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From PCGamingWiki, the wiki about fixing PC games
Audiosurf cover
Dylan Fitterer
Release dates
Windows February 15, 2008
Metacritic 85
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Driving, Falling block, Music/rhythm
Vehicles Hovercraft
Art styles Abstract
Series Audiosurf
Audiosurf on HowLongToBeat
Audiosurf on IGDB
Audiosurf on MobyGames
Audiosurf on Wikipedia
Audiosurf 2008
Audiosurf 2 2015
Audioshield 2016

Key points

Photosensitive seizure warning: This game includes bright and flashing lights that may cause headaches or seizures. Play with caution.
This game uses songs found on the computer, or the four songs available on Audiosurf Radio.
Supported file formats include MP3, OGG, FLAC, WMA, and M4A (iTunes, QuickTime is required).[1]

General information

Official forum
Steam Community Discussions


Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Icon overlay.png

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12900/pfx/[Note 2]

Save game data location

System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/12900/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud


In-game options menu.
In-game options menu.
External video settings.
External video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Non-stretched widescreen implemented in February 2020 update. Menu screens are still stretched.[2]
Menu will stretch
4K Ultra HD
Field of view (FOV)
Can be freely resized. Only extreme aspect ratios may cause distortion.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Can't disable in Steam version
60 FPS and 120+ FPS
Capped at 120 fps \ In Steam version can be higher (depends on refresh rate)
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Color blind mode
Going to Options, Customize Colors and setting a distinct color for each type may work for some people, but this will make no difference for many, as indistinguishable color gradients will still appear. Try using only different saturations of a single color.



Audio feature State Notes
Separate volume controls
Sound effects, game, menu.
Surround sound
Closed captions
Mute on focus lost
Royalty free audio


Language UI Audio Sub Notes


Multiplayer types

Type Native Players Notes
Local play
2 One has to use mouse and the other controller/keyboard.
LAN play
Online play

VR support

3D modes State GG3D Notes
Native 3D
Nvidia 3D Vision
TriDef 3D

Issues fixed

Game does not recognize QuickTime being installed

Manually copy QTCF.dll.[3]
  1. Go to C:\Program Files (x86)\QuickTime\QTSystem
  2. Copy QTCF.dll
  3. Go to (Install location)\Audiosurf\engine\3rd
  4. Paste QTCF.dll and M4A files should work

Other information


Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 2, 3
Executable 32-bit 64-bit Notes


Middleware Notes
Audio BASS, MusicBrainz

System requirements

Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium 4 1.6 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 430 MB
Video card (GPU) Nvidia GeForce2 series
32 MB of VRAM
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0c compatible


  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:


  1. Playable file formats :: Audiosurf General Discussions - - last accessed on August 9, 2018
  2. "AudioSurf - Corkscrews and Widescreens!" - last accessed on 17 May 2023
  3. Steam Community - last accessed on 17 May 2023