31, 28 February 2020 diff hist +707 Far Cry 2 →Issues fixed: added blocky trees fix, named some references
- 23:10, 21 February 2020 diff hist +6,484 N In the Hunt stub for SweetMini
- 22:57, 21 February 2020 diff hist +379 Mass Effect 2 Precisely reworded how the EA account is called in-game. Downsides for ME2Recalibrated. Middleware versions. And above all, I just checked the legacy physx fix by user Pheoxy was bogus. Now just to figure out why I lost 95% of my achievements
- 20:55, 21 February 2020 diff hist +35 Glossary:PhysX 9.12.0807 was the first PSS to drop old dlls,and I don't know why everybody seems to have the actually included versions and "games release dates" wrong then. I also hope rewording the key points is fine. It's exclusive, but are they to blame to use CUDA?
- 19:38, 21 February 2020 (diff | hist) . . +112 . . CUDA mysteries on Glossary talk:PhysX
- 18:13, 19 February 2020 diff hist +36 Digital rights management (DRM) →TAGES: Mentioned how solidshield games still somehow can require the updated tages driver
- 18:10, 19 February 2020 diff hist +335 Crash Time →Issues fixed: credits where due
- 17:44, 18 February 2020 diff hist +166 Mass Effect 2 →Availability: mentioned DLCs can still be accessed from steam/retail. Whenever I'll come back to the game, I'll make sure to put direct download links in the table.
- 01:04, 18 February 2020 (diff | hist) . . +84 . . Mouse acceleration and deceleration/dampening on Talk:Mass Effect
- 21:26, 17 February 2020 (diff | hist) . . +4 . . Mouse acceleration and deceleration/dampening on Talk:Mass Effect
- 11:01, 17 February 2020 diff hist +43 m Digital rights management (DRM) →Solidshield: fixed link
- 18:09, 16 February 2020 diff hist +198 Silent Hill 2: Director's Cut fixed all #SH2:EE internal links, reworded 60 fps cap note (if the game breaking is relatively widespread, it's not really for the best)
- 02:27, 15 February 2020 (diff | hist) . . +1,975 . . Mouse acceleration and deceleration/dampening on Talk:Mass Effect
- 15:58, 13 February 2020 diff hist +10 Mass Effect →Mods: There's no point in fixboxes if they just tell you "download and install". As for ALOT instead, it doesn't ship indirectsound anymore (idk about MEUITM). And I just talked with its dev and he seems too self-interested to care about other games.
- 23:01, 10 February 2020 diff hist +270 Mass Effect Added Origin DRM license path, and COMPATIBILITY MODE removal information. Thanks to redditor u/N7saktop for being persistent.
- 17:25, 9 February 2020 (diff | hist) . . +23 . . Origin update process on Store talk:Origin
- 16:04, 8 February 2020 diff hist +1,573 Denuvo →Controversy: reworked wine points with sources, also moved some example to notes
- 13:53, 5 February 2020 (diff | hist) . . +92 . . Different levels of virtualization on Talk:Virtualization
- 15:47, 3 February 2020 diff hist -11,057 Grand Theft Auto: San Andreas Vsync IS NOT a frame limiter. And different fps caps don't make sense. You are just diluting the gameplay as it was intended for limited gain. Removed a ton of completely random mods: yes, my selection was also imperfect and rough - still an improvement.
- 14:44, 3 February 2020 diff hist +102 Need for Speed: Undercover "Disabling cores at boot" is not a fix - but I haven't the game so I cannot check for any better idea
- 14:16, 3 February 2020 diff hist +30 m Mirror's Edge →Low end configuration: added two small tags, not to have "user view" too much cluttered
- 13:49, 3 February 2020 (diff | hist) . . +127 . . Would it be okay to upload an "update" for the enhancements pack? on Talk:Grand Theft Auto: San Andreas
- 13:27, 3 February 2020 diff hist +61 Max Payne 2: The Fall of Max Payne Partially undo revision 936267 by Mirh (talk) Woops, copied max payne 1 link Tag: Undo
- 13:24, 3 February 2020 diff hist -60 Max Payne 2: The Fall of Max Payne →Video settings: framerate breaking gameplay is not "supporting"
- 13:09, 3 February 2020 diff hist +25 m Grand Theft Auto IV →Audio settings: fixed refs
- 13:06, 3 February 2020 diff hist -48 m Metro 2033 Redux internal link
- 12:55, 3 February 2020 (diff | hist) . . +105 . . CPU clock wasters on Glossary talk:Central Processing Unit (CPU)
- 12:42, 3 February 2020 diff hist +279 Kingdom Come: Deliverance →System requirements: english sources (with some hard number) for SSD recommendation.
