Difference between revisions of "List of games that support tracked motion controllers in non-VR gameplay"
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This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset. | This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset. | ||
− | ==[[Controller: | + | ==Games== |
− | {| class=" | + | ===[[Controller:Microsoft SideWinder Freestyle Pro|Microsoft SideWinder Freestyle Pro]]=== |
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | [[ | + | | [[Motocross Madness]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref>[https://www.youtube.com/watch?v=rwfoyoEJt5s Before there was the Wii, there was Microsoft's Sidewinder Freestyle Pro. (1999, Microsoft)]</ref> |
+ | |} | ||
+ | |||
+ | ===[[Controller:Essential Reality P5|Essential Reality P5 Glove]]=== | ||
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
+ | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | [[ | + | | [[Air Lock]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[ | + | | [[Beach Head 2002]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Game included with the P5. |
|- | |- | ||
− | | [[ | + | | [[Black & White]] ||style="text-align: center"| {{Tickcross|limited||Requires patch 1.3}} || Native support. Requires [[Black & White#v1.3_Patch|patch 1.3]]. Allows users to play game with hand and finger movements and gestures. Real gestures are directly control the characters and action of Black & White with intuitive movements of their hand and fingers.<ref>[http://vgln.com/pc/102274161597951.shtml VGLN: P5 Glove to be enhanced for Black & White]</ref> |
|- | |- | ||
− | | [[ | + | | [[Hitman 2: Silent Assassin]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Game included with the P5. |
+ | |- | ||
+ | | [[Serious Sam: The Second Encounter]] ||style="text-align: center"| {{Tickcross|limited||Requires patch}} || Native support. Requires patch. | ||
+ | |- | ||
+ | | [[Tiger Hunt]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Game included with the P5. | ||
|} | |} | ||
− | ==[[Controller:Wii Remote|Wii Remote]]== | + | ===[[Controller:Wii Remote|Wii Remote]]=== |
− | {| class=" | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" |
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | [[ | + | | [[de Blob]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[ | + | | [[de Blob 2]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[Sun Blast: Star Fighter]] ||style="text-align: center"| | + | | [[Sun Blast: Star Fighter]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|} | |} | ||
− | ==[[Controller:DualShock 3|DualShock 3]]== | + | ===[[Controller:DualShock 3|DualShock 3]]=== |
− | {| class=" | + | {{ii}} Every PC game can be reconfigured with [https://github.com/Ryochan7/DS4Windows/releases/ DS4Windows] to support gyro as mouse or Xinput's right/left stick. |
+ | {{++}} [https://github.com/schmaldeo/DS4Windows/releases DS4Windows (schmaldeo fork)] has DS4 gyro simulation which enables motion controls support for [[#DualShock 4 | games natively supported by DualShock 4]]. | ||
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | [[ | + | | [[Doom Classic]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires DS4 gyro simulation enabled in [https://github.com/schmaldeo/DS4Windows/releases DS4Windows application (schmaldeo fork)]. |
|- | |- | ||
− | | [[ | + | | [[Doom II Classic]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires DS4 gyro simulation enabled in [https://github.com/schmaldeo/DS4Windows/releases DS4Windows application (schmaldeo fork)]. |
|- | |- | ||
− | | [[ | + | | [[Doom + Doom II]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires DS4 gyro simulation enabled in [https://github.com/schmaldeo/DS4Windows/releases DS4Windows application (schmaldeo fork)]. |
|- | |- | ||
− | | [[Grand Theft Auto III]] ||style="text-align: center"| | + | | [[Grand Theft Auto III]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || [[Grand Theft Auto III#GInput|GInput mod]]. Enables motion controls for [[DualShock 3]] controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). |
|- | |- | ||
− | | [[Grand Theft Auto: Vice City]] ||style="text-align: center"| | + | | [[Grand Theft Auto: Vice City]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || [[Grand Theft Auto: Vice City#GInput|GInput mod]]. Enables motion controls for [[DualShock 3]] controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). |
|- | |- | ||
− | | [[Grand Theft Auto: San Andreas]] ||style="text-align: center"| | + | | [[Grand Theft Auto: San Andreas]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || [[Grand Theft Auto: San Andreas#GInput|GInput mod]]. Enables motion controls for [[DualShock 3]] controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). |
|- | |- | ||
− | | [[ | + | | [[Paladins]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires DS4 gyro simulation enabled in [https://github.com/schmaldeo/DS4Windows/releases DS4Windows application (schmaldeo fork)]. |
|- | |- | ||
− | | [[ | + | | [[IL-2 Sturmovik: Cliffs of Dover]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires editing the config to accept the motion controls as fake joysticks.<ref>[https://www.youtube.com/watch?v=lWVOP5INZ44 IL2 Sturmovik With Motion Controls - PS3 Controller - Six Axis Hack]</ref> Enables motion controls for [[DualShock 3]] controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). |
− | |||
− | |||
|} | |} | ||
− | ==[[Controller:PlayStation Move|PlayStation Move]]== | + | ===[[Controller:PlayStation Move|PlayStation Move]]=== |
− | {| class=" | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" |
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | [[Sportsfriends]] ||style="text-align: center"| | + | | [[Sportsfriends]] ||style="text-align: center"| {{Tickcross|limited||Requires Linux or macOS}} || Native support. J.S. Joust minigame requires a Bluetooth connection and at least two [[Controller:PlayStation Move|PlayStation Move]] (sold separately), and is only supported on [[MacOS]] and [[Linux]]<ref>[https://store.steampowered.com/app/277850/Sportsfriends/ Steam: Sportsfriends]</ref>. |
|} | |} | ||
− | ==[[Controller:Razer Hydra|Razer Hydra]]== | + | ===[[Controller:Razer Hydra|Razer Hydra]]=== |
''Also known as Sixense''. | ''Also known as Sixense''. | ||
− | {| class=" | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" |
