Difference between revisions of "List of games compatible with Special K"
From PCGamingWiki, the wiki about fixing PC games
m (→Compatibility list: Fixed a link to Project CARS) |
|||
Line 958: | Line 958: | ||
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Fix missing geometry issue by disabling tessellation in settings. Mouse stuck issue in SK UI |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row | ||
Line 966: | Line 966: | ||
|injection type = Global | |injection type = Global | ||
|status = Good | |status = Good | ||
− | |notes = | + | |notes = Fix missing geometry issue by disabling tessellation in settings. Mouse stuck issue in SK UI |
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row |
Revision as of 23:51, 27 November 2020
- See Special K for further information and instructions on how to use the application.
General support
- Use at own risk in multiplayer games where Special K might have an adverse effect.
- This is a general overview of the level of support Special K has for different render APIs, as well as what additional features might be available for each API.
- Direct3D refers to the 3D render API of DirectX. In general, the terms 'Direct3D' and 'DirectX' are often interchangeable when discussing games.
Render API | Notes |
---|---|
DirectDraw DDraw |
Requires dgVoodoo 2 to wrap the calls to Direct3D 11. |
Direct3D 2-8 | Requires dgVoodoo 2 to wrap the calls to Direct3D 11. |
Direct3D 9 | Basic support as well as texture modding support. |
Direct3D 10 | Unsupported, although flip model override is known to work in some games. |
Direct3D 11 | Enhanced support, including HDR injection, texture modding, flip model override, and shader debugging. |
Direct3D 12 | Enhanced support like D3D11, though no texture mods yet. |
OpenGL | Promoted to OpenGL-IK (uses an interop system where D3D11 is used for final presentation), which brings enhancements such as flip model and HDR injection. |
Vulkan | No support, except in HDR enabled modes running on Nvidia hardware, where Special K hooks the Nvidia DXGI/Direct3D 11 interop layer instead. |
How to add a new game to the table
- The following describes how to add a new game to the below table. It is recommended to use a desktop browser as that makes it more easier to copy/paste.
- Start by opening up the following link in a new tab: edit the below section
- Now go by the
|name =
parameter alphabetically to find the appropriate place to add the new game to the list. This is to ensure the list is sorted alphabetically when the page is opened. - Copy the following template and insert it on a new row between
}}
and{{Special K/compatibility/row
so that a new, empty, section gets added:{{Special K/compatibility/row |name = |render api = |version = |injection type = |status = |notes = }}
- Fill out the new section something like below. Use comma to separate multiple values.
{{Special K/compatibility/row |name = Insert game name here |render api = Direct3D 9, Direct3D 11, OpenGL, etc (multiple are allowed in a comma-delimited list) |version = 0.11.0.45 (right click on the DLL file, select Properties, and then open the Details tab to see the version of the DLL file) |injection type = Local, Global (multiple are allowed) |status = Perfect/Good/Major Issues/Crash/Blocked/Caution/Banned (select only one) |notes = And additional notes here that might apply (for example, specific config parameter required, or incompatible features or such). Feel free to use multiple rows for this section. }}
Game compatibility
- Use at own risk in multiplayer games where Special K might have an adverse effect.
- This is a crowdsourced list of games compatible with Special K. Feel free to edit the section if a game is missing from the list.
Status | Description |
---|---|
Perfect | For use with games with no known issues with Special K. |
Good | For games where minor issues or limitations exists. This can for example be games that are only supported by a specific version of Special K, or only through one type of injection (e.g. local and not global). |
Major Issues | For games where major issues occurs, but can be worked around. Such as crashes on launch that can be worked around by changing a config parameter for Special K. |
Crash | Game crashes on injection with no way of working around it. |
Blocked | Game blocks Special K from being injected -- most common in games with anti-cheat protections. |
Caution | There is conflicting reports whether using Special K results in a ban or not. Use at your own risk. |
Banned | Using Special K is known to result in a banned account. Do not use Special K with this game. |
Online games to avoid
- Using Special K in these games can result in an account ban. Use Special K at your own risk.
