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Kingdom Come: Deliverance

From PCGamingWiki, the wiki about fixing PC games
Kingdom Come: Deliverance
Kingdom Come: Deliverance cover
Developers
Warhorse Studios
Publishers
Warhorse Studios
2018-2021 Deep Silver
2021-present Prime Matter
Engines
CryEngine (4th generation)[1]
Release dates
Windows February 13, 2018
Reception
Metacritic 76
OpenCritic 72
IGDB 74
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, RPG, Sandbox
Art styles Realistic
Themes Europe, Historical, Medieval
Kingdom Come: Deliverance on HowLongToBeat
Kingdom Come: Deliverance on IGDB
Kingdom Come: Deliverance on MobyGames
Kingdom Come: Deliverance on Wikipedia

Kingdom Come: Deliverance is a singleplayer first-person action-RPG sandbox developed by Warhorse Studios, and published by Deep Silver[Note 1].

The game was released on February 13, 2018, with an extensive day-one patch that required replacing almost all of the original game files.[2]

Multiple DLC have been released since the game's launch, including the addition of modding support. A "Royal Edition" which includes the base game and all DLC was released in June 2019.[3]

General information

Official forum
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Mods on Nexusmods

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
Epic Games Store
Epic Games Launcher
Royal Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Royal Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Royal Edition also available.
Windows
Microsoft Store
Microsoft Store
Royal Edition also available.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched directly from an executable. Royal Edition also available.
Windows
Origin (unavailable)
Origin
Royal Edition was also available.
Windows

Version differences

The Royal Edition includes all released in-game DLC.

Monetization

DLC and expansion packs

Name Notes
Treasures of the Past Pre-order bonus, available for everyone since April 11, 2018.
Windows
From the Ashes
Windows
The Amorous Adventures of Bold Sir Hans Capon
Windows
Band of Bastards
Windows
A Woman's Lot
Windows
HD Sound Pack Free.
Windows
HD Texture Pack Free.
Windows
HD Voice Pack - English Free.
Windows
HD Voice Pack - French Free.
Windows
HD Voice Pack - German Free.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\user.cfg[Note 2]
%USERPROFILE%\Saved Games\kingdomcome\profiles\default\*.xml
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/379430/pfx/[Note 3]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\kingdomcome\saves\
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/379430/pfx/[Note 3]

Save game cloud syncing

Video

In-game basic video settings. HD textures can be enabled with a free DLC.
In-game basic video settings.
HD textures can be enabled with a free DLC.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Use Centered HUD.
Ultra-widescreen
See HUD Location Adjustment.[4]
4K Ultra HD
Field of view (FOV)
Up to 75°; for higher values see Field of view (FOV).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Amount of filtering applied based on texture level. AF Table [5]
Anti-aliasing (AA)
Available settings: SMAA X1, SMAA 1TX, SMAA 2TX.
Vertical sync (Vsync)
Can cause massive issues with cutscenes (both pre-rendered and in-engine rendered), if it's left enabled and the game is not running in borderless mode.[6]
60 FPS and 120+ FPS
Some cutscenes are capped at 30 FPS unless fixed.
Limiting the framerate with external tools (e.g. MSI Afterburner) will slow down fast travel on the world map as during this loading process the framerate is normally uncapped.[7]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Default Anisotropic Filtering

In-game texture option Anisotropic Filtering
Low x2
Medium x8
High ?
Very High x16
Ultra x16

Field of view (FOV)

Set FOV in console[8]
  1. Open the console (~).
  2. Enter cl_fov XX (replace XX with the FOV you want).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

High frame rate

Change the frame rate cap
  1. Open the console (~).
  2. Enter sys_MaxFPS XX (replace XX with the max FPS you want).
  3. Press Enter.

Notes

This can alternatively be set in your user.cfg file.