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | [[AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity]] ||style="text-align: center"| | + | | [[AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Alien Swarm]] ||style="text-align: center"| | + | | [[Alien Swarm]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Amnesia: The Dark Descent]] ||style="text-align: center"| | + | | [[Amnesia: The Dark Descent]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[And Yet It Moves]] ||style="text-align: center"| | + | | [[And Yet It Moves]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Assassin's Creed II]] ||style="text-align: center"| | + | | [[Assassin's Creed II]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Assassin's Creed: Brotherhood]] ||style="text-align: center"| | + | | [[Assassin's Creed: Brotherhood]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Audiosurf]] ||style="text-align: center"| | + | | [[Audiosurf]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Batman: Arkham Asylum]] ||style="text-align: center"| | + | | [[Batman: Arkham Asylum]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Battlefield: Bad Company 2]] ||style="text-align: center"| | + | | [[Battlefield: Bad Company 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Battlefield 3]] ||style="text-align: center"| | + | | [[Battlefield 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Beyond Good and Evil]] ||style="text-align: center"| | + | | [[Beyond Good and Evil]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[BioShock]] ||style="text-align: center"| | + | | [[BioShock]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[BioShock 2]] ||style="text-align: center"| | + | | [[BioShock 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Bit.Trip Runner]] ||style="text-align: center"| | + | | [[Bit.Trip Runner]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Borderlands]] ||style="text-align: center"| | + | | [[Borderlands]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Borderlands 2]] ||style="text-align: center"| | + | | [[Borderlands 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Bulletstorm]] ||style="text-align: center"| | + | | [[Bulletstorm]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Civilization IV]] ||style="text-align: center"| | + | | [[Civilization IV]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Civilization V]] ||style="text-align: center"| | + | | [[Civilization V]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Call of Duty 4: Modern Warfare]] ||style="text-align: center"| | + | | [[Call of Duty 4: Modern Warfare]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Call of Duty: World at War]] ||style="text-align: center"| | + | | [[Call of Duty: World at War]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Call of Duty: Modern Warfare 2]] ||style="text-align: center"| | + | | [[Call of Duty: Modern Warfare 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Call of Duty: Black Ops]] ||style="text-align: center"| | + | | [[Call of Duty: Black Ops]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Company of Heroes]] ||style="text-align: center"| | + | | [[Company of Heroes]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Company of Heroes: Opposing Fronts]] ||style="text-align: center"| | + | | [[Company of Heroes: Opposing Fronts]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Company of Heroes: Tales of Valor]] ||style="text-align: center"| | + | | [[Company of Heroes: Tales of Valor]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Crysis 2]] ||style="text-align: center"| | + | | [[Crysis 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Dark]] ||style="text-align: center"| | + | | [[Dark]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Darksiders]] ||style="text-align: center"| | + | | [[Darksiders]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Dead Island]] ||style="text-align: center"| | + | | [[Dead Island]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[DeathSpank]] ||style="text-align: center"| | + | | [[DeathSpank]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Defense Grid]] ||style="text-align: center"| | + | | [[Defense Grid]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Deus Ex]] ||style="text-align: center"| | + | | [[Deus Ex]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Deus Ex: Invisible War]] ||style="text-align: center"| | + | | [[Deus Ex: Invisible War]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Diablo III]] ||style="text-align: center"| | + | | [[Diablo III]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[DogFighter]] ||style="text-align: center"| | + | | [[DogFighter]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Doom 3]] ||style="text-align: center"| | + | | [[Doom 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Eversion]] ||style="text-align: center"| | + | | [[Eversion]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Fallout 3]] ||style="text-align: center"| | + | | [[Fallout 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Fallout: New Vegas]] ||style="text-align: center"| | + | | [[Fallout: New Vegas]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Galcon Fusion]] ||style="text-align: center"| | + | | [[Galcon Fusion]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Grand Theft Auto III]] ||style="text-align: center"| | + | | [[Grand Theft Auto III]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Grand Theft Auto IV]] ||style="text-align: center"| | + | | [[Grand Theft Auto IV]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Grand Theft Auto: Vice City]] ||style="text-align: center"| | + | | [[Grand Theft Auto: Vice City]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Half-Life 2]] ||style="text-align: center"| | + | | [[Half-Life 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Half-Life: Blue Shift]] ||style="text-align: center"| | + | | [[Half-Life: Blue Shift]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Half-Life: Caged]] ||style="text-align: center"| | + | | [[Half-Life: Caged]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Half-Life: Opposing Force]] ||style="text-align: center"| | + | | [[Half-Life: Opposing Force]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Half-Life]] ||style="text-align: center"| | + | | [[Half-Life]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Hitman]] ||style="text-align: center"| | + | | [[Hitman]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Hitman 2: Silent Assassin]] ||style="text-align: center"| | + | | [[Hitman 2: Silent Assassin]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Hoard]] ||style="text-align: center"| | + | | [[Hoard]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Just Cause 2]] ||style="text-align: center"| | + | | [[Just Cause 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Kane & Lynch: Dead Men]] ||style="text-align: center"| | + | | [[Kane & Lynch: Dead Men]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Kane & Lynch 2: Dog Days]] ||style="text-align: center"| | + | | [[Kane & Lynch 2: Dog Days]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Killing Floor]] ||style="text-align: center"| | + | | [[Killing Floor]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Larva Mortus]] ||style="text-align: center"| | + | | [[Larva Mortus]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Left 4 Dead]] ||style="text-align: center"| | + | | [[Left 4 Dead]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Left 