- 12:21, 3 February 2020 (diff | hist) . . +151 . . Vendor hacks on Glossary talk:DirectX
- 12:19, 3 February 2020 (diff | hist) . . +367 . . Feature levels on Glossary talk:DirectX
- 12:05, 3 February 2020 (diff | hist) . . +246 . . Xinput1_4.dll on Talk:Xbox 360 Controller Emulator
- 01:25, 3 February 2020 (diff | hist) . . +240 . . "Surround sound" on User talk:Sgt. Doom
- 14:30, 2 February 2020 diff hist +3,754 Mirror's Edge Mentioned new multiplayer mod, added custom final end, OAL version, communities, low end config. TODO: find how to convert non-origin versions to origin, and *IF* at least from their client you can still somehow get the DLC
- 13:51, 1 February 2020 (diff | hist) . . +107 . . ≤D3D7 supports at most 2048 pixels per dimension on Glossary talk:DirectX
- 16:14, 31 January 2020 diff hist +463 Half-Life Updated Xash3D entry. And german uncut info was totally misunderstood. I have kinda improved it now, but I don't live there and I can't check further. For other games see: http://www.hlportal.de/?sec=forum&site=thread&thread_id=6251&post_id=87261
- 11:19, 31 January 2020 diff hist +322 Controller:DualShock 4 moved bluetooth version information out of key point (to mention the little trick to make 2.0 also work)
- 23:55, 23 January 2020 (diff | hist) . . +733 . . Different levels of virtualization on Talk:Virtualization
- 18:34, 23 January 2020 (diff | hist) . . +3,164 . . Compatibility tips on Talk:AMD Catalyst Control Center
- 21:32, 22 January 2020 (diff | hist) . . -30 . . Different levels of virtualization on Talk:Virtualization
- 21:26, 22 January 2020 (diff | hist) . . +17 . . Different levels of virtualization on Talk:Virtualization
- 21:25, 22 January 2020 (diff | hist) . . -1 . . Different levels of virtualization on Talk:Virtualization
- 21:24, 22 January 2020 (diff | hist) . . +481 . . Different levels of virtualization on Talk:Virtualization
- 21:15, 22 January 2020 (diff | hist) . . +3,431 . . N Different levels of virtualization on Talk:Virtualization
- 17:04, 19 January 2020 diff hist +235 Store:Steam →Steam fails to launch or log in: fix for "cannot connect to Steam servers" issue I was having. Maybe it would need a dedicated issue.. but "cannot login" also is it?
- 15:48, 19 January 2020 diff hist +423 Team Fortress 2 →System requirements: GL_EXT_draw_buffers2 note
- 15:45, 19 January 2020 diff hist +370 Left 4 Dead 2 →System requirements: GL_EXT_draw_buffers2 note
- 12:49, 17 January 2020 diff hist +17 Squad →Middleware: PhysX version. Somehow I always find old free weekends on my hard disk to check.
- 00:27, 17 January 2020 diff hist +361 GRID (2019) →System requirements: SSE4-something requirement. This time I must bend to the unknown
- 13:54, 16 January 2020 (diff | hist) . . +114 . . N Mod tools threads on Talk:Beyond: Two Souls
- 15:22, 15 January 2020 diff hist +98 Mass Effect 2 →Game data: fixed links.. modio would be in need of a newer alternative I guess
- 16:58, 10 January 2020 diff hist +56 m Mass Effect →Controller support: inverted reference with mod links - the "official" website may even have been me3 explorer forums, but if that's no more it's useless to keep it as the go-to place
- 21:06, 9 January 2020 (diff | hist) . . +789 . . AMD Fix for "Please verify your data!" on Talk:Red Dead Redemption 2
- 20:42, 9 January 2020 diff hist -22 GameSpy →OpenSpy: fixed bad random words error. I swear to god, they weren't there when I saved the changes
- 23:57, 6 January 2020 diff hist +280 GameSpy →Essential improvements: found a new emulator.. Don't know much details. Wording is a bit vague and could be improved maybe
- 12:56, 4 January 2020 diff hist +264 Mass Effect Fixed LAA entry with previous fix I had mentioned, added new entry for "big lens flare" issue
- 15:09, 3 January 2020 (diff | hist) . . +1,693 . . Things to do in spare time on Glossary talk:Sound card
- 22:16, 30 December 2019 (diff | hist) . . +688 . . x64 driver signature override ideas on Talk:Windows
- 23:40, 26 December 2019 diff hist +218 m RAGE 2 →System requirements: added comment for the SSSE3/SSE4 question. Thanks to AlRayes_BRN for the material, and to wikipedia's instruction listing and intel's intrinsics guide for docs
- 22:50, 26 December 2019 diff hist +381 Apex Legends Added DRM reference (it's odd to say "all versions require" when there's just one though). Adjusted nvidia crash reference
- 18:53, 26 December 2019 diff hist +1,510 RAGE 2 Documented the CPU situation as much as possible. Great thanks to cpu-world.com, Versailles and unknownproject for the information. The dude on playground.ru was claiming AVX was required (indeed is is in the exe), but if a i7-950 was good then, it ain't
- 15:59, 26 December 2019 diff hist -75 Assassin's Creed Origins →System requirements: Duh, that should have gone in Odyssey. Said this, if my google-translated russian is good enough I finally found out the actual instruction requirements
- 15:54, 26 December 2019 diff hist +400 Assassin's Creed Odyssey →System requirements: mentioned AVX old requirement note I had mistakenly put on Origins
- 15:29, 26 December 2019 diff hist +194 Tom Clancy's Rainbow Six Siege →System requirements: clarified the threads count requirement, mentioned C2Q mess up
- 14:57, 26 December 2019 diff hist +288 WWE 2K19 →System requirements: I assume actual requirements are the same of NBA 2K19. On the other hand, there's a patch to remove SSE4.2. Can't be bothered to write detailed instructions without the game
- 14:51, 26 December 2019 diff hist +157 NBA 2K19 →System requirements: fixed sys req, added SSE4 note
- 21:55, 20 December 2019 diff hist +234 Glossary:Scaling →GPU/Display scaling: Explained why VGA scaling *has to* work like that, thanks to my experience with a buggy monitor (I hope "receiver" is not too cryptic of a word?)