Global Illumination

Fix low quality global illumination[9]
  1. Edit <path-to-game>\user.cfg or create if it doesn't exist.
  2. Add
   e_svoTI_ResScaleBase=0
   e_svoTI_LowSpecMode=3
   e_svoTI_ConeMaxLength=16
   e_svoTI_DiffuseConeWidth=32
  1. Add to launch options: +exec user.cfg

Depth of field

Disable depth of field[10]
  1. Go to <path-to-game>\Engine\.
  2. Open engine.pak with 7-Zip or similar. If you get a "read-only" error when trying to edit the file, use Total Commander.
  3. Open the config\cvargroups folder.
  4. Open sys_spec_PostProcessing.cfg.
  5. Change r_DepthOfFIeld=2 to r_DepthOfFIeld=0.

HUD Location Adjustment

Center or adjust the HUD regardless of resolution
  1. Navigate to the game install directory.
  2. Open HUD.xml, located within Data\GameData.pak\Libs\UI\UIElements. Use 7zip or similar to directly open pak files.
  3. Locate the "Constraints" tag, near the top, within the GFx tag.
  4. Replace the existing constraints section with the following, adjusted as needed. This is based on a monitor resolution of 3440x1440, and desired HUD resolution of 2560x1440 (centered 16:9):
     <Constraints>
       <Align mode="fixed"/>
       <Position top="0" left="440" width="2560" height="1440" />
     </Constraints>
  1. To center the hud: set "left=#" where # is your screen resolution subtracted by the desired HUD resolution then halved (e.g. (3440 - 2560)/2)
  2. Save the XML and drop it back into the pak file.

Notes

These changes will also need to be applied to any patch files containing HUD.xml,which can be found within Data\patch pak files.
This results in minor visual issues during dialogue (black bars are displayed, and grain-overlay does not fill screen).

Input

In-game input settings.
In-game input settings.

Audio

In-game volume settings.
In-game volume settings.
In-game game settings.
In-game game settings.

Audio feature State Notes
Separate volume controls
In-game music, sound, voice and cut-scene
Surround sound
Subtitles
Speaker names not displayed. Voice and text language can be set separately.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
[11]
French
German
Italian
Japanese
[11]
Korean
Polish
Brazilian Portuguese
[12]
Portuguese
Russian
Spanish
Turkish
Ukrainian
[13]
Files of languages you are not using, can be deleted under <path-to-game>\Localization and its subfolders - 12GB of disk space can be saved keeping only one main language voiceovers.

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Kingdom Come: Deliverance - 3D-Vision Ready Fix V2.50.
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.
Devices
Tobii Eye Tracking
Supports: Clean UI, Extended View - Only Head Tracking, Interaction at Gaze, Target at Gaze.

Issues fixed

Cutscenes are capped at 30 FPS

FPS during some cutscenes are locked to 30. The cutscenes are in-engine, meaning they should go as high as your setup is set, or can render to.
Add a configuration file to unlock the FPS when in fullscreen mode[14]
  1. In-game, ensure the Fullscreen option is selected in the display settings.
  2. Exit the game.
  3. Make a new file called user.cfg in <path-to-game> and open it in a text editor.
  4. Add the following lines, where sys_MaxFPS is your maximum FPS, then save and close the file:
r_Vsync = 0
sys_MaxFPS = 144

5. Add the command +exec user.cfg to your desktop shortcut in the Target section.

Blurry textures

The game takes a long time to load texture mipmaps leading to blurry textures especially on characters.
Increase the game mipmap LOD value to prevent the game from constantly reloading the mipmaps from the disk[15]
  1. Open the in-game console with ~
  2. Type r_TexturesStreamingMipBias -3
  3. Press Enter, then close the console with ~.

Notes

This workaround might cause a 2-4 FPS loss.
You can also apply this fix by adding the above line to your user.cfg file, mentioned above.
The mipmaps of some roads textures are tied to the FOV.
Change the FOV to force crisp road textures[citation needed]
  1. Open the in-game console with ~
  2. Type cl_fov 90
  3. Press Enter, then close the console with ~.

