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User talk:Sgt. Doom

About this board

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Mirh (talkcontribs)

Just a thing: is Transformers: Fall of Cybertron already supporting multichannel audio?

If yes, then we ought to put true. Otherwise if the game has no native more-than-stereo audio, no external software is going to help.

Besides, it's not like HTRF would make any sense if I used to play with loudspeaker

Sgt. Doom (talkcontribs)

Well, can you discern anything from these audio settings from the Coalesced.ini?

   [ALAudio.ALAudioDevice] 
   MaxChannels=32 
   UseEffectsProcessing=True 
   TimeBetweenHWUpdates=15 
   MinOggVorbisDurationGame=20 
   MinOggVorbisDurationEditor=4 
   DeviceName=Generic Software 
   Channels=64 


   [HM_Engine.FmodAudioDevice] 
   MaxChannels=96 
   MinChannels=48 
   MaxCodecs=64 
   AudioMemoryPrimaryPool=0 
   AudioMemoryPrimaryWavePool=0 
   AudioMemorySecondaryWavePool=0 
   NumStreamsMax=4 
   StreamingBufferSize=98304 
   SmartPanPreferPlayerTransitionTime=0.5 
   MaxPlayerSmartPanRadius=3500 
   BankLibraryUI=BL_HUD_INTERFACE 
   SleepingComponentPlayInterval=0.25 
   OcclusionCheckInterval=0.25 
   NumVisualizationSamples=128 
   AudioDriverOverride=0 
   SilentChannelCullingThreshold=0.00063096 
   MovieMixerPreset=SND_SoundConfig_p.GLB_BINK_LOADING_MUTE 
   PauseMixerPreset=SND_SoundConfig_p.GLB_PAUSE 
   MaxSourcesPlayedPerFrame=6
Mirh (talkcontribs)

Those seems the exact same lines found in almost every UE3 game since.. ever

If you want to accurately test it, read this. Set your audio device to 7.1 mode and register the output (it doesn't matter if actual output is just stereo)

Besides, why did you remove the decryption instructions?

Sgt. Doom (talkcontribs)

I didn't remove anything.

Mirh (talkcontribs)

Indeed, my bad.
I took the liberty to submit AV companies the file then.

While we are at it, I'd like to seize this moment and post some references should there be further issues like this.
First of all, one should check VirusTotal. Once you realize what software is pissing you, submit the file to one of the followings:

More here and here

EDIT: AND GOOGLE BLOODY SAFE BROWSING HERE

Sgt. Doom (talkcontribs)

The instructions have also been removed from the WFC Wiki too. Most likely the work of the POC clan on steam. Or a guy named Payton.

Mirh (talkcontribs)

I don't know which wiki you are referring too (I already found at least 3 wikias speaking of transformers), nevertheless we just have to wait some days.. Then I hope I could reupload it.

Anyway, what does giving your "Coalesced.ini audio settings to someone" even mean?
As I said that has nothing to do with actual output.

The only way for you to know is trying what I explained above. And no, I can't because I don't own the game.

Mirh (talkcontribs)

I tested and Audacity could see audio tracks in all my 8 channels

Sgt. Doom (talkcontribs)

Well done. That's great. So any luck on getting the Decode instructions back?

Sgt. Doom (talkcontribs)

I've just put a better and more simple to use decoder. This one can decode both the INI and the INT and doesn't need CMD to use. You need to put the decoder and the INI/INT file in the same folder.

Mirh (talkcontribs)

You could upload that here too.

And it wouldn't be bad if you could have some kind of mention/reference to the author

Sgt. Doom (talkcontribs)

Sure. The program starts up and has the author's name and copyright.

Mirh (talkcontribs)

I mean, I was thinking to a forum or blog post where he maintain this tool.

I googled for this guy but I couldn't find very much

Garrett (talkcontribs)
Sgt. Doom (talkcontribs)

That's a great page. Yep, it's good. Now people will have the freedom of modding the game and fixing it with ease. Well done on the reference download page.

RaTcHeT302 (talkcontribs)

I was really confused as, for a second I thought you were talking about DOOM, as I kept reading your name instead, durr.

Mirh (talkcontribs)

I updated the file with the link to the source

Also, is this 100% better in everything than the old tool?

Save Data location

1
Sgt. Doom (talkcontribs)

The save data for Fall of Cybertron resides in the <path-to-game>/TransGame/SaveData as the developers have changed the location. WFC is still in the documents folder.

Garrett (talkcontribs)

Hi, just letting you know that templates don't work like that. Only the standard rows will function. Non-standard details can go elsewhere. In this case I've moved your steps to the Essential improvements section on that page.

Sgt. Doom (talkcontribs)

Ok. Thanks.

Sgt. Doom (talkcontribs)

I've refined the line. If I find anything useful for fixing the game in my Coalseced.ini file, I'll list it under the High Poly Chars.

ChaosBahamut (talkcontribs)

Not what I meant by 'refining', what I meant was what CVar covers High Poly Characters? (don't have the game installed or I'd check myself)

Sgt. Doom (talkcontribs)
Most of the graphics setting can be fully edited by changing the pair in both graphics configs:
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=False
DepthOfField=False
AmbientOcclusion=True
AmbientOcclusionHistory=False
FXAA=FALSE
FXAATechnique=1
FXAAScale=9.5
Bloom=True
QualityBloom=True
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
CascadedShadows=False
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=8
MaxShadowResolution=800
MaxCascadedShadowResolution=2048
ResX=1280
ResY=720
HighDef3DResX=0
HighDef3DResY=0
ScreenPercentageX=100.000000
ScreenPercentageY=100.000000
UseSimpleUpscaling=FALSE
UpscaleSharpness=0.5
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.500000
CSMSplitDepthBiasScale=.7
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)


[SystemSettingsEditor]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=False
DepthOfField=False
AmbientOcclusion=True
AmbientOcclusionHistory=False
FXAA=False
Bloom=True
QualityBloom=True
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
CascadedShadows=True
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=False
AllowD3D10=True
EnableHighPolyChars=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=1
MinShadowResolution=8
MaxShadowResolution=800
MaxCascadedShadowResolution=2048
ResX=1172
ResY=720
HighDef3DResX=0
HighDef3DResY=0
ScreenPercentageX=100.000000
ScreenPercentageY=100.000000
UseSimpleUpscaling=FALSE
UpscaleSharpness=0.5
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.000000
CSMSplitDepthBiasScale=.7
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)

This is my graphics configuration.

ChaosBahamut (talkcontribs)

Gracias

Sgt. Doom (talkcontribs)
This is the audio settings. I do not know what to make for this, but I need to descern if the game has surround sound.
[ALAudio.ALAudioDevice]
MaxChannels=32
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
Channels=64


[HM_Engine.FmodAudioDevice]
MaxChannels=96
MinChannels=48
MaxCodecs=64
AudioMemoryPrimaryPool=0
AudioMemoryPrimaryWavePool=0
AudioMemorySecondaryWavePool=0
NumStreamsMax=4
StreamingBufferSize=98304
SmartPanPreferPlayerTransitionTime=0.5
MaxPlayerSmartPanRadius=3500
BankLibraryUI=BL_HUD_INTERFACE
SleepingComponentPlayInterval=0.25
OcclusionCheckInterval=0.25
NumVisualizationSamples=128
AudioDriverOverride=0
SilentChannelCullingThreshold=0.00063096
MovieMixerPreset=SND_SoundConfig_p.GLB_BINK_LOADING_MUTE
PauseMixerPreset=SND_SoundConfig_p.GLB_PAUSE
MaxSourcesPlayedPerFrame=6
Sgt. Doom (talkcontribs)
Sgt. Doom (talkcontribs)

I've listed values and information in the tables and changed all the unknown to a certain statement.

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