User contributions
- 12:30, 17 May 2022 diff hist +26 User:Mirh/StarForce Fixed grammar and updated W8/10 rationale current
- 15:12, 9 May 2022 (diff | hist) . . +94 . . Graphics debugging software on Talk:Troubleshooting guide
- 15:08, 9 May 2022 (diff | hist) . . +43 . . Superior comprehensive profiling software? on Talk:Troubleshooting guide
- 00:55, 7 May 2022 (diff | hist) . . +98 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 23:25, 5 May 2022 (diff | hist) . . +179 . . Rip disks on Emulation talk:Xbox 360
- 23:22, 5 May 2022 (diff | hist) . . +41 . . Backuping DVDs on Emulation talk:Xbox
- 20:35, 5 May 2022 diff hist +2 Glossary:High dynamic range (HDR) →Support in games: fixed internal link and grammar
- 17:33, 5 May 2022 diff hist -145 Mass Effect Undo revision 1245221 by Dandelion Sprout (talk) Bioware points started to be a thing with ME2. Tag: Undo
- 14:24, 4 May 2022 diff hist -66 Troubleshooting guide/Hardware problems →Stability testing: Loose heatsink mention (with reference because we can, also it happened to me). Removed "replaced on sight" caps note since there's no consensus on all of them sucking even beyond 2008 (and I would not like to be more specific here)
- 10:27, 4 May 2022 diff hist +589 Troubleshooting guide/Hardware problems →Motherboard: More badcaps. Not sure if I'm not placing undue prominence on that.. just because it happened that of an old potato I had hit the problem. But I would guess this is exactly the kind of voodoo that has people going mad their pc is haunted?
- 23:31, 3 May 2022 diff hist +3,514 Troubleshooting guide/Hardware problems →Stability testing: Added temperature note for CPU (maybe thermal paste and a tightened heatsink could be mentioned but idk). Added motherboard section. It's overly crammed with references but the topic is so complex I couldn't really smooth it further
- 12:01, 30 April 2022 (diff | hist) . . +993 . . DirectInput tinkering on Glossary talk:Controller
- 12:07, 29 April 2022 diff hist +82 Grand Theft Auto IV Removed spam by 43.224.109.193. Added error codes list link (I could have used directly the archived one from the rockstar website, but angered people discussing them give a more.. organic touch)
- 16:43, 28 April 2022 (diff | hist) . . +321 . . Custom drivers on Glossary talk:Sound card
- 23:06, 27 April 2022 diff hist +152 Supreme Commander →Video: DgVoodoo now has a d3d9 multihead fix (not exactly sure if I shouldn't explain it better)
- 22:29, 14 April 2022 (diff | hist) . . +244 . . BIOS recovery on Glossary talk:BIOS
- 21:06, 14 April 2022 (diff | hist) . . +232 . . Wisdom infodump on Glossary talk:Overclocking
- 00:15, 14 April 2022 (diff | hist) . . +137 . . BIOS recovery on Glossary talk:BIOS
- 19:58, 6 April 2022 diff hist +562 AMD Radeon Software Added "custom color" note. Plus the current bug with Ryzen cpus (it will probably be solved in a new driver version). I don't have the hardware to verify either, so both points are as short as possible.
- 19:42, 6 April 2022 diff hist +183 Grand Theft Auto IV →2GB+ VRAM is incorrectly recognized: added vram note found by dxvk
- 21:57, 3 April 2022 diff hist +376 Sleeping Dogs →Video: broken present intervals (aka half/third/etc. refresh rate caps) note
- 11:50, 27 March 2022 diff hist +319 Total Overdose: A Gunslinger's Tale in Mexico →Video: new windowed method (may even replace the 13AG fix, but I haven't really tested it)
- 10:17, 22 March 2022 (diff | hist) . . +163 . . Modded drivers on Talk:AMD Catalyst Control Center
- 23:21, 20 March 2022 diff hist +204 Dear Esther: Landmark Edition →Audio: added italian translation (I could "hot link" the mediafire download directly, but it seems way more fair to credit the presumable authors)
- 12:28, 17 March 2022 (diff | hist) . . +34 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 11:02, 17 March 2022 diff hist +55 Glossary:PhysX →Games prefer private own libraries to system ones: fixed dead link (it's a bit sad that all of them have to be resurrected now)
- 10:59, 17 March 2022 diff hist +288 The Elder Scrolls V: Skyrim VR →Save game data location: SE saves note (original may work too perhaps?)
- 13:47, 9 March 2022 diff hist -2,240 Mass Effect I'm really pissed off at IP 75.161.137.90, for its complete disregard of the "essential" improvements category (even though I acknowledge it's kinda scanty with only recalibrated).
- 13:51, 8 March 2022 (diff | hist) . . +60 . . Problem shotting relatives on Talk:Linux
- 21:24, 17 February 2022 (diff | hist) . . +189 . . Origin multiplayer = blaze API? on Store talk:Origin
- 00:50, 14 February 2022 (diff | hist) . . +151 . . SingleProcAffinity in ACT on Talk:Windows
- 00:41, 14 February 2022 diff hist +317 Need for Speed: Hot Pursuit 2 →Audio: EAX bug, ~italian
- 18:38, 13 February 2022 diff hist +365 The Witcher →Audio: Developer explicitly mentioned EAX 4. God knows what Solarstrike saw. I suppose the option being bugged could/should go into the issues, but it's already niche enough I guess and I cannot test
- 17:38, 13 February 2022 (diff | hist) . . +658 . . N Extract save files on Emulation talk:Xbox 360
- 10:27, 10 February 2022 diff hist +186 Grand Theft Auto: San Andreas →Timing-related issues: added audio pitching problem, not sure this is exactly the best way to describe it
- 14:48, 31 January 2022 (diff | hist) . . +542 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 14:15, 31 January 2022 (diff | hist) . . +94 . . Photons sensitivity on Glossary talk:Graphics card
- 16:04, 29 January 2022 (diff | hist) . . +392 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 02:18, 28 January 2022 (diff | hist) . . +204 . . Ignored color calibration profiles + saturation enhancer on Talk:Windows
- 02:10, 28 January 2022 (diff | hist) . . +189 . . Ignored color calibration profiles + saturation enhancer on Talk:Windows
- 13:38, 26 January 2022 diff hist +1,439 Windows fixed dead links (damn you microsoft), titled most references
- 12:47, 26 January 2022 diff hist +186 Glossary:Sound →Sound problems (cracking, delays, missing music/effects, etc.): added official source and explanation for directsound sliders (technically it should also encompass windows server 2003, but whatever)
- 01:11, 26 January 2022 (diff | hist) . . +222 . . Application Compatibility Toolkit fixes collection on Talk:Windows Compatibility Mode
- 01:05, 26 January 2022 (diff | hist) . . +310 . . DirectX 8 games not working with Nvidia Optimus and Windows 10 on User talk:Garrett/Troubleshooting/Windows 10
- 14:20, 25 January 2022 diff hist +37 Max Payne →JPEG errors on AMD Zen 2-based CPUs: beautified reference
- 13:36, 25 January 2022 diff hist +88 Quake III Arena →Audio: reworked A3D version references
- 23:17, 23 January 2022 (diff | hist) . . +55 . . Streaming accesories on Emulation talk:Wii
- 06:12, 21 January 2022 (diff | hist) . . -49 . . Crazy russians modders on Talk:Mirror's Edge
- 01:48, 17 January 2022 diff hist +240 God of War →Save game data location: PS4 saves are *somewhat* supported (I don't have the game so idk about the best kind of wording here)
- 00:15, 17 January 2022 diff hist +934 Mass Effect References, references, references (demiurge blog, openal, low res textures, steam support key madness, minimum gpu). Reworked steam note to be technically more "dry" and "impersonal". Added "garrus face" SEO clickbait. Thanks to whoever leaked UE3 source
- 12:39, 16 January 2022 diff hist +170 PC gaming on a TV and couch →Chroma Subsampling over HDMI and HDTVs: added other source from the other thread with kind-of more-or-less opposite recommendation about game mode vs pc mode
- 02:01, 16 January 2022 (diff | hist) . . +460 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 20:02, 12 January 2022 diff hist +286 Glossary:PhysX fixed hybrid physx links
- 19:53, 11 January 2022 diff hist -3 Mirror's Edge →Video: set high frame rate to false and removed instructions, game-wise altering of physics is totally unacceptable. Also added two of the quickest references I could find (though I wish I had better)
- 15:55, 7 January 2022 diff hist +399 Sonic Generations →Issues fixed: added legit references for the optimus problem (for as much as they all seem so old and subpar compared to what you could probably do with modern wrapper tools)
- 18:33, 31 December 2021 diff hist -137 Mass Effect →Issues fixed: re-interpreted RTSS fix, added ransomware protection tip. "Nvidia ships broken profiles" sounds very time-specific (if it even wasn't the user to mess them). Issue with same symptoms is coincidental. Tessellation cannot matter with dx9.
- 02:26, 31 December 2021 diff hist +122 Nvidia Profile Inspector →Stereo: Added 3Dmigoto guy extra details
- 01:27, 31 December 2021 (diff | hist) . . +242 . . Anyone know a fix for Rockstar's anti VM? on Talk:Red Dead Redemption 2
- 16:31, 21 December 2021 diff hist +701 Battlefield 2042 →Issues unresolved: persistence data error. The references and explanation may not be the wittiest on the shed, but I guess they give out the right sense of vagueness and despair that I had while trying to debug "15:1102P:-7A" (i.e. my network sucked)
- 22:03, 13 November 2021 diff hist +256 Glossary:Display wrapper →OpenGL wrappers: Added GLDirect, QindieGL and TitaniumGL. They are absolutely old.. but still I guess like they exist, they come with already compiled builds and some retro gamer may appreciate them.