Notes

This workaround can cause some roads textures to shimmer.
Changing the FOV to another value than 90 might cause even worse results.
The FOV change might no be desirable for some.
You can also apply this fix by adding the above line to your user.cfg file, mentioned above.

Constant freezes during gameplay

Download Battle Encoder Shirase[16][17]
  1. Run the program as admin
  2. Target the process “Kingdom Come” after launching the game, and set CPU to 1%.
Change Nvidia Control Panel Settings[18]
  1. Select “SLI and PhysX Configurations” (may just say PhysX for some of you)
  2. Select your GPU under the “PhysX Settings”

Memory allocation failed on 4GB RAM[19]

The error always appears in the 1st return to Skalitz - save the game before digging (otherwise you will repeat the whole rainy section). The error usually disappears after the game restart.
Upgrade your RAM
Restart the game
Lower the level of details

Performance issues[Note 4]

Use the optimizing tool or one of the linked in its description (depending on your specs)[20]
Set 60Hz refresh rate
Turn off G-Sync
Use DXVK

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

Recommended texture setting based on VRAM

The following table covers what amount of VRAM each level of the texture setting is designed for. This table doesn't take into account VRAM used by geometry and shadows.[21]

In-game Option VRAM
Low 1 GB
Medium 1.5 GB
High 2 GB
Very High 3 GB
Ultra 6 GB

Console commands

The console is enabled by default, press ~ to open it.
See cryengine.com for a list of possible commands. Not all may work or be changeable however.
Command Purpose
cl_fov Modify field of view (FOV). Default 75.
e_TimeOfDay View the current time of day.
g_showHUD Toggles the HUD. Default 1.
e_ViewDistRatio Changes the distance at which objects start to render. Default 500.
e_ViewDistRatioVegetation Change the distance at which trees start to render. Default 500.
e_MergedMeshesInstanceDist Changes the distance at which grass is animated. Default 20.
e_VolumetricFog Enables volumetric fog permanently with varying intensity.[22] Default 0.
p_gravity_z Changes the intensity of gravity. Default -13.
r_Vsync Toggles VSync. Default 1.
r_motionblur Toggles motion blur.
1 is camera only (default)
2 is camera and objects
r_AntiAliasingMode Toggles anti-aliasing.
1 SMAA
2 SMAA with temporal filtering
3 SMAA with temporal filtering and projection matrix jittering
r_ssdo Toggles screen space ambient occlusion. Default 1.
r_TexMinAnisotropy Sets minimum anisotropic filtering level. Depends on graphical setting.
Usually 4, 8 or 16.
wh_pl_showfirecursor Toggles reticule when aiming a bow. Default 0.
Save (YourChoiceOfFileNameHere) Saves the game. NOTE: This can cause your game to crash and no save will be created.
sys_MaxFPS Changes the FPS cap of the game. Default 60.
wh_ui_showCompass Toggles the compass. Default 1.
wh_ui_showHealthBar Toggles the health bar. Default 1.
wh_dlg_chatbubbles Toggles dialogue bubbles. Default 1.
t_scale Scales the game time.[23][24] Default 1 (normal speed). Setting 0.5 results in half-speed, 0 is paused etc.
e_VolumetricFog Toggles volumetric fog. Default 0.
r_Sharpening Sharpens the image. Default 0.0 (Float value).
e_ShadowsMaxTexRes Changes shadow resolution. Default 1024.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-2500K 3.3 GHz
AMD Phenom II X4 940
System memory (RAM) 8 GB
Hard disk drive (HDD) 70 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7870
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.
The game greatly benefits from being installed on an SSD.[25][26] Otherwise RAM usage can be traded for caching on slower disks.