- 13:25, 20 December 2019 diff hist +400 Assassin's Creed Origins →System requirements: added AVX (old) requirement note. I'm still unsure on which kind of SSE4 features the game requires now though (despite the alleged fact stated in the official readme now)
- 12:06, 20 December 2019 diff hist +709 Mass Effect →Issues fixed: Added a bit of references to my research, thanks to Mgamerz for suggesting about the additional origin prob (even though I couldn't check this personally.. and it would seem dumb for EA to use Origin drm on a game released years before)
- 00:08, 19 December 2019 diff hist +198 Fortnite →Issues fixed: ==> issues unresolved. There's no way in hell that nuking microcode updates can be considered a decent fix. @Deton24
- 14:33, 7 December 2019 diff hist +257 Digital rights management (DRM) →SecuROM: 5025-procmon error note.
- 23:03, 21 November 2019 diff hist +180 m Digital rights management (DRM) →SafeDisc: added safedisc FAQ comment
- 20:48, 2 November 2019 diff hist +108 Digital rights management (DRM) →Custom Executable Generation: fixed grammar of previous comment, added reverse engineering notes. Because somehow talk pages are no more on this website.
- 21:58, 26 October 2019 diff hist +169 Overwatch →Middleware: added anti-cheat info. Not sure if anti-debug shouldn't be placed together with DRM
- 16:43, 20 October 2019 diff hist +1,042 PUBG: Battlegrounds Antidebuggers/antitamper and interface middlewares
- 16:38, 20 October 2019 diff hist +331 PUBG Lite I don't remember where I read DNS fixed the "not available" problem, but a friend of mine reported it worked. Other reports mentioned changing timezones and deleting %programdata%/PUBG, but I couldn't check them
- 15:24, 13 October 2019 diff hist +529 Hell Let Loose Middleware, bitness, engine. Not sure how much multiplayer depends on AWS or steamworks
- 22:42, 10 October 2019 diff hist +5 m Gears of War →Availability: safedisc version, thanks gcw
- 11:59, 29 September 2019 diff hist +16 Battlefield: Bad Company 2 →Issues fixed: referencing myself for the log-in fixes....
- 10:58, 29 September 2019 diff hist -100 m Neverwinter Nights →Issues fixed: fixed dead links in references
- 19:33, 27 September 2019 diff hist +42 Tom Clancy's Ghost Recon Breakpoint →Middleware: Bink version, oodle
- 17:00, 27 September 2019 (diff | hist) . . +1,150 . . N BIOS recovery on Glossary talk:BIOS
- 21:45, 26 September 2019 (diff | hist) . . +599 . . Superior comprehensive profiling software? on Talk:Troubleshooting guide
- 21:42, 26 September 2019 (diff | hist) . . +62 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 07:49, 26 September 2019 (diff | hist) . . +51 . . Steam can be run on windows xp on Store talk:Steam
- 15:39, 24 September 2019 diff hist +1,482 Call of Duty: Modern Warfare Ports, D3D12on7, middleware info (and I refuse to reference "search the game folder"). Standardized "Windows 10 naming jargon". Reported about POPCNT, with quite some notes for further checking
- 00:09, 21 September 2019 diff hist +2,160 Digital rights management (DRM) →StarForce: comments on what needs to be added - preferably on a dedicated page
- 22:54, 20 September 2019 (diff | hist) . . +97 . . Starforce status on Talk:TrackMania Sunrise
- 20:58, 20 September 2019 diff hist +165 World Racing 2 →Availability: starforce drm reference
- 22:35, 17 September 2019 diff hist 0 Beyond: Two Souls →System requirements: fixed my reference.. "thanks" reddit
- 13:14, 17 September 2019 (diff | hist) . . +740 . . Unlock branded PC on Glossary talk:BIOS
- 19:51, 12 September 2019 diff hist +41 Apex Legends →Video settings: Minimum window info (≠ resolution, since horizontal resolution can go down to abysmal values, and the thing always sticks to a 16:9 aspect ratio) . P.s. I have some suspect that *desktop area* height itself must also be >720 to run
- 19:31, 11 September 2019 diff hist +496 Store:Origin →Issues fixed: Yet another fix for yet another problem while trying to locate already installed games. Super thanks to TurtleBouy
- 14:01, 23 August 2019 diff hist +123 Apex Legends →Configuration file(s) location: very pedantic info on the locale location. Small because I'm not really sure this is the best way to present it.
- 23:12, 22 August 2019 diff hist +259 Beyond: Two Souls →System requirements: clarified SSE4.1 requirement, tested by myself
- 21:26, 22 August 2019 diff hist +1,212 Store:Origin Network drive fix. I guess like wording and bolding could be improved.
- 19:52, 22 August 2019 diff hist +18 Apex Legends →System requirements: Well, crazy enough I can get up to the menu with my E-350 (then it hangs probably because the RAM available is abysmal, but still). And since I'm pedantic I'll have to mention these low power architectures too
- 14:32, 20 August 2019 (diff | hist) . . +125 . . N Hackable local multiplayer tools on Talk:List of local multiplayer games
- 21:29, 13 August 2019 diff hist +475 Apex Legends →System requirements: Also mentioned Phenoms are unsupported. Too bad I cannot place a note inside a reference tbh. TODO: be the true madman and check if bobcat works
- 20:58, 13 August 2019 diff hist -64 Quantum Break →POPCNT instruction: an explanation about what POPCNT is, is not a reference
- 21:20, 16 June 2019 (diff | hist) . . +73 . . Starforce status on Talk:TrackMania Sunrise
- 11:09, 9 June 2019 (diff | hist) . . +856 . . Nvidia's stranglehold on Talk:NVIDIA Control Panel
- 14:52, 30 May 2019 (diff | hist) . . +26 . . Random remarks on Talk:Low-end gaming
- 14:51, 30 May 2019 (diff | hist) . . +2,716 . . N Random remarks on Talk:Low-end gaming
- 12:24, 26 April 2019 (diff | hist) . . +47 . . N Wiki on Talk:PunkBuster
- 16:38, 24 March 2019 diff hist +253 Grand Theft Auto: San Andreas Why in the world were relevant *information* removed from the article? Also, I have a very mixed opinion about having a patch section (mentioning 1.01 exist like people had to install it is definitively wrong though). Also also, previewing doesn't work...
