Difference between revisions of "User:Markie/Sandbox"
From PCGamingWiki, the wiki about fixing PC games
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! style="width:15%" | References | ! style="width:15%" | References | ||
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− | | [[A Tribute to Donkey Kong Country]] || 0x00000010 | + | | [[A Tribute to Donkey Kong Country]] || 0x00000010 0x0000002F or 0x00000030 || Disable the built in SSAO in the "UDKEngine.ini" located in "C:\UDK\A Tribute To DKC\UDKGame\Config" You also NEED to rename "UDK.exe" to something else to add it to a new profile for Inspector || http://forums.guru3d.com/showpost.php?p=4984227&postcount=2670 |
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− | | [[Aarklash: Legacy]] || 0x00000017 or 0x00000033 | + | | [[Aarklash: Legacy]] || 0x00000017 or 0x00000033 (strong) || 33 looks a bit strong but if there are no issues then I see no problem || http://forums.guru3d.com/showpost.php?p=4949588&postcount=1080 |
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| [[Alan Wake]] || 0x00000006 || isable in game SSAO. || http://forums.guru3d.com/showpost.php?p=4816167&postcount=423 | | [[Alan Wake]] || 0x00000006 || isable in game SSAO. || http://forums.guru3d.com/showpost.php?p=4816167&postcount=423 | ||
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| [[Assassin's Creed: Liberation HD]] || 0x00060000 || SSAO needs to be disabled in .ini file. "SSAO=0" || http://forums.guru3d.com/showpost.php?p=4896582&postcount=767 | | [[Assassin's Creed: Liberation HD]] || 0x00060000 || SSAO needs to be disabled in .ini file. "SSAO=0" || http://forums.guru3d.com/showpost.php?p=4896582&postcount=767 | ||
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− | | [[Assassins Creed Rogue]] || 0x00140000 | + | | [[Assassins Creed Rogue]] || 0x00140000 || In game AO needs to be disabled || http://forums.guru3d.com/showpost.php?p=5031462&postcount=1517 |
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− | | [[Banished (DX9)]] || 0x00000002 || Shadow Resolution must be set to "High" to avoid major shimmering while rotating the camera. | + | | [[Banished (DX9)]] || 0x00000002 || Shadow Resolution must be set to "High" to avoid major shimmering while rotating the camera. || http://forums.guru3d.com/showpost.php?p=4940627&postcount=986 |
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| [[Batman: Arkham Asylum]] || 0x00000024 || Make sure to disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10217786&postcount=82 | | [[Batman: Arkham Asylum]] || 0x00000024 || Make sure to disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10217786&postcount=82 | ||
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− | | [[Batman: Arkham City]] || 0x00000030 | + | | [[Batman: Arkham City]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5719259 |
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| [[Batman Arkham Origins Blackgate]] || 0x00000005 0x00000017 (strong) or 0x00000031 || || http://forums.guru3d.com/showpost.php?p=4793399&postcount=204 | | [[Batman Arkham Origins Blackgate]] || 0x00000005 0x00000017 (strong) or 0x00000031 || || http://forums.guru3d.com/showpost.php?p=4793399&postcount=204 | ||
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| [[Betrayer]] || 0x00000030 || Effect is more visible when Black/White/Red color filter is disabled. || http://forums.guru3d.com/showpost.php?p=4950140&postcount=1110 | | [[Betrayer]] || 0x00000030 || Effect is more visible when Black/White/Red color filter is disabled. || http://forums.guru3d.com/showpost.php?p=4950140&postcount=1110 | ||
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− | | [[Binary Domain]] || 0x00000018 || You MUST disable the built in SSAO and only a select few resolutions work | + | | [[Binary Domain]] || 0x00000018 || You MUST disable the built in SSAO and only a select few resolutions work like 720p 1080p 1440p 1152p and 1800p || http://forums.guru3d.com/showpost.php?p=4892223&postcount=703 |
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| [[Bioshock]] || 0x00000023 or 0x0000002D || DX9 only 23 may not work with HuD enabled in some scenes 2D occasionally flickers and bleeds in some scenes || http://forums.guru3d.com/showpost.php?p=5004436&postcount=1408 | | [[Bioshock]] || 0x00000023 or 0x0000002D || DX9 only 23 may not work with HuD enabled in some scenes 2D occasionally flickers and bleeds in some scenes || http://forums.guru3d.com/showpost.php?p=5004436&postcount=1408 | ||
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| [[Black Mesa]] || 0x00000014 || || http://forums.guru3d.com/showpost.php?p=5314393&postcount=2268 | | [[Black Mesa]] || 0x00000014 || || http://forums.guru3d.com/showpost.php?p=5314393&postcount=2268 | ||
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− | | | + | | || 0x00000008 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-131#post-5769250 |
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| [[Blade Kitten]] || 0x00000024 || || http://forums.guru3d.com/showpost.php?p=4965843&postcount=1268 | | [[Blade Kitten]] || 0x00000024 || || http://forums.guru3d.com/showpost.php?p=4965843&postcount=1268 | ||
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− | | [[Blades of Time]] || 0x00000032 || "X:\Users\xxxxx\AppData\Local\BladesOfTime" | + | | [[Blades of Time]] || 0x00000032 || "X:\Users\xxxxx\AppData\Local\BladesOfTime" folder you will find "settings.blk" that contains "ssaoQuality:i=2" saw no difference after changing that i think that the ingame ssao doesn't work But just to make sure change this setting to "0"." - Poster || http://forums.guru3d.com/showpost.php?p=4950119&postcount=1106 |
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| [[Blood Knights]] || 0x0000002D || In game AO MUST be disabled by setting "General Detail" to the 2nd position Imperfect but only suitable flag || http://forums.guru3d.com/showpost.php?p=4806376&postcount=324 | | [[Blood Knights]] || 0x0000002D || In game AO MUST be disabled by setting "General Detail" to the 2nd position Imperfect but only suitable flag || http://forums.guru3d.com/showpost.php?p=4806376&postcount=324 | ||
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| [[Blood Omen 2 : Legacy of kain]] || 0x0000001C || || http://forums.guru3d.com/showpost.php?p=4950100&postcount=1104 | | [[Blood Omen 2 : Legacy of kain]] || 0x0000001C || || http://forums.guru3d.com/showpost.php?p=4950100&postcount=1104 | ||
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− | | [[Borderlands 2 Game of the Year Edition]] || 0x00000021 || Make sure to disable in game SSAO | + | | [[Borderlands 2 Game of the Year Edition]] || 0x00000021 || Make sure to disable in game SSAO occasionally flickers in certain circumstances Modified flag below may fix flickering || http://forums.guru3d.com/showpost.php?p=5009362&postcount=1428 |
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| [[Borderlands 2 Game of the Year Edition]] || 0x00000021 (modified) || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=5210785&postcount=2030 | | [[Borderlands 2 Game of the Year Edition]] || 0x00000021 (modified) || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=5210785&postcount=2030 | ||
