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Difference between revisions of "List of games that support tracked motion controllers in non-VR gameplay"

From PCGamingWiki, the wiki about fixing PC games
(Created page with "This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset. ===Razer Hydra, a.k.a. Sixe...")
 
(Removed the list of emulated consoles games on the article as PCGamingWiki is specific for PC games only.)
 
(122 intermediate revisions by 14 users not shown)
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This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset.
 
This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset.
  
===[[Controller:Razer Hydra|Razer Hydra]], a.k.a. Sixense===
+
==Games==
* [[AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity]]
+
===[[Controller:Microsoft SideWinder Freestyle Pro|Microsoft SideWinder Freestyle Pro]]===
* [[And Yet It Moves]]
+
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
* [[Audiosurf]]
+
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
* [[Batman: Arkham Asylum]]
+
|-
* [[Battlefield 3]]
+
| [[Motocross Madness]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref>[https://www.youtube.com/watch?v=rwfoyoEJt5s Before there was the Wii, there was Microsoft's Sidewinder Freestyle Pro. (1999, Microsoft)]</ref>
* [[BioShock]]
+
|}
* [[Bulletstorm]]
 
* [[Call of Duty: Black Ops]]
 
* [[Dark]]
 
* [[Dead Island]]
 
* [[Diablo III]]
 
* [[Doom 3]]
 
* [[Half-Life 2]]
 
* [[Half-Life: Blue Shift]]
 
* [[Half-Life: Caged]]
 
* [[Half-Life: Opposing Force]]
 
* [[Half-Life]]
 
* [[Portal 2]]
 
* [[RAGE]]
 
* [[Resident Evil 5]]
 
* [[Team Fortress 2]]
 
  
===[[Controller:DualShock 4|DualShock 4]] (Sixaxis mode)===
+
===[[Controller:Essential Reality P5|Essential Reality P5 Glove]]===
* [[Avicii Invector]]
+
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
* [[Flower]]
+
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Air Lock]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Beach Head 2002]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Game included with the P5.
 +
|-
 +
| [[Black & White]] ||style="text-align: center"| {{Tickcross|limited||Requires patch 1.3}} || Native support. Requires [[Black & White#v1.3_Patch|patch 1.3]]. Allows users to play game with hand and finger movements and gestures. Real gestures are directly control the characters and action of Black & White with intuitive movements of their hand and fingers.<ref>[http://vgln.com/pc/102274161597951.shtml VGLN: P5 Glove to be enhanced for Black & White]</ref>
 +
|-
 +
| [[Hitman 2: Silent Assassin]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Game included with the P5.
 +
|-
 +
| [[Serious Sam: The Second Encounter]] ||style="text-align: center"| {{Tickcross|limited||Requires patch}} || Native support. Requires patch.
 +
|-
 +
| [[Tiger Hunt]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Game included with the P5.
 +
|}
  
 
===[[Controller:Wii Remote|Wii Remote]]===
 
===[[Controller:Wii Remote|Wii Remote]]===
* [[De Blob]]
+
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
* [[De Blob 2]]
+
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[de Blob]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[de Blob 2]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Sun Blast: Star Fighter]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|}
  
===[[Controller:Essential Reality P-5 Data Glove|Essential Reality P-5 Data Glove]]===
+
===[[Controller:DualShock 3|DualShock 3]]===
* [[Black & White]]
+
{{ii}} Every PC game can be reconfigured with [https://github.com/Ryochan7/DS4Windows/releases/ DS4Windows] to support gyro as mouse or Xinput's right/left stick.
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Grand Theft Auto III]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || [[Grand Theft Auto III#GInput|GInput mod]]. Enables motion controls for [[DualShock 3]] controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app).
 +
|-
 +
| [[Grand Theft Auto: Vice City]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || [[Grand Theft Auto: Vice City#GInput|GInput mod]]. Enables motion controls for [[DualShock 3]] controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app).
 +
|-
 +
| [[Grand Theft Auto: San Andreas]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || [[Grand Theft Auto: San Andreas#GInput|GInput mod]]. Enables motion controls for [[DualShock 3]] controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app).
 +
|}
 +
 