Game | Render API | Version | Injection | Status | Additional Notes |
---|---|---|---|---|---|
Dark Souls III | Direct3D 11 | Local | Caution | Current versions of Special K can cause bans if played online, reported that v0.4.0 of Souls Unsqueezed is the latest version that works.[1] |
Compatibility list
Game | Render API | Version | Injection | Status | Additional Notes |
---|---|---|---|---|---|
ADR1FT | Direct3D 11 | 0.11.1.1 | Global | Perfect | |
Agents of Mayhem | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Aliens vs. Predator (2010) | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes just before gameplay |
Alien: Isolation | Direct3D 11 | 0.11.1 | Global | Perfect | |
Among Us | Direct3D 11 | 0.11.0.50 | Global, Local | Perfect | |
Axiom Verge | OpenGL | Crash | |||
Assassin's Creed Chronicles: China | Direct3D 11 | 0.11.0.45 | Global | Good | No textures in Mod Tools. HDR requires game to be in windowed mode before activating to avoid forced minimising. |
Assassin's Creed III Remastered | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in SpecialK's menu. |
Assassin's Creed IV: Black Flag | Direct3D 11 | 0.11.0.48 | Global | Major Issues | No mouse movement once SKUI is opened. |
Assassin's Creed Origins | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Assassin's Creed Rogue | Direct3D 11 | 0.11.0.45 | Global | Good | Mouse lags in SpecialK's menu. |
Assassin's Creed Syndicate | Direct3D 11 | 0.11.0.45 | Global | Good | HDR causes game to crash on startup |
Assassin's Creed Unity | Direct3D 11 | 0.11.0.45 | Global | Crash | Crash at logo screen |
Assetto Corsa | Direct3D 11 | 0.11.1 | Global | Major Issues | Game will crash on startup. You have to disable SpecialK for this game in SKIF, then the game will launch properly, and although there won't be SpecialK overlay in launcher, but it will appear in the game itself.
Also if steering wheel input doesn't work the you need to add EnableDirectInput8=false below [Input.Gamepad] in config for this game, as described in this post. This will be fixed in future SpecialK releases. HDR tonemapping in this game looks really well and doesn't cause any problems. |
Batman: Arkham Asylum | Direct3D 9 | 0.8.43 | Local | Major Issues | Chance of working with version 0.8.43, may help to trigger Nvidia's Geforce Experience overlay before the game launches if on an Nvidia GPU. - Consistent freezes with the latest SK builds, you can try dgVoodoo 2 to fix issues. |
Batman: Arkham City | Direct3D 9, Direct3D 11 | 0.11.0.45 | Global, Local | Good | Use DirectX 11 mode. No texture injection support. Requires you to disable D3D9 renderers to avoid slowdown. |
Batman: Arkham Knight | Direct3D 11 | 0.11.1.1 | Global, Local | Major Issues | Requires [Window.System] DontHookWndProc=true amd [Steam.Log]Silent=True to prevent crashes. Textures revert to 128x128 with texture caching enabled. HDR requires only 8-bit remasters to be enabled. |
Batman: Arkham Origins | Direct3D 9, Direct3D 11 | 0.11.0.45 | Good | Use DirectX 11 mode. No texture injection support. Disable D3D9 render backend. | |
Batman: Arkham Origins Blackgate | Direct3D 9E | 0.11.0.45 | Good | Texture modding does not work in native DX9E. Use dgVoodoo 2 for texture modding. | |
Batman: The Telltale Series | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work. |
Batman: The Enemy Within - The Telltale Series | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work. |
Battlefield 3 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
Bayonetta | Direct3D 9 | Good | Needs to be tested further. | ||
BioShock Remastered | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work. |
BioShock 2 Remastered | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work. |
BioShock Infinite | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Borderlands: Game of the Year Enhanced | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work |
Borderlands 2 | Direct3D 9 | 0.11.0.45 | Global | Major Issues | Game runs at 2fps doing anything outside of playing movies. |