- 00:53, 8 March 2019 (diff | hist) . . +15 . . Origin update process on Store talk:Origin
- 00:52, 8 March 2019 (diff | hist) . . -8 . . Origin update process on Store talk:Origin
- 00:51, 8 March 2019 (diff | hist) . . +5 . . Origin update process on Store talk:Origin
- 00:50, 8 March 2019 (diff | hist) . . +1 . . Origin update process on Store talk:Origin
- 00:48, 8 March 2019 (diff | hist) . . -1 . . Origin update process on Store talk:Origin
- 00:48, 8 March 2019 (diff | hist) . . +2,703 . . N Origin update process on Store talk:Origin
- 16:39, 3 March 2019 (diff | hist) . . +1,544 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 16:31, 3 March 2019 (diff | hist) . . +661 . . V-sync capping.. on Glossary talk:Frame rate (FPS)
- 22:06, 20 February 2019 diff hist -51 m Blue Screen of Death (BSOD) →Troubleshooting: updated microsoft docs link. I must say I'm really surprised by the amount of detail they have there.
- 21:55, 20 February 2019 (diff | hist) . . +23 . . BCCodes and possible solutions on Talk:Blue Screen of Death (BSOD) . . Mirh (talk | contribs) restored a post on "BCCodes and possible solutions" (undo delete)
- 21:54, 20 February 2019 (diff | hist) . . -23 . . BCCodes and possible solutions on Talk:Blue Screen of Death (BSOD) . . Mirh (talk | contribs) deleted a post on "BCCodes and possible solutions" (random OT?)
- 16:07, 9 February 2019 diff hist +66 Tom Clancy's The Division 2 →Other information: bink version (not actually sure if bnk2 or 1 though). Corsair CUE note (just like on anthem though.. we'd need some better way to point this out). Also relevant that on W7 they make sure you have KB2670838 (do they use flip mode?)
- 13:59, 6 February 2019 diff hist +4 Tom Clancy's Ghost Recon Wildlands →Middleware: bink version (videos are bk2)
- 19:05, 5 February 2019 diff hist +381 m Anthem →Other information: middleware by dll mining
- 12:55, 29 January 2019 diff hist +85 m Space Engineers Nice official ref for physics and engine
- 15:16, 28 January 2019 diff hist +887 XCOM: Enemy Unknown Mentioned some command line parameter juice I found, and reworded savegames. As usual, thanks to sysinternals for procmon. I love notes.
- 18:53, 26 January 2019 diff hist +399 Digital rights management (DRM) →Steam/Steamworks: CEG
- 18:40, 26 January 2019 diff hist +1,260 Store:Steam →Issues fixed: Steam CEG issue
- 18:04, 26 January 2019 diff hist +486 XCOM: Enemy Unknown →Issues fixed: TFW you seem to be the first person on the net to experience that same problem, on a totally different (albeit, if not any temporally, related) architecture
- 13:36, 11 January 2019 diff hist +292 Emulation:PlayStation 4 →Remote Play: "dumped" hacks mention as an information point. Avoid-console-update instructions are probably OT for us, but the reminder could somehow see the light in a fixbox
- 18:51, 8 October 2018 diff hist +343 Line of Sight →Other information: middleware table. Not sure where bandicam's bandicapture or apex would be better mentioned tho (or why I had this sitting on the hdd since 2 years)
- 23:50, 16 September 2018 diff hist +1,658 Glossary:Variable refresh rate (VRR) *Laughs in VRR is optional*. "Industry standards" courtesy of a comment of /u/AMD_Antal. Also finally managed to replace that kinda out of place "open". Detailed LFC req. Freesync description still needs loads of love (let alone g-sync?) But I'm so tired
- 22:26, 16 September 2018 diff hist +928 Glossary:Vertical sync (Vsync) →So what's the best option?: added video transcript for tired people
- 20:36, 16 September 2018 diff hist +280 Glossary:Vertical sync (Vsync) →So what's the best option?: mentioned frame limiting as a compromise between latency and tear-free
- 20:31, 16 September 2018 diff hist +2,086 Glossary:Variable refresh rate (VRR) Made freesync a sub-option of open standards, moved intel inside it. Freesync needs some redundancy and wording love. Added a heap of little nitpicks. Just took the whole day.
- 20:15, 16 September 2018 diff hist +59 m Glossary:Frame rate (FPS) →Frame rate capping: worded as accurate as I could think the micro-stuttering affair
- 19:46, 16 September 2018 diff hist +63 Glossary:Frame rate (FPS) →Frame rate capping: better battle(non)sense source (w/ amd), clarified a tad what amd_robert slightly missed
- 19:07, 16 September 2018 diff hist -877 Glossary:Frame rate (FPS) Game not working correctly when cap is tampered... Seems like the reason it was implemented in the first place? V-sync causes flickering and bad colours, wtf? DELETED driver solutions, which sucks. Added complete freesync faq src, since VRR will link here
- 16:56, 15 September 2018 diff hist +2,575 Glossary:Variable refresh rate (VRR) I quite much hate quotes (let alone overly long ones). But when an important matter revolves all around *slim inferences of nuances* they are due. Not sure how fair is to ref amd on the "handshake" delay (hope the off-context faq is still fine)) but hey..
