Talk:Grand Theft Auto V

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PS4 Controller on Rockstar Launcher version + Steam shortcut

7
101.110.33.121 (talkcontribs)

I recently bought the Rockstar Launcher version of this game and thought that my PS4 controller would be compatible without configuration.

As it was not, as I have a steam account I decided to try doing the following.

If you have steam, add the "GTAVLauncher.exe" as a shortcut in and open Big Picture mode. Open GTAV, log into the Rockstar Launcher, and the PS4 controller will be mapped and ready to use without other requirements.

If anybody else can confirm with EGS version that would be great.

82.15.134.97 (talkcontribs)

How do you add this shortcut?

2603:6011:40:2C2E:D13E:CFC1:8463:272 (talkcontribs)

I have been looking for the solution for hours. Thank you!

31.205.210.203 (talkcontribs)

It doesnt work

35.141.171.156 (talkcontribs)

i dont know why i expected this to work

92.40.170.74 (talkcontribs)

Works on rgl for steam easy

2A01:4C8:1400:6B16:1876:DBE2:4380:BD8 (talkcontribs)

Worked for me. Thanks.

Reply to "PS4 Controller on Rockstar Launcher version + Steam shortcut"
108.93.79.105 (talkcontribs)

The retail section lists two versions of the physical release: a 7 disc DVD and a (rare) single Blu-Ray release.

I haven't been able to find any proof of this supposed Blu-Ray release existing. I'm very very interested, as I've always thought of Blu-Ray games on PC being a missed opportunity.

Solarstrike (talkcontribs)

May have been a hoax thing I read long ago. I think there might have been a couple of releases on Blu-ray though...

Reply to "Blu-Ray Copy on PC?"
188.121.15.5 (talkcontribs)

I have 32:9 resolution monitor and I had a probelm that game GUI elements, cutscens, movies was using 4:3 aspect ratio. Elements like phone was broken.

My resolution was 5120x1440p, after try and error I found out that game have a limit:

-borderless -width 5040 -height 1440

5040x1440 resolution will still render proper 16:10 elemnets, any number above makes a trouble. I send request to rockstart support. Meantime workaround for 32:9 resolutions

Deton24 (talkcontribs)

Thanks! I've added the note.

Reply to "32:9 resolution workaround"

Fix for black bars and aspect ratio issues with some 4K displays

1
Catovitch (talkcontribs)

I haven't added this to the game as I do not have it myself to verify the problem is real and the fix works. However, I have used the same fix on two other games (AC:Syndicate and Watch Dogs 2), and the page for the fix I found says it also affects GTA V and Deus Ex: Mankind Divided. (Probably some other games as well.)

Maybe someone familiar with the game can decide if it's worth adding something similar.

Here's the original guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=806615157

Here's what I added to the AC:Syndicate page:

https://pcgamingwiki.com/wiki/Assassin%27s_Creed_Syndicate#Incorrect_aspect_ratio.2C_letterboxing_or_pillarboxing

This is my first time using the wiki so I didn't want to add stuff I haven't confirmed, but the fix was a huge help to me, so I wanted to share it.

Reply to "Fix for black bars and aspect ratio issues with some 4K displays"
99.203.55.103 (talkcontribs)
So one of the solutions for performance issues is to downgrade to patch 350.1, which the wiki states is patch five. As well as reference in update day/patch five folders and files.  From what I can tell though, 350.1 does not contain folders or files up to patch day five, those are included in a later version of the game.  On top of that, one of the linked references refers you to an article about performance issues introduced in version 1.28, but 350.1  was not the version of the game before this patch.  I am just trying to clear up which patch version people are considering to be  The ideal one for performance.  I can confirm that older patches do you have better performance, considering the reason I downgraded was that for the past couple patches  since I started replaying the game, I have noticed FPS drops in areas that I never used to experience them in. But after downgrading to 372.1 (the first ill gotten gains update)  I can say with confidence that my performance has improved. The same goes for a version 350.1, do you only reason I went a couple versions hire was because of a bug present in that version.
So, what patch of the game is considered the best performance wise? From what I can tell 1.27/build 350.1  contains no major or some white major bugs that were present in the previous versions, and this is the most recent patch of the game before Rockstar introduced the pieces of code that DS Spohn any DLC vehicles spawned in single player,  as well as the "junk code" that was introduced to make it more difficult for native functions to be called with Scripps, which was introduced in the second ill gotten gains DLC, version 1.28 -  which was fixed in version 1.29,  but is still present in the game, it's performance impact is not as severe.
Deton24 (talkcontribs)

The full answer is here, since site gives me I'm not robot loop posting it here. goo . gl / o62PaQ

24.233.101.70 (talkcontribs)

So from what I understand, you're using 350.1 for the exe version - but Update 5's (Ill-Gotten Gains Part 2) update.rpf? Or are you using 350.1's update.rpf, but you kept the patch folders up till Ill-Gotten Gains Part 2 and added them to the dlclist.xml and extratitleupdate.xml files?