Borderlands 3 | Direct3D 11 | 0.11.1.0 | Global | Crash | Crashes on startup and won't open correctly. |
Bulletstorm: Full Clip Edition | Direct3D 11 | 0.11.0.45 | Global | Perfect | Run the game in Windowed Borderless before enabling SpecialK. |
The Bureau: XCOM Declassified | Direct3D 11 | 0.11.1.0 | Global, Local | Good | Requires Local D3D11.dll injection in order to work. |
Call of Duty: Advanced Warfare | Direct3D 11 | 0.11.0.45 | Global | Perfect | Multiplayer not tested |
Call of Duty: Black Ops II | Direct3D 11 | 0.11.0.45 | Global | Perfect | Multiplayer not tested |
Call of Duty: Ghosts | Direct3D 11 | 0.11.0.45 | Global | Major Issues | HDR flickers and tears.Bringing up SpecialK brings up the pause menu which stops active textures from being shown in mod tools. Multiplayer not tested |
Cities: Skylines | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Text will appear garbled, solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
Crysis 2 | Direct3D 11 | 0.11.1.0 | Global, Local | Major Issues | Major grahpical glitches in the main menu with Special K injected (Windowed Mode) |
Crysis 3 | Direct3D 11 | 0.11.0.45 | Global, Local | Crash | Prevented by SecuROM: "A required security module could not be activated." |
Danganronpa Another Episode: Ultra Despair Girls | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
Danganronpa V3: Killing Harmony | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR). Textures originally without mipmaps also ignore mipmaps of replaced textures. |
Darksiders Warmastered Edition | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Dark Souls Remastered | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
Dark Souls II: Scholar of the First Sin | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
Dead Island: Definitive Edition | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in Special K menu |
Dead Island: Riptide Definitive Edition | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in Special K menu |
Dead Rising | Direct3D 11 | 0.11.0.50 | Global | Perfect | Works Flawlessly |
Death Stranding | Direct3D 12 | Crash | |||
Deep Rock Galactic | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | |
Destroy All Humans! | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work correctly |
Dimension Drifter | Direct3D 11 | 0.11.0.50 | Global | Good | Texture injection does not work correctly |
DiRT 3 | Direct3D 11 | 0.11.1.0 | Global | Perfect | HDR Requires 8-bit remasters to be active. |
DiRT Rally | Direct3D 11 | 0.11.1 | Global | Perfect | |
DiRT Showdown | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes after logos |
Dishonored 2 | Direct3D 11 | 0.11.0.45 | Global | Good | Texture modding does not work. Some text will appear garbled, solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
Dishonored: Death of the Outsider | Direct3D 11 | 0.11.0.45 | Global | Good | Texture modding does not work |
Deus Ex: Human Revolution | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | Director's Cut version also works flawlessly. |
Deus Ex: Mankind Divided | Direct3D 11 | 0.11.0.45 | Good | Will crash in HDR mode with 10 bit and/or 11 bit remastering enabled | |
Doom Eternal | Vulkan | 0.11.0.45 | Major Issues | Only possible on Nvidia hardware with HDR enabled. Do not use with Battlemode. | |
Dragon Age II | Direct3D 11 | 0.11.0.45 | Global | Good | HDR doesn't activate in cutscenes, black screen ingame |
Dragon Age Inquisition | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
Dying Light | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in Special K menu |
Escape from Tarkov | Direct3D 11 | 0.11.0.45 | Global | Blocked | BattleEye completely blocks injection. |
The Evil Within | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in Special K menu |
Fallout 4 | Direct3D 11 | 0.11.1.0 | Global | Perfect | |
Far Cry 3 | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection doesn't work |