- 23:38, 14 September 2018 diff hist -612 Glossary:Variable refresh rate (VRR) Reworked "technologies" - linkified all them, cut "obvious" sources (hopefully), while unerlined the really nasty cruxes. Craig Wiley is certainly top notch source, but I think I can take an artistic license reading him, when amd and hardware.fr disagree
- 20:20, 14 September 2018 diff hist +20 Fortnite →Middleware: vivox
- 20:15, 14 September 2018 diff hist +140 Trials Rising →Game data: not really sure if (aside of inventory and ghosts) profile is also saved there, locally?
- 10:47, 12 September 2018 diff hist +4 Dragon Ball Xenoverse →Middleware: a lot of people mentioned this game used Iggy, while I searched what the thing was even about for another game
- 10:46, 12 September 2018 diff hist +353 Secret Ponchos: Most Wanted Edition →Other information: middleware
- 10:14, 12 September 2018 diff hist +8 Dino D-Day →Middleware
- 18:08, 10 September 2018 diff hist +302 Steep →Other information: 2 years with the beta sitting on my hd for nothing
- 16:29, 20 August 2018 (diff | hist) . . +423 . . A couple mods I found on Talk:Half-Life
- 08:28, 14 August 2018 (diff | hist) . . +58 . . The download link does not seem to be working anymore. on Talk:Nvidia Profile Inspector
- 08:24, 14 August 2018 diff hist -11 m Grand Theft Auto: San Andreas Undo revision 601557 by Solarstrike (talk) Again, see my previous edit comment. I understand "mandatatory" might be **slightly** too much 'pessimistic' - but it gets you a single neat line
- 00:25, 12 August 2018 diff hist -226 Aliens versus Predator 2 I'm being understanding for you finally just reverting *the stuff you say to care about*. Now, please take in the importance of talk pages. I already said why direct discord links, and duplicates are despicable. And ultimate map pack is down below in mods
- 18:28, 11 August 2018 diff hist +107 Aliens versus Predator 2 →Availability: securom version (based on https://club.myce.com/t/securom-versions-and-associated-issues/69405 .. but I'd like somebody with the physical game to test) I'm not sure securom v2 what.. would be?
- 18:16, 11 August 2018 diff hist -231 Aliens versus Predator 2 Man open your eyes? Do you just press undo for leisure? *again*, fucking AT LEAST check _what_ you revert. Second, I'm not removing any website. I'm just merging duplicates (it's lame for link 2 to be one click away once you open 1) Next: talk page or ban
- 16:16, 11 August 2018 diff hist +318 Grand Theft Auto III →Issues fixed: low violence issue copypasta from VC
- 16:15, 11 August 2018 diff hist -231 Aliens versus Predator 2 DUDE, you don't link twice or thrice the same website. Capisc'? And at least just undo the changes you don't like, not everything in bulk ffs. I hope you aren't the same 90.215.238.183 prick of last year, too dull to understand *talk pages* exist for this
- 15:59, 11 August 2018 diff hist -7 m Grand Theft Auto: San Andreas →Featured websites: woops. Also, I'm really not go with PR boasting of websites, please add something to gtagarage (still todo: that "Timing-related issues" presenting... and somebody checking if fixed resources / skygfx instructions are still good)
- 15:54, 11 August 2018 diff hist -770 Grand Theft Auto: San Andreas Arguable changes edit. 1)Why mentioning mta "chining" activity, when samp hasn't seen a new release in 3y? 2) Unless "auto" frame limiter means "99.99% of times 30", I don't see how it is gonna fix fps issues that are quantiative rather than qualitiative
- 15:44, 11 August 2018 diff hist +28 Grand Theft Auto: Vice City woops, senpai cookie should have fixed it, somewhere
- 15:41, 11 August 2018 diff hist +1,579 Grand Theft Auto: San Andreas Wtf's going on with removing hardly found technical info? Also revived skygfx and fixed res stuff (I get why they aren't really *that* essential.. still I feel they're important). Fun fact of HFR wording: it manages to keep everything on two _neat_ lines.
- 15:38, 11 August 2018 diff hist +289 Grand Theft Auto: Vice City low violence issue, ported from gta:sa (where it didn't belong)
- 12:07, 11 August 2018 diff hist +21 Aliens vs. Predator (2010) I really don't think like discord's gonna provide skins or server hosting. And again, direct linking those short urls that change every now and then is shortsighted. Keep updated this, if really any http://www.avpunknown.com/cgi-bin/YaBB.pl?num=1517352595
- 11:54, 11 August 2018 diff hist -250 Aliens versus Predator 2 You should link some sort of "showcase" landing page, instead of directly chat rooms. Moved mods.. to mod section. "kingskin".. didn't seem to show any skin at all. Please provide some description for ultimate map pack. And stop using *official*
- 13:44, 10 August 2018 diff hist +334 Mass Effect →No surround sound: underlined the update openal thing (not obvious if one already knows to have a working implmentation), mentioned the reset settings thing, thanks blackbird for ideas
- 13:47, 4 August 2018 (diff | hist) . . +98 . . Getting the game working for windows 10? on Talk:Tom Clancy's Splinter Cell: Pandora Tomorrow
- 22:54, 23 July 2018 (diff | hist) . . +182 . . Changes 2018 on Talk:Network Q RAC Rally Championship
- 11:21, 19 July 2018 (diff | hist) . . +335 . . Patch age of mythology on User talk:Mirh
- 10:28, 10 July 2018 (diff | hist) . . +330 . . All negative keypoints have been changed to informative on Talk:Silent Hill 2: Director's Cut
- 11:57, 29 May 2018 diff hist +422 Painkiller Really really thanks to the extremely informative Stephen Chapman channel
- 14:14, 22 May 2018 diff hist +287 Far Cry →Availability: mentioned allegations of official drm-free retail releases
- 15:46, 26 April 2018 (diff | hist) . . +157 . . Enable FXAA on AMD GPU on Talk:Grand Theft Auto IV
- 11:35, 23 April 2018 (diff | hist) . . +179 . . Re: Crashing on launch on Talk:Assassin's Creed
- 20:55, 3 April 2018 diff hist +331 Controller:DualShock 4 Wording adjustements to key points with references. I'd have found the "lack of advanced features" over BT more _informative_ than _negative_, but supposedly I couldn't have used the "..." scheme if the former go above.