 +
===[[Controller:PlayStation Move|PlayStation Move]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Sportsfriends]] ||style="text-align: center"| {{Tickcross|limited||Requires Linux or macOS}} || Native support. J.S. Joust minigame requires a Bluetooth connection and at least two [[Controller:PlayStation Move|PlayStation Move]] (sold separately), and is only supported on [[MacOS]] and [[Linux]]<ref>[https://store.steampowered.com/app/277850/Sportsfriends/ Steam: Sportsfriends]</ref>.
 +
|}
 +
 
 +
===[[Controller:Razer Hydra|Razer Hydra]]===
 +
''Also known as Sixense''.
 +
 
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Alien Swarm]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Amnesia: The Dark Descent]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[And Yet It Moves]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Assassin's Creed II]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Assassin's Creed: Brotherhood]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Audiosurf]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Batman: Arkham Asylum]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Battlefield: Bad Company 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Battlefield 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Beyond Good and Evil]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[BioShock]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[BioShock 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Bit.Trip Runner]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Borderlands]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Borderlands 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Bulletstorm]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Civilization IV]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Civilization V]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Call of Duty 4: Modern Warfare]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Call of Duty: World at War]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Call of Duty: Modern Warfare 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Call of Duty: Black Ops]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Company of Heroes]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Company of Heroes: Opposing Fronts]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Company of Heroes: Tales of Valor]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Crysis 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-  
 +
| [[Dark]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Darksiders]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Dead Island]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[DeathSpank]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Defense Grid]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Deus Ex]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Deus Ex: Invisible War]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Diablo III]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[DogFighter]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Doom 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Eversion]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Fallout 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Fallout: New Vegas]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Galcon Fusion]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Grand Theft Auto III]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Grand Theft Auto IV]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Grand Theft Auto: Vice City]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Half-Life 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Half-Life: Blue Shift]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Half-Life: Caged]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Half-Life: Opposing Force]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Half-Life]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Hitman]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Hitman 2: Silent Assassin]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Hoard]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Just Cause 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Kane & Lynch: Dead Men]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Kane & Lynch 2: Dog Days]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Killing Floor]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Larva Mortus]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Left 4 Dead]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Left 4 Dead 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Lego Star Wars III: The Clone Wars]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Lego Batman: The Videogame]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Lego Harry Potter: Years 1-4]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Lego Indiana Jones: The Original Adventures]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Lego Star Wars: The Complete Saga]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Lucidity]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Machinarium]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Magicka]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Mass Effect]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Mass Effect 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Max Payne]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Max Payne 2: The Fall of Max Payne]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Metro 2033]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Mirror's Edge]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Monday Night Combat]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Mount & Blade]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Mount & Blade: Warband]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Obulis]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Oddworld: Abe's Exoddus]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Oddworld: Abe's Oddysee]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Osmos]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Painkiller]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Painkiller: Overdose]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Peggle]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Plain Sight]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Plants vs. Zombies]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Poker Night at the Inventory]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Portal]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Portal 2]] ||style="text-align: center"| {{Tickcross|true}} || Native support. The default controls for the game allow the player to look around, or move and rotate the carried object or portal, by moving their right hand. Flicking the left hand up, or pressing a button on the right controller, makes you jump. The left analog stick controls movement. The triggers fire or move portals.<ref>{{W|Razer_Hydra#Portal_2}}</ref>
 +
|-
 +
| [[Psychonauts]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Quantz]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[RAGE]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Red Faction II]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Red Faction: Guerrilla]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Resident Evil 5]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Return to Castle Wolfenstein]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[RollerCoaster Tycoon 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Rush]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[STALKER]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Sam and Max 101]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Serious Sam HD: The First Encounter]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Shadowgrounds]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Shadowgrounds: Survivor]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Shatter]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[The Sims 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Singularity]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Splinter Cell: Conviction]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Super Laser Racer]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Super Meat Boy]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Surgeon Simulator 2013]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Swarm Arena]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Team Fortress 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[The Ball]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[The Elder Scrolls IV: Oblivion]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[The Void]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[The Wonderful End of the World]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Titanfall]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Titan Quest]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Titan Quest: Immortal Throne]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Toki Tori]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Torchlight]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Trials 2: Second Edition]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Trine]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[VRChat]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Warhammer 40,000: Dawn of War]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Windosill]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[World of Goo]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Worms Reloaded]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Yosumin!]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|-
 +
| [[Zeno Clash]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} ||
 +
|}
 +
 