Far Cry 3 - Blood Dragon | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection doesn't work |
Far Cry 4 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Crashes when loading campaign |
F.E.A.R. 3 | Direct3D 11 | 0.11.0.50 | Global | Crash | Crashes when opening SpecialK's UI |
Final Fantasy III | OpenGL | 0.11.0.45 | Global | Good | Launching the game takes about 10-15 seconds longer. |
Final Fantasy IV | OpenGL | 0.11.0.45 | Global | Good | Launching the game takes about 5-10 seconds longer. |
Final Fantasy IV: The After Years | OpenGL | 0.11.0.45 | Global | Perfect | |
Final Fantasy V | OpenGL | 0.11.0.45 | Local | Major Issues | Neither Special K nor even the Steam overlay can hook the game window properly on a fresh install, in parts because the game ships with a OpenGL32.dll file from Windows 7 in the game folder. To fix both, that file needs to be removed (this fixes the Steam overlay), then Special K's 32-bit DLL file needs to be installed as OpenGL32.dll in the game folder instead. After that both Special K and Steam's overlay will work, although launching the game will take about 5-10 seconds longer. Global injection does not succeed in hooking the game at all.[2] |
Final Fantasy VI | OpenGL | 0.11.0.45 | Global | Good | Use the config tool of the game to set a higher resolution than 800x600, as otherwise the EULA prompt of Special K will repeatedly flash between two different widths.[3] |
Final Fantasy VII | Direct3D 9 | 0.11.0.45 | Global | Perfect | |
Final Fantasy VIII | Direct3D 9 | 0.11.0.45 | Global | Perfect | |
Final Fantasy X/X-2 HD Remaster | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Final Fantasy XII: The Zodiac Age | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Final Fantasy XIII | Direct3D 9 | 0.11.0.45 | Global | Major Issues | Local injection using d3d9.dll crashes on launch. Regular global injection will also fail to work properly.[Note 1] The solution is to use a delayed global injection by first starting the game and then after the game has launched, start the global injection of Special K.[4] |
Final Fantasy XIII-2 | Direct3D 9 | 0.11.0.45 | Global | Major Issues | Local injection using d3d9.dll crashes on launch. Regular global injection will also fail to work properly.[Note 1] The solution is to use a delayed global injection by first starting the game and then after the game has launched, start the global injection of Special K.[4] |
Final Fantasy XV | Direct3D 11 | Perfect | Local injection is recommended as not all threads are captured.[5] | ||
Genshin Impact | Direct3D 11 | 1.0.1 | Global, Local | Good | |
Ghostbusters: The Video Game Remastered | Direct3D 11 | 0.11.1.0 | Global | Good | HDR works flawlessly. Textures do not appear in mod tools. |
Grand Theft Auto | DirectDraw | 0.11.0.45 | Global | Perfect | Requires the use of dgVoodoo 2 to wrap the DDraw calls to Direct3D 11. |
Grand Theft Auto V | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
GRID 2 | Direct3D 11 | 0.11.0.45 | Global | Crash | Hangs at the "press Enter" screen. |
Grim Fandango Remastered | OpenGL | 0.11.0.45 | Global, Local | Major Issues | Crashes on startup if CEGUI is enabled. Text in Control Panel is garbled |
Halo: The Master Chief Collection | Direct3D 11 | 0.11.0.45 | Global | Good | Requires you to use the modding exe with anti-cheat disabled. |
Heavy Rain | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection does not work |
Hitman | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes on startup |
Hitman 2 | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes after logos |
Hitman: Absolution | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Helltaker | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Homefront | Direct3D 11 | 0.11.0.45 | Global | Good | No textures in mod tools |
Homefront: The Revolution | Direct3D 11 | 0.11.1.0 | Global | Good | HDR only renders normal maps. |
Infinite Air with Mark McMorris | Direct3D 11 | 0.11.1 | Global | Perfect | |