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| [[Brothers in Arms: Hell's Highway]] || 0x00000010 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9412652&postcount=3000 | | [[Brothers in Arms: Hell's Highway]] || 0x00000010 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9412652&postcount=3000 | ||
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− | | [[Bulletstorm]] || 0x0000002F || Need to disable the built in SSAO by editing the encrypted CFG files. Google for information. There IS some bleeding on background objects but there is not much we can do about that unfortunately. | + | | [[Bulletstorm]] || 0x0000002F || Need to disable the built in SSAO by editing the encrypted CFG files. Google for information. There IS some bleeding on background objects but there is not much we can do about that unfortunately. || http://forums.guru3d.com/showpost.php?p=4852368&postcount=597 |
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| [[Bully: Scholarship Edition]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=4896992&postcount=772 | | [[Bully: Scholarship Edition]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=4896992&postcount=772 | ||
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| [[Call of Duty World at War]] || 0x00000028 || || http://forums.guru3d.com/showpost.php?p=4905562&postcount=833 | | [[Call of Duty World at War]] || 0x00000028 || || http://forums.guru3d.com/showpost.php?p=4905562&postcount=833 | ||
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− | | [[Call of Duty 2]] || 0x00000005 || Since this flag gives pretty strong effect it can be very visible against white backgrounds in Russian campaign no issues other than that" | + | | [[Call of Duty 2]] || 0x00000005 || Since this flag gives pretty strong effect it can be very visible against white backgrounds in Russian campaign no issues other than that" || http://forums.guru3d.com/showpost.php?p=4895494&postcount=756 |
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| [[Call of Duty 4: modern Warfare]] || 0x00000028 || Performance mode is slightly less strong but has some aliasing || http://forums.guru3d.com/showpost.php?p=4895537&postcount=757 | | [[Call of Duty 4: modern Warfare]] || 0x00000028 || Performance mode is slightly less strong but has some aliasing || http://forums.guru3d.com/showpost.php?p=4895537&postcount=757 | ||
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| [[Call of Duty: modern Warfare 2]] || 0x00000028 || Still is some bleeding through smoke. Though not as harsh as with the official flag. || http://forums.guru3d.com/showpost.php?p=4898769&postcount=784 | | [[Call of Duty: modern Warfare 2]] || 0x00000028 || Still is some bleeding through smoke. Though not as harsh as with the official flag. || http://forums.guru3d.com/showpost.php?p=4898769&postcount=784 | ||
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− | | [[Call of Duty: modern Warfare 3]] || 0x00000028 || Oddly enough | + | | [[Call of Duty: modern Warfare 3]] || 0x00000028 || Oddly enough less issues occur when using HBAO+ in addition to the built in SSAO. It even fixes some issues that HBAO+ has on it's own. Strange! || http://forums.guru3d.com/showpost.php?p=4902865&postcount=809 |
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| [[Call of Juarez: Gunslinger]] || 0x00000019 || || http://forums.guru3d.com/showpost.php?p=4793911&postcount=211 | | [[Call of Juarez: Gunslinger]] || 0x00000019 || || http://forums.guru3d.com/showpost.php?p=4793911&postcount=211 | ||
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| [[Castlevania Lords of Shadow]] || 0x00000002 || Sometimes turns off. || http://forums.guru3d.com/showpost.php?p=4924788&postcount=891 | | [[Castlevania Lords of Shadow]] || 0x00000002 || Sometimes turns off. || http://forums.guru3d.com/showpost.php?p=4924788&postcount=891 | ||
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− | | [[Castlevania Lords of Shadow]] || 0x0000000E | + | | [[Castlevania Lords of Shadow]] || 0x0000000E || || http://forums.guru3d.com/showpost.php?p=5333888&postcount=2291 |
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| [[Castlevania Lords of Shadow: Mirror of Fate HD]] || 0x00000002 || || http://forums.guru3d.com/showpost.php?p=4952919&postcount=1146 | | [[Castlevania Lords of Shadow: Mirror of Fate HD]] || 0x00000002 || || http://forums.guru3d.com/showpost.php?p=4952919&postcount=1146 | ||
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− | | [[Chivalry: Medieval Warfare]] || 0x00000020 (subtle) or | + | | [[Chivalry: Medieval Warfare]] || 0x00000020 (subtle) or 0x00000030 (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10355981&postcount=6085 |
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− | | [[Chivalry: Deadliest Warrior]] || 0x00000020 (strong) or | + | | [[Chivalry: Deadliest Warrior]] || 0x00000020 (strong) or 0x00000030 (subtle) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10355981&postcount=6085 |
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| [[Colin McRae DiRT 1]] || 0x0000000E || very rarely the AO effect flickers for a fraction of a second || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10349121&postcount=99 | | [[Colin McRae DiRT 1]] || 0x0000000E || very rarely the AO effect flickers for a fraction of a second || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10349121&postcount=99 | ||
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| [[Command and Conquer: Red Alert 3]] || 0x0000001B (subtle) or 0x0000001F (strong) || Minor bleeding in distant fog of war || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 | | [[Command and Conquer: Red Alert 3]] || 0x0000001B (subtle) or 0x0000001F (strong) || Minor bleeding in distant fog of war || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 | ||
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− | | [[Condemned: Criminal Origins]] || 0x0000002D | + | | [[Condemned: Criminal Origins]] || 0x0000002D || Volumetric Lights need to be disabled. May have some slight flickering in cutscenes. || http://forums.guru3d.com/showpost.php?p=4954751&postcount=1158 |
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| [[Crossout (Beta)]] || 0x00160030 || Make sure to add \Crossout\bin\win32\Crossout-D3D9.exe and \Crossout\bin\win64\Crossout.exe to the profile - they are not present by default in 382.53 driver. You can toggle between 32-bit DX9 and 64-bit DX11 client via the game launcher. || http://forums.guru3d.com/showpost.php?p=5442630&postcount=2462 | | [[Crossout (Beta)]] || 0x00160030 || Make sure to add \Crossout\bin\win32\Crossout-D3D9.exe and \Crossout\bin\win64\Crossout.exe to the profile - they are not present by default in 382.53 driver. You can toggle between 32-bit DX9 and 64-bit DX11 client via the game launcher. || http://forums.guru3d.com/showpost.php?p=5442630&postcount=2462 | ||
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| [[Darksiders 2 & Deathfinitive Edition]] || 0x0000002A || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10086910&postcount=1323 | | [[Darksiders 2 & Deathfinitive Edition]] || 0x0000002A || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10086910&postcount=1323 | ||
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− | | [[Dark Souls: Prepare To Die Edition]] || 0x00000032 (subtle) or 0x00000018 or 0x00000031 | + | | [[Dark Souls: Prepare To Die Edition]] || 0x00000032 (subtle) or 0x00000018 or 0x00000031 || Works with DSFix render resolution must be same as display resolution set in "PC Settings" Check reference post for more info || http://forums.guru3d.com/showpost.php?p=4907817&postcount=2298 |