 +
;See more
 +
{{W|Razer_Hydra#Game_compatibility|Game Compatibilty List on Wikipedia}}
 +
 
 +
===[[Controller:DualShock 4|DualShock 4]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi">[https://store.steampowered.com/curator/30072643-SCAPI-Games/ Games with developer-added features that make using a controller more fun on Steam]</ref>
 +
|-
 +
| [[Avicii Invector]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Boomerang X]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum">{{Refurl|url=https://community.pcgamingwiki.com/topic/4861-proposal-expand-tracked-motion-sensor-glossary-to-better-highlight-gamepads-with-motion-sensor-functions/|title=Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions.|date=2021-07-18}}</ref>
 +
|-
 +
| [[Days Gone]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/>
 +
|-
 +
| [[Death Stranding]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/>
 +
|-
 +
| [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]]. Using the gyro to thrash as a shark.<ref name="siapi"/>
 +
|-
 +
| [[Doom Classic]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref>{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3|date=2020-09-03}}</ref> {{note|This function is only available on the Unity sourceport version (DOOM Classic and DOOM 2)..}}
 +
|-
 +
| [[Doom II Classic]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Flower]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]]. Gyro to parry attacks.<ref name="siapi"/>
 +
|-
 +
|[[Genshin Impact]] ||style="text-align: center"| {{Tickcross|true}} || Native support introduced with version 4.0<ref>{{Refurl|url=https://genshin.hoyoverse.com/en/news/detail/112476|title=Developers Discussion - 08/02|date=2023-08-02}}</ref> for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired.
 +
|-
 +
| [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Paladins]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/>
 +
|-
 +
| [[Rogue Company]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/>
 +
|-
 +
| [[Sekiro: Shadows Die Twice]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|}
  
 
===[[Controller:Intel RealSense|Intel RealSense]]===
 
===[[Controller:Intel RealSense|Intel RealSense]]===
* [[Beatbuddy: On Tour]]
+
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Beatbuddy: On Tour]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Madagascar: Move It!]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Laserlife]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Lego Portal Racers]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Carmen Sandiego Returns]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|}
 +
 
 +
===[[Controller:Steam Controller|Steam Controller]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/>
 +
|-
 +
| [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet">[https://docs.google.com/spreadsheets/d/1F1QartMvMLxCAKfEBwVR1Iv8_yqK-5UYEipXHBqB3FM/edit?usp=sharing Games with confirmed SIAPI]</ref>
 +
|-
 +
| [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Using the gyro to thrash as a shark.<ref name="siapi"/>
 +
|-
 +
| [[Death Stranding]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro sensors are supported and can be used for Controls for Soothing BB.
 +
|-
 +
| [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro to parry attacks.<ref name="siapi"/>
 +
|-
 +
| [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" />
 +
|-
 +
| [[Horizon Zero Dawn]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" />
 +
|}
 +
;See more
 +
{{mm}} [https://www.reddit.com/r/SteamController/wiki/official-support/#wiki_games_with_official_steam_controller_support Games with Official Steam Controller Support]
 +
{{mm}} [https://store.steampowered.com/curator/30072643/ Games with developer-added features that make using a controller more fun on Steam]
 +
{{mm}} [https://docs.google.com/spreadsheets/d/1F1QartMvMLxCAKfEBwVR1Iv8_yqK-5UYEipXHBqB3FM/edit?usp=sharing Games with confirmed SIAPI]
 +
 