Injustice 2 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | HDR causes black screen with erratic pixels. Textures do not display in Mod Tools, ones that do display do nto inject. Requires Silent=True to get around anti-cheat warnings. |
Journey | Direct3D 11 | 0.11.0.45 | Global, Local | Good | "Use Flip Model Presentation" must be disabled, enabled causes major graphical issues. |
Just Cause 3 | Direct3D 11 | 0.11.0.45 | Global | Perfect | HDR requires only 11-bit remasters to be active. |
Just Cause 4 | Direct3D 11 | 0.11.1.1 | Global | Perfect | |
L.A. Noire | Direct3D 11 | 0.11.0.45 | Global | Crash | Neither game or Launcher will start with Special K injected |
Lego Batman 3: Beyond Gotham | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Lego DC Super-Villains | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Lego Marvel's Avengers | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | |
Lego Marvel Super Heroes 2 | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Lightning Returns: Final Fantasy XIII | Direct3D 9Ex | 0.11.0.45 | Global | Perfect | |
Mad Max | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Mafia II: Definitive Edition | Direct3D 11 | 0.11.1.1 | Global | Good | Requires delayed injection. Texture modding works, HDR doesn't. |
Mass Effect: Andromeda | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. |
Max Payne 3 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | No mouse input in Special K menu |
Metal Gear Rising: Revengeance | Direct3D 9 | Good | Can fix the HDMI 50hz bug. | ||
Metal Gear Solid V: The Phantom Pain | Direct3D 11 | 0.11.0.45 | Global, Local | Good | ReShade injection doesn't work. Ground Zeroes also works. |
Metal Gear Survive | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | Warning: Always online but has no anti-cheat. Can also be modded without any ban ever being issued. Use at your own risk. |
Metro 2033 Redux | Direct3D 11 | 0.11.0.45 | Global | Good | Fix missing geometry issue by disabling tessellation in settings. Mouse stuck issue in SK UI |
Metro: Last Light Redux | Direct3D 11 | 0.11.0.45 | Global | Good | Fix missing geometry issue by disabling tessellation in settings. Mouse stuck issue in SK UI |
Middle-earth: Shadow of Mordor | Direct3D 11 | 0.11.0.45 | Global | Good | Texture corruption when using HD Texture Pack DLC as noted here |
Middle-earth: Shadow of War | Direct3D 11 | 0.11.0.45 | Perfect | ||
Mortal Kombat X | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Murdered: Soul Suspect | Direct3D 11 | 0.11.1.0 | Local, Global | Good | Mod tools require deferred rendering. HDR requires windowed mode to be active beforehand. |
Murderous Pursuits | Direct3D 11 | 0.11.0.45 | Local | Perfect | |
Muv-Luv photonflowers* | Direct3D 9 | 0.11.0.45 | Global, Local | Crash | Crashes after a few seconds or immediately upon interacting with the window, screen also misaligned |
Need for Speed: Most Wanted (2012) | Direct3D 11 | 0.11.0.45 | Global, Local | Major Issues | SpecialK UI does not inject correctly but you can see the SKUI curser if you attempt to Alt+F4. |
Next Up Hero | Direct3D 11 | 0.11.0.45 | Global | Good | Requires disabling Steam enhancements of Special K due to the use of two different steam_app64.dll files that ends up causing Special K to perform its DLL file verification on the wrong DLL file. |
NieR: Automata | Direct3D 11 | 0.8.60.1 FAR 0.7.0.23 |
Local | Good | Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play. |
Ni no Kuni: Wrath of the White Witch Remastered | Direct3D 11 | 0.11.0.45 | Global | Good | Had to manually set Backbuffer resolution to Desktop resolution |
Oddworld: Munch's Oddysee (2016) | OpenGL | 0.11.0.45 | Global, Local | Major Issues | CEGUI must be disabled otherwise game crashes on loadscreens, step to disable are mentioned here in Step 5 |
Oddworld: Stranger's Wrath HD | OpenGL | 0.11.0.45 | Global, Local | Major Issues | CEGUI must be disabled otherwise game crashes on startup, step to disable are mentioned here in Step 5 |