- 19:10, 13 November 2021 diff hist +119 PCGamingWiki:Editing guide/Other information →Known middleware DLL files: SteamDB File Detection Rule Sets mention
- 16:19, 9 November 2021 diff hist -244 User:Cyanic/Steam DRM →Common error codes: Fixed broken reference links, and deleted obsolete clientregistry fix https://www.pcgamingwiki.com/w/index.php?title=Store:Steam&diff=520688&oldid=520635 current
- 15:33, 9 November 2021 diff hist +164 Guild Wars →Audio: EAX reference (unsure if EAX 3 or 4)
- 13:28, 9 November 2021 diff hist +1,096 Red Faction: Armageddon Removed BSOD (I could confirm after manifest 2601925542257800323 they dropped CEG). Skip launcher and drmfree instructions (picked some wording from SR3 and Enter the Gungeon). Thanks to u/toilet_brush for the GOG save path and Mousebread for virtualstore
- 17:51, 8 November 2021 diff hist +294 Death Stranding →System requirements: Updated D3D12 feature level info
- 01:08, 5 November 2021 (diff | hist) . . +1,666 . . Removing contribution on User talk:Rose
- 14:42, 4 November 2021 (diff | hist) . . +1,102 . . Removing contribution on User talk:Rose
- 13:30, 4 November 2021 diff hist -3,196 Mass Effect 3 Removed mod clutter shipwreck, they aren't essential and for as much as we do end up recommending mods only the most prominent ones should fit (e.g. ALOT, which still isn't a must have though). Also added AA cn note.
- 13:20, 4 November 2021 (diff | hist) . . +450 . . Daggerfall Unity as Essential Improvement on Talk:The Elder Scrolls II: Daggerfall
- 21:57, 1 November 2021 (diff | hist) . . +763 . . Daggerfall Unity as Essential Improvement on Talk:The Elder Scrolls II: Daggerfall
- 14:14, 30 October 2021 (diff | hist) . . +53 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 02:04, 29 October 2021 diff hist -1,701 SecuROM Removed almost all comments (except release control), now "unpacked" in the talk page.
- 01:53, 29 October 2021 (diff | hist) . . +3,394 . . N Plan on Talk:SecuROM
- 00:48, 19 October 2021 (diff | hist) . . +82 . . BIOS recovery on Glossary talk:BIOS
- 09:41, 13 October 2021 diff hist +34 Riders Republic →Other information: videos are vanilla webm
- 23:56, 9 October 2021 diff hist +15 Battlefield 2042 →Middleware: also ships with oodle and the directx agile/undocked thingy
- 02:13, 19 September 2021 diff hist +1,307 Mass Effect →Video: Added HDR instructions after noticing the feat I managed to pull off some months ago is *really* iffy actually
- 19:20, 17 September 2021 diff hist +64 Glossary:Display wrapper →Direct3D wrappers: Added D8VK. I don't think it's really that much usable yet, but hey development seems progressing quite well, and finding it out was already quite the luck.
- 11:50, 15 September 2021 diff hist +263 Stellaris →Audio: italian translation
- 15:00, 9 September 2021 diff hist -22 SecuROM Removed duplicated mentions of the thing still working on W10. The engineer never mentioned a specific "edition", and it was kinda redundant anyway. Added bsod comment.
- 14:38, 9 September 2021 diff hist +603 Drakensang: The Dark Eye →Availability: editing guide says only one "retail" row is allowed... But having it *both* drm-free and securom would make absolutely no sense though. A protectdisc patch also existed but I cannot find it anywhere.
- 18:43, 29 August 2021 diff hist +1,593 Genshin Impact Fullscreen is actually borderless in my testing. And even exclusive was still the exact same of borderless until I disabled fullscreen optimizations. I feel kinda bad for throwing a lot of random solutions for stuttering, but alas they all seem sound.
- 17:14, 29 August 2021 (diff | hist) . . +37 . . Photons sensitivity on Glossary talk:Graphics card
- 13:00, 27 August 2021 diff hist +190 Saints Row: The Third →Bad Performance / Stuttering / Lag: time appropriate reference for CEG. Not really sure if all the other issues are really worth keeping
- 12:34, 27 August 2021 diff hist -86 Store:Steam →Steam CEG protected games crash or freeze the system (AMD Bulldozer CPU): XtremeSystems is back online
- 00:36, 26 August 2021 diff hist -23 Saints Row: The Third →Bad Performance / Stuttering / Lag: replaced random orochi-ceg and bios references with link to the actual page with explanations and all
- 00:35, 26 August 2021 diff hist -636 Deus Ex: Human Revolution →Issues fixed: The absolute ancient status of this section (I can't understand if the dead link I fixed couldn't be referring to an issue later fixed 10 years ago in a patch). Also fixed the lacklustre explanation of the Steam CEG problem.
- 00:27, 26 August 2021 diff hist +354 Store:Steam →Steam CEG protected games crash or freeze the system (AMD Bulldozer CPU): turns out the stilt itself cannot make up its mind about the microcode version. Maybe the new one also made sure performance was okay, but I really can't say this myself.
- 19:28, 25 August 2021 diff hist +182 Digital rights management (DRM) →Steam/Steamworks: added more CEG commenting
- 19:27, 25 August 2021 (diff | hist) . . +90 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 00:31, 20 August 2021 (diff | hist) . . +14 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 00:25, 20 August 2021 (diff | hist) . . +555 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 23:25, 19 August 2021 (diff | hist) . . +1,088 . . Wisdom infodump on Glossary talk:Overclocking
- 16:20, 18 August 2021 (diff | hist) . . +484 . . Unlock branded PC on Glossary talk:BIOS
- 15:50, 17 August 2021 (diff | hist) . . +515 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 13:15, 17 August 2021 diff hist +451 PC gaming on a TV and couch →TV: added the first random reference I could find about the 24hz AVR problem, plus this tidbit about PC mode and calibration (probably not a big deal, but at least my scavenging of forums brought some fruits)
- 00:49, 17 August 2021 (diff | hist) . . +1,017 . . N Photons sensitivity on Glossary talk:Graphics card
- 23:33, 9 August 2021 diff hist +382 Warframe →Other information: Added middleware (just through some cursory dll mining). Idk where I could also mention CEF, AGS and EOS/steam
- 16:32, 9 August 2021 diff hist -8 Mass Effect →Audio: updated russian localization link
- 12:19, 9 August 2021 diff hist 0 XCOM 2 put sections in the right order
- 23:27, 8 August 2021 diff hist +81 Dead Space →Video: The issues fixed section has tons of high framerate issues (including some where the recommended limit is 60fps), having 120fps true doesn't make sense. V-sync moved to limited since half-sync is nice, but it shouldn't be the first/only option
- 23:14, 8 August 2021 (diff | hist) . . +140 . . Alternative V-sync Fix on Talk:Dead Space
- 22:39, 8 August 2021 (diff | hist) . . 0 . . Doctor Challus Mercer doesn't appear on Talk:Dead Space
- 15:45, 8 August 2021 (diff | hist) . . +33 . . Optical disc drive choice seems trifling.. on Talk:Build a PC
- 15:43, 8 August 2021 (diff | hist) . . +371 . . Optical disc drive choice seems trifling.. on Talk:Build a PC
- 15:26, 8 August 2021 (diff | hist) . . +571 . . Backuping DVDs on Emulation talk:Xbox
- 15:25, 8 August 2021 (diff | hist) . . +573 . . Rip disks on Emulation talk:Xbox 360
- 00:48, 7 August 2021 diff hist +6,317 N Ultimate Ride Super stub. Sysreq from original press release, mobygames and wayback'ed www.ultimateridegame.com. Not sure how/if I could mention the (dead) "share your levels" aspect.
- 00:00, 7 August 2021 diff hist +122 Treasure Planet: Battle at Procyon →Availability: Added demo link. Unsure if I should mention the slight nuance behind "Battle of Procyon" being more thematically appropriate.
- 23:24, 6 August 2021 (diff | hist) . . +309 . . N Modding on Talk:Treasure Planet: Battle at Procyon
- 11:17, 4 August 2021 diff hist -12 m Store:Origin →Origin client crashes moments after starting: cut to the chase since negations and or are pretty ambiguous
- 11:13, 4 August 2021 diff hist -7 m Store:Origin →Origin client crashes moments after starting: slightly more practically accurate point
- 01:15, 4 August 2021 diff hist +749 Store:Origin "Origin crashes *and that lil UI you can see is very very blurry*" issue. I'm not sure how much current the first fix still is (4K monitors with 200% scaling aren't that rare in 2021) but nevertheless I appreciate how it could lead me to to find the other
- 16:33, 31 July 2021 (diff | hist) . . +215 . . About the Wine D3D12 support on Display wrappers on User talk:Mirh
- 23:16, 26 July 2021 diff hist +3,527 Mass Effect 2 Added stuttering fix (disabling vsync in windowed mode also worked for me, but it turned out kind of a driver bug). Reworked again the DLC shenanigans explanation. Gave my personal touch to language tinkering and shortcomings (plus love for CEE countries)
- 11:43, 25 July 2021 (diff | hist) . . +78 . . About the Wine D3D12 support on Display wrappers on User talk:Mirh
- 21:10, 19 July 2021 diff hist +334 Horizon Zero Dawn AVX info and SSE4.2 fix. Also added dubious tag to anisotropic filter
- 00:42, 17 July 2021 diff hist +253 Emulation:Android →Gameloop: Actually right website (after much struggling to figure out which one was legit with WHOIS). Added two fixes I needed with cod.. I really have to credit myself here. Information around the web is basically all clickbait and SEO-bait garbage
- 14:27, 16 July 2021 (diff | hist) . . +122 . . Origin DRM on Store talk:Origin
- 12:06, 14 July 2021 diff hist +859 Mass Effect 2 Erratum: auto-detection is only *very* bad some times (and just barely annoying the others). I have put quit the comments, I'm unsure if I should promote them to notes? Also added the possibly more stupidly important ever tip about the game being too dark
- 11:22, 14 July 2021 diff hist 0 File:Mass Effect 2 Video.png Mirh uploaded a new version of File:Mass Effect 2 Video.png current
- 23:25, 13 July 2021 (diff | hist) . . +47 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 22:40, 13 July 2021 (diff | hist) . . 0 . . Explaining on Glossary talk:High dynamic range (HDR) . . Mirh (talk | contribs) changed the topic title from "Expalaning" to "Explaining"
- 20:52, 13 July 2021 (diff | hist) . . -11 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 13:19, 13 July 2021 (diff | hist) . . +50 . . Random remarks on Talk:Low-end gaming
- 12:11, 13 July 2021 (diff | hist) . . +454 . . Optical disc drive choice seems trifling.. on Talk:Build a PC
- 11:49, 13 July 2021 (diff | hist) . . +9 . . Optical disc drive choice seems trifling.. on Talk:Build a PC . . Mirh (talk | contribs) changed the topic title from "DVD drive choice seems trifling.." to "Optical disc drive choice seems trifling.."