 +
===[[Controller:DualSense|DualSense]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi"/>
 +
|-
 +
| [[Call of Duty: Modern Warfare II]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Call of Duty: Warzone 2.0]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Deathloop]] ||style="text-align: center"| {{Tickcross|true}} || Native support with flick stick.<ref>{{Refurl|url=https://www.resetera.com/threads/deathloop%E2%80%99s-latest-update-adds-gyro-aiming-flick-stick-with-direct-involvement-from-jibb-smart.634181|title=Deathloop’s latest update adds gyro aiming & flick stick (with direct involvement from Jibb Smart) |date=2022-11-17}}</ref>
 +
|-
 +
| [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]]. Using the gyro to thrash as a shark.<ref name="siapi"/>
 +
|-
 +
| [[Death Stranding: Director's Cut]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro sensors are supported and can be used for Controls for Soothing BB.
 +
|-
 +
| [[Fortnite]] ||style="text-align: center"| {{Tickcross|true}} || Native support with flick stick.<ref>{{Refurl|url=https://www.epicgames.com/fortnite/en-US/news/gyro-aiming-and-flick-stick-come-to-fortnite-in-v19-30-more-controller-options|title=Gyro Aiming and Flick Stick Come to Fortnite in v19.30 - More Controller Options! |date=2022-11-17}}</ref>
 +
|-
 +
| [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]]. Gyro to parry attacks.<ref name="siapi"/>
 +
|-
 +
|[[Genshin Impact]] ||style="text-align: center"| {{Tickcross|true}} || Native support introduced with version 4.0<ref>{{Refurl|url=https://genshin.hoyoverse.com/en/news/detail/112476|title=Developers Discussion - 08/02|date=2023-08-02}}</ref> for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired.
 +
|-
 +
| [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi"/>
 +
|}
 +
 
 +
===[[Steam Deck]]===
 +
{{ii}} Every game supported by [[Steam]] application can be reconfigured with [[Steam Input]] to support gyro as mouse or Xinput's right/left stick.
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/>
 +
|-
 +
| [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" />
 +
|-
 +
| [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Using the gyro to thrash as a shark.<ref name="siapi"/>
 +
|-
 +
| [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro to parry attacks.<ref name="siapi"/>
 +
|-
 +
| [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" />
 +
|-
 +
| [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" />
 +
|}
 +
;See more
 +
{{mm}} [https://www.reddit.com/r/SteamController/wiki/official-support/#wiki_games_with_official_steam_controller_support Games with Official Steam Controller Support]
 +
{{mm}} [https://store.steampowered.com/curator/30072643/ Games with developer-added features that make using a controller more fun on Steam]
 +
 
 +
==Emulators==
 +
 
 +
===[[Controller:Wii Remote|Wii Remote]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] and [https://github.com/v1993/linuxmotehook2 linuxmotehook].
 +
|-
 +
| [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] and [https://github.com/v1993/linuxmotehook2 linuxmotehook].
 +
|-
 +
| [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] and [https://github.com/v1993/linuxmotehook2 linuxmotehook].
 +
|}
 +
 
 +
===[[Controller:DualShock 3|DualShock 3]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Cemu]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3">[https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)]</ref>
 +
|-
 +
| [[Citra]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3" />
 +
|-
 +
| [[Dolphin]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3" />
 +
|-
 +
| [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Ryujinx]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3" />
 +
|-
 +
| [[yuzu]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3" />
 +
|}
 +
 
 +
===[[Controller:DualShock 4|DualShock 4]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation).
 +
|-
 +
| [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+">[https://github.com/shonumi/gbe-plus/issues/131 [Request] Motion Control support #131]</ref>
 +
|-
 +
| [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Ryujinx]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS.
 +
|-
 +
| [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|}
 +
 
 +
===[[Controller:Steam Controller|Steam Controller]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+" />
 +
|-
 +
| [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Ryujinx]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires [https://cemuhook.sshnuke.net/padudpserver.html Steam gyro for Cemuhook]. Capable of utilizing the gyroscope within the Steam Controller on Windows.<ref name="cemuhook-ds3" />
 +
|-
 +
| [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS.
 +
|-
 +
| [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|}
 +
 
