Doom II Classic

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This page is for the 2020 Unity re-release. For the original 1994 game, see Doom II: Hell on Earth. For the version included in the BFG Edition, see Doom 3: BFG Edition.

Doom II Classic
Doom II Classic cover
Nerve Software
id Software
Bethesda Softworks
Unity 2018[Note 1]
Release dates
Windows January 10, 2020
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom Classic 2020
Doom II Classic 2020
Doom Eternal 2020
Doom 64 2020

Key points

Re-release of Doom II: Hell on Earth, bringing with it official 60 FPS support and other changes.


Source DRM Notes Keys OS
DRM-free after installation through Launcher (see notes)
Also includes the original version of Doom II: Hell on Earth.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\Bethesda Softworks\DOOM 2

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\id Software\DOOM 2

Save game cloud syncing[edit]

No save game cloud syncing information; you can edit this page to add it.

Video settings[edit]

Graphics feature State Notes
Widescreen resolution
Only 4:3 and 16:10 aspects are fully supported. If a 16:9 resolution is used, the game will be pillarboxed.
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Default behavior.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Capped to the refresh rate of the monitor.[3]
High dynamic range display (HDR)

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Master, Music, SFX
Surround sound
No spoken dialogue.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
No spoken dialogue.


Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
Player #1 is locked to mouse/keyboard and the first connected XInput controller. Two XInput controllers (or a controller of another type) are at least required to be connected to allow player #2 to use the second controller.[4]
LAN play
Online play

Other information[edit]


Executable 32-bit 64-bit Notes


Middleware Notes
Input Rewired [6]

System requirements[edit]

Operating system (OS) Windows XP/Vista
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
A 64-bit operating system is required.


  1. Unity engine build: 2018.3.12f1[1]


  1. Verified by User:Aemony on 2020-01-10
  2. Verified by User:Aemony on 2020-01-10
    Forcing PresentationInterval to 0 (aka disable v-sync) using Special K allows the game to run essentially uncapped.
  3. Verified by User:Aemony on 2020-01-10
    At higher frame rates (>300 FPS) mouse input was starting to drop for me.
  4. 4.0 4.1 Verified by User:Aemony on 2020-01-10
    Basically the first connected XInput controller is always connected and used by "player one", aka the one with the keyboard and mouse. There does not seem to be a way to disable this and allow the XInput controller to be used by "player two", so at least two XInput controllers are required, or a controller of another type (e.g. DualShock 4).
  5. Verified by User:Aemony on 2020-01-10
    Tested DS4 V2 connected to the wireless adapter.
  6. Verified by User:Aemony on 2020-01-10
    Based on the inclusion of Rewired_DirectInput.dll file.