- 11:03, 13 July 2021 diff hist +80 Resident Evil Village Empress confirmed stutters are due to capcom DRM (its presence should be mentioned in the availability section maybe?). Out of the blue, I found out this mod that bypasses the integrity checks. I don't have the game, so please check it and improve the fix
- 10:49, 12 July 2021 (diff | hist) . . +37 . . Custom drivers on Glossary talk:Graphics card
- 00:37, 8 July 2021 diff hist 0 Glossary:Display wrapper →Direct3D wrappers: I'm pretty remarkably sure wined3d has nothing to do (yet?) with d3d12. I wonder if we shouldn't mention "WineD3D For Windows" exists.
- 23:39, 4 July 2021 (diff | hist) . . +77 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 14:11, 21 June 2021 diff hist +569 Mass Effect Legendary Edition →Issues fixed: added wrong bloom/lighting fix. Sources technically only comment on nvidia's TAA.. but knowing even the original games didn't like forced AA (for approximately the same reasons) I think it's safe to generalize
- 13:16, 21 June 2021 diff hist +128 Gears of War Added change language solution (it should be made a fixbox, but I really cannot vouch that, lacking the game). Fixed obvious deton nonsense.
- 18:56, 17 June 2021 (diff | hist) . . +208 . . Creative v. guy on Glossary talk:Sound card
- 18:48, 17 June 2021 diff hist -709 Grand Theft Auto: Vice City Undo revision 1042475 by 2806:2F0:9141:CFA8:58E6:C7C2:BE73:8DCE (talk). This is starting to be annoying. Tag: Undo
- 10:56, 17 June 2021 (diff | hist) . . +140 . . Improve Anti Aliasing in Mass Effect 2 and 3? on Talk:Mass Effect Legendary Edition
- 10:51, 17 June 2021 (diff | hist) . . +105 . . It's possible to disable the 'per game SplashScreen' window popup as well. on Talk:Mass Effect Legendary Edition
- 10:19, 17 June 2021 diff hist +602 Mass Effect Legendary Edition yet another try for a "commented" denuvo removal source (it's really hard to find one that doesn't also spread FUD). Added mouse pooling rate fix
- 01:38, 17 June 2021 diff hist +203 Mass Effect →Audio: found out even the last drop of polish stuff (will upload to PCGW one day I guess). Tried to guess hungarian too.
- 00:24, 17 June 2021 diff hist +665 Mass Effect Added eastern europe localizations links for dlc and patches. If somebody has an account on chomikuj please fix the paywall.
- 22:37, 16 June 2021 diff hist +168 Mass Effect 2 →Changing language: added polish reference (there are probably better ones in english, but this is what I just found randomly)
- 18:12, 16 June 2021 (diff | hist) . . -5 . . OpenAL audio on Talk:Deus Ex
- 14:56, 16 June 2021 (diff | hist) . . +127 . . Creative v. guy on Glossary talk:Sound card
- 13:44, 12 June 2021 diff hist +342 Star Citizen →Middleware: bink
- 11:49, 8 June 2021 diff hist +261 Mass Effect Legendary Edition AVX note, simplified notes, "commented explanation" of the denuvo change.
- 14:30, 29 May 2021 (diff | hist) . . +6 . . Creative's BS on Glossary talk:Sound card
- 14:26, 29 May 2021 (diff | hist) . . +107 . . Creative's BS on Glossary talk:Sound card
- 16:30, 24 May 2021 (diff | hist) . . +209 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 23:02, 21 May 2021 (diff | hist) . . -2 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 23:00, 21 May 2021 (diff | hist) . . +988 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 21:14, 20 May 2021 diff hist +670 Mass Effect Legendary Edition Added issue unresolved, and ME3 HFR note. Not really sure why I'm bothering for this downgraded mess of a game.
- 22:04, 19 May 2021 diff hist +217 Mass Effect Legendary Edition →Video: vsync note
- 09:55, 16 May 2021 diff hist +612 Mass Effect Legendary Edition →Game data: added other savegame reference, special characters note
- 11:44, 10 May 2021 diff hist +74 Resident Evil Village →Middleware: taken from the demo copyright screen and dlls. Idk where I could mention SpeedTree and Speech Graphics
- 19:56, 29 April 2021 (diff | hist) . . +44 . . Experimental DOSBox version runs D3D games on Talk:DOSBox
- 16:22, 29 April 2021 diff hist +238 Glossary:Custom resolution Moved GPU scaling note to downsampling (it really, really, cannot make any sense otherwise). Added the "different game apis query custom resolutions differently" note, and "DPI will be different" (imho it's inferior to DSR/VSR/gedosato, but de gustibus)
- 13:50, 29 April 2021 diff hist +215 Glossary:Scaling →GPU/Display scaling: added display scaling limitation note. Maybe CRU could be suggested directly but idk
- 23:21, 24 April 2021 (diff | hist) . . +3,189 . . N Cables, interfaces, and you on Glossary talk:Graphics card
- 17:18, 22 April 2021 diff hist +307 Call of Duty: Modern Warfare →Other information: Added extra performance tips (thanks to shatZ, LowSpecGamer or richou), for as much as I cannot really vouch their efficacy anymore from the top of my current 3060. Tried to cram my resolution recommendations as much as possible.
- 23:39, 21 April 2021 diff hist +241 Mass Effect 3 Added True Ashley Marksman Fix.
- 22:55, 21 April 2021 (diff | hist) . . -4 . . Audio is not all the same after all on Glossary talk:Sound card
- 22:52, 21 April 2021 (diff | hist) . . +962 . . Sensaura technology on Glossary talk:Sound card
- 20:41, 20 April 2021 (diff | hist) . . +20 . . Unpack contents on Emulation talk:Xbox 360
- 10:37, 19 April 2021 diff hist +169 Mass Effect →Video: Added settings restart note (I mentioned them by name since I guess SEO will like it): particles high->low still shows fires even if it shouldn't, texture aren't changed at all, decreasing resolution COMPLETELY mess up the motion blur shader
- 22:09, 11 April 2021 diff hist +729 Metro 2033 Added windowed, depot and physx reference. I'm also having the damn black screen second screen issue.. But I'd still like to get at the bottom of it before calling anything a day.
- 20:45, 9 April 2021 diff hist +282 Blue Screen of Death (BSOD) Added 2 links for debug help (not sure about the wording). Maybe I'm a bit biased because they had verbatim my own problem, but it's rare enough to see such depth of analysis in crash dumps.. let alone this constant over time.
- 22:26, 6 April 2021 (diff | hist) . . +132 . . Unpack contents on Emulation talk:Xbox 360
- 14:43, 5 April 2021 diff hist +411 WarGames added ancient links and config path. Game also had a patch, but it's nowhere to be found
- 18:07, 31 March 2021 diff hist +371 Sid Meier's Civilization VI →Other information: added middleware (granny 3D, SDL and lua are also mentioned here and there but idk where to put them)
- 22:45, 28 March 2021 diff hist +197 Platform features overview →Store features: Added editor notes for steam and uplay free week(end)s. Not sure if we could mention free weekends on the former used to be thursday to sunday, while now monday is also good.
- 14:13, 28 March 2021 (diff | hist) . . +573 . . Wisdom infodump on Glossary talk:Overclocking
- 15:08, 27 March 2021 (diff | hist) . . +183 . . BIOS recovery on Glossary talk:BIOS
- 01:04, 27 March 2021 diff hist +51 Call of Duty: Modern Warfare →Low end configuration: Well, turns out they just quite half-assed the game. Also fun fact of nvidia reflex: reported in-game CPU time is sensibly higher since the cpu sits idle not trying to queue any extra frame.
- 15:34, 26 March 2021 diff hist +338 Watch Dogs: Legion Added can't connect to the servers error fix (not sure about the english translation though)
- 13:50, 26 March 2021 diff hist +507 Watch Dogs: Legion Added DX12 setting location, and low end configuration (idk if the api shouldn't be mentioned there, but whatever)
- 13:31, 26 March 2021 (diff | hist) . . +810 . . N D3D12 woes on Talk:Watch Dogs: Legion
- 12:28, 23 March 2021 diff hist +55 Star Wars Battlefront (2015) →Audio: stupid EA breaking stupid links
- 12:23, 22 March 2021 diff hist -709 Grand Theft Auto: Vice City →Timing-related issues: I don't know what's crazier. That we have been offering a stupid fix for a year and half, or that it was so handwaved to not even have proper grammar.
- 15:47, 21 March 2021 diff hist +476 SecuROM Added microcode revision hidden note, for future edit ideas. And maybe we could have a data table with error codes, idk.
- 18:25, 9 March 2021 diff hist +173 Glossary:Downsampling It's funny I found the best and worst scenarios for this in the same week. In Mass Effect it's the only way to have "true antialiasing" without lighting glitches, while in Mirror's Edge you are gonna have a worse time with the UI if you were playing 1080p
- 21:22, 6 March 2021 diff hist +1,508 Mirror's Edge Duh, I had already handled physx but arguably I guess like you could get choppy framerate even with an nvidia card in the wrong situation. Anyway, also added independent captioning/dubbing.
- 22:43, 5 March 2021 diff hist +397 Glossary:Downsampling →GeDoSaTo: added crash fix instructions
- 22:41, 5 March 2021 diff hist +33 Glossary:Borderless fullscreen windowed →GeDoSaTo: fixed crash instructions
- 19:57, 5 March 2021 diff hist +196 Store:Steam →Configuration file(s) location: not sure how many people will find the localconfig info useful, but still documentation is documentation and I just spent a hour banging my head on this. I hope I haven't screwed up the new row names.
- 19:54, 4 March 2021 diff hist +326 Mirror's Edge It's sick just how much time I spent on mass effect to have this game work.. only for this page to have the worse BS written. Gedosato seems OP for windowed and found better solution anyway. Added MEMLA and language codes from the steam installscript.
- 23:09, 3 March 2021 diff hist +241 Mass Effect →DLC installation fails at the end: THE SAGA HAS FINALLY ENDED.
- 18:39, 3 March 2021 (diff | hist) . . +308 . . Explaining on Glossary talk:High dynamic range (HDR)
- 18:28, 3 March 2021 diff hist +159 Cyberpunk 2077 →Video: Added HDR reference, courtesy of our special specialk
- 14:39, 3 March 2021 diff hist +268 FIFA 18 Added fps/vsync/stuttering oddities here too. 20, 19 and even previous FIFAs are also probably affected, but this is as far as I can mind to step in.
