Talk:Grand Theft Auto IV

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Solarstrike (talkcontribs)

This post states music has been removed from a new patch. Should we update the article to reflect this?

TWIST OF HATE (talkcontribs)

I think so. Downgrader already available. Game version stays the same.

Diskersen (talkcontribs)

If someone makes a mod to add the music back in, then sure we can add a link.

Jenya (talkcontribs)
Hawaii Beach (talkcontribs)

That link from the GTA forums will be taken down sooner or later, I think it's pointless to link something, but a note wont hurt.

Reply to "Music removed?"
TWIST OF HATE (talkcontribs)

According to GTA IV page on pcgamingwiki: "FXAA can be forced through the Nvidia Control Panel/AMD Control Center." How can I enable it from AMD Radeon Settings (AMD Crimson drivers) ?

Wolfinston (talkcontribs)

Reshade, or RadeonPro.

TWIST OF HATE (talkcontribs)

Reshade is non vanilla stuff, no desire to bother myself with it. RadeonPro available only for RadeonPro gpu's ? I have AMD 7770.

TWIST OF HATE (talkcontribs)

Oh, not that RadeonPro, I get it. Will give a try.

Mirh (talkcontribs)

Don't you have radeon settings control panel?

I'm not sure for SSAA or MSAA, but at least MLAA (which is better than FXAA, btw) I remember worked perfectly.

TWIST OF HATE (talkcontribs)

Oh wow ! MLAA will be a great choice :) Just found a page where you can find screens showing "No AA - MLAA" comparison with few games, including GTA IV.

TWIST OF HATE (talkcontribs)

I have latest AMD drivers, Crimson or Adrenaline, or how they called them now :) SSAA or MSAA wil be too heavy for my system, but MLAA should be a great choice, if it will work good with GTA IV. Thanks for advice, I will give a try.

Reply to "Enable FXAA on AMD GPU"
Tomasak (talkcontribs)

So i got in my hands old Ati gpu (HD5770), which had for sure the water bug (aka the water is detail less). And now either because of newer drivers or Windows 10 or new patch the water is working correctly. Can someone who had this bug confirm this?

Mirh (talkcontribs)

Oh god, I was thinking nobody would ever report back about this anymore.

I do (well, did) have a 5770, but to be honest I have never experienced such a bug (.. perhaps because I always played at lowest settings? Lol I dunno)

Now that I check though.. Wtf? First of all, it seems weird this started to be a thing only in early 2010.

Second, there are people with nvidia cards too with this problem (also AMD's GCN cards)

Reply to "AMD Water bug"
Mirh (talkcontribs)
Reply to "Mods to mix"
Garrett (talkcontribs)

Patch 8 has just been released. Some of the mods and fixes recommended on this page are probably broken now so will need to be checked.

EDIT: I have added the patch download details to the page.

Reply to "Patch 8 released"
Mirh (talkcontribs)
Reply to "Faster loading"
Blackbird (talkcontribs)

Just tested this and it's true. With in-game vsync enabled the game is "stuck" at 53-55 FPS where as disabling it it goes to 60 FPS and above easily.
EDIT: Forcing it externally works and has proper 60 FPS lock.

Mirh (talkcontribs)

Holy dafaq?

Blackbird (talkcontribs)

I wish it was joke. Guess that explains why I never had smooth 60 FPS even indoors.

Mirh (talkcontribs)

Afaik this game is really cpu-limited (and unfortunately when you look for benchmarks, people are either running with low settings or with uber hardware, not both)

anyway, did you check CPU/GPU usage with that?

This kind of behavior was introduced in in theory. Funny stories around that too

Blackbird (talkcontribs)

I didn't, but as you said it's heavily CPU dependant as the upgrade from 580 to 980 did barely anything for that game while GTAV benefits hugely.

M0nster (talkcontribs)

From what I've gathered the game runs surprisingly well on Nvidia hardware but struggles on AMD hardware. My R9 290 absolutely tanks when it plays this game and I get about 40fps on low settings, while I get 60fps on High-Ultra on GTAV. My CPU is an i7 4770K so I don't really think my CPU is a big issue.

Mirh (talkcontribs)


With lowest setting it should also be possible to reach 80 FPS on a crappy GPU

With your you should get a hell of a framerate (ok, it's not the same here, but I hope you get the idea)

Assuming you have last drivers for everything, as always.. perhaps command line parameters may help you

After you solved this.. I'd be curious to know your results in benchmark with low settings and cpu usage for every core (like here) (and why not? overclocked)

M0nster (talkcontribs)

I haven't tried the game in around a year, maybe I did something wrong? I'll try again today maybe.

M0nster (talkcontribs)

I sort gave up haha... GTA IV just wouldn't launch in Steam so I just uninstalled it. Probably something to do with GFWL, why doesn't Rockstar get rid of that like Dirt 3 and BioShock 2?

Mirh (talkcontribs)
Mirh (talkcontribs)

I mean.. because calling a game heavy is a thing (CPU usage may not be 100%, but at least one core may still be bottlenecking)

But to really call it shit, 100% pure monkey-level coded, you should see whether that's not even the case.

M0nster (talkcontribs)

I guess even with Rockstar's patches the game is still poorly optimised.

Reply to "In-game Vsync capping to 55 FPS"
Mirh (talkcontribs)

As title. Some solutions uses both, some just one. Which should we prefer?

Why the heck there's a -novblank parameter? Shouldn't v-sync already be supposed to be disabled through in-game setting?

RaTcHeT302 (talkcontribs)

Could you please stop making your text so tiny, it's unreadable on my screen and it forces me every time to zoom in, in order to simply understand what the hell you are saying there. Just write normaly.

Mirh (talkcontribs)

Copy-paste inside notepad :p it's fast (or in the url bar)

ThatOneReaper (talkcontribs)

"Command line arguments" as a title has been the standard for a while. No reason to change it now.

Garrett (talkcontribs)

The command line parameter explanation is probably preferable since making and editing commandline.txt will be affected by file access restrictions on Windows Vista and later (whereas the parameter method won't cause access errors).

Mirh (talkcontribs)

Personally I don't think that should be something we would have to consider.
I mean, that's something everybody must always take into account(and something that would be nice to mention in a hypotethic "general considerations/troubles" page)

What instead I really believe should be wise to avoid is editing game files when it's possible to sideload them (for example in Saints Row you can just place fixed resources in game root folder) or edit them somewhere else (for example in many UE3 games you can either remove intro videos files, or remove the intro loading code from .ini), since steam releases, if any, could detect original data has modified.

In the case of GTA 4 anyway, we are creating a new one, so the problem doesn't arise. And still, I can't figure out whather we should prefer one or another way

What if we just made "use -### [parameter]" link to command line section of the page where we could explain (once and for all) the two methods?

Reply to "Commandline.txt or command line arguments?"
Masked Turk (talkcontribs)

This page is a minefield. Go mine it :P I've put some stuff in, but there's shittons more to add! • Masked Turk 15px (Talk | Edits) • 22:14, 12 May 2012 (UTC)

Reply to "The greatest source of GTA IV knowledge evar"
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