4 Dead 2]] ||style="text-align: center"| | + | | [[Left 4 Dead 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Lego Star Wars III: The Clone Wars]] ||style="text-align: center"| | + | | [[Lego Star Wars III: The Clone Wars]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Lego Batman: The Videogame]] ||style="text-align: center"| | + | | [[Lego Batman: The Videogame]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Lego Harry Potter: Years 1-4]] ||style="text-align: center"| | + | | [[Lego Harry Potter: Years 1-4]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Lego Indiana Jones: The Original Adventures]] ||style="text-align: center"| | + | | [[Lego Indiana Jones: The Original Adventures]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Lego Star Wars: The Complete Saga]] ||style="text-align: center"| | + | | [[Lego Star Wars: The Complete Saga]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Lucidity]] ||style="text-align: center"| | + | | [[Lucidity]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Machinarium]] ||style="text-align: center"| | + | | [[Machinarium]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Magicka]] ||style="text-align: center"| | + | | [[Magicka]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Mass Effect]] ||style="text-align: center"| | + | | [[Mass Effect]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Mass Effect 2]] ||style="text-align: center"| | + | | [[Mass Effect 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Max Payne]] ||style="text-align: center"| | + | | [[Max Payne]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Max Payne 2: The Fall of Max Payne]] ||style="text-align: center"| | + | | [[Max Payne 2: The Fall of Max Payne]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Metro 2033]] ||style="text-align: center"| | + | | [[Metro 2033]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Mirror's Edge]] ||style="text-align: center"| | + | | [[Mirror's Edge]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Monday Night Combat]] ||style="text-align: center"| | + | | [[Monday Night Combat]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Mount & Blade]] ||style="text-align: center"| | + | | [[Mount & Blade]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Mount & Blade: Warband]] ||style="text-align: center"| | + | | [[Mount & Blade: Warband]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Obulis]] ||style="text-align: center"| | + | | [[Obulis]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
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− | | [[Oddworld: Abe's Exoddus]] ||style="text-align: center"| | + | | [[Oddworld: Abe's Exoddus]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Oddworld: Abe's Oddysee]] ||style="text-align: center"| | + | | [[Oddworld: Abe's Oddysee]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Osmos]] ||style="text-align: center"| | + | | [[Osmos]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Painkiller]] ||style="text-align: center"| | + | | [[Painkiller]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Painkiller: Overdose]] ||style="text-align: center"| | + | | [[Painkiller: Overdose]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Peggle]] ||style="text-align: center"| | + | | [[Peggle]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Plain Sight]] ||style="text-align: center"| | + | | [[Plain Sight]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Plants vs. Zombies]] ||style="text-align: center"| | + | | [[Plants vs. Zombies]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Poker Night at the Inventory]] ||style="text-align: center"| | + | | [[Poker Night at the Inventory]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Portal]] ||style="text-align: center"| | + | | [[Portal]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Portal 2]] ||style="text-align: center"| | + | | [[Portal 2]] ||style="text-align: center"| {{Tickcross|true}} || Native support. The default controls for the game allow the player to look around, or move and rotate the carried object or portal, by moving their right hand. Flicking the left hand up, or pressing a button on the right controller, makes you jump. The left analog stick controls movement. The triggers fire or move portals.<ref>{{W|Razer_Hydra#Portal_2}}</ref> |
|- | |- | ||
− | | [[Psychonauts]] ||style="text-align: center"| | + | | [[Psychonauts]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Quantz]] ||style="text-align: center"| | + | | [[Quantz]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[RAGE]] ||style="text-align: center"| | + | | [[RAGE]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Red Faction II]] ||style="text-align: center"| | + | | [[Red Faction II]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Red Faction: Guerrilla]] ||style="text-align: center"| | + | | [[Red Faction: Guerrilla]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Resident Evil 5]] ||style="text-align: center"| | + | | [[Resident Evil 5]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Return to Castle Wolfenstein]] ||style="text-align: center"| | + | | [[Return to Castle Wolfenstein]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[RollerCoaster Tycoon 3]] ||style="text-align: center"| | + | | [[RollerCoaster Tycoon 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Rush]] ||style="text-align: center"| | + | | [[Rush]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[STALKER]] ||style="text-align: center"| | + | | [[STALKER]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Sam and Max 101]] ||style="text-align: center"| | + | | [[Sam and Max 101]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Serious Sam HD: The First Encounter]] ||style="text-align: center"| | + | | [[Serious Sam HD: The First Encounter]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Shadowgrounds]] ||style="text-align: center"| | + | | [[Shadowgrounds]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Shadowgrounds: Survivor]] ||style="text-align: center"| | + | | [[Shadowgrounds: Survivor]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Shatter]] ||style="text-align: center"| | + | | [[Shatter]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[The Sims 3]] ||style="text-align: center"| | + | | [[The Sims 3]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Singularity]] ||style="text-align: center"| | + | | [[Singularity]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Splinter Cell: Conviction]] ||style="text-align: center"| | + | | [[Splinter Cell: Conviction]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Super Laser Racer]] ||style="text-align: center"| | + | | [[Super Laser Racer]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Super Meat Boy]] ||style="text-align: center"| | + | | [[Super Meat Boy]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Surgeon Simulator 2013]] ||style="text-align: center"| | + | | [[Surgeon Simulator 2013]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Swarm Arena]] ||style="text-align: center"| | + | | [[Swarm Arena]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Team Fortress 2]] ||style="text-align: center"| | + | | [[Team Fortress 2]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[The Ball]] ||style="text-align: center"| | + | | [[The Ball]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[The Elder Scrolls IV: Oblivion]] ||style="text-align: center"| | + | | [[The Elder Scrolls IV: Oblivion]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[The Void]] ||style="text-align: center"| | + | | [[The Void]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[The Wonderful End of the World]] ||style="text-align: center"| | + | | [[The Wonderful End of the World]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Titanfall]] ||style="text-align: center"| | + | | [[Titanfall]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Titan Quest]] ||style="text-align: center"| | + | | [[Titan Quest]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Titan Quest: Immortal Throne]] ||style="text-align: center"| | + | | [[Titan Quest: Immortal Throne]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Toki Tori]] ||style="text-align: center"| | + | | [[Toki Tori]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Torchlight]] ||style="text-align: center"| | + | | [[Torchlight]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Trials 2: Second Edition]] ||style="text-align: center"| | + | | [[Trials 2: Second Edition]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Trine]] ||style="text-align: center"| | + | | [[Trine]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[VRChat]] ||style="text-align: center"| | + | | [[VRChat]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Warhammer 40,000: Dawn of War]] ||style="text-align: center"| | + | | [[Warhammer 40,000: Dawn of War]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Windosill]] ||style="text-align: center"| | + | | [[Windosill]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[World of Goo]] ||style="text-align: center"| | + | | [[World of Goo]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Worms Reloaded]] ||style="text-align: center"| | + | | [[Worms Reloaded]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Yosumin!]] ||style="text-align: center"| | + | | [[Yosumin!]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|- | |- | ||
− | | [[Zeno Clash]] ||style="text-align: center"| | + | | [[Zeno Clash]] ||style="text-align: center"| {{Tickcross|limited||Requires Razer software}} || |
|} | |} | ||
Line 325: | Line 335: | ||
{{W|Razer_Hydra#Game_compatibility|Game Compatibilty List on Wikipedia}} | {{W|Razer_Hydra#Game_compatibility|Game Compatibilty List on Wikipedia}} | ||
− | ==[[Controller:DualShock 4|DualShock 4]]== | + | ===[[Controller:DualShock 4|DualShock 4]]=== |
− | {| class=" | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" |
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | [[ | + | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi">[https://store.steampowered.com/curator/30072643-SCAPI-Games/ Games with developer-added features that make using a controller more fun on Steam]</ref> |
|- | |- | ||
− | | [[ | + | | [[Avicii Invector]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[ | + | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[ | + | | [[Boomerang X]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum">{{Refurl|url=https://community.pcgamingwiki.com/topic/4861-proposal-expand-tracked-motion-sensor-glossary-to-better-highlight-gamepads-with-motion-sensor-functions/|title=Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions.|date=2021-07-18}}</ref> |
|- | |- | ||
− | | [[ | + | | [[Days Gone]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/> |
|- | |- | ||
− | | [[ | + | | [[Death Stranding]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/> |
|- | |- | ||
− | | [[ | + | | [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]]. Using the gyro to thrash as a shark.<ref name="siapi"/> |
|- | |- | ||
− | | [[ | + | | [[Doom Classic]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref>{{Refurl|url=https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3|title=DOOM & DOOM II Update - September 3|date=2020-09-03}}</ref> {{note|This function is only available on the Unity sourceport version (DOOM Classic and DOOM 2)..}} |
|- | |- | ||
− | | [[ | + | | [[Doom II Classic]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[ | + | | [[Doom + Doom II]] ||style="text-align: center"| {{Tickcross|true}} || Supports gyro aiming. |
|- | |- | ||
− | | [[ | + | | [[Flower]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[ | + | | [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]]. Gyro to parry attacks.<ref name="siapi"/> |
|- | |- | ||
− | | [[ | + | |[[Genshin Impact]] ||style="text-align: center"| {{Tickcross|true}} || Native support introduced with version 4.0<ref>{{Refurl|url=https://genshin.hoyoverse.com/en/news/detail/112476|title=Developers Discussion - 08/02|date=2023-08-02}}</ref> for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired. |
|- | |- | ||
− | | [[ | + | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[ | + | | [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | [[ | + | | [[Paladins]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/> |
|- | |- | ||
− | | [[ | + | | [[Quake 2 Enhanced]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | [[ | + | | [[Rogue Company]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="al2009manForum"/> |
|- | |- | ||
− | | [[ | + | | [[Sekiro: Shadows Die Twice]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [[ | + | | [[Star Wars: Dark Forces Remaster]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | [ | + | | [[The Finals]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | [ | + | | [[Turok 3: Shadow of Oblivion Remastered]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|} | |} | ||
− | ===[[ | + | ===[[Controller:Intel RealSense|Intel RealSense]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | [ | + | | [[Beatbuddy: On Tour]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [ | + | | [[Madagascar: Move It!]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [ | + | | [[Laserlife]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | [ | + | | [[Lego Portal Racers]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
+ | |- | ||
+ | | [[Carmen Sandiego Returns]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | ||
|} | |} | ||
− | ===[[ | + | ===[[Controller:Steam Controller|Steam Controller]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet">[https://docs.google.com/spreadsheets/d/1F1QartMvMLxCAKfEBwVR1Iv8_yqK-5UYEipXHBqB3FM/edit?usp=sharing Games with confirmed SIAPI]</ref> |
|- | |- | ||
