User talk:Mirh

About this board

Andytizer (talkcontribs)

Hi Mirh, I will be imposing some new activity and Discord requirerments for active Moderators - come onto Discord sometime and say hi (I have some Discord threads open regarding a #meeting channel) if you'd like to continue moderating.

Reply to "Staff reorganisation"

About the Wine D3D12 support on Display wrappers

4
Faalagorn (talkcontribs)
Mirh (talkcontribs)

Wine has D3D12 support, yes. But indeed that's provided by VKD3D, not WineD3D.

Faalagorn (talkcontribs)

Does it mean VKD3D (not -Proton) should be listed separately then?

Mirh (talkcontribs)

I mean... In some very theoretical way yes, but it's pretty pointless if you ask me. Users have no reason to use upstream.

It's (very loosely) a bit like you were making a difference between wine and wine-staging.

Reply to "About the Wine D3D12 support on Display wrappers"
Mirh (talkcontribs)

So.. emotional could mean nothing to somebody.
But I swear, if there's something the majority of the games really lack, is this. Immersion, no gameplay retcons, truly convincing acting.
Sure, these things seem almost pointless, who would give a damn after all?

But no matter how uncaring we are. We'll always subconsciously feel the bad effects of stiff animations or odd narration choices.
http://playersdelight.blogspot.com/2013/10/how-quantic-dream-beat-telltale-at.html
http://playersdelight.blogspot.com/2013/10/beyond-two-souls-most-unique-feature-is.html
http://pressxtostory.blogspot.com/2015/01/the-13-cutscene-tropes-that-are-holding.html
http://www.theastronauts.com/2013/11/empathy-game-design-people-like-beyond-two-souls/
https://s3.amazonaws.com/Casual_Connect_Magazine/ccsummer2013.pdf#page=67
http://www.gamesradar.com/real-problems-video-game-storytelling-and-real-solutions/
http://frictionalgames.blogspot.se/search/label/design

RaTcHeT302 (talkcontribs)

what

Mirh (talkcontribs)

Play Beyond: Two Souls or Heavy Rain or.. what the hell...
..to remain on PC even Arma 3, in particular the part where you are required to exfiltrate from Stratis.

These are the situation where not only suspension of disbelief was easy to maintain (like it happened for me with all the science fiction in Mass Effect 1 for example) but,
even further I was actually suspended from reality itself.

I thought Aiden (B2S) was above me for half of the following day.. and I would swear I even dreamed something related to the game for a week.
Not to mention I have been psychologically overwhelmed for nearly a month and just at this point I I started to somewhat not think anymore to it

In arma instead, more simply I was almost keeping the head down.. in real life
and god knows what could have happened had I played with Oculus Rift or similar

Reply to "Emotional games."
Lukin86 (talkcontribs)

Hello

I still do not have permission to post a patch on your host.

Can you posted patch for age of mythology gold dvd version. It's only 4mb

I thank you in advance.

Here is the patch link for the dvd version (links official website) patches.ubi.com/age_of_mythology_the_titan/age_of_mythology_the_titan_dvd_fix.exe

This is the game page on your wiki

https://pcgamingwiki.com/wiki/Age_of_Mythology

ps: I also have the official setup of the french version and and other languages of the bonus gift campaign if you're interested.

cordially Lukin86

Mirh (talkcontribs)

You could have replied there, you know. I really have nothing to do with this game.

Very congratulations for having find it (source). Fun fact: it's like 100% 1:1 a copy of VengeancE crack, aside for having no group signature

Reply to "Patch age of mythology"
Mirh (talkcontribs)
  • Aureal3D restoration project - As if corresponding patents didn't already expired ages ago and as if interoperability was something averse
  • Beyond: Two Souls | PC porting -"They own copyright. They're very serious about exclusives. Windows is owned by Microsoft" As if somebody was sharing pirated game blu-rays. And as if PCSX2 developer ever had troubles
  • Venice Unleashed open-sourcing - when asked on the IRC, developer stated "the point is allowing game hosting without a backend. By having VU sources one could easily bypass the DRM and get a functional backendless game.". As if this had stopped ME3Explorer

As side note, as always let's remember how there are fixes that cannot work with original DRMed game and that even in the most strict legislation on the planet (DMCA rulez) telling people how to remove DRM is by no means a problem. Doing so (provided fair use exceptions don't apply) might.

Reply to "Projects too afraid of "bad law""
RaTcHeT302 (talkcontribs)

Se non ti fosse chiaro perchè io editassi le pagine cosi, in questo modo il tabello dei settaggi video rimane pulito e leggibile, è decisamente molto più semplice editare le fixbox se desiderassi aggiungere qualcosa, per l'utente comune sara molto più chiaro vedere cosa cambiare visto che non sara tutto orribilmente ingombrato, in più, in questo modo potresti pure semplicemente linkare il fix appropiato, pòi avendo i paragrafi separati molti spenderanno meno tempo cercando di capire cosa devono modificare, l'idea principale era di mantere una certa chiarita per l'utente è l'editore, altrimenti hai visto pure tu che casino si era creato nella pagina di Skyrim.

Anche se è decisamente più conveniente editare i tabelli nel tuo modo, molte volte si crea più confusione che altro. Con le fixbox è molto più semplice seguire ogni singolo passo descritto da me invece di riempire l'intero tabello con un sacco di informazioni, il chè in gran parte diventano molto difficili da leggere nel futuro, molte volte anche per l'editore in se, visto che non sapra mai cosa l'autore di prima volesse comunicare esattamente il che capita decisamente abbastanza frequentemente.