- 21:00, 2 April 2018 diff hist +189 Controller:DualShock 3 Removed redundant "bt is retrocompatible" note, added negative point about being broken AF, made motionjoy appear *less* the-worst-of-the-worst. I'm certainly keeping eveyrbody I can as far as possible from it, but it wasn't the devil.
- 09:15, 31 March 2018 diff hist +94 m Harry Potter and the Chamber of Secrets →Low frame rate on Windows 8: better blitz archival
- 09:11, 31 March 2018 diff hist +96 m The Operative: No One Lives Forever →Low frame rate on Windows 8 and higher: better blitz archival
- 09:09, 31 March 2018 diff hist +95 m Lego Island 2: The Brickster's Revenge →Poor framerate on Windows 8: better blitz archival
- 09:06, 31 March 2018 diff hist +50 m User:Garrett/Troubleshooting/Display →Low frame rate in fullscreen mode: restored blitz link
- 15:44, 24 March 2018 diff hist -71 Controller:Xbox 360 Controller
- 15:21, 24 March 2018 diff hist -49 m Glossary:Controller →XInput Plus: removed internal link to old japanese "xi" FFB driver
- 11:11, 10 March 2018 diff hist +199 Tomb Raider: Anniversary →Other information: mods
- 17:01, 5 March 2018 (diff | hist) . . +89 . . CSAA is not showing on ingame settings? Using a GTX 1070 on Talk:Just Cause 2
- 21:20, 28 February 2018 (diff | hist) . . +336 . . N Improve splitscreen cfg on Talk:Left 4 Dead 2
- 20:40, 26 February 2018 (diff | hist) . . +150 . . *Actually* updated version on Talk:Games for Windows - LIVE
- 20:29, 26 February 2018 diff hist -1 Grand Theft Auto IV →Fatal errors: WTV270 is just about Live Sign-in (though I point explanation to gfwl page since it's more.. explicitly plain). Not sure instead specifically for WTV190 (which I might even have added myself, but still who remembers?)
- 19:38, 26 February 2018 diff hist +247 Doki Doki Literature Club! →Localizations: PT-BT
- 00:03, 26 February 2018 diff hist +476 AMD Catalyst Control Center Ok, looks like recommending to keep disabled AMD External Events Utility is bad. I could personally confirm the monitor not-awakening issue (and it was like a year I was wondering wtf why). I don't have a freesync monitor, but I'll trust the dude
- 18:18, 25 February 2018 diff hist +313 AMD Catalyst Control Center →Essential improvements: stupid relive (and more) services disabled
- 18:07, 25 February 2018 diff hist +171 Windows little adjustments, added unresolved issues note
- 00:24, 25 February 2018 diff hist -16 m Sword Art Online: Fatal Bullet Partly undo revision 464479 by Mirh (talk) forget to remove test ref
- 00:14, 25 February 2018 diff hist +33 m Sword Art Online: Fatal Bullet →Disable EasyAntiCheat
- 19:31, 24 February 2018 (diff | hist) . . +189 . . N Command line parameters on Talk:Far Cry 3
- 19:25, 24 February 2018 (diff | hist) . . +860 . . N In-home streaming issues on Store talk:Steam
- 14:38, 19 February 2018 (diff | hist) . . +93 . . Issues with audio when using Widescreen Fix on Talk:Silent Hill 2: Director's Cut
- 14:38, 19 February 2018 (diff | hist) . . +4,309 . . N Custom drivers on Glossary talk:Sound card
- 21:18, 17 February 2018 diff hist +234 Digital rights management (DRM) Restored hidden comments from before revamp
- 19:08, 17 February 2018 (diff | hist) . . +282 . . "Software and removal" sounds odd on Talk:Digital rights management (DRM)
- 00:40, 17 February 2018 (diff | hist) . . +123 . . Doctor Challus Mercer doesn't appear on Talk:Dead Space
- 14:38, 14 February 2018 diff hist +275 Arma 3 →Middleware: input apis, source should be ex virtual programming dev
- 23:59, 12 February 2018 diff hist -15 Assassin's Creed II bink version, actual fix for no intro on non-english localizations
- 18:26, 12 February 2018 (diff | hist) . . +1,917 . . N Games command line parameters on Store talk:Uplay
- 14:51, 7 February 2018 (diff | hist) . . +1,877 . . N Windows enhancements info on Glossary talk:Sound
- 14:51, 7 February 2018 (diff | hist) . . +613 . . N 16 bit is just good on Glossary talk:Sound
- 11:00, 7 February 2018 diff hist +13 Thief II: The Metal Age →Audio settings: A3D demo note. Quite unsure of version now.