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| [[Dark Souls: Prepare To Die Edition]] || 0x00000018 (modified) || Fixes AO turning on and off while playing online || http://forums.guru3d.com/showpost.php?p=5222672&postcount=2081 | | [[Dark Souls: Prepare To Die Edition]] || 0x00000018 (modified) || Fixes AO turning on and off while playing online || http://forums.guru3d.com/showpost.php?p=5222672&postcount=2081 | ||
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| [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 | | [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 | ||
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− | | [[Dark Souls II (DX9)]] || 0x0000002D or (0x00000033 ; Official Flag) || | + | | [[Dark Souls II (DX9)]] || 0x0000002D or (0x00000033 ; Official Flag) || Is not perfect. But better than 1F and the only solution we have ATM that has the least issues and is still better than using the SSAO in game. According to durante in his testing the official flag flickers off based on camera proximity. I'd really like some people to test a bunch of different resolutions and aspect ratios to see if this is based on any one factor. || http://forums.guru3d.com/showpost.php?p=4907817&postcount=2298 |
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− | | [[Dark Souls II (DX11)]] || 0x00060000 || Need to disable in game SSAO. 16:9 only so far | + | | [[Dark Souls II (DX11)]] || 0x00060000 || Need to disable in game SSAO. 16:9 only so far Could use some more thorough testing probably || http://forums.guru3d.com/showpost.php?p=5044410&postcount=1560 |
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| [[Dark Void]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-135#post-6000220 | | [[Dark Void]] || 0x00000024 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-135#post-6000220 | ||
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− | | [[Day Z Standalone]] || 0x00000013 | + | | [[Day Z Standalone]] || 0x00000013 || Disable built in SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168724&postcount=5703 |
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| [[Dead Island]] || 0x00000018 or 0x00000028 || Disable built-in SSAO with DIH tool || http://forums.guru3d.com/showpost.php?p=5114473&postcount=1721 | | [[Dead Island]] || 0x00000018 or 0x00000028 || Disable built-in SSAO with DIH tool || http://forums.guru3d.com/showpost.php?p=5114473&postcount=1721 | ||
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| [[Dementium II : HD]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=4949803&postcount=1095 | | [[Dementium II : HD]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=4949803&postcount=1095 | ||
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− | | [[Demonicon:The Dark Eye]] || 0x00000013 0x00000027 (subtle) or 0x00000030 (stronger) || | + | | [[Demonicon:The Dark Eye]] || 0x00000013 0x00000027 (subtle) or 0x00000030 (stronger) || Disable Built-in SSAO. Tested and working with 4:3 16:9 and 16:10 resolutions. || http://forums.guru3d.com/showpost.php?p=5007296&postcount=1420 |
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| [[Devil May Cry 3: Dante's Awakening/Special Edition]] || 0x0000000E || || http://forums.guru3d.com/showpost.php?p=4940556&postcount=984 | | [[Devil May Cry 3: Dante's Awakening/Special Edition]] || 0x0000000E || || http://forums.guru3d.com/showpost.php?p=4940556&postcount=984 | ||
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− | | [[Devil May Cry 4 (Original release)]] || 0x00000037 || DX9 only. | + | | [[Devil May Cry 4 (Original release)]] || 0x00000037 || DX9 only. || http://forums.guru3d.com/showpost.php?p=5312844&postcount=2267 |
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− | | [[Deus EX: Invisible War]] || 0x00000003 || In order to use the flag first add "dx2main.exe" to your inspector profile | + | | [[Deus EX: Invisible War]] || 0x00000003 || In order to use the flag first add "dx2main.exe" to your inspector profile then navigate to root directory "\Deus Ex Invisible War\System" and open "Default.ini" once inside move to "[Flesh]" section and change the values of both variables "DynVPScale" and "DynVPMinRotationRate" to "100" save and make it read-only just to make sure this tweak will remove flickering/angling issues present on the flag. No bleeding issues. Tested with 4:3 and 16:9 resolutions. || http://forums.guru3d.com/showpost.php?p=5163244&postcount=1821 |
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| [[Deux EX: Human Revolution Director's Cut (DX9)]] || 0x0000002F (modified) || Disable in game SSAO>Read the reference for what needs to be changed || http://forums.guru3d.com/showpost.php?p=5181240&postcount=1877 | | [[Deux EX: Human Revolution Director's Cut (DX9)]] || 0x0000002F (modified) || Disable in game SSAO>Read the reference for what needs to be changed || http://forums.guru3d.com/showpost.php?p=5181240&postcount=1877 | ||
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| [[Deus Ex: The Fall]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=5014022&postcount=1463 | | [[Deus Ex: The Fall]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=5014022&postcount=1463 | ||
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− | | [[DmC: Devil May Cry]] || 0x00000020 || Can flicker from time to time in Cutscenes. | + | | [[DmC: Devil May Cry]] || 0x00000020 || Can flicker from time to time in Cutscenes. || http://forums.guru3d.com/showpost.php?p=4872621&postcount=658 |
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− | | [[Diablo III]] || 0x0000002A || Default Flag. Works fine | + | | [[Diablo III]] || 0x0000002A || Default Flag. Works fine || http://forums.guru3d.com/showpost.php?p=4801335&postcount=291 |
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− | | [[Dino D-Day]] || 0x00000006 | + | | [[Dino D-Day]] || 0x00000006 || || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
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| [[Dirty Bomb (Beta)]] || 0x00000020 || Game has SSAO I think when Post Processing is On. Hard to tell because the toggle for AO in the game doesn't do anything. can't add pictures due to NDA ATM. It can flicker once in a while here and there.(every UE3 flag seems to do this at some point or another) || | | [[Dirty Bomb (Beta)]] || 0x00000020 || Game has SSAO I think when Post Processing is On. Hard to tell because the toggle for AO in the game doesn't do anything. can't add pictures due to NDA ATM. It can flicker once in a while here and there.(every UE3 flag seems to do this at some point or another) || | ||
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| [[Dungeon Siege 2]] || 0x0000002F || || http://forums.guru3d.com/showpost.php?p=5186817&postcount=1918 | | [[Dungeon Siege 2]] || 0x0000002F || || http://forums.guru3d.com/showpost.php?p=5186817&postcount=1918 | ||
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− | | [[Duke Nukem Forever]] || 0x0000001F | + | | [[Duke Nukem Forever]] || 0x0000001F || Disable Post/special effects for it to work. Looks like it may have some artifiacts. Hard to tell without first hand || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits.html#post6415069 |