− | | | + | | [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Using the gyro to thrash as a shark.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Death Stranding]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. |
|- | |- | ||
− | | | + | | [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro to parry attacks.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[Horizon Zero Dawn]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
+ | |} | ||
+ | ;See more | ||
+ | {{mm}} [https://www.reddit.com/r/SteamController/wiki/official-support/#wiki_games_with_official_steam_controller_support Games with Official Steam Controller Support] | ||
+ | {{mm}} [https://store.steampowered.com/curator/30072643/ Games with developer-added features that make using a controller more fun on Steam] | ||
+ | {{mm}} [https://docs.google.com/spreadsheets/d/1F1QartMvMLxCAKfEBwVR1Iv8_yqK-5UYEipXHBqB3FM/edit?usp=sharing Games with confirmed SIAPI] | ||
+ | |||
+ | ===[[Controller:Joy-Con|Joy-Con]]=== | ||
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
+ | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Using the gyro to thrash as a shark.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Doom + Doom II]] ||style="text-align: center"| {{Tickcross|true}} || Supports gyro aiming. |
|- | |- | ||
− | | | + | | [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro to parry attacks.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Quake 2 Enhanced]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. |
|- | |- | ||
− | | | + | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Star Wars: Dark Forces Remaster]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[Turok 3: Shadow of Oblivion Remastered]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
+ | |} | ||
+ | |||
+ | ===[[Controller:Switch Pro Controller|Switch Pro Controller]]=== | ||
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
+ | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Using the gyro to thrash as a shark.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Doom + Doom II]] ||style="text-align: center"| {{Tickcross|true}} || Supports gyro aiming. |
|- | |- | ||
− | | | + | | [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro to parry attacks.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Quake 2 Enhanced]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. |
|- | |- | ||
− | | | + | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Star Wars: Dark Forces Remaster]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | + | | [[Turok 3: Shadow of Oblivion Remastered]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. | |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | ===[[ | + | ===[[Controller:DualSense|DualSense]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | |||
− | |||
− | |||
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Avatar: Frontiers of Pandora]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Call of Duty: Modern Warfare II]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Call of Duty: Warzone 2.0]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Deathloop]] ||style="text-align: center"| {{Tickcross|true}} || Native support with flick stick.<ref>{{Refurl|url=https://www.resetera.com/threads/deathloop%E2%80%99s-latest-update-adds-gyro-aiming-flick-stick-with-direct-involvement-from-jibb-smart.634181|title=Deathloop’s latest update adds gyro aiming & flick stick (with direct involvement from Jibb Smart) |date=2022-11-17}}</ref> |
− | |||
− | {{ | ||
− | |||
− | = | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | | [ | + | | [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]]. Using the gyro to thrash as a shark.<ref name="siapi"/> |
|- | |- | ||
− | | [ | + | | [[Death Stranding: Director's Cut]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. |
|- | |- | ||
− | | [ | + | | [[Doom + Doom II]] ||style="text-align: center"| {{Tickcross|true}} || Supports gyro aiming. |
|- | |- | ||
− | | [ | + | | [[Dragon's Dogma II]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | [ | + | | [[Fortnite]] ||style="text-align: center"| {{Tickcross|true}} || Native support with flick stick.<ref>{{Refurl|url=https://www.epicgames.com/fortnite/en-US/news/gyro-aiming-and-flick-stick-come-to-fortnite-in-v19-30-more-controller-options|title=Gyro Aiming and Flick Stick Come to Fortnite in v19.30 - More Controller Options! |date=2022-11-17}}</ref> |
|- | |- | ||
− | | [ | + | | [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]]. Gyro to parry attacks.<ref name="siapi"/> |
|- | |- | ||
− | | | + | |[[Genshin Impact]] ||style="text-align: center"| {{Tickcross|true}} || Native support introduced with version 4.0<ref>{{Refurl|url=https://genshin.hoyoverse.com/en/news/detail/112476|title=Developers Discussion - 08/02|date=2023-08-02}}</ref> for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired. |
|- | |- | ||
− | | | + | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support on [[Steam]].<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Star Wars: Dark Forces Remaster]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Star Wars Outlaws]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[The Finals]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Turok 3: Shadow of Oblivion Remastered]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
+ | |} | ||
+ | |||
+ | ===[[Steam Deck]]=== | ||
+ | {{ii}} Every game supported by [[Steam]] application can be reconfigured with [[Steam Input]] to support gyro as mouse or Xinput's right/left stick. | ||
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
+ | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Aperture Desk Job]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Beyond: Two Souls]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[Depth]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Using the gyro to thrash as a shark.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[For Honor]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro to parry attacks.<ref name="siapi"/> |
|- | |- | ||
− | | | + | | [[Heavy Rain]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="siapi"/> Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> |
|- | |- | ||
− | | | + | | [[Horizon Zero Dawn]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Horizon Forbidden West]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Quake 2 Enhanced]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Gyro aiming. |
|- | |- | ||
− | | | + | | [[Spin Rhythm XD]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | + | | [[Super Monkey Ball: Banana Mania]] ||style="text-align: center"| {{Tickcross|true}} || Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.<ref name="siapi-sheet" /> | |
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|} | |} | ||
− | {{mm}} [https:// | + | ;See more |
+ | {{mm}} [https://www.reddit.com/r/SteamController/wiki/official-support/#wiki_games_with_official_steam_controller_support Games with Official Steam Controller Support] | ||