- 00:01, 6 February 2018 (diff | hist) . . +823 . . N Broken compatibility internals on Talk:Windows
- 21:48, 5 February 2018 diff hist +158 Battlefield 1 →Audio settings: atmos support (not sure if I shouldn't copy paste the same info from star wars 2015 page)
- 19:46, 5 February 2018 diff hist +41 Star Wars Battlefront (2015) →Audio settings: Dolby guy on GDC2017-002 presentation called this atmos type this way. Not sure if this shouldn't be better mentioned in the good old EAX field. Also, I guess like "exclusivity" of sound is to be mentioned somewhere
- 16:33, 5 February 2018 diff hist +101 Mass Effect Technically, there is never a time when you aren't affected by Physx problem. Even when it works, you are a network driver reinstall away from breakage. Made key point (not sure if the 8.1+ problem shouldn't be considered [almost] "universal" too by now)
- 10:18, 5 February 2018 (diff | hist) . . +180 . . N Steam version is "unoptimized"? on Talk:Quantum Break
- 12:46, 30 January 2018 (diff | hist) . . +823 . . N Compatibility tips on Talk:AMD Catalyst Control Center
- 16:10, 26 January 2018 (diff | hist) . . +686 . . N "Update to Windows 8.1" ≠ "Windows 8.1 Update" on User talk:Garrett/Troubleshooting/Windows 8.1
- 15:28, 25 January 2018 diff hist +11 m Mass Effect →Availability: relevant proper paragraph
- 13:55, 25 January 2018 (diff | hist) . . +435 . . N TODO: safedisc on Talk:Max Payne
- 00:27, 24 January 2018 diff hist +47 Mass Effect →Game always asks for admin permissions (Windows 8.1 +): very very quite neater and precise description for the fix
- 00:22, 24 January 2018 diff hist +61 Mass Effect →Game always asks for admin permissions: Just freaking tried to install windows 8.0, with all updates one by one, to figure out when ever they introduced this stupidity. Hope "8.1 +" tag is fine. | Thanks Mairo and especially UCyborg for help.
- 22:45, 23 January 2018 (diff | hist) . . +368 . . Your Jedi Knight edits on User talk:Osprey
- 21:58, 22 January 2018 (diff | hist) . . +3,841 . . A link to the crack on Talk:Age of Mythology
- 16:39, 19 January 2018 (diff | hist) . . +606 . . "Software and removal" sounds odd on Talk:Digital rights management (DRM)
- 23:41, 14 January 2018 (diff | hist) . . +742 . . N [FUN] Find latest working version on XP on Talk:Payday 2
- 16:34, 14 January 2018 (diff | hist) . . +1,954 . . N "Software and removal" sounds odd on Talk:Digital rights management (DRM)
- 15:57, 14 January 2018 diff hist +578 Digital rights management (DRM) →Software and removal: there's really nothing of legal nature going on in uninstalling of drm. GFWL notes. Added lots of commenting to CNs
- 16:53, 13 January 2018 (diff | hist) . . +324 . . N DirectInput or Xinput? on Glossary talk:Controller
- 22:56, 8 January 2018 diff hist +1,036 Store:Steam →Other information: added steam games "rollback" instructions and relative steam console | should we have standalone steamcmd instructions?
- 15:12, 6 January 2018 (diff | hist) . . +472 . . About the quality of this PC port on Talk:Grand Theft Auto V
- 23:09, 5 January 2018 (diff | hist) . . +1,472 . . Your Jedi Knight edits on User talk:Osprey
- 00:10, 4 January 2018 (diff | hist) . . +188 . . N No multichannel audio on Talk:Wine
- 17:55, 3 January 2018 (diff | hist) . . +205 . . N DirectInput excludes XInput? on Talk:Rayman Legends
- 14:55, 24 December 2017 (diff | hist) . . +161 . . Controller remapping: button action limits on Talk:Halo: Combat Evolved
- 17:38, 20 December 2017 (diff | hist) . . +1,185 . . N Drives freezing on Glossary talk:Solid-State Drive
- 22:46, 14 December 2017 (diff | hist) . . +78 . . Frame Rate Target Control via Radeon Settings on Glossary talk:Frame rate (FPS)
- 13:41, 12 December 2017 (diff | hist) . . +71 . . PS3 videos on PC on Talk:Final Fantasy XIII
- 17:57, 6 December 2017 (diff | hist) . . +361 . . N Explaining on Glossary talk:High dynamic range (HDR)
- 09:04, 6 December 2017 diff hist -180 Grand Theft Auto: Vice City Undo revision 350365 by TheFreeman (talk) →Video settings: Wtf? Physics issues are *what* HFR false is for
- 13:38, 3 December 2017 (diff | hist) . . +529 . . N VRR requirements on Glossary talk:Vertical sync (Vsync)
- 12:32, 3 December 2017 diff hist -35 Mass Effect Undo revision 402296 by Mirh (talk) .... Can't believe it was seemingly just about hkcu instead of hklm - thanks jackfuste for enlightening me
- 15:16, 1 December 2017 diff hist +1,103 Star Ocean: The Last Hope 4K & Full HD Remaster added sample rate crash issue, other sources
- 13:38, 1 December 2017 diff hist +1 Sword Art Online: Hollow Realization →Sound distortion at sample rates higher than 44100khz: khz --> hz
- 13:37, 1 December 2017 diff hist +1 Tales of Zestiria →Sound distortion at Sample Rates higher than 44100khz: somebody doesn't know what prefixes actually mean
- 13:29, 1 December 2017 diff hist +36 Sword Art Online: Hollow Realization Wikipedia. Also.. Somebody should write an info point for failures on FAT32 drives or something, given I read the game as a >50GB assets file
- 13:23, 1 December 2017 diff hist +879 Sword Art Online: Hollow Realization sample rate issue
- 13:15, 1 December 2017 diff hist +217 Star Ocean: The Last Hope 4K & Full HD Remaster →Video settings: technical source for borderless and hfr (not sure about the actual symptoms for this though)
- 19:26, 25 November 2017 diff hist 0 Mass Effect moved "always ask for permissions" from fixed to unresolved (given it seemingly isn't working) | also reported to be a thing on 8.1
- 15:50, 20 November 2017 diff hist +289 Endless Space 2 audio files have .wem extension, so.. | Mono and .net are quite mentioned here and there then. Interface?