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| [[Enclave]] || 0x0000001F || Bleeds through water || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10644812&postcount=135 | | [[Enclave]] || 0x0000001F || Bleeds through water || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10644812&postcount=135 | ||
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| [[Far Cry 2]] || 0x00000031 (subtle) or 0x0000002D (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10133667&postcount=5604 | | [[Far Cry 2]] || 0x00000031 (subtle) or 0x0000002D (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10133667&postcount=5604 | ||
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− | | [[Far Cry 3 (DX9)]] || 0x00000019 (subtle) or 0x0000001F (strong) || Has issues with in game Camera. Causes bleeding and some flickering. No problems other than that. Only other alternative is SSAOLevel="6" Which has a lot of issues of it's own. The more you downsample with SSAO6 though the better it looks. | + | | [[Far Cry 3 (DX9)]] || 0x00000019 (subtle) or 0x0000001F (strong) || Has issues with in game Camera. Causes bleeding and some flickering. No problems other than that. Only other alternative is SSAOLevel="6" Which has a lot of issues of it's own. The more you downsample with SSAO6 though the better it looks. Game needs to be run in DX9 mode either via the in game options or editing your "Gamerprofile.xml" And setting the value of "UseD3D11="0" As well the built in AO needs to be disabled via setting the value of SSAOLevel="0" Make sure to set the .xml file to "Read-Only" in windows. Otherwise it may not stick. || http://forums.guru3d.com/showpost.php?p=4873613&postcount=662 |
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| [[Far Cry 3 (DX11)]] || 0x00090000 (modified) || Game needs to be run in DX11 mode either via the in game options or editing your "Gamerprofile.xml" And setting the value of UseD3D11="1" As well the built in AO needs to be disabled via setting the value of SSAOLevel="0" Make sure to set the .xml file to "Read-Only" in windows. Otherwise it may not stick || http://forums.guru3d.com/showpost.php?p=5193418&postcount=1963 | | [[Far Cry 3 (DX11)]] || 0x00090000 (modified) || Game needs to be run in DX11 mode either via the in game options or editing your "Gamerprofile.xml" And setting the value of UseD3D11="1" As well the built in AO needs to be disabled via setting the value of SSAOLevel="0" Make sure to set the .xml file to "Read-Only" in windows. Otherwise it may not stick || http://forums.guru3d.com/showpost.php?p=5193418&postcount=1963 | ||
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| [[Final Fantasy XIV: A Realm Reborn (DX9)]] || 0x0000001F (Transparent Lighting Quality "Normal" ONLY) || Make sure to disable the in game SSAO AND SET "Transparent Lighting Quality" to "Normal" *NOT* "High". 1F does not work with this on "High"Very rarely bleeds through a thing here or two || http://forums.guru3d.com/showpost.php?p=4820548&postcount=452 | | [[Final Fantasy XIV: A Realm Reborn (DX9)]] || 0x0000001F (Transparent Lighting Quality "Normal" ONLY) || Make sure to disable the in game SSAO AND SET "Transparent Lighting Quality" to "Normal" *NOT* "High". 1F does not work with this on "High"Very rarely bleeds through a thing here or two || http://forums.guru3d.com/showpost.php?p=4820548&postcount=452 | ||
|- | |- | ||
− | | [[Final Fantasy XIV: A Realm Reborn (DX9)]] || 0x0000102B | + | | [[Final Fantasy XIV: A Realm Reborn (DX9)]] || 0x0000102B || Use "High Quality" HDR must be enabled to work. Make sure to disable in game SSAO. Occasionally upon restarting the game after having quit out and not reset PC between play sessions AO may malfunction and not be applied right. A PC reset fixes the issue. May also not work on Win 8.1 || http://forums.guru3d.com/showpost.php?p=4859937&postcount=623 |
|- | |- | ||
| [[Firewatch]] || 0x00140000 || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=5231035&postcount=2118 | | [[Firewatch]] || 0x00140000 || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=5231035&postcount=2118 | ||
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| [[Ghostbusters: The Video Game]] || 0x0000002B || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10141710&postcount=5632 | | [[Ghostbusters: The Video Game]] || 0x0000002B || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10141710&postcount=5632 | ||
|- | |- | ||
− | | [[Gothic 3]] || 0x00000009 | + | | [[Gothic 3]] || 0x00000009 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9307916&postcount=326 |
|- | |- | ||
| [[Grand Theft Auto Vice City]] || 0x00000010 || Occasionally flickers; Artifacts in combination with MSAA use pure SSAA instead. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | | [[Grand Theft Auto Vice City]] || 0x00000010 || Occasionally flickers; Artifacts in combination with MSAA use pure SSAA instead. || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | ||
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| [[Grand Theft Auto: Episodes from Liberty City]] || 0x00000010 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10153364&postcount=5657 | | [[Grand Theft Auto: Episodes from Liberty City]] || 0x00000010 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10153364&postcount=5657 | ||
|- | |- | ||
− | | [[Grand Theft Auto San Andreas]] || 0x00000010 || Bleeds when flying. There is a fix in the reference | + | | [[Grand Theft Auto San Andreas]] || 0x00000010 || Bleeds when flying. There is a fix in the reference || http://forums.guru3d.com/showpost.php?p=4935886&postcount=948 |
|- | |- | ||
| [[Guild Wars 2]] || 0x0000002E || Official flag. It has the least issues of any flag. Flickers on and off under some extreme camera angles. Nothing we can do about it. Doubt Nvidia will/can fix. || http://forums.guru3d.com/showpost.php?p=4924784&postcount=890 | | [[Guild Wars 2]] || 0x0000002E || Official flag. It has the least issues of any flag. Flickers on and off under some extreme camera angles. Nothing we can do about it. Doubt Nvidia will/can fix. || http://forums.guru3d.com/showpost.php?p=4924784&postcount=890 | ||
|- | |- | ||
− | | [[Half-Life 2 | + | | [[Half-Life 2 Episodes 12 Half Life 2 Update]] || 0x0000002C || Has some bleeding problems like when zooming in with crossbow. Not much we can do unfortunately || http://forums.guru3d.com/showpost.php?p=5033321&postcount=1519 |
|- | |- | ||
− | | [[Halo/Halo Custom Edition (With latest update)]] || 0x0000002D || (I'm guessing the 2D would be all that is needed) | + | | [[Halo/Halo Custom Edition (With latest update)]] || 0x0000002D || (I'm guessing the 2D would be all that is needed) Apparently has some bleeding please test more indepth and maybe find a better one || http://forums.guru3d.com/showpost.php?p=4820630&postcount=454 |
|- | |- | ||
| [[Halo Spartan Assault]] || 0x00110000 || || http://forums.guru3d.com/showpost.php?p=4806371&postcount=323 | | [[Halo Spartan Assault]] || 0x00110000 || || http://forums.guru3d.com/showpost.php?p=4806371&postcount=323 | ||
|- | |- | ||
− | | [[Hard Reset]] || 0x00000029 | + | | [[Hard Reset]] || 0x00000029 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064252&postcount=5373 |
|- | |- | ||
− | | [[Heavy Bullets]] || 0x00000031 | + | | [[Heavy Bullets]] || 0x00000031 || || http://forums.guru3d.com/showpost.php?p=4950129&postcount=1108 |