+ | {{mm}} [https://store.steampowered.com/curator/30072643/ Games with developer-added features that make using a controller more fun on Steam] | ||
+ | |||
+ | ==Emulators== | ||
+ | {{mm}} See [https://emulation.gametechwiki.com/index.php/List_of_games_that_support_tracked_motion_controllers#Emulation List of emulated games that support tracked motion controllers] | ||
− | ===[[ | + | ===[[Controller:Wii Remote|Wii Remote]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | + | | [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | |
− | + | Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] and [https://github.com/v1993/linuxmotehook2 linuxmotehook]. | |
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|- | |- | ||
− | | [ | + | | [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
+ | Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] and [https://github.com/v1993/linuxmotehook2 linuxmotehook]. | ||
|- | |- | ||
− | | [ | + | | [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
+ | Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] and [https://github.com/v1993/linuxmotehook2 linuxmotehook]. | ||
|} | |} | ||
− | ===[[ | + | ===[[Controller:DualShock 3|DualShock 3]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Cemu]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3">[https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)]</ref> |
|- | |- | ||
− | | | + | | [[Citra]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3" /> |
|- | |- | ||
− | | | + | | [[Dolphin]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3" /> |
|- | |- | ||
− | | | + | | [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Ryujinx]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3" /> |
|- | |- | ||
− | | | + | | [[yuzu]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch]. Capable of utilizing the gyroscope within the DualShock 3 on Windows.<ref name="cemuhook-ds3" /> |
|} | |} | ||
− | ===[[ | + | ===[[Controller:DualShock 4|DualShock 4]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation). |
|- | |- | ||
− | | | + | | [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+">[https://github.com/shonumi/gbe-plus/issues/131 [Request] Motion Control support #131]</ref> |
|- | |- | ||
− | | | + | | [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Ryujinx]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS. |
|- | |- | ||
− | + | | [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | |
− | |||
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|} | |} | ||
− | ===[[ | + | ===[[Controller:Steam Controller|Steam Controller]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+" /> |
|- | |- | ||
− | | | + | | [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Ryujinx]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires [https://cemuhook.sshnuke.net/padudpserver.html Steam gyro for Cemuhook]. Capable of utilizing the gyroscope within the Steam Controller on Windows.<ref name="cemuhook-ds3" /> |
|- | |- | ||
− | | | + | | [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS. |
|- | |- | ||
− | | | + | | [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
+ | |} | ||
+ | |||
+ | ===[[Controller:Joy-Con|Joy-Con]]=== | ||
+ | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | ||
+ | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. On Linux, [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook] works. |
|- | |- | ||
− | | | + | | [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+" /> |
|- | |- | ||
− | | | + | | [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Ryujinx]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS. |
|- | |- | ||
− | + | | [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | |
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|} | |} | ||
− | ===[[ | + | ===[[Controller:Switch Pro Controller|Switch Pro Controller]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | + | | [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. | |
− | |||
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|- | |- | ||
− | | | + | | [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+" /> |
|- | |- | ||
− | | | + | | [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Ryujinx]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS. |
|- | |- | ||
− | + | | [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | |
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|} | |} | ||
− | ===[[ | + | ===[[Controller:DualSense|DualSense]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | + | | [[Cemu]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation). | |
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|- | |- | ||
− | | | + | | [[Citra]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[Dolphin]] ||style="text-align: center"| {{Tickcross|true}} || Native support by setting the API to the SDLController API on Windows. |
|- | |- | ||
− | | | + | | [[GB Enhanced+]] ||style="text-align: center"| {{Tickcross|true}} || Native support.<ref name="GBE+" /> |
|- | |- | ||
− | | | + | | [[RPCS3]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[Ryujinx]] ||style="text-align: center"| {{Tickcross|true}} || Native support. |
|- | |- | ||
− | | | + | | [[SameBoy]] ||style="text-align: center"| {{Tickcross|true}} || Native support on MacOS. |
|- | |- | ||
− | + | | [[yuzu]] ||style="text-align: center"| {{Tickcross|true}} || Native support. | |
− | |||
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|} | |} | ||
− | |||
− | ===[[ | + | ===[[Steam Deck]]=== |
− | + | {| class="page-normaltable pcgwikitable sortable mw-collapsible" | |
− | {| class=" | ||
! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ! style="height: 38.6px; width:230px" | Game !! State !! style="min-width: 200px" | Notes | ||
|- | |- | ||
− | | | + | | [[Cemu]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck">[https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)]</ref> |
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− | | | + | | [[Citra]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck" /> |
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− | | | + | | [[Dolphin]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck" /> |
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− | | | + | | [[Ryujinx]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck" /> |
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− | | | + | | [[yuzu]] ||style="text-align: center"| {{Tickcross|hackable||hackable}} || Requires Cemuhook's [https://github.com/kmicki/SteamDeckGyroDSU/ SteamDeckGyroDSU patch]. Capable of utilizing the gyroscope within the Steam Deck.<ref name="cemuhook-steamdeck" /> |
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Latest revision as of 14:18, 25 August 2024
This is a manual list of games believed to support motion controllers without requiring the player to use a VR headset.