 +
===[[Controller:Joy-Con|Joy-Con]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. On Linux, [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook] works.
 +
|-
 +
| [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+" />
 +
|-
 +
| [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Ryujinx]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS.
 +
|-
 +
| [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|}
 +
 
 +
===[[Controller:Switch Pro Controller|Switch Pro Controller]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+" />
 +
|-
 +
| [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Ryujinx]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS.
 +
|-
 +
| [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|}
 +
 
 +
===[[Controller:DualSense|DualSense]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation).
 +
|-
 +
| [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows.
 +
|-
 +
| [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+" />
 +
|-
 +
| [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[Ryujinx]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|-
 +
| [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS.
 +
|-
 +
| [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support.
 +
|}
 +
 
 +
===[[Steam Deck]]===
 +
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
 +
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes
 +
|-
 +
| [[Cemu]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck">[https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)]</ref>
 +
|-
 +
| [[Citra]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck" />
 +
|-
 +
| [[Dolphin]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck" />
 +
|-
 +
| [[Ryujinx]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck" />
 +
|-
 +
| [[yuzu]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck" />
 +
|}
 +
 
 +
==Other information==
 +
{{mm}} [https://www.giantbomb.com/motion-control/3015-474/games/ GiantBomb's List - Games with Motion Control support.]
 +
 
 +
{{References}}
  
===[[Controller:Forte VFX1 Cyberpuck|Forte VFX1 Cyberpuck]]===
+
[[Category:Lists]]
* [[Witchaven]]
 
* [[Witchaven II: Blood Vengeance]]
 

Latest revision as of 02:48, 14 March 2024

This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset.

Games

Microsoft SideWinder Freestyle Pro

Game State Notes
Motocross Madness
Native support.[1]

Essential Reality P5 Glove

Game State Notes
Air Lock
Native support.
Beach Head 2002
Native support. Game included with the P5.
Black & White
Native support. Requires patch 1.3. Allows users to play game with hand and finger movements and gestures. Real gestures are directly control the characters and action of Black & White with intuitive movements of their hand and fingers.[2]
Hitman 2: Silent Assassin
Native support. Game included with the P5.
Serious Sam: The Second Encounter
Native support. Requires patch.
Tiger Hunt
Native support. Game included with the P5.

Wii Remote

Game State Notes
de Blob
Native support.
de Blob 2
Native support.
Sun Blast: Star Fighter
Native support.

DualShock 3

Every PC game can be reconfigured with DS4Windows to support gyro as mouse or Xinput's right/left stick.
Game State Notes
Grand Theft Auto III
GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app).
Grand Theft Auto: Vice City
GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app).
Grand Theft Auto: San Andreas
GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app).

PlayStation Move

Game State Notes
Sportsfriends
Native support. J.S. Joust minigame requires a Bluetooth connection and at least two PlayStation Move (sold separately), and is only supported on MacOS and Linux[3].

Razer Hydra

Also known as Sixense.