|- | |- | ||
| [[Hitman: Blood Money]] || 0x00000004 || || http://forums.guru3d.com/showpost.php?p=5009676&postcount=1432 | | [[Hitman: Blood Money]] || 0x00000004 || || http://forums.guru3d.com/showpost.php?p=5009676&postcount=1432 | ||
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| [[Insurgency]] || 0x0000002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10625281&postcount=6295 | | [[Insurgency]] || 0x0000002C || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10625281&postcount=6295 | ||
|- | |- | ||
− | | [[Inversion]] || 0x00000031 | + | | [[Inversion]] || 0x00000031 || Make sure to disable in game SSAO. only has minor issue with distant objects if you know what to look for. I won't tell you what or where just because it's that insignificant. At least in the portions that I tested || OP*MrBonk |
|- | |- | ||
| [[James Cameron's Avatar: The Game]] || 0x0000002D (stronger) or 0x00000031 DX10 - 0x00060000 || Both DX9 flags bleed a small amount. DX10 has least issues || http://forums.guru3d.com/showpost.php?p=4940403&postcount=981 | | [[James Cameron's Avatar: The Game]] || 0x0000002D (stronger) or 0x00000031 DX10 - 0x00060000 || Both DX9 flags bleed a small amount. DX10 has least issues || http://forums.guru3d.com/showpost.php?p=4940403&postcount=981 | ||
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| [[Lara Croft and The Temple of Osiris]] || 0x00130000 || Disable in game AO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10489318&postcount=122 | | [[Lara Croft and The Temple of Osiris]] || 0x00130000 || Disable in game AO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10489318&postcount=122 | ||
|- | |- | ||
− | | [[League of Legends]] || 0x0000002D | + | | [[League of Legends]] || 0x0000002D || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-133#post-5836582 |
|- | |- | ||
− | | [[Left 4 Dead]] || 0x00000014 || Same as L4D2 | + | | [[Left 4 Dead]] || 0x00000014 || Same as L4D2 || |
|- | |- | ||
− | | [[Left 4 Dead 2]] || 0x00000014 || Official Flag. Works without issue it seems (Unlike how the old SSAO used to function with it flickering on and off) | + | | [[Left 4 Dead 2]] || 0x00000014 || Official Flag. Works without issue it seems (Unlike how the old SSAO used to function with it flickering on and off) || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Legacy Of Kain Defiance]] || 0x0000002C || || http://forums.guru3d.com/showpost.php?p=4949760&postcount=1081 | | [[Legacy Of Kain Defiance]] || 0x0000002C || || http://forums.guru3d.com/showpost.php?p=4949760&postcount=1081 | ||
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| [[Mass Effect]] || 0x0000002F || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10132541&postcount=5593 | | [[Mass Effect]] || 0x0000002F || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10132541&postcount=5593 | ||
|- | |- | ||
− | | [[Mass Effect 2]] || 0x00000020 | + | | [[Mass Effect 2]] || 0x00000020 (strong) or 0x0000002F (subtle) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10113997&postcount=5491 |
|- | |- | ||
| [[Mass Effect 3]] || 0x00000020 || || http://forums.guru3d.com/showpost.php?p=4795599&postcount=236 | | [[Mass Effect 3]] || 0x00000020 || || http://forums.guru3d.com/showpost.php?p=4795599&postcount=236 | ||
|- | |- | ||
− | | [[Max Payne 2: The Fall of Max Payne]] || 0x0000001F || Use thirteenag Widescreen Fix to fix flickering issues. | + | | [[Max Payne 2: The Fall of Max Payne]] || 0x0000001F || Use thirteenag Widescreen Fix to fix flickering issues. Has been revealed to have bleeding issues. Beware || http://forums.guru3d.com/showpost.php?p=5060690&postcount=1639 |
|- | |- | ||
− | | [[Metal Gear Rising Revengeance]] || 0x0000001F | + | | [[Metal Gear Rising Revengeance]] || 0x0000001F || Suitable for Main Campaign Only. Glitchy with VR mode I tested this myself heavily after seeing the flag in the reference post || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10070980&postcount=5380 |
|- | |- | ||
| [[Metal Gear Survive]] || 0x00180000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-126#post-5523978 | | [[Metal Gear Survive]] || 0x00180000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-126#post-5523978 | ||
|- | |- | ||
− | | [[Metro Redux]] || 0x00070000 | + | | [[Metro Redux]] || 0x00070000 || Doesn't work when using SSAA. However you can use DSR or driver downsampling and achieve the same results || http://forums.guru3d.com/showpost.php?p=4940089&postcount=973 |
|- | |- | ||
| [[Mirror's Edge]] || 0x00000002 (subtle) or 0x00000030 (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10320690&postcount=93 | | [[Mirror's Edge]] || 0x00000002 (subtle) or 0x00000030 (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10320690&postcount=93 | ||
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| [[Murdered: Soul Suspect]] || 0x00000021 || Need to set "-DX9" in launch options || http://forums.guru3d.com/showpost.php?p=4834126&postcount=516 | | [[Murdered: Soul Suspect]] || 0x00000021 || Need to set "-DX9" in launch options || http://forums.guru3d.com/showpost.php?p=4834126&postcount=516 | ||
|- | |- | ||
− | | [[NaissanceE]] || 0x00000030 || Disable built in AO by editing Steam\SteamApps\common\NaissanceE\UDKGame\Config\U | + | | [[NaissanceE]] || 0x00000030 || Disable built in AO by editing Steam\SteamApps\common\NaissanceE\UDKGame\Config\U DKEngine.ini || http://forums.guru3d.com/showpost.php?p=4949078&postcount=1070 |
|- | |- | ||
| [[Need For Speed: Shift 2]] || 0x0000001E || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10239716&postcount=5892 | | [[Need For Speed: Shift 2]] || 0x0000001E || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10239716&postcount=5892 | ||
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| [[Need for Speed Most Wanted (2005)]] || 0x0000002E || || http://forums.guru3d.com/showpost.php?p=4938573&postcount=962 | | [[Need for Speed Most Wanted (2005)]] || 0x0000002E || || http://forums.guru3d.com/showpost.php?p=4938573&postcount=962 | ||
|- | |- | ||
− | | [[No One Lives Forver 2]] || 0x00000010 || Minor bleeding issues | + | | [[No One Lives Forver 2]] || 0x00000010 || Minor bleeding issues || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 |
|- | |- | ||
− | | [[Oddworld: New 'n' Tasty!]] || 0x00000023 || *PERFORMANCE SETTING ONLY* | + | | [[Oddworld: New 'n' Tasty!]] || 0x00000023 || *PERFORMANCE SETTING ONLY* || http://forums.guru3d.com/showpost.php?p=5022724&postcount=1488 |
|- | |- | ||
| [[Ninja Blade]] || 0x00000018 || || http://forums.guru3d.com/showpost.php?p=4986237&postcount=2683 | | [[Ninja Blade]] || 0x00000018 || || http://forums.guru3d.com/showpost.php?p=4986237&postcount=2683 | ||
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| [[Painkiller: Black Edition (Gold Edition)]] || 0x00000270 || || http://forums.guru3d.com/showpost.php?p=5151041&postcount=1761 | | [[Painkiller: Black Edition (Gold Edition)]] || 0x00000270 || || http://forums.guru3d.com/showpost.php?p=5151041&postcount=1761 | ||
|- | |- | ||
− | | [[Painkiller: Black Edition (Gold Edition)]] || || | + | | [[Painkiller: Black Edition (Gold Edition)]] || || || http://forums.guru3d.com/showpost.php?p=5151049&postcount=1762 |
|- | |- | ||
− | | [[Paladins]] || 0x00160000 | + | | [[Paladins]] || 0x00160000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5715106 |