Games
Microsoft SideWinder Freestyle Pro
Game | State | Notes |
---|---|---|
Motocross Madness | Native support.[1] |
Essential Reality P5 Glove
Game | State | Notes |
---|---|---|
Air Lock | Native support. | |
Beach Head 2002 | Native support. Game included with the P5. | |
Black & White | Native support. Requires patch 1.3. Allows users to play game with hand and finger movements and gestures. Real gestures are directly control the characters and action of Black & White with intuitive movements of their hand and fingers.[2] | |
Hitman 2: Silent Assassin | Native support. Game included with the P5. | |
Serious Sam: The Second Encounter | Native support. Requires patch. | |
Tiger Hunt | Native support. Game included with the P5. |
Wii Remote
Game | State | Notes |
---|---|---|
de Blob | Native support. | |
de Blob 2 | Native support. | |
Sun Blast: Star Fighter | Native support. |
DualShock 3
- Every PC game can be reconfigured with DS4Windows to support gyro as mouse or Xinput's right/left stick.
- DS4Windows (schmaldeo fork) has DS4 gyro simulation which enables motion controls support for games natively supported by DualShock 4.
Game | State | Notes |
---|---|---|
Doom Classic | Requires DS4 gyro simulation enabled in DS4Windows application (schmaldeo fork). | |
Doom II Classic | Requires DS4 gyro simulation enabled in DS4Windows application (schmaldeo fork). | |
Doom + Doom II | Requires DS4 gyro simulation enabled in DS4Windows application (schmaldeo fork). | |
Grand Theft Auto III | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). | |
Grand Theft Auto: Vice City | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). | |
Grand Theft Auto: San Andreas | GInput mod. Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). | |
Paladins | Requires DS4 gyro simulation enabled in DS4Windows application (schmaldeo fork). | |
IL-2 Sturmovik: Cliffs of Dover | Requires editing the config to accept the motion controls as fake joysticks.[3] Enables motion controls for DualShock 3 controllers or controllers which can emulate its behavior (eg. Virtual DualShock 3 via reWASD app). |
PlayStation Move
Game | State | Notes |
---|---|---|
Sportsfriends | Native support. J.S. Joust minigame requires a Bluetooth connection and at least two PlayStation Move (sold separately), and is only supported on MacOS and Linux[4]. |
Razer Hydra
Also known as Sixense.
- See more
Game Compatibilty List on Wikipedia
DualShock 4
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support on Steam.[6] | |
Avicii Invector | Native support. | |
Beyond: Two Souls | Native support. | |
Boomerang X | Native support.[7] | |
Days Gone | Native support.[7] | |
Death Stranding | Native support.[7] | |
Depth | Native support on Steam. Using the gyro to thrash as a shark.[6] | |
Doom Classic | Native support.[8] [Note 1] | |
Doom II Classic | Native support. | |
Doom + Doom II | Supports gyro aiming. | |
Flower | Native support. | |
For Honor | Native support on Steam. Gyro to parry attacks.[6] | |
Genshin Impact | Native support introduced with version 4.0[9] for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired. | |
Heavy Rain | Native support. | |
Helldivers 2 | Native support. Gyro aiming. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Paladins | Native support.[7] | |
Quake 2 Enhanced | Native support. Gyro aiming. | |
Rogue Company | Native support.[7] | |
Sekiro: Shadows Die Twice | Native support. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. | |
The Finals | Native support. Gyro aiming. | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Intel RealSense
Game | State | Notes |
---|---|---|
Beatbuddy: On Tour | Native support. | |
Madagascar: Move It! | Native support. | |
Laserlife | Native support. | |
Lego Portal Racers | Native support. | |
Carmen Sandiego Returns | Native support. |
Steam Controller
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[6] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Depth | Native support. Using the gyro to thrash as a shark.[6] | |
Death Stranding | Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. | |
For Honor | Native support. Gyro to parry attacks.[6] | |
Heavy Rain | Native support.[6] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Horizon Zero Dawn | Native support. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] |
- See more
- Games with Official Steam Controller Support
- Games with developer-added features that make using a controller more fun on Steam
- Games with confirmed SIAPI
Joy-Con
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[6] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Depth | Native support. Using the gyro to thrash as a shark.[6] | |
Doom + Doom II | Supports gyro aiming. | |
For Honor | Native support. Gyro to parry attacks.[6] | |
Heavy Rain | Native support.[6] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Switch Pro Controller
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[6] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Depth | Native support. Using the gyro to thrash as a shark.[6] | |
Doom + Doom II | Supports gyro aiming. | |
For Honor | Native support. Gyro to parry attacks.[6] | |
Heavy Rain | Native support.[6] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Requires update of SDL2's dll library to the newest version (can be find in "rerelease" folder). Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
DualSense
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support on Steam.[6] | |
Avatar: Frontiers of Pandora | Native support. Gyro aiming. | |
Beyond: Two Souls | Native support. | |
Call of Duty: Modern Warfare II | Native support. | |
Call of Duty: Warzone 2.0 | Native support. | |
Deathloop | Native support with flick stick.[11] | |
Depth | Native support on Steam. Using the gyro to thrash as a shark.[6] | |
Death Stranding: Director's Cut | Native support. Gyro sensors are supported and can be used for Controls for Soothing BB. | |
Doom + Doom II | Supports gyro aiming. | |
Dragon's Dogma II | Native support. Gyro aiming. | |
Fortnite | Native support with flick stick.[12] | |
For Honor | Native support on Steam. Gyro to parry attacks.[6] | |
Genshin Impact | Native support introduced with version 4.0[13] for Bow aim mode, for some Elemental Skills and for Xenochromatic abilities in diving mode. The Gyro is available only in wired. | |
Heavy Rain | Native support on Steam.[6] | |
Helldivers 2 | Native support. Gyro aiming. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Star Wars: Dark Forces Remaster | Native support. Gyro aiming. | |
Star Wars Outlaws | Native support. Gyro aiming. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
The Finals | Native support. Gyro aiming. | |
Turok 3: Shadow of Oblivion Remastered | Native support. Gyro aiming. |
Steam Deck
- Every game supported by Steam application can be reconfigured with Steam Input to support gyro as mouse or Xinput's right/left stick.
