Difference between revisions of "User:Markie/Sandbox"
From PCGamingWiki, the wiki about fixing PC games
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| [[A Tribute to Donkey Kong Country]] || 0x00000010 0x0000002F or 0x00000030 || Disable the built in SSAO in the ""UDKEngine.ini"" located in ""C:\UDK\A Tribute To DKC\UDKGame\Config"" You also NEED to rename ""UDK.exe"" to something else to add it to a new profile for Inspector || http://forums.guru3d.com/showpost.php?p=4984227&postcount=2670 | | [[A Tribute to Donkey Kong Country]] || 0x00000010 0x0000002F or 0x00000030 || Disable the built in SSAO in the ""UDKEngine.ini"" located in ""C:\UDK\A Tribute To DKC\UDKGame\Config"" You also NEED to rename ""UDK.exe"" to something else to add it to a new profile for Inspector || http://forums.guru3d.com/showpost.php?p=4984227&postcount=2670 | ||
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− | | [[Aarklash: Legacy]] | + | | [[Aarklash: Legacy]] || 0x00000017 or 0x00000033 (strong) || 33 looks a bit strong but if there are no issues then I see no problem || http://forums.guru3d.com/showpost.php?p=4949588&postcount=1080 |
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− | | [[Alan Wake]] || 0x00000006 or 0x0000002D ( | + | | [[Alan Wake]] || 0x00000006 or 0x0000002D (strong) || Make sure to disable in game SSAO. 2D has some bleeding issues that cause a checkerboard/cross hatch like pattern on some objects like Grass. || http://forums.guru3d.com/showpost.php?p=4816167&postcount=423 |
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| [[Alan Wake]] || 0x00000156 || || http://forums.guru3d.com/showpost.php?p=5148348&postcount=1749 | | [[Alan Wake]] || 0x00000156 || || http://forums.guru3d.com/showpost.php?p=5148348&postcount=1749 | ||
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| [[Assassins Creed Rogue]] || 0x00140000 || In game AO needs to be disabled || http://forums.guru3d.com/showpost.php?p=5031462&postcount=1517 | | [[Assassins Creed Rogue]] || 0x00140000 || In game AO needs to be disabled || http://forums.guru3d.com/showpost.php?p=5031462&postcount=1517 | ||
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− | | [[Banished]] | + | | [[Banished]] || 0x00000002 || In video options Directx 9.0c must be selected to use the flag (found nothing to work with dx11) and Shadow Resolution must be set to "High" to avoid major shimmering while rotating the camera. || http://forums.guru3d.com/showpost.php?p=4940627&postcount=986 |
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| [[Batman: Arkham Asylum]] || 0x00000024 || Make sure to disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10217786&postcount=82 | | [[Batman: Arkham Asylum]] || 0x00000024 || Make sure to disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10217786&postcount=82 | ||
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| [[Batman: Arkham City]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5719259 | | [[Batman: Arkham City]] || 0x00000030 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5719259 | ||
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− | | [[Batman Arkham Origins Blackgate]] || 0x00000005 0x00000017 ( | + | | [[Batman Arkham Origins Blackgate]] || 0x00000005 0x00000017 (strong) or 0x00000031 || || http://forums.guru3d.com/showpost.php?p=4793399&postcount=204 |
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| [[Battlefield 1942 (free version)]] || 0x0000000F || occasionally flickers bleeds through distance fog || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10635621&postcount=134 | | [[Battlefield 1942 (free version)]] || 0x0000000F || occasionally flickers bleeds through distance fog || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10635621&postcount=134 | ||
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| [[Bioshock (DX10)]] || 0x00140000 || Don't force DX10 SGSSAA or it will flicker heavily. || http://forums.guru3d.com/showpost.php?p=5114874&postcount=1722 | | [[Bioshock (DX10)]] || 0x00140000 || Don't force DX10 SGSSAA or it will flicker heavily. || http://forums.guru3d.com/showpost.php?p=5114874&postcount=1722 | ||
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− | | [[Bioshock Remastered]] || 0x00020000 ( | + | | [[Bioshock Remastered]] || 0x00020000 (modified) || Fixes bleeding increases strength a bit. May only work on Windows 7 || http://forums.guru3d.com/showpost.php?p=5335712&postcount=2314 |