Notes

  1. Deep Silver published the physical release, while Warhorse Studios self-published the digital release.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/379430/ in addition to or instead of this directory. The app ID (379430) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  4. Tested on 11400 and RTX 3060 12GB in FHD

References

  1. Kingdom Come: Deliverance Forum - Czech - Cryengine 5.3.4 - last accessed on 2017-08-18
  2. Here's The Story Behind 'Kingdom Come: Deliverance's 23 GB Day-One Patch - last accessed on 2020-11-24
  3. The next Kingdom Come: Deliverance DLC will let you play as a woman - last accessed on 2020-11-24
  4. YouTube - Kingdom Come: Deliverance on 3440x1440 (DELL U3415W Curved) (21:9) 34" - last accessed on 2018-02-18
  5. Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018-02-15
    "Another thing, unfortunately Anisotropic Filtering is tied to texture level, despite 16x AF not being a demanding setting at all. With Textures set to High, the max AF level is just 4x - so no matter how good your (edit: I’m writing this for the general public, I know that your 1080ti can use Ultra textures) LOD and draw distance settings are, you will always get murky textures. It’s only at Textures set to Very High and Ultra does 16x AF kick in, making long distance viewing look much crisper (with appropriately high LOD settings)."
  6. Verified by User:Suicide machine on 2021-04-03
  7. Verified by User:Waschbär on 2020-04-05
  8. Steam Community - Guide - How To Increase The Field Of View (FOV) Beyond 75 - last accessed on 2018-02-18
  9. pixelated shade - last accessed on 2018-10-23
  10. Steam Community - Guide - Turning off depth of field - last accessed on 2018-02-18
  11. 11.0 11.1 https://store.steampowered.com/news/app/379430/view/3636129159693194107
  12. Steam: Kingdom Come Deliverance news - Legendas em português do Brasil para o Kingdom Come: Deliverance (15/12/2022) - last accessed on 2023-01-28
  13. Steam: Kingdom Come Deliverance news - last accessed on 2020-12-25
  14. Steam Community - Low FPS Cutscenes? - last accessed on 2018-02-14
  15. YouTube - Kingdom Come - Texture streaming fix PC - last accessed on 2018-02-18
  16. Okay FPS but constant freezes - forum.kingdomcomerpg.com - last accessed on 2018-02-01
  17. mion.yosei.fi - last accessed on May 2023
  18. forum.kingdomcomerpg.com - last accessed on May 2023
  19. https://www.pcgamingwiki.com/wiki/Crysis_3#Memory_allocation_error_on_2GB_RAM
  20. https://www-wykop-pl.translate.goog/wpis/69856779/mam-kilka-pytan-odnosnie-kingdomcomedeliverance-bo/?_x_tr_sl=pl&_x_tr_tl=en&_x_tr_hl=pl&_x_tr_pto=wapp#comment-248109033
  21. Kingdom Come: Deliverance Forum - Any way to remove blurriness (Not Motion Blur setting) when moving? - last accessed on 2018/2/15
    "It’s a shame that AF is tied to the texture settings, and that the recommended GPU VRAM for a given texture setting isn’t specified, except it is in the game’s files. From sys_spec_TextureResolution.cfg

    * Texture set to Low is for 1 GB VRAM
    * Texture set to Medium is for 1.5 GB VRAM
    * Texture set to High is for 2 GB VRAM
    * Texture set to Very High is for 3 GB VRAM
    * Texture set to Ultra is for 6 GB VRAM

    Those correspond to the Texture CVARS 1, 2, 3, 4 and 7, respectively.
    "
  22. [[1] KCD Volumetric Fog - Album on Imgur] - last accessed on 2020-08-30
  23. CryEngine Technical Documentation - Console Variables - last accessed on 2018-02-16
  24. CryEngine Community - Slow motion ? - last accessed on 2018-02-16
  25. Put this game on an SSD : kingdomcome - Reddit - last accessed on May 2023
  26. HDD or SSD Performance? :: Steam Community Discussions - last accessed on May 2023