Game State Notes
AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity
Alien Swarm
Amnesia: The Dark Descent
And Yet It Moves
Assassin's Creed II
Assassin's Creed: Brotherhood
Audiosurf
Batman: Arkham Asylum
Battlefield: Bad Company 2
Battlefield 3
Beyond Good and Evil
BioShock
BioShock 2
Bit.Trip Runner
Borderlands
Borderlands 2
Bulletstorm
Civilization IV
Civilization V
Call of Duty 4: Modern Warfare
Call of Duty: World at War
Call of Duty: Modern Warfare 2
Call of Duty: Black Ops
Company of Heroes
Company of Heroes: Opposing Fronts
Company of Heroes: Tales of Valor
Crysis 2
Dark
Darksiders
Dead Island
DeathSpank
Defense Grid
Deus Ex
Deus Ex: Invisible War
Diablo III
DogFighter
Doom 3
Eversion
Fallout 3
Fallout: New Vegas
Galcon Fusion
Grand Theft Auto III
Grand Theft Auto IV
Grand Theft Auto: Vice City
Half-Life 2
Half-Life: Blue Shift
Half-Life: Caged
Half-Life: Opposing Force
Half-Life
Hitman
Hitman 2: Silent Assassin
Hoard
Just Cause 2
Kane & Lynch: Dead Men
Kane & Lynch 2: Dog Days
Killing Floor
Larva Mortus
Left 4 Dead
Left 4 Dead 2
Lego Star Wars III: The Clone Wars
Lego Batman: The Videogame
Lego Harry Potter: Years 1-4
Lego Indiana Jones: The Original Adventures
Lego Star Wars: The Complete Saga
Lucidity
Machinarium
Magicka
Mass Effect
Mass Effect 2
Max Payne
Max Payne 2: The Fall of Max Payne
Metro 2033
Mirror's Edge
Monday Night Combat
Mount & Blade
Mount & Blade: Warband
Obulis
Oddworld: Abe's Exoddus
Oddworld: Abe's Oddysee
Osmos
Painkiller
Painkiller: Overdose
Peggle
Plain Sight
Plants vs. Zombies
Poker Night at the Inventory
Portal
Portal 2
Native support. The default controls for the game allow the player to look around, or move and rotate the carried object or portal, by moving their right hand. Flicking the left hand up, or pressing a button on the right controller, makes you jump. The left analog stick controls movement. The triggers fire or move portals.[4]
Psychonauts
Quantz
RAGE
Red Faction II
Red Faction: Guerrilla
Resident Evil 5
Return to Castle Wolfenstein
RollerCoaster Tycoon 3
Rush
STALKER
Sam and Max 101
Serious Sam HD: The First Encounter
Shadowgrounds
Shadowgrounds: Survivor
Shatter
The Sims 3
Singularity
Splinter Cell: Conviction
Super Laser Racer
Super Meat Boy
Surgeon Simulator 2013
Swarm Arena
Team Fortress 2
The Ball
The Elder Scrolls IV: Oblivion
The Void
The Wonderful End of the World
Titanfall
Titan Quest
Titan Quest: Immortal Throne
Toki Tori
Torchlight
Trials 2: Second Edition
Trine
VRChat
Warhammer 40,000: Dawn of War
Windosill
World of Goo
Worms Reloaded
Yosumin!
Zeno Clash
See more

Game Compatibilty List on Wikipedia

DualShock 4

Game State Notes
Aperture Desk Job
Native support on Steam.[5]
Avicii Invector
Native support.
Beyond: Two Souls
Native support.
Boomerang X
Native support.[6]
Days Gone
Native support.[6]
Death Stranding
Native support.[6]
Depth
Native support on Steam. Using the gyro to thrash as a shark.[5]
Doom Classic
Native support.[7] [Note 1]
Doom II Classic
Native support.
Flower
Native support.
For Honor
Native support on Steam. Gyro to parry attacks.[5]
Genshin Impact
Native support introduced with version 4.0[8] for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired.
Heavy Rain
Native support.
Paladins
Native support.[6]
Rogue Company
Native support.[6]
Sekiro: Shadows Die Twice
Native support.
Super Monkey Ball: Banana Mania
Native support.

Intel RealSense

Game State Notes
Beatbuddy: On Tour
Native support.
Madagascar: Move It!
Native support.
Laserlife
Native support.
Lego Portal Racers
Native support.
Carmen Sandiego Returns
Native support.

Steam Controller

Game State Notes
Aperture Desk Job
Native support.[5]
Beyond: Two Souls
Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9]
Depth
Native support. Using the gyro to thrash as a shark.[5]
Death Stranding
Native support. Gyro sensors are supported and can be used for Controls for Soothing BB.
For Honor
Native support. Gyro to parry attacks.[5]
Heavy Rain
Native support.[5] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9]
Horizon Zero Dawn
Native support.
Super Monkey Ball: Banana Mania
Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9]
See more
Games with Official Steam Controller Support
Games with developer-added features that make using a controller more fun on Steam
Games with confirmed SIAPI

DualSense

Game State Notes
Aperture Desk Job
Native support on Steam.[5]
Call of Duty: Modern Warfare II
Native support.
Call of Duty: Warzone 2.0
Native support.
Deathloop
Native support with flick stick.[10]
Depth
Native support on Steam. Using the gyro to thrash as a shark.[5]
Death Stranding: Director's Cut
Native support. Gyro sensors are supported and can be used for Controls for Soothing BB.
Fortnite
Native support with flick stick.[11]
For Honor
Native support on Steam. Gyro to parry attacks.[5]
Genshin Impact
Native support introduced with version 4.0[12] for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired.
Heavy Rain
Native support on Steam.[5]

Steam Deck

Every game supported by Steam application can be reconfigured with Steam Input to support gyro as mouse or Xinput's right/left stick.
Game State Notes
Aperture Desk Job
Native support.[5]
Beyond: Two Souls
Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9]
Depth
Native support. Using the gyro to thrash as a shark.[5]
For Honor
Native support. Gyro to parry attacks.[5]
Heavy Rain
Native support.[5] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9]
Super Monkey Ball: Banana Mania
Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[9]
See more
Games with Official Steam Controller Support
Games with developer-added features that make using a controller more fun on Steam

Emulators

Wii Remote

Game State Notes
Cemu
Native support.

Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook.

Citra
Native support by setting the API to the SDLController API on Windows.

Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook.

Dolphin
Native support by setting the API to the SDLController API on Windows.

Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook.

DualShock 3

Game State Notes
Cemu
Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13]
Citra
Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13]
Dolphin
Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13]
RPCS3
Native support.
Ryujinx
Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13]
yuzu
Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[13]

DualShock 4

Game State Notes
Cemu
Native support by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation).
Citra
Native support by setting the API to the SDLController API on Windows.
Dolphin
Native support by setting the API to the SDLController API on Windows.
GB Enhanced+
Native support.[14]
RPCS3
Native support.
Ryujinx
Native support.
SameBoy
Native support on MacOS.
yuzu
Native support.

Steam Controller

Game State Notes
Cemu
Native support by setting the API to the SDLController API on Windows.
Citra
Native support by setting the API to the SDLController API on Windows.
Dolphin
Native support by setting the API to the SDLController API on Windows.
GB Enhanced+
Native support.[14]
RPCS3
Native support.
Ryujinx
Requires Steam gyro for Cemuhook. Capable of utilizing the gyroscope within the Steam Controller on Windows.[13]
SameBoy
Native support on MacOS.
yuzu
Native support.

Joy-Con

Game State Notes
Cemu
Native support by setting the API to the SDLController API on Windows. On Linux, joycond-cemuhook works.
Citra
Native support by setting the API to the SDLController API on Windows.
Dolphin
Native support by setting the API to the SDLController API on Windows.
GB Enhanced+
Native support.[14]
RPCS3
Native support.
Ryujinx
Native support.
SameBoy
Native support on MacOS.
yuzu
Native support.

Switch Pro Controller

Game State Notes
Cemu
Native support by setting the API to the SDLController API on Windows.
Citra
Native support by setting the API to the SDLController API on Windows.
Dolphin
Native support by setting the API to the SDLController API on Windows.
GB Enhanced+
Native support.[14]
RPCS3
Native support.
Ryujinx
Native support.
SameBoy
Native support on MacOS.
yuzu
Native support.

DualSense

Game State Notes
Cemu
Native support by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation).
Citra
Native support by setting the API to the SDLController API on Windows.
Dolphin
Native support by setting the API to the SDLController API on Windows.
GB Enhanced+
Native support.[14]
RPCS3
Native support.
Ryujinx
Native support.
SameBoy
Native support on MacOS.
yuzu
Native support.

Steam Deck

Game State Notes
Cemu
Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15]
Citra
Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15]
Dolphin
Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15]
Ryujinx
Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15]
yuzu
Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[15]

Other information

GiantBomb's List - Games with Motion Control support.


Notes

  1. This function is only available on the Unity sourceport version (DOOM Classic and DOOM 2)..

References