It's not listed on the store page because it doesn't actually work, i'm playing it right now and nothing is syncing, asked others and say it doesn't work for them either because even though in Steam it says it supports it it's not actually implemented in the game therefor it doesn't work
Duke Nukem 3D 20th Anniversary Cloud Saves
Hi Jigen123, I am wondering if you'd like to join the newly formed Editors group which has some elevated privileges. If you are interested please get in touch with me via @Andytizer on Discord.
Hi! I'm interested, i will contact you on Discord as soon as i can. Thank you.
according to various complaints, this game does NOT like being rendered at resolutions above 1080p. the performance decrease witnessed doesn't scale with the resolution bumps. for example 1440p may be a 77% increase in resolution, but the performance is much more than 77% greater
There are no reliable sources for this. Also, performance decrease percentage and resolution bump percentage are unrelated and they don't have to match. It's a pretty silly point tbh.
Why have you removed the "Impossible to disable aim assistance" section in the Mafia 3 page?
I was the one who wrote the "Impossible to disable aim assistance" issue. Why did you remove that section entirely (along with the "Startup" subsection)? Has it finally been fixed?
I will be redownloading the game tonight to check. If it still hasn't been fixed (extremely unlikely by this point), I will have to undo your edit. For me and many other players, the fact that you cannot disable aim assistance completely on controllers due to a bug is a serious issue that is keeping us from playing properly, and Hangar 13 won't listen. I believe this section should remain on this wiki to inform players if it hasn't been fixed yet.
Hey, That's not the piracy man as you stated regarding windows version save game location of WWE 2K19. See https://steamcommunity.com/app/817130/discussions/0/1728711392737386468/
wait wait wait, Sorry for the link, I mean I use search on windows explorer. i searched game id in it. it's 817130. dont see the link I mistakenly provided in my above message
That "CODEX" folder in the directory you posted doesn't lie. That directory is for the pirated version.
i get it, however, when i played wwe 2k18 using online i got banned after few weeks. but same thing didnt happened with me in wwe 2k19, infact i downloaded comunity creations despite playing pirated version. yes it's CODEX. when i found a setup, it was uncompressed as the installation size was still same as 50gb.
now i get it what mistake i did in my edit. i put the username that detected it as pirated link.
Well, Thanks for assistance at the edit at line 53.
DirectX 12 Key point to Shadow of the Tomb Raider
Why is my DirectX 12 Key point to SotTR "Subjective"?
Well optimised keypoints should list references (more than 1), but even then - it's hard to objectively judge, if the game is "well optimised", unless truly exceptional job was done.
truly exceptional job might be overrated but SotTR is praised by critics and tech magazines for their DX12 optimization since many games that support DX12 (like the predecessor Rise of the Tomb Raider) haven't used the full potential of this "new" technology. The game menu also suggest using DX12.
I can see where you coming from but if we put the performance aspect aside would that be subjective?
It's a topic that has already been discussed in the past. All the "great performance"-like key points are considered subjective simply because there are too many variables and because what is "good" is subjective. Someone can consider a game running at 30 FPS "good" and at the same time someone could think that a game running just under 120 FPS is "poor" performance.
Okay, got that for the future! I thought it would be okay because I saw some post having keys like that. (For example Sonic & All-Stars Racing Transformed). Thanks for clarifying. But what I rather ment with optimized is not necessarily better performance. Performance is more the effect that I can relate is subjective. It's the core usage, I wanted to highlight, that can be recorded as very pleasing because the draw calls are nearly evenly distributed to all cores which is not a common thing for games running with DX 12 showing that Nixxes, who ported the game, has optimized the game for DirectX 12. The game options even suggest using DX12 over DX11. Would that still be considered as subjective?
Am i the only one who have problems with the captcha?
Hi! No problems here. You should ask to a moderator tho.
Even if i don't insert or change any external links, i still have to fill in the captcha. Is this how it's supposed to work?
''Listing the main page is better.''
Why do you think it's better?
Because it has always been like that in every PCGW page since the dawn of this site.
I am the new guy
I am the new one
Injustice 2 details
I noticed you reduced the amount of information displayed as per this diff:
Just wanted to know why.
Hi! I deleted some infos because they were redundant. I mean, "vsync=true" already means that the option is supported and that can be enabled and disabled in-game. If there wasn't an option to turn on or off vsync in-game it would have been "hackable" (if possible through the graphics card control panel or by using third party software like D3DOverrider) or "false" (if vsync can't even be enabled or disabled through third party methods). I have also shortened the note about the frame rate because... well, just to make it shorter.
OK, fair enough.
Removal of key point on NieR:Automata
Key point in question: "The High graphics preset defaults to 8x MSAA. Disable it and enable Ambient Occlusion (includes high quality SMAA) for much faster anti-aliasing.
Why did you remove this point? It is extremely relevant to the game.
- It tanks performance regardless of build.
- It is unnecessary (since High preset already enables SMAA as well).
- It causes LOD popping issue (described further in the AA section).
There's really no reason at all not to mention it there, since it is relevant to basically anyone playing the game. I didn't include the LOD popping since it's explained further in the AA section of the page.
Because it's common sense that MSAA is slower than SMAA.
Yes, but the whole point of the key point is to make users aware that SMAA is hidden within the AO option, and that High preset enables both by default which causes LOD popping. And absolutely nowhere in the settings of the game does it mention that SMAA is included in the Ambient Occlusion setting. This is something that players will only know from others in the community or when reading the "fine print" in the PCGW article about the game and the Anti-Aliasing option.
The no. 1 performance tip for any player of NieR:Automata is to set the Anti-Aliasing option to None entirely, since it's not even needed and solves the LOD popping. How can something that critical not be "important" enough to warrant a mention in the key points?