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| [[Bioshock 2]] || 0x0002002D || DX9 || http://forums.guru3d.com/showpost.php?p=4799483&postcount=271 | | [[Bioshock 2]] || 0x0002002D || DX9 || http://forums.guru3d.com/showpost.php?p=4799483&postcount=271 | ||
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− | | [[Black Mesa]] | + | | [[Black Mesa]] || 0x00000014 || || http://forums.guru3d.com/showpost.php?p=5314393&postcount=2268 |
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| || 0x00000008 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-131#post-5769250 | | || 0x00000008 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-131#post-5769250 | ||
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| [[Blades of Time]] || 0x00000032 || "X:\Users\xxxxx\AppData\Local\BladesOfTime"" folder you will find ""settings.blk"" that contains ""ssaoQuality:i=2" saw no difference after changing that i think that the ingame ssao doesn't work But just to make sure change this setting to ""0""."" - Poster || http://forums.guru3d.com/showpost.php?p=4950119&postcount=1106 | | [[Blades of Time]] || 0x00000032 || "X:\Users\xxxxx\AppData\Local\BladesOfTime"" folder you will find ""settings.blk"" that contains ""ssaoQuality:i=2" saw no difference after changing that i think that the ingame ssao doesn't work But just to make sure change this setting to ""0""."" - Poster || http://forums.guru3d.com/showpost.php?p=4950119&postcount=1106 | ||
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− | | [[Blood Knights]] | + | | [[Blood Knights]] || 0x0000002D || In game AO MUST be disabled by setting ""General Detail"" to the 2nd position Imperfect but only suitable flag || http://forums.guru3d.com/showpost.php?p=4806376&postcount=324 |
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| [[Blood Omen 2 : Legacy of kain]] || 0x0000001C || || http://forums.guru3d.com/showpost.php?p=4950100&postcount=1104 | | [[Blood Omen 2 : Legacy of kain]] || 0x0000001C || || http://forums.guru3d.com/showpost.php?p=4950100&postcount=1104 | ||
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| [[Borderlands 2 Game of the Year Edition]] || 0x00000021 || Make sure to disable in game SSAO occasionally flickers in certain circumstances Modified flag below may fix flickering || http://forums.guru3d.com/showpost.php?p=5009362&postcount=1428 | | [[Borderlands 2 Game of the Year Edition]] || 0x00000021 || Make sure to disable in game SSAO occasionally flickers in certain circumstances Modified flag below may fix flickering || http://forums.guru3d.com/showpost.php?p=5009362&postcount=1428 | ||
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− | | [[Borderlands 2 Game of the Year Edition]] || 0x00000021 ( | + | | [[Borderlands 2 Game of the Year Edition]] || 0x00000021 (modified) || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=5210785&postcount=2030 |
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| [[Borderlands: The Pre-Sequel]] || 0x0000002F || Make sure to disable in game SSAO was tested with DoF and in game AO disabled || http://forums.guru3d.com/showpost.php?p=4940118&postcount=975 | | [[Borderlands: The Pre-Sequel]] || 0x0000002F || Make sure to disable in game SSAO was tested with DoF and in game AO disabled || http://forums.guru3d.com/showpost.php?p=4940118&postcount=975 | ||
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| [[Call of Duty: Modern Warfare 3]] || 0x00000028 || Oddly enough less issues occur when using HBAO+ in addition to the built in SSAO. It even fixes some issues that HBAO+ has on it's own. Strange! || http://forums.guru3d.com/showpost.php?p=4902865&postcount=809 | | [[Call of Duty: Modern Warfare 3]] || 0x00000028 || Oddly enough less issues occur when using HBAO+ in addition to the built in SSAO. It even fixes some issues that HBAO+ has on it's own. Strange! || http://forums.guru3d.com/showpost.php?p=4902865&postcount=809 | ||
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− | | [[Call of Juarez: Gunslinger]] || 0x00000019 || || http://forums.guru3d.com/showpost.php?p=4793911&postcount=211 | + | | [[Call of Juarez: Gunslinger]] || 0x00000019 || || http://forums.guru3d.com/showpost.php?p=4793911&postcount=211 |