|- | |- | ||
| [[Path of Exile]] || 0x000F0011 || || http://forums.guru3d.com/showpost.php?p=5394849&postcount=2415 | | [[Path of Exile]] || 0x000F0011 || || http://forums.guru3d.com/showpost.php?p=5394849&postcount=2415 | ||
|- | |- | ||
− | | [[Payday 2]] || 0x00000004 | + | | [[Payday 2]] || 0x00000004 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10151086&postcount=5652 |
|- | |- | ||
| [[Perfect World (Zhu Xian 2)]] || 0x00000034 or 0x0000000F (stronger) || || http://forums.guru3d.com/showpost.php?p=4903515&postcount=813 | | [[Perfect World (Zhu Xian 2)]] || 0x00000034 or 0x0000000F (stronger) || || http://forums.guru3d.com/showpost.php?p=4903515&postcount=813 | ||
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| [[Phantasy Star Online 2]] || 0x00000034 || It doesn't bleed through UI or smoke but does have a minor darkening effect under abnormal conditions that haven't cropped up in actual gameplay so far" \\2016 update. Might not work with new shaders from 4.0 update. Might need to set "ShaderLevel=1" in cfg file || http://forums.guru3d.com/showpost.php?p=4930823&postcount=915 | | [[Phantasy Star Online 2]] || 0x00000034 || It doesn't bleed through UI or smoke but does have a minor darkening effect under abnormal conditions that haven't cropped up in actual gameplay so far" \\2016 update. Might not work with new shaders from 4.0 update. Might need to set "ShaderLevel=1" in cfg file || http://forums.guru3d.com/showpost.php?p=4930823&postcount=915 | ||
|- | |- | ||
− | | [[Portal]] || 0x00000014 | + | | [[Portal]] || 0x00000014 0x0000002C 0x00000006 or 0x00000008 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10602274&postcount=130 |
|- | |- | ||
| [[Portal 2]] || 0x00000014 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10253514&postcount=5911 | | [[Portal 2]] || 0x00000014 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10253514&postcount=5911 | ||
|- | |- | ||
− | | | + | | || 0x00000014 (modified) || Modified flag is more subtle and elminates bleeding issues. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-133#post-5962910 |
|- | |- | ||
| [[Postal 2]] || 0x0000003F || || http://forums.guru3d.com/showpost.php?p=5009448&postcount=1429 | | [[Postal 2]] || 0x0000003F || || http://forums.guru3d.com/showpost.php?p=5009448&postcount=1429 | ||
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| [[Red Orchestra 2/Rising Storm]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | | [[Red Orchestra 2/Rising Storm]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | ||
|- | |- | ||
− | | [[Remember Me]] || 0x0000002F (subtle) or 0x00000020 (strong) | + | | [[Remember Me]] || 0x0000002F (subtle) or 0x00000020 (strong) || Please read Reference post || http://forums.guru3d.com/showpost.php?p=4846477&postcount=570 |
|- | |- | ||
| [[Resident Evil: Revelations]] || 0x00000026 (modified) || Must be modified to get good working effect. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-127#post-5534625 | | [[Resident Evil: Revelations]] || 0x00000026 (modified) || Must be modified to get good working effect. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-127#post-5534625 | ||
|- | |- | ||
− | | [[Resident Evil 5 (GFWL version)]] || 0x000C0003 || HDR must be set to "HDR=LOW" (In config.ini) in DX10 and "HDR=HIGH" For DX9. | + | | [[Resident Evil 5 (GFWL version)]] || 0x000C0003 || HDR must be set to "HDR=LOW" (In config.ini) in DX10 and "HDR=HIGH" For DX9. There are some minor issues with the skybox at the moment in the very beginning of chapter 1 with both. Issue has been reported to Nvidia. Doubt it will be fixed though *EDIT 2015* I can probably fix this with modified bits now. || http://forums.guru3d.com/showpost.php?p=4822266&postcount=462 |
|- | |- | ||
| [[Resident Evil 5 (Steamworks version)]] || 0x0000001A || Doesn't apply to cutscenes as in GFWL version || http://forums.guru3d.com/showpost.php?p=5044967&postcount=1564 | | [[Resident Evil 5 (Steamworks version)]] || 0x0000001A || Doesn't apply to cutscenes as in GFWL version || http://forums.guru3d.com/showpost.php?p=5044967&postcount=1564 | ||
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| [[Rise of The Triad]] || 0x0000002F || || http://forums.guru3d.com/showpost.php?p=4826027&postcount=475 | | [[Rise of The Triad]] || 0x0000002F || || http://forums.guru3d.com/showpost.php?p=4826027&postcount=475 | ||
|- | |- | ||
− | | [[Risen]] || 0x0000002B || Need to disable in game SSAO by editing defaultconfig.xml in "Risen\data\ini\ConfigDefault.xml:" | + | | [[Risen]] || 0x0000002B || Need to disable in game SSAO by editing defaultconfig.xml in "Risen\data\ini\ConfigDefault.xml:" has some issues with certain lighting see reference || http://forums.guru3d.com/showpost.php?p=4781567&postcount=73 |
|- | |- | ||
| [[Risen 2]] || 0x00000009 (subtle) or 0x00000019 (strong) or 0x0000002D (strongest) || Need to disable in game SSAO by editing "Risen 2\data\ini\ConfigDefault.xml:" ScreenSpaceAmbientOcclison="false" (Change all instances to "false") || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10178666&postcount=75 | | [[Risen 2]] || 0x00000009 (subtle) or 0x00000019 (strong) or 0x0000002D (strongest) || Need to disable in game SSAO by editing "Risen 2\data\ini\ConfigDefault.xml:" ScreenSpaceAmbientOcclison="false" (Change all instances to "false") || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10178666&postcount=75 | ||
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| [[Rising Storm 2: Vietnam]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | | [[Rising Storm 2: Vietnam]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | ||
|- | |- | ||
− | | [[RoboBlitz]] || 0x00000002 (16:10 only) 0x0000002F or 0x00000026 | + | | [[RoboBlitz]] || 0x00000002 (16:10 only) 0x0000002F or 0x00000026 || || http://forums.guru3d.com/showpost.php?p=4815776&postcount=2024 |
|- | |- | ||
| [[Rock of Ages]] || 0x00000030 || Make sure you disable the built in AO via "Post Process Occlusion". || http://forums.guru3d.com/showpost.php?p=4783600&postcount=107 | | [[Rock of Ages]] || 0x00000030 || Make sure you disable the built in AO via "Post Process Occlusion". || http://forums.guru3d.com/showpost.php?p=4783600&postcount=107 | ||
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| [[Running With Rifles]] || 0x00000032 (subtle) 0x00000034 (strong) or 0x00000023 (strongest) || || http://forums.guru3d.com/showpost.php?p=5043734&postcount=1555 | | [[Running With Rifles]] || 0x00000032 (subtle) 0x00000034 (strong) or 0x00000023 (strongest) || || http://forums.guru3d.com/showpost.php?p=5043734&postcount=1555 | ||
|- | |- | ||
− | | [[Sanctum]] || 0x00000030 | + | | [[Sanctum]] || 0x00000030 || || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6423122 |
|- | |- | ||
| [[Saint's Row 2]] || 0x00000003 || Disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10028504&postcount=5263 | | [[Saint's Row 2]] || 0x00000003 || Disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10028504&postcount=5263 | ||
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| [[Serious Sam 2]] || 0x0000001F || || http://forums.guru3d.com/showpost.php?p=5222936&postcount=2083 | | [[Serious Sam 2]] || 0x0000001F || || http://forums.guru3d.com/showpost.php?p=5222936&postcount=2083 | ||
|- | |- | ||