- 14:33, 3 March 2021 diff hist +536 FIFA 21 Sigh, if I have to report for games I don't even like or play myself. Added stuttering ideas to fix
- 22:03, 2 March 2021 diff hist +209 Mass Effect Crashes now on top of issues. Removed IGameExplorer because 1) of course it kinda didn't make sense 2) even if some people reported successes, others were still left complaining. Added 16:9 note and general AA warning. Steam users problem remains mystical
- 14:36, 28 February 2021 diff hist +14,008 Call of Duty: Modern Warfare →Other information: Added low end note and cfg commentary. I was originally to make this infodump in the talk page (like on infinite warfare), but I just realized that other contributors cannot modify my comments there. So that's what the wiki is for.
- 20:42, 26 February 2021 diff hist +923 Mass Effect 2 I didn't really feel like coming back to this game, but it's nuts how stupid and contrived the settings situation is (if not any on origin, which even more so today is allegedly to be recommended). Also another thing that was stupid, the audio 7.1 claim.
- 14:32, 25 February 2021 diff hist +456 Mass Effect Re-reworked Steam breakage instructions, with latest info. It actually still works OOTB for me, for some reason.. but >5 uncooperative random guys are still better than just my point of view. Also included new excursus on nvidia AA (must check amd once)
- 11:24, 25 February 2021 diff hist +89 Glossary:Anti-aliasing (AA) →Subpixel Morphological Anti-Aliasing (SMAA): not sure if I shouldn't have span reshade better (most recent? more maintained? most updated?), or mentioned it comes out of the box with the default shaders.. but well
- 18:54, 24 February 2021 diff hist +140 ReShade →Compatibility list: Since 4.4.0 the d3d9 option changed name. According to page 28 of the compatibility thread, ME2 and ME3 may also be supported since ages.. but idk I'm a real newb with this incredible tool
- 21:11, 23 February 2021 diff hist +1,068 Mass Effect Added steam version breakage notes (was really torn if it couldn't have made to a key point for the whole game), with all the references of the world. Slightly reworded the DLC missing error implications. Added "cannot save" issue (thanks MEUITM for tips)
- 13:34, 22 February 2021 diff hist +1,531 Mass Effect →Audio: Added turkish, brazilian and korean fan translations I had found in my journey yesterday (there's a rumour the japanese 360 translation could be adapted here, but idk). Fixed and clarified brain farts in the independent ui/voices/subs section.
- 01:51, 22 February 2021 diff hist +2,967 Mass Effect I think this is the crowning of a decade of work (also, I just realized after 5 years my no-admin quick script is screwed with Origin). With the addition of the independent localizations fixes (if half-arsed) I solemnly declare this page feature-complete.
- 13:57, 21 February 2021 diff hist +5,385 Mass Effect Documented even more SecuROM, and starforce. Added even more DLC workarounds. I'm still not sure how I should/could underline that EA screwed up the steam version.
- 11:55, 21 February 2021 diff hist +111 Mass Effect Legendary Edition →Middleware: audio is already known (I would hazard a guess physx, bink and scaleform are still also a thing, but clearly I cannot be sure)
- 10:31, 21 February 2021 (diff | hist) . . +179 . . Mass Effect 1 SecuROM? on Talk:The big list of third-party DRM on Steam
- 02:10, 21 February 2021 diff hist +1,214 Mass Effect TIL if you don't have the steam "flavour" set in your registry, the DLC installers will happily install over the retail 1.02 patch(meaning you get the securom/eadm 1.02 exe). Neato. Added very brief fixes for every case of DLC mishap symptom I could think
- 01:00, 19 February 2021 diff hist +147 Unreal Tournament 2004 →Middleware: added ISACT for audio with reference
- 12:46, 18 February 2021 diff hist +344 Tom Clancy's Rainbow Six: Vegas Copy pasted crash on start fix from mass effect. Versioned middleware.. and I hope DARE can be considered it?
- 19:02, 14 February 2021 diff hist +628 Mass Effect →Issues fixed: ASLR fix (in a certain sense it might have gone under "game simply doesn't start", but I feel like it's so rare that it would overcomplicate the most important fix for the game), scraped reference for launcher crash
- 17:14, 11 February 2021 diff hist +87 Battlefield: Bad Company 2 →Field of view (FOV): fixed cinetools link (original author also has mirrors on twitter @Hattiwatt1, but since the wayback machine has a direct link it seems better)
- 13:44, 9 February 2021 diff hist +167 m Mass Effect 2 →Selection Circles on Characters and Interactables does not appear: added reference for lens fix
- 00:52, 9 February 2021 diff hist +718 Glossary:Graphics card →Overscan/Underscan: Just added some extra info on top of the crazy fix for my old samsung TV (the last reference, difference was also pretty sick with just a bunch of pixels being cut). Also, aemony derped wikipedia links.
- 00:23, 5 February 2021 diff hist +342 Mass Effect 2 Separate keybindings isn't really essential (though I guess a slightly better "intuitive controls" could become an all-around must), improved lens flare fix
- 00:13, 31 January 2021 diff hist +321 Controller:Wii U Pro Controller →WiinUPro: fixed dead link (it was quite the ride with the wayback machine), improved grammar a lot
- 21:17, 25 January 2021 diff hist +515 AMD Radeon Software Renamed first section like the nvidia's one, nothing (except bloat perhaps) is really essential. Added oversaturation setting mention. AF not working with new games.. is it actually laziness on amd's side, or just a legit limitation like with AA?
- 00:24, 19 January 2021 diff hist +180 Grand Theft Auto IV →SecuLauncher: failed to start application. [2000] error: added other possible cause. Technically, it should only be required for LaunchGTAIV.exe to have an equivalent setting..but having to force programs to run as admin is just dumb, in 2021 as 2008
- 22:16, 18 January 2021 diff hist -48 Grand Theft Auto IV →Issues fixed: moved above infinite loading loop (by importance, but it's also kind of hard to distinguish with "early startup stuck") and fixed what references were even meant to say
- 21:45, 18 January 2021 diff hist +4 Grand Theft Auto IV →SecuLauncher: failed to start application. [2000] error: turns out you actually need an *updated* version of the redist to start the game -.-
- 16:00, 18 January 2021 diff hist +30 Windows →Shoddy coded applications mess system-wide registry setting: don_virtualize actually sits on top of this, not alternative - not sure if I shouldn't reword "Administrators" with "whatever the privilege level the program has"
- 15:40, 18 January 2021 diff hist +216 m Store:Origin →Games activation or login fail despite owning them: slightly reworded, added small note for editors. I hope it's clear that "their account" means to refer back to the child accounts
- 15:32, 18 January 2021 diff hist +345 Glossary:PhysX →Games prefer private own libraries to system ones: Just spent half an hour trying to understand why mass effect was *not* crashing. Also expanded the original instructions to be more verbose.
- 01:53, 17 January 2021 diff hist +383 Store:Origin Added OriginSteamOverlayLauncher. Moved around some fixes, in some kind of "hitting them sooner or later" order). Moved clear cache to other info (sounds something useful somewhat generally), and split its original issue into with one other I found myself
- 01:20, 17 January 2021 diff hist +708 Battlefield 3 →Issues fixed: Cannot log-in fix (somehow that comes even before activation), hoping that couldn't also be a symptom busted cheaters get. Thanks to vice350z for the hint the crash issue could be display related.
- 01:00, 17 January 2021 diff hist -176 Store:Origin →ActivationUI constantly asks and never accepts account credentials on game launch: Retitled completely. Turns out I was following a wrong lead (Response state code=4 is just the generic license error). Thanks to EA support for really being supportive
- 13:53, 5 January 2021 diff hist +646 Call of Duty: Modern Warfare →Issues fixed: Screw the guy that lead me astray on bug 6036, it's about missing files not lack of memory. Titled some reference. I'm not really a fan of bullet points exposition, but when "fixes" are mostly hearsay I guess it gives the right feeling
- 13:23, 5 January 2021 diff hist +510 Store:Twitch Can't customize paths issue. I guess whoever figures this out could also write the "client data" section
- 18:40, 30 December 2020 (diff | hist) . . +1,893 . . N Hardware requirements on Glossary talk:High dynamic range (HDR)
- 21:48, 26 December 2020 (diff | hist) . . +51 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 15:10, 25 December 2020 (diff | hist) . . +768 . . N Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 14:47, 25 December 2020 (diff | hist) . . +186 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 14:10, 25 December 2020 (diff | hist) . . +912 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 16:28, 22 December 2020 diff hist +43 Store:Battle.net added the equivalent of steamdb to general information
- 13:19, 19 December 2020 (diff | hist) . . +75 . . Creative v. guy on Glossary talk:Sound card
- 13:07, 18 December 2020 (diff | hist) . . +5 . . Nvidia's stranglehold on Talk:NVIDIA Control Panel . . Mirh (talk | contribs) changed the topic title from "Nvidia's griping" to "Nvidia's stranglehold"
- 20:54, 11 December 2020 (diff | hist) . . 0 . . Emotional games. on User talk:Mirh
- 14:41, 7 December 2020 (diff | hist) . . +442 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:33, 6 December 2020 (diff | hist) . . +571 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:06, 6 December 2020 (diff | hist) . . +165 . . Wisdom infodump on Glossary talk:Overclocking
- 16:29, 6 December 2020 (diff | hist) . . +155 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 15:17, 6 December 2020 (diff | hist) . . +329 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 20:28, 5 December 2020 (diff | hist) . . +222 . . Wisdom infodump on Glossary talk:Overclocking
- 19:37, 5 December 2020 (diff | hist) . . +1,689 . . N Wisdom infodump on Glossary talk:Overclocking
- 17:41, 4 December 2020 (diff | hist) . . +124 . . Unlock branded PC on Glossary talk:BIOS
- 22:33, 3 December 2020 diff hist +501 Glossary:Display wrapper Added d912pxy, DXUP, GL4ES, OpenGLOn12, VKGL and ANGLE. Fixed zink link (I think there should be a slight mention it's linked to gallium, and it's not your average dll: www.reddit.com/r/archlinux/comments/igfmb8/ + siggraph/xdc presentations)
- 17:50, 27 November 2020 diff hist +14 Mass Effect →Skip intro videos: Added quick startup mod. Moved relay videos skip to other information (it's real, you save 5-10 seconds depending on whether you are traveling between clusters or systems, but even I just doing beta testing wouldn't use it tbh)
- 17:12, 27 November 2020 diff hist +322 Troubleshooting guide/Display and visual problems →Performance issues: Expanded every entry with dxwrapper (I wonder if we shouldn't link to a generic wrapper page, like for example we do in games for AA hacks?) and lightbulb
- 16:51, 27 November 2020 (diff | hist) . . +439 . . Application Compatibility Toolkit fixes collection on Talk:Windows Compatibility Mode
- 01:16, 26 November 2020 (diff | hist) . . +118 . . Minor bugs list on Talk:Mass Effect 2
- 01:15, 26 November 2020 diff hist +35 Mass Effect →ME1 Recalibrated: as far as I understand, it should work with other languages, only some (70%) fix will be missing
- 23:21, 25 November 2020 diff hist +133 m The Bureau: XCOM Declassified CN for physx, merged the other reference
- 13:16, 25 November 2020 (diff | hist) . . +128 . . Steam cd key activation on Origin on Talk:Mass Effect
- 12:56, 25 November 2020 diff hist +38 Battlefield 2 →X-Fi related sound issues: proper reference link
- 23:29, 18 November 2020 diff hist +211 Apex Legends →Availability: Added back origin drm reference. SteamStub is variant 3.1 (x64) if it can help.. But idk wherever I could put it
- 23:24, 18 November 2020 diff hist +8 Battlefield: Bad Company 2 →Availability: removed drm
- 23:24, 18 November 2020 diff hist +8 Battlefield 3 →Availability: securom rc is no more if you use last version
- 23:23, 18 November 2020 diff hist +8 Dragon Age II →Availability: I can't really check the game, but it could only make sense for securom release control to be removed with first patch
- 23:21, 18 November 2020 diff hist +8 Mass Effect 3 →Availability: TIL of the removed drm template. I guess release date check can be considered so
- 23:13, 18 November 2020 diff hist -86 Mass Effect 2 I'm dumb and Liara ≠ kasumi.