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| [[Castle of Illusion: Staring Mickey Mouse]] || 0x00000010 || Disable in game AO via ""Post Process=off"" || http://forums.guru3d.com/showpost.php?p=4952278&postcount=1140 | | [[Castle of Illusion: Staring Mickey Mouse]] || 0x00000010 || Disable in game AO via ""Post Process=off"" || http://forums.guru3d.com/showpost.php?p=4952278&postcount=1140 | ||
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− | | [[Castlevania Lords of Shadow]] | + | | [[Castlevania Lords of Shadow]] || 0x00000002 || Sometimes turns off. || http://forums.guru3d.com/showpost.php?p=4924788&postcount=891 |
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| [[Castlevania Lords of Shadow]] || 0x0000000E || || http://forums.guru3d.com/showpost.php?p=5333888&postcount=2291 | | [[Castlevania Lords of Shadow]] || 0x0000000E || || http://forums.guru3d.com/showpost.php?p=5333888&postcount=2291 | ||
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| [[Castlevania Lords of Shadow: Mirror of Fate HD]] || 0x00000002 || || http://forums.guru3d.com/showpost.php?p=4952919&postcount=1146 | | [[Castlevania Lords of Shadow: Mirror of Fate HD]] || 0x00000002 || || http://forums.guru3d.com/showpost.php?p=4952919&postcount=1146 | ||
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− | | [[Chivalry: Medieval Warfare]] | + | | [[Chivalry: Medieval Warfare]] || 0x00000020 (subtle) or 0x00000030 (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10355981&postcount=6085 |
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− | | [[Chivalry: Deadliest Warrior]] || 0x00000020 ( | + | | [[Chivalry: Deadliest Warrior]] || 0x00000020 (strong) or 0x00000030 (subtle) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10355981&postcount=6085 |
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| [[Colin McRae DiRT 1]] || 0x0000000E || very rarely the AO effect flickers for a fraction of a second || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10349121&postcount=99 | | [[Colin McRae DiRT 1]] || 0x0000000E || very rarely the AO effect flickers for a fraction of a second || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10349121&postcount=99 | ||
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| [[Command and Conquer 3: Tiberium Wars]] || 0x0000001B || Minor bleeding in distant fog of war || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 | | [[Command and Conquer 3: Tiberium Wars]] || 0x0000001B || Minor bleeding in distant fog of war || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 | ||
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− | | [[Command and Conquer: Red Alert 3]] || 0x0000001B (subtle) or 0x0000001F ( | + | | [[Command and Conquer: Red Alert 3]] || 0x0000001B (subtle) or 0x0000001F (strong) || Minor bleeding in distant fog of war || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10614319&postcount=133 |
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| [[Condemned: Criminal Origins]] || 0x0000002D || Volumetric Lights need to be disabled. May have some slight flickering in cutscenes. || http://forums.guru3d.com/showpost.php?p=4954751&postcount=1158 | | [[Condemned: Criminal Origins]] || 0x0000002D || Volumetric Lights need to be disabled. May have some slight flickering in cutscenes. || http://forums.guru3d.com/showpost.php?p=4954751&postcount=1158 | ||
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| [[Darksiders 2 & Deathfinitive Edition]] || 0x0000002A || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10086910&postcount=1323 | | [[Darksiders 2 & Deathfinitive Edition]] || 0x0000002A || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10086910&postcount=1323 | ||
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− | | [[Dark Souls: Prepare To Die Edition]] || 0x00000032 ( | + | | [[Dark Souls: Prepare To Die Edition]] || 0x00000032 (subtle) or 0x00000018 or 0x00000031 || Works with DSFix render resolution must be same as display resolution set in ""PC Settings"" Check reference post for more info || http://forums.guru3d.com/showpost.php?p=4907817&postcount=2298 |
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− | | [[Dark Souls: Prepare To Die Edition]] || 0x00000018( | + | | [[Dark Souls: Prepare To Die Edition]] || 0x00000018 (modified) || Fixes AO turning on and off while playing online || http://forums.guru3d.com/showpost.php?p=5222672&postcount=2081 |