Basically, are you combining patches but using the 350.1 .exe files?

I would use version 350.1 but there exists an issue where you cannot view emails and your phone becomes stuck, and the character cannot function properly. After upgrading to 372.2 the issue is fixed.

Deton24 (talkcontribs)

The exe and update.prf was in the same package downloaded from somewhere, so it looks like they're both 350.1 (update 5), the same goes for the rest of the files in the package (I didn't edit anything manually). Update 5 is 350.1 version (the same). I only left dlcpacks up to patchdayday5ng and few needed to make the game work properly at all (christmas2 and mppatchesng, and probably mpluxe and mpluxe2). Actually I only don't know which folders precisely were in the dlcpacks folder when the game was updated to 350.1, I just left these 4 folders, probabably the last two were added into update package, so I don't know precisely which more were available before in the game. I'd need to download separately all previous four updates. I don't see it really necessary, since the game worked, and it rather not fixes your issues with 350.1, but you can try out.

Reply to "Downgrading Patch Version"
Jigen123 (talkcontribs)

So, GTA V is usually regarded as the best PC port of the series and i think that it really deserves such recognition thanks to the numerous PC-specific settings, the good optimization and the full support for both controllers and mouse+keyboard (the weird mouse acceleration/unresponsiveness problem is easily fixable by the "Raw input" option in-game). I think the negative key point added by user Iain Cheyne ( https://pcgamingwiki.com/wiki/User:Iain_Cheyne ) is totally undeserved and that's why i deleted it but this user quickly reverted my edit. I didn't want to start an edit war so i just opened this discussion hoping that a moderator will see it. Not to mention that the "Port report" article by PCGW used as reference by Iain Cheyne is extremely outdated and refers to the very first version of this game on PC (aka before all the patches and the optimized drivers by Nvidia and AMD).

Blackbird (talkcontribs)

I agree. It seems issue is on his side if R9 390 has problems with it. Either faulty driver or pushing that old GPU to its limits.

Jigen123 (talkcontribs)

Yeah, that's exactly what I thought. Thank You for your edit.

Mirh (talkcontribs)

Being the best port of the GTA series, is really, really, really a pretty low bar to clear.
And to be honest, I just feel like users hardware could have sensibly changed since 2008 - not necessarily optimizations in RAGE engine

Anyway, just wanted to report this latest finding about game loading being actually limited by *writing* to disk

Reply to "About the quality of this PC port"
Silent (talkcontribs)

"Single player mods are allowed and are not a bannable offence. Disable any mods before going Online.[3]"

What about now? Given T2 basically killed off the only tool allowing you to mod GTA V, should this point go?

Mirh (talkcontribs)

The information is not really 'wrong'.

If any we could debate on whether it can still be thought to as significative or not.

And I think.. you can still swap files or do some stuff nevertheless? Pardon if I'm left to the old III modding model.

Reply to "About mods"
GreenSmithy (talkcontribs)

I was wondering if we could put in a place where we post links to websites that host mods for GTA5. The one place I go to is https://www.gta5-mods.com/ but there are a half dozen others as well. Or we could put them here in Discussion as an alternative resource.

Mirh (talkcontribs)

Personally I would find mentioning http://gtaforums.com/ already enough.

I'm not entirely sure for V, but at least for the others GTAs it's the major fixes and mods hub.
Even your website links to it in some pages.

Reply to "Mods"
RaTcHeT302 (talkcontribs)

Isn't the DS4 an Xinput controller too? I mean treated as by the Xinput API. I never had a DS4 on PC. I'm a bit sleepy right now so I might be making a bit of confusion.

Garrett (talkcontribs)

The DualShock 4 is a DirectInput controller. XInput support is only available through third-party methods.

Reply to "PS4 DS4 Xinput or DirectInput"
TerminatorOST (talkcontribs)

It seems that memory leak was fixed in the first patch, at least on my rig the game started to work properly. Can somebody else confirm this, then maybe we can move it to "Issues fixed"?

RaTcHeT302 (talkcontribs)

The issues fixed section contains fixes for issues present in the game, not issues fixed by a developer patch. It should probably be removed entirely.

Sorry about the poor wording, but I am a bit tired.

Reply to "Memory leak"