- 21:01, 18 November 2020 diff hist +190 Mass Effect 2 →Availability: Game doesn't use securom, only the most stupid cd check (previous was from ips "201.193.5.190" and "2605:6000:1023:82a8:d89c:dc19:1123:f08f")
- 02:55, 18 November 2020 diff hist +101 m Dragon Age II →Availability: way fancier source
- 02:44, 18 November 2020 diff hist +59 Mass Effect 3 →Availability: added securom release control note, I'd have loved to put one of the few references available online, but they are all too far fearmonger and ignorant of the differences in the DRM
- 02:07, 18 November 2020 diff hist +204 Battlefield 3 →Availability: Securom release control note. I guess like I also verified it in first person, but I feel like a fuzzy post with actual names of executables sounds more grounded
- 02:01, 18 November 2020 diff hist +152 Dragon Age II →Availability: actually fixed securom release control situation
- 01:58, 18 November 2020 diff hist +1,035 SecuROM Added DFA paper. Added release control empty stub, not sure how it should evolve *if* at the end of the day we couldn't provide much assistance. Examples of games using it are: BF3, ME3, DA2, NFS:TR
- 21:52, 17 November 2020 diff hist +470 Mass Effect 2 New kasumi fix, I took the liberty to assume this was related to "black screen when entering/exiting planet". Also moved away the no sound fix (it's always charming to have fixes that you have to look backwards for references on the web). Player1.prf note
- 19:44, 6 November 2020 diff hist +186 Mass Effect Improved simultaneous controls fix with layout and OG source. Respinned ALOT info points for V4 coming out tomorrow or something along that.
- 23:07, 4 November 2020 (diff | hist) . . +228 . . Overclock on OEM-locked motherboards (Intel Core microarchitecture) on Glossary talk:Overclocking
- 14:35, 3 November 2020 diff hist +234 Mass Effect →Characters become black blobs on AMD >K10 CPUs: added back the patched assets fix, a workaround but it's the only solution for 15h.. somebody should write proper instructions for it though
- 18:00, 1 November 2020 (diff | hist) . . +86 . . Rip disks on Emulation talk:Xbox 360
- 17:05, 26 September 2020 diff hist +1,003 Mass Effect 2 Removed basic dark shadows fix. Disabling DOF effect altogether, when only a sub-component is bugged, is stupid. Added custom documents folder note.
- 09:59, 26 September 2020 diff hist +440 Glossary:Sound card updated drivers links, added big comment for future work
- 13:56, 25 September 2020 (diff | hist) . . +132 . . Minor bugs list on Talk:Mass Effect 2
- 16:27, 21 September 2020 (diff | hist) . . +136 . . [OpenGL] borderless fullscreen gets switched to exclusive fullscreen on Glossary talk:Borderless fullscreen windowed
- 15:21, 16 September 2020 (diff | hist) . . +192 . . Audio is not all the same after all on Glossary talk:Sound card
- 18:59, 7 September 2020 (diff | hist) . . +1,714 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:10, 7 September 2020 (diff | hist) . . +187 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 14:46, 7 September 2020 (diff | hist) . . +1,052 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 02:53, 7 September 2020 (diff | hist) . . +1,157 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 01:30, 6 September 2020 diff hist +211 Glossary:Nvidia 3D Vision Mentioned 3Dvision is still not dead (I wonder if they key points couldn't be merged?)
- 01:24, 6 September 2020 (diff | hist) . . +107 . . directx / opengl / whatever wrappers on Glossary talk:Nvidia 3D Vision
- 23:23, 3 September 2020 diff hist -68 Tom Clancy's Rainbow Six: Lockdown Well, thanks to whoever put the discontinuation link here and triggered archive.today bot.
- 22:45, 1 September 2020 diff hist +571 Maui Mallard in Cold Shadow Kernel32 error fix
- 19:12, 29 August 2020 (diff | hist) . . -187 . . Streaming accesories on Emulation talk:Wii
- 00:11, 25 August 2020 diff hist +480 Mass Effect 2 Added galaxy map crash fix ("I have no game sound" could also be a fix, MassEffect2Config.exe is awful.. but it seems like we have too many already). "Promoted" Player1.prf to notoriety. It IS important. Fixed the usual broken antrad ref.
- 21:05, 24 August 2020 (diff | hist) . . +300 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 02:29, 24 August 2020 diff hist +216 Dragon Age: Origins →Middleware: speedtree, and bink and fmod versions
- 02:19, 24 August 2020 diff hist +1,171 Dragon Age: Origins Added some ancient issues, and age-appropriate references. Fixed grammar for affinity fix. Physx version.
- 02:09, 24 August 2020 diff hist +214 Mass Effect 3 →Game data: added DLC files note
- 17:09, 23 August 2020 (diff | hist) . . +92 . . Mouse acceleration and deceleration/dampening on Talk:Mass Effect
- 17:13, 22 August 2020 (diff | hist) . . +911 . . N Origin DRM on Store talk:Origin
- 22:13, 20 August 2020 diff hist +160 Mass Effect →Issues fixed: *very* bad textures fix.. I personally found this out almost a decade ago, and I'm ashamed I had never posted it anywhere. Not sure "standard" couldn't already be enough, but still (I hope wording is good enough to apply to nvidia too)
- 21:57, 20 August 2020 diff hist +244 Mass Effect →Issues fixed: added little notes for amd's and nvidia's AA problems
- 23:02, 19 August 2020 diff hist +204 World of Warcraft →API: d3d12 further requirement (thanks to doitsujin for the tip off)
- 17:46, 11 August 2020 diff hist +163 Horizon Zero Dawn →Save game data location: added PS4 saves info. Somebody should make a fully fledged fixbox like ME2 has, I guess
- 23:56, 10 August 2020 (diff | hist) . . +1,536 . . Make cursor stick in monitor borders on Glossary talk:Multi-monitor
- 10:17, 7 August 2020 diff hist +10 m Mass Effect 3 →High frame rate issues: better grammar
- 22:46, 6 August 2020 diff hist +9,573 N ERacer stub for manticore
- 14:53, 6 August 2020 diff hist +58 Borderlands 2 Edited low fps references. FXAA and AF tanking performance is just stupid. Somehow thrown in the nvidia settings guide for physx. It's pretty crazy it's not mentioned elsewhere.
- 11:29, 4 August 2020 diff hist +304 Borderlands 2 Physx version and renamed the physx fix. I don't have a nvidia card, so idk what's actually happening.
- 17:34, 3 August 2020 diff hist +304 Mass Effect →Issues fixed: Added AMD's gpu own bug with adding AA and whatnot. I feel like this could be merged with nvidia's, but I just cannot put my finger on the best way to do it. I edited the good 'ol AMD's CPU bug name to avoid any kind of miscomprehension
- 00:43, 31 July 2020 diff hist +437 Detroit: Become Human →System requirements: I suppose the dual core thing was a misfire. But the rest was solid: a guy checking windbg is more authoritative then developers own claims.. And people on cs.rin.ru are happy with the fix. It's just that a real author is missing
- 15:19, 28 July 2020 diff hist +614 Windows .NET note (not sure I should mention the slight difference between 4-4.5 and 4.5-4.8)
- 00:38, 27 July 2020 diff hist +425 Detroit: Become Human →System requirements: specified alleged extra CPU requirement, and new reference. I wonder who this "DARKSIDER" guy is.
- 23:02, 26 July 2020 diff hist +282 Mass Effect →People and objects become black on AMD >K10 CPUs: note about fix title
- 16:25, 26 July 2020 (diff | hist) . . +105 . . Compatibility tips on Talk:AMD Catalyst Control Center
- 20:40, 20 July 2020 (diff | hist) . . +129 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 18:57, 20 July 2020 diff hist -371 Glossary:Sound card →Set up OpenAL: removed realtek method. Dear god, I should have actually tested it more than "yes it runs" that time. I hope I didn't ruin the games (such as mass effect) of too many people
- 18:42, 20 July 2020 diff hist +2 Mass Effect 3 Moved HFR to false (if I could be bothered to play the game, and read the corresponding thread, the list of the issues could probably be expanded). Removed DSOAL because deton isn't able to read descriptions.