- 17:15, 17 November 2017 (diff | hist) . . +81 . . N "Extended" OS support on Talk:NVIDIA Control Panel
- 15:00, 12 November 2017 (diff | hist) . . +213 . . N Other tools? on Glossary talk:Vertical sync (Vsync)
- 14:32, 9 November 2017 (diff | hist) . . +116 . . Can the game run at above 60 FPS? on Talk:Sonic Forces
- 14:02, 7 November 2017 (diff | hist) . . +505 . . N Problems list on Talk:NVIDIA Control Panel
- 22:00, 4 November 2017 diff hist +370 Digital rights management (DRM) →Denuvo Anti-Tamper: Made a point about all the dumb rumors (rather than just overwordy ssd description). Used that reddit discussion as source for performance, because the point of dispute is simply whether screw-ups blame lie on games or denuvo devs
- 20:07, 4 November 2017 diff hist +488 Digital rights management (DRM) →Denuvo Anti-Tamper: I would even gladly do away with the "necessarily" downtoner, but with all the denuvo versions (and vitriolic communities) around there, it's better to play on the safe side
- 10:54, 3 November 2017 (diff | hist) . . +529 . . N Disabling desktop composition on User talk:Garrett/Troubleshooting/Windows 8.1
- 17:40, 30 October 2017 (diff | hist) . . +397 . . N Registry settings on Talk:AMD Catalyst Control Center
- 15:51, 28 October 2017 (diff | hist) . . +472 . . N Mods and stuff on Talk:Need for Speed: Most Wanted
- 12:29, 10 October 2017 diff hist +262 The Evil Within →API: I call WGL_NV_DX_interop2 over this
- 17:10, 5 October 2017 diff hist +104 Troubleshooting guide/Hardware problems →GPU: seems like you can also memest gpu - Pity you cannot exclude broken modules tho?
- 20:35, 4 October 2017 (diff | hist) . . +36 . . N Modded drivers on Talk:AMD Catalyst Control Center
- 19:49, 4 October 2017 (diff | hist) . . +446 . . Combine with FPS article? on Glossary talk:Refresh Rate (Hz)
- 16:15, 4 October 2017 (diff | hist) . . +1,976 . . N Nvidia's stranglehold on Talk:NVIDIA Control Panel
- 20:24, 1 October 2017 diff hist +304 Call of Duty: WWII →middleware: Also uses oodle2 compression, and.. Whatever xgamepad and controllermanager dlls are?
- 11:11, 25 September 2017 diff hist +5 Overwatch Undo revision 347966 by Blackbird (talk) I'm not sure what "bink video - 2" is supposed to refer to?
- 11:09, 25 September 2017 (diff | hist) . . +24 . . N Files structure on Talk:Overwatch
- 11:44, 24 September 2017 diff hist +526 Depth middlewares (i wonder which version physxdevice.dll 11.2.25.0 is)
- 15:39, 22 September 2017 diff hist +39 Nvidia Profile Inspector updated guru3d link
- 15:39, 22 September 2017 diff hist +35 Attack on Titan updated guru3d link
- 15:38, 22 September 2017 diff hist +35 Bayonetta updated guru3d link
- 14:34, 22 September 2017 diff hist +69 Glossary:Anti-aliasing (AA) updated guru3d links
- 14:32, 22 September 2017 diff hist +27 AMD Catalyst Control Center updated guru3d link
- 14:32, 22 September 2017 diff hist +16 Tom Clancy's Splinter Cell: Chaos Theory updated guru3d link
- 14:31, 22 September 2017 diff hist +31 Thief: Deadly Shadows updated guru3d link
- 14:31, 22 September 2017 diff hist +75 Castlevania: Lords of Shadow updated guru3d links
- 14:30, 22 September 2017 diff hist +75 Lost Planet 3 updated guru3d links
- 21:10, 17 September 2017 diff hist +344 Onward →Other information: middlewares.. From dll/plugins names (was unsure if audio was to be called steam's or phonon3d, but I read dev visited valve offices.. So I guess that's something?)
- 20:28, 17 September 2017 diff hist +14 Dead by Daylight →Middleware: apex
- 00:42, 14 September 2017 (diff | hist) . . +845 . . N Custom drivers on Glossary talk:Graphics card
- 23:10, 12 September 2017 diff hist +48 RAID: World War II capping, middleware versions
- 12:29, 12 September 2017 diff hist +261 Glossary:Frame rate (FPS) →Frame rate capping: Capping with VRR monitors - not really sure it applies outside of the AMD camp.. but still
- 19:39, 11 September 2017 diff hist +508 Test Drive Unlimited drm, mod forum, w10(?) fix
- 09:49, 11 September 2017 diff hist +441 The Elder Scrolls V: Skyrim →Other information: "Continue rendering in the background" fix copied from skyrim special edition article
- 01:44, 10 September 2017 diff hist +686 Digital rights management (DRM) →Software and removal: explicit securom mention on newer windows because hell this myth, safedisc notice (and note) about disabling, reference for denuvo claim (one of the neatest and more straightforward ever) and changed activation to simple ii, imo
- 13:17, 9 September 2017 (diff | hist) . . +600 . . N Dll queried blindly on Talk:Payday: The Heist