Onimusha: Warlords HD | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Steam Enhancements don't work |
The Outer Worlds | Direct3D 11 | 0.11.1.0 | Global | Good | Texture caching causes game to crash. |
Persona 4 Golden | Direct3D 11 | Good | Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted | ||
Phoenix Wright: Ace Attorney Trilogy | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR). Steam Enhancements don't work |
Project CARS | Direct3D 11 | 0.11.1.1 | Global | Perfect | Have to enable 8 bit in HDR options. Also disabled FXXA in game but dont think its made it compatible |
Rabi-Ribi | Direct3D 11 | 0.11.0.45 | Global, Local | Good | "Use Flip Model Presentation" must be disabled. |
Red Faction Armageddon | Direct3D 11 | 0.11.0.45 | Global | Good | HDR causes the game to force minimize |
Red Faction Guerrilla Re-Mars-tered | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Red Dead Redemption 2 | Vulkan | Major Issues | Only possible on Nvidia hardware with HDR enabled. | ||
Remnant: From the Ashes | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
RFactor 2 | Direct3D 11 | 0.11.1.0 | Global | Perfect | You need to copy SpecialK64.dll into your Rfactor 2 folder (for me: F:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Bin64) and rename it to dxgi.dll. Just like in a case of non Steam game. |
Rise of the Tomb Raider | Direct3D 11 | Perfect | |||
S.T.A.L.K.E.R.: Call of Pripyat | Direct3D 11 | 0.11.0.50 | Global, Local | Major Issues | Special K doen't inject in global, with d3d11.dll Special K is injected but no mouse input is detected. |
Saints Row: The Third | Direct3D 11 | 0.11.0.45 | Global | Perfect | HDR requires 8-bit remastering enabled to work properly. |
Saints Row: The Third Remastered | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Saints Row IV | Direct3D 11 | 0.11.0.45 | Global | Perfect | HDR requires 8-bit remastering enabled to work properly. |
Saints Row: Gat out of Hell | Direct3D 11 | 0.11.0.45 | Global | Perfect | HDR requires 8-bit remastering enabled to work properly. |
Sekiro: Shadows Die Twice | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Requires Steam Enhancements to be disabled to earn achievements. |
Serious Sam 3: BFE | Direct3D 11 | 0.11.0.45 | Global | Crash | Verification of exe failed |
Serious Sam Fusion 2017 | Direct3D 11 | 0.11.0.45 | Global | Crash | Verification of exe failed |
Shadow Complex Remastered | Direct3D 11 | 0.11.0.45 | Global | Good | No textures in mod tools. Requires the game to be in windowed mode before enabling HDR otherwuise the game will force minimise |
Shadow of the Tomb Raider | Direct3D 11 | Perfect | DirectX 11 will likely incur a performance drop vs DirectX 12. | ||
Shadow Warrior (2013) | Direct3D 11 | 0.11.0.45 | Global | Perfect | Use full screen mode to prevent HDR ghosting. |
Snake Pass | Direct3D 11 | 0.11.0.50 | Global | Good | |
Sniper Elite V2 Remastered | Direct3D 11 | 0.11.0.45 | Global | Crash | Bringing up the Special K menu crashes the game |
Sniper Elite III | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Skyrim Special Edition | Direct3D 11 | 0.11.0.45 | Global | Good | HDR has "burn-in" effect on Magika and Stamina bars, otherwise perfect. |
Sleeping Dogs: Definitive Edition | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Space Engineers | Direct3D 11 | 0.11.0.50 | Global | Good | Game gives "Graphics Driver Crashed" error when booting into game with HDR enabled. |
Spark the Electric Jester | Direct3D 9 | Crash | Game crashes when pausing. | ||
Sphinx and the Cursed Mummy | OpenGL | 0.11.0.45 | Global, Local | Good | Requires CEGUI to be disabled to avoid major graphical issues on the inventory screen. Steam Enhancements don't work at all with Global injection, starts late with Local. |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | Direct3D 11 | 0.11.0.45 | Global | Good | Requires Steam Enhancements to be disabled to track collectable progress |