- 18:13, 20 July 2020 (diff | hist) . . +1,157 . . Creative's BS on Glossary talk:Sound card
- 18:12, 20 July 2020 (diff | hist) . . +160 . . Creative v. guy on Glossary talk:Sound card
- 18:07, 20 July 2020 (diff | hist) . . +1,724 . . I3DL2, what a funny name on Glossary talk:Sound card
- 17:14, 20 July 2020 (diff | hist) . . +438 . . ALchemy on Glossary talk:Sound card
- 17:09, 20 July 2020 (diff | hist) . . +73 . . ALchemy on Glossary talk:Sound card
- 16:35, 20 July 2020 (diff | hist) . . +1,275 . . Creative v. guy on Glossary talk:Sound card
- 15:21, 20 July 2020 (diff | hist) . . +666 . . Checking EAX feature level on Glossary talk:Sound card
- 15:55, 19 July 2020 (diff | hist) . . +177 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 11:46, 19 July 2020 diff hist +267 Mass Effect →People and objects become black on AMD >K10 CPUs: Added new patch. The other solution is still there since it's technically "self-contained", so to speak.
- 15:40, 17 July 2020 (diff | hist) . . +262 . . Starforce status on Talk:TrackMania Sunrise
- 09:43, 14 July 2020 diff hist +56 Super Street Fighter II Turbo →Essential Improvements: additional patch and better layout
- 13:13, 12 July 2020 diff hist +126 GameSpy →Essential improvements: updated fork link and added MGMSE. Yes, presentation sucks.. Just like more or less all the attempts for now /s
- 19:57, 11 July 2020 diff hist +3,870 Tom Clancy's Splinter Cell: Double Agent Moved many bugs to unresolved. They aren't neat "no downsides" solutions. Restored noclip (it's not that worse of changing resolutions) and especially emile. I'm still somewhat skeptical of "better graphics" merit, but I very much like the format.
- 12:51, 11 July 2020 diff hist -1,894 Mass Effect Finally fixed the amd black blobs issue.
- 00:28, 6 July 2020 (diff | hist) . . +221 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 01:52, 3 July 2020 diff hist -1 Star Trek: Armada →Game crashes when trying to run on Windows 10 / Stuck at 640x480 resolution: updated link
- 11:11, 2 July 2020 diff hist +193 Interstate '76 →Unhandled exception error: Added kind of reference for the unhandled instruction
- 18:26, 18 June 2020 (diff | hist) . . +80 . . Game for me looks like a ps1 game even on max setting pc on Talk:ARK: Survival Evolved
- 12:31, 11 June 2020 diff hist +455 Digital rights management (DRM) →SafeDisc: added notes about safedisc HD and lite
- 12:12, 9 June 2020 diff hist +63 Digital rights management (DRM) →SecuROM: SecuromVistaVersionLie addendum
- 12:11, 9 June 2020 (diff | hist) . . +43 . . SingleProcAffinity in ACT on Talk:Windows
- 12:09, 9 June 2020 (diff | hist) . . +106 . . AMD Dual-Core Optimizer on Glossary talk:Central Processing Unit (CPU)
- 12:07, 9 June 2020 (diff | hist) . . -2 . . AMD Dual-Core Optimizer on Glossary talk:Central Processing Unit (CPU)
- 12:06, 9 June 2020 (diff | hist) . . +161 . . AMD Dual-Core Optimizer on Glossary talk:Central Processing Unit (CPU)
- 17:59, 6 June 2020 (diff | hist) . . +155 . . N Origin multiplayer = blaze API? on Store talk:Origin
- 15:58, 6 June 2020 diff hist +104 Battlefield 3 →Middleware: Not sure if blaze should actually be considered the codename for all origin multiplayer services, or not
- 19:49, 26 May 2020 (diff | hist) . . +43 . . Things to keep in mind while adjusting mouse on Engine talk:Unreal Engine 3
- 23:46, 25 May 2020 diff hist +247 War Front: Turning Point added disc error fix
- 23:54, 19 May 2020 diff hist +244 Mass Effect 2 →Import Xbox 360 Mass Effect 2 saves: Reference for save conversion website. Thanks to Pordis Shepard for the tip off.
- 14:03, 16 May 2020 (diff | hist) . . +500 . . Compatibility tips on Talk:AMD Catalyst Control Center
- 12:53, 10 May 2020 (diff | hist) . . +2,181 . . Custom drivers on Glossary talk:Graphics card
- 18:07, 9 May 2020 diff hist +3,028 Mass Effect →Improving performance: Changed to the actually lowest end config that you can get, without literally having "black holes" around you. Min/Max ShadowResolution could also work down to 0 (unlike two "LODBias"), but I trust what lowspecgamer did for ME2
- 15:02, 9 May 2020 (diff | hist) . . +679 . . Custom drivers on Glossary talk:Graphics card
- 12:16, 9 May 2020 (diff | hist) . . +490 . . Custom drivers on Glossary talk:Graphics card
- 22:53, 8 May 2020 (diff | hist) . . +1,317 . . Custom drivers on Glossary talk:Graphics card
- 11:37, 3 May 2020 (diff | hist) . . +515 . . "Periodic stutter" removal on Talk:Assassin's Creed II
- 16:11, 1 May 2020 diff hist +23 Store:Steam →Configuration file(s) location: Of course I had forgotten something. I'd like to better "separate" user settings, but too bad how those files all hold the most disparate info
- 15:06, 1 May 2020 diff hist +1,023 Store:Steam Added client data section. Thanks to the guy leading me on the appinfo path, and to steamdb for proper terminology. Hopefully these are all the folders with some kind of relevance to the wiki.
- 22:16, 23 April 2020 (diff | hist) . . +7 . . Multiple shameless deletions commited by user Mirth on Talk:Grand Theft Auto: San Andreas
- 22:15, 23 April 2020 (diff | hist) . . +1,380 . . Multiple shameless deletions commited by user Mirth on Talk:Grand Theft Auto: San Andreas
- 22:14, 23 April 2020 diff hist -6,325 Grand Theft Auto: San Andreas Dumped ultimate asi loader since its only quality over Silent's is dropping XP. Threfore ws fix is something normal and moved back to video settings. Also simplified skip device selection. Removed lots of minor/unsupported/bs mods. WE ARE NOT A MOD MENU.
- 20:46, 19 April 2020 diff hist +80 Store:Origin →Configuration file(s) location: added new config location
- 18:58, 13 April 2020 diff hist +153 Digital rights management (DRM) →SecuROM: added yet another link for references in a future page. More than 100 pages of RE (that is, if you can manage to find the whitepapers somewhere around the web)
- 18:00, 13 April 2020 (diff | hist) . . +1,027 . . A link to the crack on Talk:Age of Mythology
- 14:00, 13 April 2020 (diff | hist) . . +112 . . Multiple shameless deletions commited by user Mirth on Talk:Grand Theft Auto: San Andreas
- 13:59, 13 April 2020 (diff | hist) . . +1,065 . . Multiple shameless deletions commited by user Mirth on Talk:Grand Theft Auto: San Andreas
- 11:19, 12 April 2020 diff hist +433 Stellaris →Audio settings: japanese and thai translations
- 09:22, 7 April 2020 diff hist +155 Assassin's Creed Odyssey →System requirements: Added the n-th luther_d fix
- 14:52, 3 April 2020 diff hist +546 Digital rights management (DRM) →SecuROM: added note for older versions
- 19:28, 2 April 2020 diff hist +8 Far Cry 2 Fixed the horror that essential improvements was. To be really fair, decreasing latency could probably be considered as "universally good" but 1) I played the game long ago and it really didn't seem that bad 2) I don't really like "cluttered beginnings"
- 21:43, 31 March 2020 diff hist -16 Grand Theft Auto: Vice City Who decided 60 fps still a safe threshold?
- 21:41, 31 March 2020 diff hist +18 Grand Theft Auto III For the love of pete, who's the genius that had high frame rate on true?
- 11:36, 31 March 2020 diff hist -3 Linux ..running flashy misleading headlines. *Nobody* disables hyperthreading, and I/O, throughput and whatnot benchmarks aren't normal usage
- 10:59, 31 March 2020 diff hist -42 Linux →Hardware: colour me shocked by linuxreviews running
- 22:08, 30 March 2020 (diff | hist) . . +3 . . Problem shotting relatives on Talk:Linux
- 22:07, 30 March 2020 (diff | hist) . . +552 . . Problem shotting relatives on Talk:Linux
- 17:43, 30 March 2020 diff hist -10 Linux →Graphics: AMDGPU-PRO supports all gcn.
- 00:25, 28 March 2020 (diff | hist) . . +116 . . N Timed demo? on Talk:Call of Juarez
- 13:42, 27 March 2020 diff hist +66 Tom Clancy's Ghost Recon Breakpoint →Middleware: oodle and ansel note
- 23:35, 25 March 2020 diff hist +223 Doom Eternal →System requirements: SSE4.2 note with fix in reference
- 11:53, 20 March 2020 diff hist +211 Crusader Kings II →Audio settings: italian translation
- 12:59, 19 March 2020 diff hist +5 Assassin's Creed Odyssey →Middleware: uses wwise (intriguingly, the CRC32 crash happens at AK::IAkStreamMgr::m_pStreamMgr... though it would be a long shot to call it the culprit)
- 12:49, 19 March 2020 diff hist +627 Assassin's Creed Odyssey Middleware, SSE4.2 note, crash dump location (unsure if it should go under config, because after all it's a technical thing, or under save games.. because they "cumulate" and "save your state")
- 17:10, 17 March 2020 diff hist -631 Store:Origin →Configuration file(s) location: moved to normal template, added localContent folder. Not all origin games *really* rely on that.. Still apex does for example, and I suppose everything inside the origin folder is of relevance for the origin article.
- 17:00, 17 March 2020 diff hist -358 m Store:Battle.net →Configuration file(s) location: somebody forgot a couple of things c:
- 16:54, 17 March 2020 diff hist -5 Store:Ubisoft Connect →Configuration file(s) location: Well, turned out origin was easier than it seemed, and battle.net could be explained with some html-fu. I wonder if "alphabetical order of folders" is really the best ordering though. Thanks aemony for decent tables.
- 16:49, 17 March 2020 diff hist +111 Store:Battle.net →Configuration file(s) location: "Nickname" is probably better since internal codename is not really the name people would expect. Technically speaking command line parameters are stored inside the user settings.. But idk how better to represent this.
- 16:37, 17 March 2020 diff hist +1,134 Store:Origin Added client data section. It turned out better than I expected. Not sure how HKCU\Software\Electronic Arts\EA Core\Staging and HKLM\SOFTWARE\Wow6432Node\Electronic Arts fit the whole thing though
- 16:04, 17 March 2020 diff hist +1,321 Store:Battle.net Added client data section. I would have liked to come up with better names for "settings" (as in, the parameters that get passed to the game) vs "configuration" (i.e. the stuff the client uses to even find the game), but I couldn't think to anything else.
