User talk:Blackbird

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Diego0920 (talkcontribs)

Hey there. Mind explaining what happened with my edit? Did the tweak not fix most of the issues? Did you remember to set Frame Limiter to ON?

From my end it works absolutely fine at 60FPS: No cinematics bug, no car handling bugs, no ghost town bugs, maybe pedestrians may talk too fast but that might be due to my own mods.

Also, the limit adjuster links are still there and some leftovers too.

Blackbird (talkcontribs)
Diego0920 (talkcontribs)

But it DOES fix major issues like those I just said. Why wouldn't you add that mod to my edit instead of downright deleting it? Shouldn't that mod fix whatever FPS issues were left to begin with?

I'll try the mod tomorrow and see if it works. Then I will add it to along with my old edit if the page remains the same as now. For the life of me I would never go back to 30fps.

Also, I think we are mixing up San Andreas with Vice City.

Blackbird (talkcontribs)

No, it objectively doesn't. Ask anyone on GTAForums and they'll confirm what I said.

Because it doesn't fix everything so in its current state 60 FPS is still worse option.

Diego0920 (talkcontribs)

The mod doesn't work and the page is still messy. I opened up a new topic at the forums, so far one user says it isn't too bad even without the frame limiter.

As far as I know (and tested), the only issues with playing at locked 60 are weightless cars that you can push with your body, fast pedestrian speech, hard-to-turn-off sirens and fast takeoff helicopters. These problems mostly concern speedrunners of all people, they always try to get as close as possible to vanilla due to very strict rules.

In any case I would add those few glitches as negatives if you wanted 60fps. I can give you video evidence of the fix working as intended (it objectively does) if you are too lazy to check:

streamable. com/u2p4x (remove the space)

The car should never fuse with Tommy after the intro if the limit is properly set.

Blackbird (talkcontribs)

I played and finished all the games at 60 FPS. Limit Adjuster doesn't fix anything. Just because lower FPS has less glitches than higher FPS doesn't change the fact these bugs still exist.

Diego0920 (talkcontribs)

So you kind of admit that the game is fully playable at 60fps then? Limit Adjuster is just one of the methods to cap the frame rate if the in-game limit isn't set to OFF. You can easily do it with RivaTuner Statistics Server, for example, but since it's a third party application it's better to use the mod.

That's exactly what I've been saying all this time. Some bugs are still present but they are negligible for the most part at least in the case of Vice City. I won't leave the page incomplete for another day, if you don't mind.

Blackbird (talkcontribs)

It is "playable", but not advisable.

Diego0920 (talkcontribs)

Why exactly? What specific bugs did you encounter that ruined the experience? Please tell me.

Blackbird (talkcontribs)

Pretty much everything to do with cars. Their handling, annoying low window to turn on siren. Cutscenes "end" faster than expected. As long lot of these bugs exist then it will never be in Essential section in any way.

That said all hope is not lost as the Framerate Vigilante mod might fix all of those one day :)

Diego0920 (talkcontribs)

I see, car handling is somewhat slower at 60fps now that I notice at the intro (admiral should be right behind the faggio, not to the side). Maybe I can re-arrange the method to not be in the Essential section and be optional instead. Wiki page still has some leftovers anyway from both our last editions.

Blackbird (talkcontribs)

I wouldn't mind if you put it under the timing issues section or Other information, but please do NOTE with

that these bugs exist.

EDIT: Oh you already did lol. I checked talk page first...

Diego0920 (talkcontribs)

Yeah, forgot to update here. Apologies if I sounded a little arrogant up there. I changed my mind once I saw car handling wasn't 100% accurate at 60fps.

Blackbird (talkcontribs)

All is fine :)

Reply to "GTA Vice City"
SlimPlay (talkcontribs)

It is already known that the Dawn Engine by Eidos Montreal is an heavily modified version of the Glacier 2 engine

The Foundation Engine by Crystal Dynamics is still supported by their respective owners and was even used by Eidos Montreal, even after the release of the Dawn Engine, which became Shadow of the Tomb Raider using a modified version of the Foundation Engine.

If Dawn Engine is really related to the Foundation Engine in any way then I strongly believe that they would have used the Dawn Engine instead.

SlimPlay (talkcontribs)

www.tweaktown.com/news/51240/deus-ex-mankind-divided-engine-heavily-modified-glacier-2/index.html

Blackbird (talkcontribs)
Reply to "Dawn Engine is not related to Foundation"
Jigen123 (talkcontribs)
Jigen123 (talkcontribs)
Reply to "Anon that keeps trashing a page"
Jigen123 (talkcontribs)
Blackbird (talkcontribs)

That really depends on the changes and how much relevant the old version is.

Reply to "Hellgate London"
Diskersen (talkcontribs)
Blackbird (talkcontribs)

Sure. Next time edit the page and add {{delete|reason=Text}} and it'll be taken care of :)

SirYodaJedi (talkcontribs)

I tried to do that for the redirect If My Heart Had Wing, but it didn’t show up on the candidates for deletion page.

Blackbird (talkcontribs)

You are right, strange. Might be some cache bug.

Reply to "I need some help"
Solarstrike (talkcontribs)
Blackbird (talkcontribs)

It's a bug. Carry on.

Reply to "YouTube.com user"
Faalagorn (talkcontribs)

Hey! I noticed your recent edit at the Back to the Future: The Game and that you removed the episodes for it from the DLC tab. However, it is currently the same for other games, including Sam & Max Save the World (which originally had it that way), Sam & Max Beyond Time and Space, Strong Bad's Cool Game for Attractive People, Tales of Monkey Island, Wallace & Gromit's Grand Adventures, Sam & Max: The Devil's Playhouse and Hector: Badge of Carnage!. All the episodes for these games appear as multiple game entries in Steam, but there's a single article for each of them on PCGW. Other Telltale games do not use this mechanic, and each episode is a part of the game. I tried to keep the same format for all [[Company:Telltale Games ]] titles, so whatever you decide, can you please keep the partity for all these titles? Thanks!

Blackbird (talkcontribs)

Sure. I don't know who added it, but these episodes aren't treated as DLCs at all (SteamDB shows so too).

Faalagorn (talkcontribs)

I only own the games on Steam, so I'm not sure how GOG or retail versions treat them, but yeah all these titles consisted of each episode as a different game. I guess the original author wanted to indicate that in the first Sam & Max game – I might have removed it from the first game instead since eventually it turned out it was the only one structured as such, but since it was the one I started with I added the info to others.

Reply to "About your recent edit at Back to the Future: The Game"

"Upload a new version of this file" does not work properly

3
Jigen123 (talkcontribs)

Hi man, i'm experiencing an issue on this site lately. When i upload a new version of game cover, the new version of the picture does not show up in the game's page. And yes, i have tried the usual CTRL+F5 trick already. Thank you.

Blackbird (talkcontribs)
Jigen123 (talkcontribs)

Oh, i see. Thank you.

Reply to ""Upload a new version of this file" does not work properly"
Vetle (talkcontribs)
Blackbird (talkcontribs)

Because Garrett renamed the Windows Store name to Microsoft Store which causes them to be improperly sorted. Garrbot already corrected few cases, but not all.

Reply to "Store order in availability table"

User that keeps reverting my edits even if i proved him wrong

3
Jigen123 (talkcontribs)
Blackbird (talkcontribs)

Add reference to the key point if you can. I'll look into it later.

Jigen123 (talkcontribs)

I put all the necessary infos in the discussion i opened.

Reply to "User that keeps reverting my edits even if i proved him wrong"