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− | | [[Dark Souls Remastered]] || 0x00140000 ( | + | | [[Dark Souls Remastered]] || 0x00140000 (modified) || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-134#post-5979862 |
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− | | [[Dark Souls II (DX9 Version)]] || 0x0000002D or (0x00000033 ; Official Flag) || | + | | [[Dark Souls II (DX9 Version)]] || 0x0000002D or (0x00000033 ; Official Flag) || Is not perfect. But better than 1F and the only solution we have ATM that has the least issues and is still better than using the SSAO in game. According to durante in his testing the official flag flickers off based on camera proximity. I'd really like some people to test a bunch of different resolutions and aspect ratios to see if this is based on any one factor. || http://forums.guru3d.com/showpost.php?p=4907817&postcount=2298 |
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| [[Dark Souls II (DX11 Version)]] || 0x00060000 || Need to disable in game SSAO. 16:9 only so far Could use some more thorough testing probably || http://forums.guru3d.com/showpost.php?p=5044410&postcount=1560 | | [[Dark Souls II (DX11 Version)]] || 0x00060000 || Need to disable in game SSAO. 16:9 only so far Could use some more thorough testing probably || http://forums.guru3d.com/showpost.php?p=5044410&postcount=1560 | ||
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| [[Day Z Standalone]] || 0x00000013 || Disable built in SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168724&postcount=5703 | | [[Day Z Standalone]] || 0x00000013 || Disable built in SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168724&postcount=5703 | ||
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− | | [[Dead Island]] | + | | [[Dead Island]] || 0x00000018 or 0x00000028 || Disable built-in SSAO with DIH tool || http://forums.guru3d.com/showpost.php?p=5114473&postcount=1721 |
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| [[Dead Island Riptide]] || 0x00000017 || Disable built-in SSAO with DIH tool || http://forums.guru3d.com/showpost.php?p=4949314&postcount=1073 | | [[Dead Island Riptide]] || 0x00000017 || Disable built-in SSAO with DIH tool || http://forums.guru3d.com/showpost.php?p=4949314&postcount=1073 | ||
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− | | [[Deadpool]] || 0x00000030 (Strongest) 0x00000002 (Balanced) | + | | [[Deadpool]] || 0x00000030 (Strongest) 0x00000002 (Balanced) || 16&24 apparently bleed through some Hud elements (?) (;translation help would be appreciated;) || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6423160 |
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− | | [[Dead Rising]] | + | | [[Dead Rising]] || 0x000C0000 (modified) || No flag works well without modification. || http://forums.guru3d.com/showpost.php?p=5338475&postcount=2330 |
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− | | [[Dead Rising 2 & Off The Record]] | + | | [[Dead Rising 2 & Off The Record]] || 0x00000023 (subtle) or 0x0000002D (Stronger) || || OP*MrBonk |
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| [[Dead Rising 3]] || 0x00060000 || Disable in game AO. Needs more testing. || http://forums.guru3d.com/showpost.php?p=4913148&postcount=867 | | [[Dead Rising 3]] || 0x00060000 || Disable in game AO. Needs more testing. || http://forums.guru3d.com/showpost.php?p=4913148&postcount=867 | ||
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| [[Deus EX: Invisible War]] || 0x00000003 || In order to use the flag first add ""dx2main.exe"" to your inspector profile then navigate to root directory ""\Deus Ex Invisible War\System"" and open ""Default.ini" once inside move to ""[Flesh]"" section and change the values of both variables ""DynVPScale"" and ""DynVPMinRotationRate"" to ""100" save and make it read-only just to make sure this tweak will remove flickering/angling issues present on the flag. No bleeding issues. Tested with 4:3 and 16:9 resolutions. || http://forums.guru3d.com/showpost.php?p=5163244&postcount=1821 | | [[Deus EX: Invisible War]] || 0x00000003 || In order to use the flag first add ""dx2main.exe"" to your inspector profile then navigate to root directory ""\Deus Ex Invisible War\System"" and open ""Default.ini" once inside move to ""[Flesh]"" section and change the values of both variables ""DynVPScale"" and ""DynVPMinRotationRate"" to ""100" save and make it read-only just to make sure this tweak will remove flickering/angling issues present on the flag. No bleeding issues. Tested with 4:3 and 16:9 resolutions. || http://forums.guru3d.com/showpost.php?p=5163244&postcount=1821 | ||