- 15:27, 17 March 2020 diff hist +1,669 Store:Ubisoft Connect Added client data section. The ownership-activations difference is really just my guess, since I can't see how else it could make sense otherwise. Similar, I can only speculate save folder is for cloud. Game launch config is {{ii}} to uniform with origin
- 13:06, 17 March 2020 (diff | hist) . . +306 . . N Hidden insides on Talk:Call of Duty: Modern Warfare
- 11:57, 17 March 2020 diff hist +294 Tropico 4 Added "crash loose all saves" issue (verified by silent on twitter)
- 16:49, 16 March 2020 diff hist +158 Games for Windows - LIVE Added "not to be confused with GFW" remark, removed wine mention (for one it is likely coming soon, and of course as always it's not that it's the service's fault if mono doesn't support WPF) even because we were having too many key points.
- 14:39, 16 March 2020 (diff | hist) . . +971 . . N Quick observations on Talk:Anno 1800
- 19:36, 13 March 2020 diff hist +648 Anno 1800 Skip intro, visual studio install bug, middleware. Too bad I couldn't get to fix the incompatibility with amd's integer scaling..
- 19:23, 13 March 2020 (diff | hist) . . +1,461 . . N uplay_install.state on Store talk:Uplay
- 21:25, 12 March 2020 diff hist +630 Tom Clancy's Ghost Recon Breakpoint →Other information: disable battleye note
- 20:58, 12 March 2020 diff hist +15 m Tom Clancy's Rainbow Six Siege →Availability: fixed bad ref name
- 20:57, 12 March 2020 diff hist +194 Tom Clancy's Rainbow Six Siege Vmprotect. Added turn battleye off info. There would also be FairFight to report, but that's only server side AFAIU
- 00:55, 12 March 2020 (diff | hist) . . +287 . . Modded drivers on Talk:AMD Catalyst Control Center
- 00:15, 12 March 2020 diff hist +658 AMD Catalyst Control Center Added more bloatware entries (and made the thing kind of valid across versions). Added the sad results of two days of decompiling.. There seems to be no "normal setting" or toggle anywhere to have relive not to start with the control panel. Fixed some ref
- 22:43, 11 March 2020 diff hist +447 Assassin's Creed Origins →System requirements: Added SSE4.2 fix links. Added hidden note for possible future explorers.
- 11:17, 11 March 2020 (diff | hist) . . +1,953 . . Modded drivers on Talk:AMD Catalyst Control Center
- 11:08, 11 March 2020 (diff | hist) . . +123 . . Compatibility tips on Talk:AMD Catalyst Control Center
- 01:05, 10 March 2020 diff hist +394 AMD Catalyst Control Center →External Events service tampers Steam overlay hooking: added more sources
- 15:16, 3 March 2020 diff hist +809 Mass Effect 2 →Availability: TODO: I cannot understand if steam standard edition comes with depot 24991 (the bonus content, like happens on origin) or not. Also should I mention retail's collector->digital deluxe? Thanks to masseffect.fandom for most of these edits
- 18:25, 2 March 2020 (diff | hist) . . +1,519 . . N Minor bugs list on Talk:Mass Effect 2
- 14:34, 2 March 2020 diff hist +2,690 Mass Effect 2 →Availability: Thanks to this list for most tips https://pastebin.com/AEU8CuBE (still TODO: test if preorders bonus are incompatible, or simply fail, in case one had a "base license"). *Not* thanks to mediawiki timing out on previewing these changes.
- 02:50, 2 March 2020 (diff | hist) . . +1,897 . . N AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 15:00, 1 March 2020 (diff | hist) . . +323 . . Problems list on Talk:NVIDIA Control Panel
- 16:32, 29 February 2020 (diff | hist) . . +776 . . Random stuff on User talk:Blackbird/AA Test
- 00:43, 29 February 2020 diff hist -22 RAGE 2 →Game doesn't start on CPUs with less than 4 physical cores: FINALLY found out the author of the 2RAGE.dll fix. Still, I really cannot test what works or is better.
- 23:31, 28 February 2020 diff hist +707 Far Cry 2 →Issues fixed: added blocky trees fix, named some references
- 23:10, 21 February 2020 diff hist +6,484 N In the Hunt stub for SweetMini
- 22:57, 21 February 2020 diff hist +379 Mass Effect 2 Precisely reworded how the EA account is called in-game. Downsides for ME2Recalibrated. Middleware versions. And above all, I just checked the legacy physx fix by user Pheoxy was bogus. Now just to figure out why I lost 95% of my achievements
- 20:55, 21 February 2020 diff hist +35 Glossary:PhysX 9.12.0807 was the first PSS to drop old dlls,and I don't know why everybody seems to have the actually included versions and "games release dates" wrong then. I also hope rewording the key points is fine. It's exclusive, but are they to blame to use CUDA?
- 19:38, 21 February 2020 (diff | hist) . . +112 . . CUDA mysteries on Glossary talk:PhysX
- 18:13, 19 February 2020 diff hist +36 Digital rights management (DRM) →TAGES: Mentioned how solidshield games still somehow can require the updated tages driver
- 18:10, 19 February 2020 diff hist +335 Crash Time →Issues fixed: credits where due
- 17:44, 18 February 2020 diff hist +166 Mass Effect 2 →Availability: mentioned DLCs can still be accessed from steam/retail. Whenever I'll come back to the game, I'll make sure to put direct download links in the table.
- 01:04, 18 February 2020 (diff | hist) . . +84 . . Mouse acceleration and deceleration/dampening on Talk:Mass Effect
- 21:26, 17 February 2020 (diff | hist) . . +4 . . Mouse acceleration and deceleration/dampening on Talk:Mass Effect
- 11:01, 17 February 2020 diff hist +43 m Digital rights management (DRM) →Solidshield: fixed link
- 18:09, 16 February 2020 diff hist +198 Silent Hill 2: Director's Cut fixed all #SH2:EE internal links, reworded 60 fps cap note (if the game breaking is relatively widespread, it's not really for the best)
- 02:27, 15 February 2020 (diff | hist) . . +1,975 . . Mouse acceleration and deceleration/dampening on Talk:Mass Effect
- 15:58, 13 February 2020 diff hist +10 Mass Effect →Mods: There's no point in fixboxes if they just tell you "download and install". As for ALOT instead, it doesn't ship indirectsound anymore (idk about MEUITM). And I just talked with its dev and he seems too self-interested to care about other games.
- 23:01, 10 February 2020 diff hist +270 Mass Effect Added Origin DRM license path, and COMPATIBILITY MODE removal information. Thanks to redditor u/N7saktop for being persistent.
- 17:25, 9 February 2020 (diff | hist) . . +23 . . Origin update process on Store talk:Origin
- 16:04, 8 February 2020 diff hist +1,573 Denuvo →Controversy: reworked wine points with sources, also moved some example to notes
- 13:53, 5 February 2020 (diff | hist) . . +92 . . Different levels of virtualization on Talk:Virtualization
- 15:47, 3 February 2020 diff hist -11,057 Grand Theft Auto: San Andreas Vsync IS NOT a frame limiter. And different fps caps don't make sense. You are just diluting the gameplay as it was intended for limited gain. Removed a ton of completely random mods: yes, my selection was also imperfect and rough - still an improvement.
- 14:44, 3 February 2020 diff hist +102 Need for Speed: Undercover "Disabling cores at boot" is not a fix - but I haven't the game so I cannot check for any better idea
- 14:16, 3 February 2020 diff hist +30 m Mirror's Edge →Low end configuration: added two small tags, not to have "user view" too much cluttered
- 13:49, 3 February 2020 (diff | hist) . . +127 . . Would it be okay to upload an "update" for the enhancements pack? on Talk:Grand Theft Auto: San Andreas
- 13:27, 3 February 2020 diff hist +61 Max Payne 2: The Fall of Max Payne Partially undo revision 936267 by Mirh (talk) Woops, copied max payne 1 link Tag: Undo
- 13:24, 3 February 2020 diff hist -60 Max Payne 2: The Fall of Max Payne →Video settings: framerate breaking gameplay is not "supporting"
- 13:09, 3 February 2020 diff hist +25 m Grand Theft Auto IV →Audio settings: fixed refs
- 13:06, 3 February 2020 diff hist -48 m Metro 2033 Redux internal link
- 12:55, 3 February 2020 (diff | hist) . . +105 . . CPU clock wasters on Glossary talk:Central Processing Unit (CPU)
- 12:42, 3 February 2020 diff hist +279 Kingdom Come: Deliverance →System requirements: english sources (with some hard number) for SSD recommendation.
- 12:21, 3 February 2020 (diff | hist) . . +151 . . Vendor hacks on Glossary talk:DirectX
- 12:19, 3 February 2020 (diff | hist) . . +367 . . Feature levels on Glossary talk:DirectX
- 12:05, 3 February 2020 (diff | hist) . . +246 . . Xinput1_4.dll on Talk:Xbox 360 Controller Emulator
- 01:25, 3 February 2020 (diff | hist) . . +240 . . "Surround sound" on User talk:Sgt. Doom
- 14:30, 2 February 2020 diff hist +3,754 Mirror's Edge Mentioned new multiplayer mod, added custom final end, OAL version, communities, low end config. TODO: find how to convert non-origin versions to origin, and *IF* at least from their client you can still somehow get the DLC
- 13:51, 1 February 2020 (diff | hist) . . +107 . . ≤D3D7 supports at most 2048 pixels per dimension on Glossary talk:DirectX
- 16:14, 31 January 2020 diff hist +463 Half-Life Updated Xash3D entry. And german uncut info was totally misunderstood. I have kinda improved it now, but I don't live there and I can't check further. For other games see: http://www.hlportal.de/?sec=forum&site=thread&thread_id=6251&post_id=87261
- 11:19, 31 January 2020 diff hist +322 Controller:DualShock 4 moved bluetooth version information out of key point (to mention the little trick to make 2.0 also work)
- 23:55, 23 January 2020 (diff | hist) . . +733 . . Different levels of virtualization on Talk:Virtualization
- 18:34, 23 January 2020 (diff | hist) . . +3,164 . . Compatibility tips on Talk:AMD Catalyst Control Center
- 21:32, 22 January 2020 (diff | hist) . . -30 . . Different levels of virtualization on Talk:Virtualization
- 21:26, 22 January 2020 (diff | hist) . . +17 . . Different levels of virtualization on Talk:Virtualization
- 21:25, 22 January 2020 (diff | hist) . . -1 . . Different levels of virtualization on Talk:Virtualization
- 21:24, 22 January 2020 (diff | hist) . . +481 . . Different levels of virtualization on Talk:Virtualization
- 21:15, 22 January 2020 (diff | hist) . . +3,431 . . N Different levels of virtualization on Talk:Virtualization
- 17:04, 19 January 2020 diff hist +235 Store:Steam →Steam fails to launch or log in: fix for "cannot connect to Steam servers" issue I was having. Maybe it would need a dedicated issue.. but "cannot login" also is it?