La pagina di Deus Ex può offire un paio di esempi, come la sezione del controller "Must be enabled through console command preferences. Under Display, set UseJoystick to "true". Note: Default settings unplayable.". Un sacco di informazioni le quali aiuterebbero a capire come applicare il fix in un modo facile è rapido sono state direttamente tralasciate, in più è decisamente meglio aver la nota inclusa nella fixbox per evitare di allungare le file del tabello.

Non riesco a pensare a più esempi al momento, ma speravo di mantere tutto il più chiaro è pulito possibile negli articoli del wiki, in modo che tutto fosse semplice da seguire senza dover perdere tempo prezioso su un singolo gioco, per poter capire cosa fare in modo da poter applicare una singola soluzione per problemi abbastanza ridicoli e addirittura banali, altrimenti finiremmo sempre con pagine orrende il che richiedono ore intere solo per essere putile è riscritte, non per parlare del fatto che sarranno sempre difficili da mantenere.

PS: Il mio italiano è un po' arruginito, visto che non ho la possibilita di parlare a nessuno in questa lingua.

Mirh (talkcontribs)

Beh, se non altro ti ricordi ancora che dopo po' va l'apostrofo.. :p

Comunque, al diavolo qualunque fatica un editor possa incontrare... il punto cardine principale di tutto è che il lettore capisca e non si perda.

In particolare sembra che tu voglia dire che: è perchè i fix sono lì, in bella vista, che l'utente medio li nota...
Ma la mia teoria invece è che più fix ci sono (= la pagina è più lunga) e più diventa difficile notare quello che davvero si cerca (motivo per cui nelle pagine di GTA ho messo su quello schifo di TIMING RELATED ISSUES..)
Detto questo, non sono assolutamente contro i fixbox messi fuori dal template... è solo che.. insomma.. per dire di usare il parametro di lancio vattelapesca non penso servi un manuale di istruzioni

E non capisco nemmeno perchè dovremmo "pulire e riscrivere", in futuro, quelle 3 parole per dire: usa il paremetro abcd.
Mi sembra già il massimo compromesso tra nubbezza e esperienza possibile.

Poi la pagina di deus ex non vedo dove potrebbe eccellere in particolare.. anzi

RaTcHeT302 (talkcontribs)

Deus Ex? Non ricordo esattamente. Era per Human Revolution o l'originale in sé?

Mirh (talkcontribs)

"Must be enabled through console command preferences" c'è solo sull'originale

Reply to "-"
RaTcHeT302 (talkcontribs)

Le mie istruzioni originali facevano cagare, ma non intendevo lasciarle cosi. Sto ancora pensando ad un modo migliore per spiegare cosa cambiare è come ma al momento mi sento da cani.

Mirh (talkcontribs)

Sì anche io con 2000 risposte da dare.

Comunque il punto è che prima te lo sistemi come ti comoda (e puoi anche usare i settaggi che magari impieghi semplicemente per il DInput > Xinput normale)

Poi se hai sto bisogno speciale del giocatore 1 sullo slot 2.. ecco. Ma non devi riconfigurare tutto da zero. Diciamo che mi piace avere tutto.. modulare.

RaTcHeT302 (talkcontribs)

Si avevo capito, ma al momento ero un po' distratto dal tuo edit, vedro domani al massimo.

Ma il problema era il fatto che, il mio controller 1, e settato su 2, quando dovrebbe essere 1.

RaTcHeT302 (talkcontribs)

Certe volte perdo la pazienza e mi incacchio da solo, propio mentre ho la soluzione sotto il naso, mi incavolo con me stesso cmq, non ho nulla con te. Non mi piace litigare é molte volte mi sento in colpa :v

Quando non ho tutto in chiaro faccio edit più sbadati, ma dubito a te capiti. Devo cazzegiare un po' finche mi venga in mente cosa fare.

Reply to "X360ce"
RaTcHeT302 (talkcontribs)

Sorry if I'm bugging you but, what did you mean by that? It would make the whole VisualStore situation slightly clearer, idk.

PS: Scrivo in inglese perchè boh, che ne so altri magari leggeranno sta roba.

Mirh (talkcontribs)

Your thread

And perhaps some more things I could have said here and there (like in the wall of text in the editing guide thread)

Reply to "General assumptions page"
Garrett (talkcontribs)

References for the infobox rows have to be specified with ref= since the unnamed second parameter is actually used for the notes to the left. I have updated the developer and publisher templates to support the ref= parameter.

Mirh (talkcontribs)

Actually, references weren't showing just with winporter parameter.

Anyway thank you

Reply to "Infobox references"
Blackbird (talkcontribs)

Why did you add that reference there? That bug is already fixed in the link I added. Am I missing something?

Mirh (talkcontribs)

I always find useful to include some kind of reference to source.
If you had a problem with mod, you would like to contact the creator I guess (that's why I rarely directly link gtagarage pages: few developers write a link to original thread, whilst almost always the contrary is true)

In this specific case we previously had the link to gtaforums discussion. Then you posted the new version (thank you btw) and suddenly we had no reference to Silent.
And in particular, I couldn't find a link to this new patch in the thread (which is monopolized by SA lately). So I googled for whatever place Silent could have mentioned that and I find

Blackbird (talkcontribs)

Yeah I guess this works. I'll add GTAF link back if Silent updates the main thread. Similarly I think GTA SA should link to the thread as well when it gets added to OP as a official stable version. So you can see what's fixed and stuff directly from the creator.
Kinda like I link to 13AG's website so you can see supported EXEs and instructions
I PM'd Silent for the new version since I couldn't find it in the mess of a thread it became :D

Mirh (talkcontribs)

Yes, certainly.

I'd also like to point out how in SA silentpatch I used to write down references to explain how a particular feature works (that after all link back to gtaforums thread, if problems ever came)

Reply to "GTAIII SilentPatch edit"