Engine talk:Unreal Engine 3

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Things to keep in mind while adjusting mouse

Mirh (talkcontribs)
  • bEnableFOVScaling has nothing to do with acceleration/smoothing
  • LookScale doesn't technically smooth anything, but you see that with different speeds on the X and Y Axis, diagonal movements are off (circles would become ellipses)
  • Sensitivities lower than 5 introduces rounding errors
  • AbsoluteAxis should always be 0 for the most "rawness"
  • It may be necessary to specify DeadZone=0 to avoid any kind of input drop


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