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− | | [[Deux EX: Human Revolution Director's Cut (DX9)]] || 0x0000002F( | + | | [[Deux EX: Human Revolution Director's Cut (DX9)]] || 0x0000002F (modified) || Disable in game SSAO>Read the reference for what needs to be changed || http://forums.guru3d.com/showpost.php?p=5181240&postcount=1877 |
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− | | [[Deus Ex: The Fall]] | + | | [[Deus Ex: The Fall]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=5014022&postcount=1463 |
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| [[DmC: Devil May Cry]] || 0x00000020 || Can flicker from time to time in Cutscenes. || http://forums.guru3d.com/showpost.php?p=4872621&postcount=658 | | [[DmC: Devil May Cry]] || 0x00000020 || Can flicker from time to time in Cutscenes. || http://forums.guru3d.com/showpost.php?p=4872621&postcount=658 | ||
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| [[Fallout New Vegas]] || 0x00000005 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10158868&postcount=5672 | | [[Fallout New Vegas]] || 0x00000005 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10158868&postcount=5672 | ||
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− | | [[Far Cry 2]] || 0x00000031 (subtle) or 0x0000002D (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10133667&postcount=5604 | + | | [[Far Cry 2]] || 0x00000031 (subtle) or 0x0000002D (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10133667&postcount=5604 |
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− | | [[Far Cry 3 (DX9)]] || 0x00000019 ( | + | | [[Far Cry 3 (DX9)]] || 0x00000019 (subtle) or 0x0000001F (strong) || Has issues with in game Camera. Causes bleeding and some flickering. No problems other than that. Only other alternative is ""SSAO Level=""6"""" Which has a lot of issues of it's own. The more you downsample with SSAO6 though the better it looks. Game needs to be run in DX9 mode either via the in game options OR editing your ""Gamerprofile.xml"" And setting the value of "" UseD3D11="" to ""0"" As well the built in AO needs to be disabled via setting the value of ""SSAOLevel="" to ""0"" Make sure to set the .xml file to ""Read-Only"" in windows. Otherwise it may not stick. || http://forums.guru3d.com/showpost.php?p=4873613&postcount=662 |
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− | | [[Far Cry 3 (DX11)]] || 0x00090000 ( | + | | [[Far Cry 3 (DX11)]] || 0x00090000 (modified) || Game needs to be run in DX11 mode either via the in game options OR editing your ""Gamerprofile.xml"" And setting the value of "" UseD3D11="" to ""1"" As well the built in AO needs to be disabled via setting the value of ""SSAOLevel="" to ""0"" Make sure to set the .xml file to ""Read-Only"" in windows. Otherwise it may not stick || http://forums.guru3d.com/showpost.php?p=5193418&postcount=1963 |
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− | | [[F.E.A.R]] || 0x00000008 ( | + | | [[F.E.A.R]] || 0x00000008 (strong) or 0x0000001B (subtle) || There is some minor bleeding with 1B and a bit more severe bleeding on glass and smoke with 8. Nothing else works reliably. || http://forums.guru3d.com/showpost.php?p=4959801&postcount=1224 |
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| [[FIFA 15]] || 0x00020000 || || http://forums.guru3d.com/showpost.php?p=4949320&postcount=1074 | | [[FIFA 15]] || 0x00020000 || || http://forums.guru3d.com/showpost.php?p=4949320&postcount=1074 | ||
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− | | [[Final Fantasy XIV: A Realm Reborn(DX9)]] || 0x0000001F (Transparent Lighting Quality ""Normal"" ONLY) || Make sure to disable the in game SSAO AND SET ""Transparent Lighting Quality"" to ""Normal"" *NOT* ""High"". 1F does not work with this on ""High""Very rarely bleeds through a thing here or two || http://forums.guru3d.com/showpost.php?p=4820548&postcount=452 | + | | [[Final Fantasy XIV: A Realm Reborn (DX9)]] || 0x0000001F (Transparent Lighting Quality ""Normal"" ONLY) || Make sure to disable the in game SSAO AND SET ""Transparent Lighting Quality"" to ""Normal"" *NOT* ""High"". 1F does not work with this on ""High""Very rarely bleeds through a thing here or two || http://forums.guru3d.com/showpost.php?p=4820548&postcount=452 |
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− | | [[Final Fantasy XIV: A Realm Reborn(DX9)]] || 0x0000102B || Use ""High Quality"" HDR must be enabled to work. Make sure to disable in game SSAO. Occasionally upon restarting the game after having quit out and not reset PC between play sessions AO may malfunction and not be applied right. A PC reset fixes the issue. May also not work on Win 8.1 || http://forums.guru3d.com/showpost.php?p=4859937&postcount=623 | + | | [[Final Fantasy XIV: A Realm Reborn (DX9)]] || 0x0000102B || Use ""High Quality"" HDR must be enabled to work. Make sure to disable in game SSAO. Occasionally upon restarting the game after having quit out and not reset PC between play sessions AO may malfunction and not be applied right. A PC reset fixes the issue. May also not work on Win 8.1 || http://forums.guru3d.com/showpost.php?p=4859937&postcount=623 |
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| [[Firewatch]] || 0x00140000 || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=5231035&postcount=2118 | | [[Firewatch]] || 0x00140000 || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=5231035&postcount=2118 | ||
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− | | [[Flashback]] | + | | [[Flashback]] || 0x00000010 (subtle) 0x00000024(strong) 0x00000030 (Strongest) || || http://forums.guru3d.com/showpost.php?p=4818751&postcount=2058 |
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| [[Flatout 2]] || 0x0000001F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10596874 | | [[Flatout 2]] || 0x0000001F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10596874 | ||
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| [[Halo Spartan Assault]] || 0x00110000 || || http://forums.guru3d.com/showpost.php?p=4806371&postcount=323 | | [[Halo Spartan Assault]] || 0x00110000 || || http://forums.guru3d.com/showpost.php?p=4806371&postcount=323 | ||
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− | | [[Hard Reset]] | + | | [[Hard Reset]] || 0x00000029 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064252&postcount=5373 |
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| [[Heavy Bullets]] || 0x00000031 || || http://forums.guru3d.com/showpost.php?p=4950129&postcount=1108 | | [[Heavy Bullets]] || 0x00000031 || || http://forums.guru3d.com/showpost.php?p=4950129&postcount=1108 | ||
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| [[Homefront]] || 0x00000030 || Game must be set to DX9 mode. In game SSAO must be disabled || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10239782&postcount=5893 | | [[Homefront]] || 0x00000030 || Game must be set to DX9 mode. In game SSAO must be disabled || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10239782&postcount=5893 | ||
|- | |- | ||
− | | [[How To Survive]] | + | | [[How To Survive]] || 0x00000017 || Some flickering issues with foliage. Downsampling from very high resolutions helps a bit || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10064692&postcount=5374 |
|- | |- | ||
| [[How to Survive 2]] || 0x000D0000 or 0x00020000 (stronger) || || http://forums.guru3d.com/showpost.php?p=5327067&postcount=2282 | | [[How to Survive 2]] || 0x000D0000 or 0x00020000 (stronger) || || http://forums.guru3d.com/showpost.php?p=5327067&postcount=2282 | ||
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| [[Killer is Dead]] || 0x00000024 || || http://forums.guru3d.com/showpost.php?p=4824241&postcount=468 | | [[Killer is Dead]] || 0x00000024 || || http://forums.guru3d.com/showpost.php?p=4824241&postcount=468 | ||
|- | |- | ||
− | | [[Kingdoms of Amalur: Reckoning]] || 0x00000030 ( | + | | [[Kingdoms of Amalur: Reckoning]] || 0x00000030 (strong) || || http://forums.guru3d.com/showpost.php?p=4778912&postcount=44 |
|- | |- | ||