Spyro Reignited Trilogy | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection causes game to crash |
Starpoint Gemini 2 | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Star Wars Jedi: Fallen Order | Direct3D 11 | 0.11.0.45 | Global | Good | Texture injection causes game to crash |
State of Decay 2 | Direct3D 11 | 0.11.0.45 | Global | Crash | Game appears to load intermittently, usually crashes on launch with injection. On successful runs, text will appear garbled; solved by disabling texture caching for textures without mipmapping. (Direct3D 11 menu > Texture Management > Ignore Textures With No Mipmaps) |
Strike Suit Zero: Director's Cut | Direct3D 11 | 0.11.1.1 | Global | Perfect | |
Sunset Overdrive | Direct3D 11 | 0.11.1.1 | Global | Perfect | |
Superhot: Mind Control Delete | Direct3D 11 | 0.11.0.45 | Local | Perfect | |
Tales of Berseria | Direct3D 9 | Local | Good | Use the game-specific version, see TBFix. | |
Tales of Symphonia | Direct3D 9 | Local | Good | Use the game-specific version, see TSFix. | |
Tales of Zestiria | Direct3D 9 | Local | Good | Use the game-specific version, see TZFix. | |
The Forest | Direct3D 11 | 0.11.0.50 | Global | Good | Textures don't appear to inject |
The Legend of Heroes: Trails in the Sky | Direct3D 9 | 0.11.0.45 | Global, Local | Good | Textures don't show as used in the texture viewer, but they can be seen when set to show all textures and can still be dumped. Texture Injection works with 0.8.66 (0.9.x can't boot the game). |
Thief | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Tom Clancy's Ghost Recon: Future Soldier | Direct3D 11 | 0.11.0.45 | Global | Crash | Crashes on startup |
Tom Clancy's Rainbow Six Siege | Direct3D 11 | 0.11.0.45 | Global | Blocked | Blocked by BattleEye |
Tom Clancy's Splinter Cell: Blacklist | Direct3D 11 | 0.11.0.45 | Global | Good | Black screen throughout logos with HDR enabled. Game itself works fine. |
Tomb Raider (2013) | Direct3D 11 | 0.11.0.50 | Global, Local | Perfect | |
Trover Saves the Universe | Direct3D 11 | Global | Good | Not compatible with VR mode. | |
The Vanishing of Ethan Carter Redux | Direct3D 11 | 0.11.0.45 | Global | Good | No textures in mod tools. |
Warframe | Direct3D 11 | 0.11.1.0 | Global | Crash | HDR and texture injection work but game crashes shortly after you load into a level. |
Watch Dogs | Direct3D 11 | 0.11.0.45 | Global | Major Issues | Mouse lags in SpecialK's UI |
Watch Dogs 2 | Direct3D 11 | 0.11.0.47 | Global | Good | Requires global injection combined with using the -eac_launcher command line argument to disable Easy Anti-Cheat. Despite EAC being disabled, it still takes issues with and blocks local installs of Special K due to "untrusted system file." |
Watch Dogs: Legion | Direct3D 11 | 0.11.0.50 | Global | Good | Requires global injection combined with using the -BattlEyeLauncher command line argument to disable BattlEye. Does not work under Direct3D 12. |
The Witcher 3 | Direct3D 11 | 0.11.0.45 | Global | Good | HDR causes the game to force minimize |
Zero Escape: Zero Time Dilemma | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Textures don't show as used in the texture viewer, but they can be seen when set to show all textures and can still be dumped, however texture injection doesn't work on versions of SpecialK newer than 0.10.0.4096 (AKA SK 0.10.0 HDR) |
Notes
References
- ↑ The Version 0.6.0 causes ban, caution - last accessed on 2020-07-21
- "yep, I can confirm this and I know of several other people who got banned with that version. I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years.."
- ↑ Verified by User:Aemony on 2020-07-23
- ↑ Verified by User:Aemony on 2020-07-23
- The EULA window can technically still be interacted with despite the flashing.
- ↑ 4.0 4.1 Verified by User:Aemony on 2020-07-24
- ↑ Final Fantasy XV Stuff :: Steam Discussion Forums - last accessed on 2020-07-21
- "Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread."