Half-Life: Caged

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Half-Life: Caged
Half-Life: Caged cover
Future Games Select
Cayle George
Release dates
Windows September 21, 2017
macOS (OS X) September 21, 2017
Linux September 21, 2017
Modes Singleplayer
Series Half-Life
Half-Life 1998
Sven Co-op (unofficial mod) 1999
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Prospekt (unofficial game) 2016
Transmissions: Element 120 (unofficial mod) 2016
Half-Life: Caged (unofficial mod) 2017
Hunt Down The Freeman (unofficial game) 2018
Half-Life 2: Year Long Alarm (unofficial mod) 2018
Halfquake Trilogy (unofficial mod) 2018
Black Mesa (unofficial remake) 2020
Half-Life: Alyx 2020
Half-Life: Restored (unofficial mod) 2020
Half-Life: Absolute Zero (unofficial mod) 2020
Wilson Chronicles (unofficial mod) EA


The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

Half-Life: Caged is a singleplayer game in the Half-Life series.


Source DRM Notes Keys OS
Icon overlay.png
macOS (OS X)

Game data[edit]

Configuration file(s) location[edit]

System Location

Save game data location[edit]

System Location

Save game cloud syncing[edit]

System Native Notes
Steam Cloud


In-game video settings (Steam version)
In-game video settings (Steam version)

Graphics feature State WSGF Notes
Widescreen resolution
Game is Vert-; see Field of view (FOV) for a workaround.
Use Half-Life WON Resolution FOV MP3 Patch for non-Steam versions
Vert-. Increase FOV to compensate. See Field of view (FOV).
4K Ultra HD
Both in-game and menu UI may become too small on displays with a high pixel density, see 4K Ultra HD for various fixes.
Field of view (FOV)
90 by default. See Field of view (FOV).
Borderless fullscreen windowed
Use -window -noborder.
Anisotropic filtering (AF)
16 samples by default in Steam version. Use gl_ansio X[sic] in the console, with X as number of samples.
See OpenGL texture filtering to disable texture filtering altogether.
Anti-aliasing (AA)
4x MSAA by default in Steam version. Use -nomsaa to force off.
Vertical sync (Vsync)
Always on for the retail version.
60 FPS
120+ FPS
Capped at 100 FPS (72 FPS in retail version) by default. See High frame rate.
High dynamic range display (HDR)
See OpenGL overbright lighting to increase the rendering dynamic range.
For a list of console commands, see here.

4K Ultra HD[edit]

This section may require cleanup to meet basic quality standards. The specific problem is: Provide a vanilla resized HUD and crosshairs. Figure out how to increase other font sizes. You can help by modifying the article. The discussion page may contain useful suggestions.
Assets are designed for 640x480, and UI may be too small at higher resolutions.
Increase font sizes[1][2]
  1. Open <path-to-game>\platform\resource\TrackerScheme.res in a text editor.
  2. Under "Legacy_CreditsFont", change "tall" as desired to change the size of the in-game credits font, used for the opening credits, level titles, and tutorial prompts.
    Recommended settings for a similar font size to that used in 640x480 are:
    • "30" for 720p or 768p
    • "40" for 960p, 1024p, or 1080p
    • "50" for 1200p
    • "60" for 1440p
    • "70" for 1600p
    • "80" for 2160p ("4K")
    • "120" for 2880p ("5K")
    • "135" for 3240p ("6K")
    • "180" for 4320p ("8K")

Field of view (FOV)[edit]

FOV adjustment may be necessary at widescreen resolutions.
Field of view[3]
  1. In the game's launch options, add +default_fov ###, replacing ### with the desired FOV.
  2. While in game, open the console (~).
  3. Type default_fov and press Enter to confirm the changes have taken place in-game.


Weapon models are affected by changes in FOV.
To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.

High frame rate[edit]

Use +developer 1 +fps_override 1 +fps_max ###[4]
Disabling the cap may reduce the speed at which you move objects.[4] NPC turn rate bug was fixed.[5]

OpenGL texture filtering[edit]

By default the filtering is enabled (not in Software rendering mode).
Disable OpenGL texture filtering[6]
  1. Go to <path-to-game>.
  2. Create a file called autoexec.cfg.
  3. Add new line gl_texturemode gl_nearest.
  4. Save the file.


Using the line gl_texturemode gl_nearest_mipmap_linear instead will enable mipmapping to prevent some textures from flickering at a distance, but will be blurry if not combined with anisotropic filtering.

OpenGL overbright lighting[edit]

Overbright lighting increases the rendering dynamic range, resulting in a primitive "bloom" effect.
Overbright lighting normally only works on the Direct3D and software renderers.[7]
Nvidia cards: Enable the GL extension limiter[8]
  1. Download and run Nvidia Profile Inspector.
  2. On the Half-Life profile, set Extension limit to On. Apply changes.
  3. Go to <path-to-game>.
  4. Create a file called autoexec.cfg.
  5. Add new line gl_overbright "1".
  6. Save the file.


Doing this will disable multi-texturing, which has the side-effect of disabling detail textures, which may effect the appearance of user levels and mods.


In-game key map settings (Steam version)
In-game key map settings (Steam version)
In-game mouse/joystick settings (Steam version)
In-game mouse/joystick settings (Steam version)


In-game audio settings (Steam version)
In-game audio settings (Steam version)

Audio feature State Notes
Separate volume controls
Surround sound
Lost with Linux update.[9]
Use Half-Life: Subtitles mod
Closed captions
Mute on focus lost
EAX support
A3D 2.0[10][11] and EAX were supported.
Both have been removed during the transition to SteamPipe.[12]
See MetaAudio for Steam version.
Red Book CD audio
Deprecated with MP3 playback since Current release still supports reading from CD when available.


Language UI Audio Sub Notes

Other information[edit]


Technical specs Supported Notes
OpenGL 2.1
Software renderer
Executable 32-bit 64-bit Notes
macOS (OS X)
This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later.


No middleware information; you can edit this page to add it.

System requirements[edit]

Minimum Recommended
Operating system (OS) XP
Processor (CPU) 500 MHz processor
System memory (RAM) 96 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 32 MB of VRAM
Potato acceptable.
macOS (OS X)
Operating system (OS) OS X Snow Leopard 10.6.3
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 4.6 GB
Video card (GPU) NVIDIA GeForce 8
ATI X1600
Intel HD 3000