Game | State | Notes |
---|---|---|
Aperture Desk Job | Native support.[6] | |
Beyond: Two Souls | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Depth | Native support. Using the gyro to thrash as a shark.[6] | |
For Honor | Native support. Gyro to parry attacks.[6] | |
Heavy Rain | Native support.[6] Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] | |
Horizon Zero Dawn | Native support. | |
Horizon Forbidden West | Native support. Gyro aiming. | |
Quake 2 Enhanced | Native support. Gyro aiming. | |
Spin Rhythm XD | Native support. | |
Super Monkey Ball: Banana Mania | Native support. Uses SIAPI Gamepad's MotionData Input for In-Game Gyro function.[10] |
- See more
- Games with Official Steam Controller Support
- Games with developer-added features that make using a controller more fun on Steam
Emulators
Wii Remote
Game | State | Notes |
---|---|---|
Cemu | Native support.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. | |
Citra | Native support by setting the API to the SDLController API on Windows.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. | |
Dolphin | Native support by setting the API to the SDLController API on Windows.
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including WiimoteHook and linuxmotehook. |
DualShock 3
Game | State | Notes |
---|---|---|
Cemu | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] | |
Citra | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] | |
Dolphin | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] | |
RPCS3 | Native support. | |
Ryujinx | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] | |
yuzu | Requires Cemuhook's ScpToolkit patch. Capable of utilizing the gyroscope within the DualShock 3 on Windows.[14] |
DualShock 4
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation). | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Steam Controller
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Requires Steam gyro for Cemuhook. Capable of utilizing the gyroscope within the Steam Controller on Windows.[14] | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Joy-Con
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, joycond-cemuhook works. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Switch Pro Controller
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
DualSense
Game | State | Notes |
---|---|---|
Cemu | Native support by setting the API to the SDLController API on Windows. On Linux, ds4drv-cemuhook is needed (rumble should also work with Wine's XInput emulation). | |
Citra | Native support by setting the API to the SDLController API on Windows. | |
Dolphin | Native support by setting the API to the SDLController API on Windows. | |
GB Enhanced+ | Native support.[15] | |
RPCS3 | Native support. | |
Ryujinx | Native support. | |
SameBoy | Native support on MacOS. | |
yuzu | Native support. |
Steam Deck
Game | State | Notes |
---|---|---|
Cemu | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] | |
Citra | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] | |
Dolphin | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] | |
Ryujinx | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] | |
yuzu | Requires Cemuhook's SteamDeckGyroDSU patch. Capable of utilizing the gyroscope within the Steam Deck.[16] |
Other information
Notes
- ↑ This function is only available on the Unity sourceport version (DOOM Classic and DOOM 2)..
References
- ↑ Before there was the Wii, there was Microsoft's Sidewinder Freestyle Pro. (1999, Microsoft)
- ↑ VGLN: P5 Glove to be enhanced for Black & White
- ↑ IL2 Sturmovik With Motion Controls - PS3 Controller - Six Axis Hack
- ↑ Steam: Sportsfriends
- ↑ Razer_Hydra#Portal_2
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 Games with developer-added features that make using a controller more fun on Steam
- ↑ 7.0 7.1 7.2 7.3 7.4 Proposal: Expand "Tracked motion sensor" Glossary to better highlight Gamepads with Motion Sensor functions. - last accessed on 2021-07-18
- ↑ DOOM & DOOM II Update - September 3 - last accessed on 2020-09-03
- ↑ Developers Discussion - 08/02 - last accessed on 2023-08-02
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 Games with confirmed SIAPI
- ↑ Deathloop’s latest update adds gyro aiming & flick stick (with direct involvement from Jibb Smart) - last accessed on 2022-11-17
- ↑ Gyro Aiming and Flick Stick Come to Fortnite in v19.30 - More Controller Options! - last accessed on 2022-11-17
- ↑ Developers Discussion - 08/02 - last accessed on 2023-08-02
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)
- ↑ 15.0 15.1 15.2 15.3 15.4 [Request Motion Control support #131]
- ↑ 16.0 16.1 16.2 16.3 16.4 ScpToolkit (supports DS3 and DS4 controllers, but requires that you dedicate a Bluetooth dongle to it)