- 15:48, 19 January 2020 diff hist +423 Team Fortress 2 →System requirements: GL_EXT_draw_buffers2 note
- 15:45, 19 January 2020 diff hist +370 Left 4 Dead 2 →System requirements: GL_EXT_draw_buffers2 note
- 12:49, 17 January 2020 diff hist +17 Squad →Middleware: PhysX version. Somehow I always find old free weekends on my hard disk to check.
- 00:27, 17 January 2020 diff hist +361 GRID (2019) →System requirements: SSE4-something requirement. This time I must bend to the unknown
- 13:54, 16 January 2020 (diff | hist) . . +114 . . N Mod tools threads on Talk:Beyond: Two Souls
- 15:22, 15 January 2020 diff hist +98 Mass Effect 2 →Game data: fixed links.. modio would be in need of a newer alternative I guess
- 16:58, 10 January 2020 diff hist +56 m Mass Effect →Controller support: inverted reference with mod links - the "official" website may even have been me3 explorer forums, but if that's no more it's useless to keep it as the go-to place
- 21:06, 9 January 2020 (diff | hist) . . +789 . . AMD Fix for "Please verify your data!" on Talk:Red Dead Redemption 2
- 20:42, 9 January 2020 diff hist -22 GameSpy →OpenSpy: fixed bad random words error. I swear to god, they weren't there when I saved the changes
- 23:57, 6 January 2020 diff hist +280 GameSpy →Essential improvements: found a new emulator.. Don't know much details. Wording is a bit vague and could be improved maybe
- 12:56, 4 January 2020 diff hist +264 Mass Effect Fixed LAA entry with previous fix I had mentioned, added new entry for "big lens flare" issue
- 15:09, 3 January 2020 (diff | hist) . . +1,693 . . Things to do in spare time on Glossary talk:Sound card
- 22:16, 30 December 2019 (diff | hist) . . +688 . . x64 driver signature override ideas on Talk:Windows
- 23:40, 26 December 2019 diff hist +218 m RAGE 2 →System requirements: added comment for the SSSE3/SSE4 question. Thanks to AlRayes_BRN for the material, and to wikipedia's instruction listing and intel's intrinsics guide for docs
- 22:50, 26 December 2019 diff hist +381 Apex Legends Added DRM reference (it's odd to say "all versions require" when there's just one though). Adjusted nvidia crash reference
- 18:53, 26 December 2019 diff hist +1,510 RAGE 2 Documented the CPU situation as much as possible. Great thanks to cpu-world.com, Versailles and unknownproject for the information. The dude on playground.ru was claiming AVX was required (indeed is is in the exe), but if a i7-950 was good then, it ain't
- 15:59, 26 December 2019 diff hist -75 Assassin's Creed Origins →System requirements: Duh, that should have gone in Odyssey. Said this, if my google-translated russian is good enough I finally found out the actual instruction requirements
- 15:54, 26 December 2019 diff hist +400 Assassin's Creed Odyssey →System requirements: mentioned AVX old requirement note I had mistakenly put on Origins
- 15:29, 26 December 2019 diff hist +194 Tom Clancy's Rainbow Six Siege →System requirements: clarified the threads count requirement, mentioned C2Q mess up
- 14:57, 26 December 2019 diff hist +288 WWE 2K19 →System requirements: I assume actual requirements are the same of NBA 2K19. On the other hand, there's a patch to remove SSE4.2. Can't be bothered to write detailed instructions without the game
- 14:51, 26 December 2019 diff hist +157 NBA 2K19 →System requirements: fixed sys req, added SSE4 note
- 21:55, 20 December 2019 diff hist +234 Glossary:Scaling →GPU/Display scaling: Explained why VGA scaling *has to* work like that, thanks to my experience with a buggy monitor (I hope "receiver" is not too cryptic of a word?)
- 13:25, 20 December 2019 diff hist +400 Assassin's Creed Origins →System requirements: added AVX (old) requirement note. I'm still unsure on which kind of SSE4 features the game requires now though (despite the alleged fact stated in the official readme now)
- 12:06, 20 December 2019 diff hist +709 Mass Effect →Issues fixed: Added a bit of references to my research, thanks to Mgamerz for suggesting about the additional origin prob (even though I couldn't check this personally.. and it would seem dumb for EA to use Origin drm on a game released years before)
- 00:08, 19 December 2019 diff hist +198 Fortnite →Issues fixed: ==> issues unresolved. There's no way in hell that nuking microcode updates can be considered a decent fix. @Deton24
- 14:33, 7 December 2019 diff hist +257 Digital rights management (DRM) →SecuROM: 5025-procmon error note.
- 23:03, 21 November 2019 diff hist +180 m Digital rights management (DRM) →SafeDisc: added safedisc FAQ comment
- 20:48, 2 November 2019 diff hist +108 Digital rights management (DRM) →Custom Executable Generation: fixed grammar of previous comment, added reverse engineering notes. Because somehow talk pages are no more on this website.
- 21:58, 26 October 2019 diff hist +169 Overwatch →Middleware: added anti-cheat info. Not sure if anti-debug shouldn't be placed together with DRM
- 16:43, 20 October 2019 diff hist +1,042 PUBG: Battlegrounds Antidebuggers/antitamper and interface middlewares
- 16:38, 20 October 2019 diff hist +331 PUBG Lite I don't remember where I read DNS fixed the "not available" problem, but a friend of mine reported it worked. Other reports mentioned changing timezones and deleting %programdata%/PUBG, but I couldn't check them
- 15:24, 13 October 2019 diff hist +529 Hell Let Loose Middleware, bitness, engine. Not sure how much multiplayer depends on AWS or steamworks
- 22:42, 10 October 2019 diff hist +5 m Gears of War →Availability: safedisc version, thanks gcw
- 11:59, 29 September 2019 diff hist +16 Battlefield: Bad Company 2 →Issues fixed: referencing myself for the log-in fixes....
- 10:58, 29 September 2019 diff hist -100 m Neverwinter Nights →Issues fixed: fixed dead links in references
- 19:33, 27 September 2019 diff hist +42 Tom Clancy's Ghost Recon Breakpoint →Middleware: Bink version, oodle
- 17:00, 27 September 2019 (diff | hist) . . +1,150 . . N BIOS recovery on Glossary talk:BIOS
- 21:45, 26 September 2019 (diff | hist) . . +599 . . Superior comprehensive profiling software? on Talk:Troubleshooting guide
- 21:42, 26 September 2019 (diff | hist) . . +62 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 07:49, 26 September 2019 (diff | hist) . . +51 . . Steam can be run on windows xp on Store talk:Steam
- 15:39, 24 September 2019 diff hist +1,482 Call of Duty: Modern Warfare Ports, D3D12on7, middleware info (and I refuse to reference "search the game folder"). Standardized "Windows 10 naming jargon". Reported about POPCNT, with quite some notes for further checking
- 00:09, 21 September 2019 diff hist +2,160 Digital rights management (DRM) →StarForce: comments on what needs to be added - preferably on a dedicated page
- 22:54, 20 September 2019 (diff | hist) . . +97 . . Starforce status on Talk:TrackMania Sunrise
- 20:58, 20 September 2019 diff hist +165 World Racing 2 →Availability: starforce drm reference
- 22:35, 17 September 2019 diff hist 0 Beyond: Two Souls →System requirements: fixed my reference.. "thanks" reddit
- 13:14, 17 September 2019 (diff | hist) . . +740 . . Unlock branded PC on Glossary talk:BIOS
- 19:51, 12 September 2019 diff hist +41 Apex Legends →Video settings: Minimum window info (≠ resolution, since horizontal resolution can go down to abysmal values, and the thing always sticks to a 16:9 aspect ratio) . P.s. I have some suspect that *desktop area* height itself must also be >720 to run
- 19:31, 11 September 2019 diff hist +496 Store:Origin →Issues fixed: Yet another fix for yet another problem while trying to locate already installed games. Super thanks to TurtleBouy
- 14:01, 23 August 2019 diff hist +123 Apex Legends →Configuration file(s) location: very pedantic info on the locale location. Small because I'm not really sure this is the best way to present it.
- 23:12, 22 August 2019 diff hist +259 Beyond: Two Souls →System requirements: clarified SSE4.1 requirement, tested by myself
- 21:26, 22 August 2019 diff hist +1,212 Store:Origin Network drive fix. I guess like wording and bolding could be improved.
- 19:52, 22 August 2019 diff hist +18 Apex Legends →System requirements: Well, crazy enough I can get up to the menu with my E-350 (then it hangs probably because the RAM available is abysmal, but still). And since I'm pedantic I'll have to mention these low power architectures too
- 14:32, 20 August 2019 (diff | hist) . . +125 . . N Hackable local multiplayer tools on Talk:List of local multiplayer games
- 21:29, 13 August 2019 diff hist +475 Apex Legends →System requirements: Also mentioned Phenoms are unsupported. Too bad I cannot place a note inside a reference tbh. TODO: be the true madman and check if bobcat works
- 20:58, 13 August 2019 diff hist -64 Quantum Break →POPCNT instruction: an explanation about what POPCNT is, is not a reference
- 21:20, 16 June 2019 (diff | hist) . . +73 . . Starforce status on Talk:TrackMania Sunrise
- 11:09, 9 June 2019 (diff | hist) . . +856 . . Nvidia's stranglehold on Talk:NVIDIA Control Panel
- 14:52, 30 May 2019 (diff | hist) . . +26 . . Random remarks on Talk:Low-end gaming
- 14:51, 30 May 2019 (diff | hist) . . +2,716 . . N Random remarks on Talk:Low-end gaming