− | | [[Shadow Warrior (2013)]] || 0x00000500 || DX9 only. In the steam play menu | + | | [[Shadow Warrior (2013)]] || 0x00000500 || DX9 only. In the steam play menu select Windows XP version || http://forums.guru3d.com/showpost.php?p=5149932&postcount=1756 |
|- | |- | ||
− | | [[Shadow Warrior (2013)]] DX11 || 0x00110000 || DX11 only | + | | [[Shadow Warrior (2013)]] DX11 || 0x00110000 || DX11 only disable built in SSAO. Default FOV of 65 causes flickering.Poster says 90 fixes flickering but do other values work? || http://forums.guru3d.com/showpost.php?p=5163026&aostcount=1818 |
|- | |- | ||
− | | [[Shelter]] || 0x0000002D | + | | [[Shelter]] || 0x0000002D || || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Silent Hill: Homecoming]] || 0x0000001A || || http://forums.guru3d.com/showpost.php?p=4903599&postcount=814 | | [[Silent Hill: Homecoming]] || 0x0000001A || || http://forums.guru3d.com/showpost.php?p=4903599&postcount=814 | ||
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| [[Singularity]] || 0x00000020 || || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6422912 | | [[Singularity]] || 0x00000020 || || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6422912 | ||
|- | |- | ||
− | | [[Sniper Ghost Warrior]] || 0x00000004 | + | | [[Sniper Ghost Warrior]] || 0x00000004 || DISABLE IN GAME AO "Varlist_Occlusion.scr" Scale = 0 || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10039547&postcount=5277 |
|- | |- | ||
− | | [[Sol Survivor]] || 0x0000002E | + | | [[Sol Survivor]] || 0x0000002E or 0x00000003 || || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Sonic Lost World]] || 0x00000026 || In game DOF must be enabled otherwise it will not work on a few stages. Personally I think this could use a little modification to take the strength down a couple notches. Looks a bit unaturally too strong. || https://imgur.com/a/NJQZf | | [[Sonic Lost World]] || 0x00000026 || In game DOF must be enabled otherwise it will not work on a few stages. Personally I think this could use a little modification to take the strength down a couple notches. Looks a bit unaturally too strong. || https://imgur.com/a/NJQZf | ||
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| [[Sonic & Sega All Stars Racing Transformed]] || 0x0000000E || Make sure to disable in game SSAO || http://forums.guru3d.com/showpost.php?p=4805954&postcount=318 | | [[Sonic & Sega All Stars Racing Transformed]] || 0x0000000E || Make sure to disable in game SSAO || http://forums.guru3d.com/showpost.php?p=4805954&postcount=318 | ||
|- | |- | ||
− | | [[Sonic Adventure DX (2003 Retail release with mods only!)]] || 0x00000024 (subtle) or 0x0000002F (stronger) || Requires 16:9 | + | | [[Sonic Adventure DX (2003 Retail release with mods only!)]] || 0x00000024 (subtle) or 0x0000002F (stronger) || Requires 16:9 there is very minor bleeding. IMPORTANT>FOLLOW INSTRUCTIONS IN POST >>> || http://forums.guru3d.com/showpost.php?p=4965250&postcount=1260 |
|- | |- | ||
| [[Sonic Adventure DX (Steam version)]] || 0x0000002F || Only works with 4:3 resolutions! (Same with AA) || http://forums.guru3d.com/showthread.php?p=4966408#post4966408 | | [[Sonic Adventure DX (Steam version)]] || 0x0000002F || Only works with 4:3 resolutions! (Same with AA) || http://forums.guru3d.com/showthread.php?p=4966408#post4966408 | ||
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| [[Sonic Generations]] || 0x00000026 || || http://forums.guru3d.com/showpost.php?p=4965263&postcount=1261 | | [[Sonic Generations]] || 0x00000026 || || http://forums.guru3d.com/showpost.php?p=4965263&postcount=1261 | ||
|- | |- | ||
− | | [[Spec Ops The Line]] || 0x0000002F | + | | [[Spec Ops The Line]] || 0x0000002F || Disable in game SSAO First || http://forums.guru3d.com/showpost.php?p=4786212&postcount=137 |
|- | |- | ||
| [[Spintires]] || 0x00000004 || Disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10251249&postcount=5906 | | [[Spintires]] || 0x00000004 || Disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10251249&postcount=5906 | ||
|- | |- | ||
− | | [[Stalker Shadow of Chernobyl]] || 0x00000029 | + | | [[Stalker Shadow of Chernobyl]] || 0x00000029 || Tested working with Complete 2009 as well. Must disable built in SSAO first if using C2009 "the SSAO implementation in "Complete 2009" was disabled by opening gamedata\shaders\r2\SkyGRAPHICS_options.cfg" and putting two forward slashes in front of #define SSAO." Also- works with Autumn Aurora mod || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10193696&postcount=78 |
|- | |- | ||
| [[Star Wars: Battlefront II]] || 0x0000001F || occasionally flickers || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | | [[Star Wars: Battlefront II]] || 0x0000001F || occasionally flickers || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10590717&postcount=127 | ||
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| [[Street Fighter X Tekken]] || 0x00000012 || || http://forums.guru3d.com/showpost.php?p=4794919&postcount=229 | | [[Street Fighter X Tekken]] || 0x00000012 || || http://forums.guru3d.com/showpost.php?p=4794919&postcount=229 | ||
|- | |- | ||
− | | [[Strider]] || 0x00090000 | + | | [[Strider]] || 0x00090000 || Make to to disable in game SSAO. or use both combine for a stronger effect if you want || http://forums.guru3d.com/showpost.php?p=4822284&postcount=463 |
|- | |- | ||
| [[Supreme Commander 2]] || 0x0000001A || Doesn't show up in screenshots unless Print Screen then paste into a photoprogram || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Supreme Commander 2]] || 0x0000001A || Doesn't show up in screenshots unless Print Screen then paste into a photoprogram || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
|- | |- | ||
− | | [[Surgeon Simulator 2013]] || 0x00000017 | + | | [[Surgeon Simulator 2013]] || 0x00000017 || disable in game POST FX || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10040602&postcount=5281 |
|- | |- | ||
− | | [[Syndicate]] || 0x00000003 | + | | [[Syndicate]] || 0x00000003 || Not perfect but only suitable flag and looks pretty good. May have issues with some resolutions. Also apparently causes problems in Windows 10 || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Takedown: Red Sabre]] || 0x0000002F || || OP*MrBonk | | [[Takedown: Red Sabre]] || 0x0000002F || || OP*MrBonk | ||
|- | |- | ||
− | | [[Tales of Zestiria]] || 0x0000002F (modified) || Read reference for what needs changing. | + | | [[Tales of Zestiria]] || 0x0000002F (modified) || Read reference for what needs changing. || http://forums.guru3d.com/showpost.php?p=5200444&postcount=1982 |
|- | |- | ||
| [[Test Drive Unlimited]] || 0x00000006 || || http://forums.guru3d.com/showpost.php?p=4955395&postcount=1176 | | [[Test Drive Unlimited]] || 0x00000006 || || http://forums.guru3d.com/showpost.php?p=4955395&postcount=1176 | ||
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| [[The Bureau: XCOM Declassified]] || 0x0000002F || Disable in game SSAO (Run in DX9 mode) You may also experience issues when using SGSSAA with vertical black outline artifacts || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10275978&postcount=89 | | [[The Bureau: XCOM Declassified]] || 0x0000002F || Disable in game SSAO (Run in DX9 mode) You may also experience issues when using SGSSAA with vertical black outline artifacts || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10275978&postcount=89 | ||
|- | |- | ||
− | | [[The Cursed Crusade]] || 0x0000000C or 0x00000019 (stronger) || Disable in game SSAO | + | | [[The Cursed Crusade]] || 0x0000000C or 0x00000019 (stronger) || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=4950215&postcount=1112 |
|- | |- | ||
| [[The Elder Scrolls IV: Oblivion]] || 0x00000011 or 0x00000005 (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10210151&postcount=81 | | [[The Elder Scrolls IV: Oblivion]] || 0x00000011 or 0x00000005 (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10210151&postcount=81 | ||
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| [[The Stanley Parable]] || 0x0000002C || || http://forums.guru3d.com/showpost.php?p=5437039&postcount=2459 | | [[The Stanley Parable]] || 0x0000002C || || http://forums.guru3d.com/showpost.php?p=5437039&postcount=2459 | ||
|- | |- | ||
− | | [[The Suffering: Prison is Hell]] || 0x00000014 | + | | [[The Suffering: Prison is Hell]] || 0x00000014 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5712488 |
|- | |- | ||
| [[The Witcher: Enhanced Edition Director's Cut]] || 0x0000002D || || OP | | [[The Witcher: Enhanced Edition Director's Cut]] || 0x0000002D || || OP | ||
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| [[Tomb Raider Legend]] || 0x00000009 || Bleeds through waterfalls. || http://forums.guru3d.com/showpost.php?p=5230128&postcount=2113 | | [[Tomb Raider Legend]] || 0x00000009 || Bleeds through waterfalls. || http://forums.guru3d.com/showpost.php?p=5230128&postcount=2113 | ||
|- | |- | ||
− | | [[Tomb Raider Underworld]] || 0x00000026 | + | | [[Tomb Raider Underworld]] || 0x00000026 || Tested with Full Screen Effects disabled Mostly because the bloom is horribly low precision || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10156355&postcount=5666 |
|- | |- | ||
| [[Tom Clancy's Rainbow Six Vegas 2]] || 0x00000002 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10047180&postcount=5316 | | [[Tom Clancy's Rainbow Six Vegas 2]] || 0x00000002 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10047180&postcount=5316 | ||
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| [[Tony Hawk's Underground]] || 0x00000016 || || http://forums.guru3d.com/showpost.php?p=4930202&postcount=905 | | [[Tony Hawk's Underground]] || 0x00000016 || || http://forums.guru3d.com/showpost.php?p=4930202&postcount=905 | ||
|- | |- | ||
− | | [[Torchlight]] || 0x00000003 (stronger) or 0x00000011 | + | | [[Torchlight]] || 0x00000003 (stronger) or 0x00000011 || both are the optimum flags of all in the driver || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
− | | [[Torchlight II]] || 0x00000011 (subtle) or 0x0000001C (strong) || AO doesn't show on Title screen character create screen or when you have a sub-menu open like your inventory. Though this isn't an issue any flag can fix. AA also gets disabled during Character create and when sub-menu's are open. Is a game issue AFIK | + | | [[Torchlight II]] || 0x00000011 (subtle) or 0x0000001C (strong) || AO doesn't show on Title screen character create screen or when you have a sub-menu open like your inventory. Though this isn't an issue any flag can fix. AA also gets disabled during Character create and when sub-menu's are open. Is a game issue AFIK || OP*MrBonk |
|- | |- | ||
| [[Toxikk]] || 0x0000002F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10598785 | | [[Toxikk]] || 0x0000002F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10598785 | ||
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| [[Transformers: Rise of the Dark]] || 0x00000002 || || http://forums.guru3d.com/showpost.php?p=4861474&postcount=641 | | [[Transformers: Rise of the Dark]] || 0x00000002 || || http://forums.guru3d.com/showpost.php?p=4861474&postcount=641 | ||
|- | |- | ||
− | | [[Transformers: War for Cybertron]] || 0x00000002 | + | | [[Transformers: War for Cybertron]] || 0x00000002 || || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6415101 |
|- | |- | ||
| [[Tribes: Ascend]] || 0x0000002F || found in your "\My Documents\My Games\Tribes Ascend\TribesGame\Config" folder. Please ensure that you have "AmbientOcclusion=False" set in the [SystemSettings] section of tribes.ini to disable ingame SSAO" || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10276214&postcount=90 | | [[Tribes: Ascend]] || 0x0000002F || found in your "\My Documents\My Games\Tribes Ascend\TribesGame\Config" folder. Please ensure that you have "AmbientOcclusion=False" set in the [SystemSettings] section of tribes.ini to disable ingame SSAO" || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10276214&postcount=90 | ||
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| [[Vanquish]] || 0x0000001F || Has some minor bleeding problems. But better than in game SSAO which bleeds worse. || http://forums.guru3d.com/showpost.php?p=5436225&postcount=2454 | | [[Vanquish]] || 0x0000001F || Has some minor bleeding problems. But better than in game SSAO which bleeds worse. || http://forums.guru3d.com/showpost.php?p=5436225&postcount=2454 | ||
|- | |- | ||
− | | [[Velvet Assassin]] || 0x00000028 | + | | [[Velvet Assassin]] || 0x00000028 || || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Verdun]] || 0x00000019 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10490372&postcount=1881 | | [[Verdun]] || 0x00000019 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10490372&postcount=1881 | ||
|- | |- | ||
− | | [[Viking: Battle for Asgard]] || 0x00000029 | + | | [[Viking: Battle for Asgard]] || 0x00000029 || In game SSAO MUST be removed by altering shaders See Reference post. Sorry it is long. Read the whole thing until it gets to the part about replacing shaders || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10085777&postcount=5415 |
|- | |- | ||
− | | [[Warcraft III]] || 0x0000002F || Has some issues with fog. Based on the picture from the poster | + | | [[Warcraft III]] || 0x0000002F || Has some issues with fog. Based on the picture from the poster it doesn't look quite as intrusive as I thought. I'll let the user decide || http://forums.guru3d.com/showpost.php?p=4938510&postcount=961 |
|- | |- | ||
| [[Warhammer 40,000: Dawn of War II]] || 0x0000002E || || OP*MrBonk | | [[Warhammer 40,000: Dawn of War II]] || 0x0000002E || || OP*MrBonk | ||
|- | |- | ||
− | | [[Warhammer 40,000: Space Marine]] || 0x00000003 | + | | [[Warhammer 40,000: Space Marine]] || 0x00000003 or 0x00000023 || Whichever you prefer. MAKE SURE TO DISABLE IN GAME AO. (Horrible Quality. One of the worst) || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10080069&postcount=5397 |
|- | |- | ||
| [[World in Conflict]] || 0x00000032 or 0x00000004 (stronger) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839217&postcount=4480 | | [[World in Conflict]] || 0x00000032 or 0x00000004 (stronger) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9839217&postcount=4480 |
Revision as of 23:34, 17 February 2023
Nvidia HBAO+ Compatibility Flags
- This is a list of HBAO+ compatibility flags for Nvidia cards that can be applied to games by using Nvidia Profile Inspector.
- See the AA glossary page for more information on each anti-aliasing method.
- See the NVI page for instructions on how to apply the flags.
- See this post for instructions on hex editing flags in Windows 10/11.
- Original Google Sheet document
- Original forum thread