| [[Lara Croft and The Guardian of Light]] || 0x00000026 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10468206&postcount=6198 | | [[Lara Croft and The Guardian of Light]] || 0x00000026 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10468206&postcount=6198 | ||
|- | |- | ||
− | | [[Lara Croft and The Temple of Osiris]] | + | | [[Lara Croft and The Temple of Osiris]] || 0x00130000 || Disable in game AO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10489318&postcount=122 |
|- | |- | ||
| [[League of Legends]] || 0x0000002D || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-133#post-5836582 | | [[League of Legends]] || 0x0000002D || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-133#post-5836582 | ||
|- | |- | ||
− | | [[Left 4 Dead]] | + | | [[Left 4 Dead]] || 0x00000014 || Same as L4D2 || |
|- | |- | ||
− | | [[Left 4 Dead 2]] | + | | [[Left 4 Dead 2]] || 0x00000014 || Official Flag. Works without issue it seems (Unlike how the old SSAO used to function with it flickering on and off) || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
− | | [[Legacy Of Kain Defiance]] | + | | [[Legacy Of Kain Defiance]] || 0x0000002C || || http://forums.guru3d.com/showpost.php?p=4949760&postcount=1081 |
|- | |- | ||
| [[Lego Marvel Superheroes]] || 0x0000001C || || http://forums.guru3d.com/showpost.php?p=4854306&postcount=616 | | [[Lego Marvel Superheroes]] || 0x0000001C || || http://forums.guru3d.com/showpost.php?p=4854306&postcount=616 | ||
|- | |- | ||
− | | [[Lili Child of Geos]] || 0x0000002F ( | + | | [[Lili Child of Geos]] || 0x0000002F (subtle) or 0x00000030 (strong) || Disable the in game SSAO by setting ""AmbientOcclusion=False"" in ""MazeSystemSettings"" in ""My Games\UnrealEngine3-MazeGame\MazeGame\Config"" || http://forums.guru3d.com/showpost.php?p=4946540&postcount=1055 |
|- | |- | ||
| [[Lost Planet 3]] || 0x0000002F || This flag works 95%+ of the time in this game; there is occasional flickering when the effect 'wrestles' with fog effects in some interiors but I would consider it within tolerance."" Personally I think it looks like it's bleeding in that specific shot but if the poster thinks it's ok. Then until I play it myself I am fine with the recommendation with the hope someone may test it and potentially find a better flag maybe || http://forums.guru3d.com/showpost.php?p=4860482&postcount=625 | | [[Lost Planet 3]] || 0x0000002F || This flag works 95%+ of the time in this game; there is occasional flickering when the effect 'wrestles' with fog effects in some interiors but I would consider it within tolerance."" Personally I think it looks like it's bleeding in that specific shot but if the poster thinks it's ok. Then until I play it myself I am fine with the recommendation with the hope someone may test it and potentially find a better flag maybe || http://forums.guru3d.com/showpost.php?p=4860482&postcount=625 | ||
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| [[Lovely Planet]] || 0x00000031 || || http://forums.guru3d.com/showpost.php?p=4950158&postcount=1111 | | [[Lovely Planet]] || 0x00000031 || || http://forums.guru3d.com/showpost.php?p=4950158&postcount=1111 | ||
|- | |- | ||
− | | [[Mafia II]] || 0x00000032 ( | + | | [[Mafia II]] || 0x00000032 (subtle) or 0x00000031 (Stronger but flickers occasionally) || Disable in game SSAO. || http://forums.guru3d.com/showpost.php?p=4841678&postcount=557 |
|- | |- | ||
| [[Manhunt]] || 0x00000010 || User used Widescreen fix with this might play a role. Bleeds through the HUD Bleeds through lens flares Flickers during executions. I wonder if some of this could be fixed with editing the flag || http://forums.guru3d.com/showpost.php?p=5254280&postcount=2178 | | [[Manhunt]] || 0x00000010 || User used Widescreen fix with this might play a role. Bleeds through the HUD Bleeds through lens flares Flickers during executions. I wonder if some of this could be fixed with editing the flag || http://forums.guru3d.com/showpost.php?p=5254280&postcount=2178 | ||
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| [[Mars War Logs]] || 0x00000027 || || http://forums.guru3d.com/showpost.php?p=5240261&postcount=2144 | | [[Mars War Logs]] || 0x00000027 || || http://forums.guru3d.com/showpost.php?p=5240261&postcount=2144 | ||
|- | |- | ||
− | | [[Mars War Logs]] | + | | [[Mars War Logs]] || 0x00000027(modified) || Stronger than vanilla flag || http://forums.guru3d.com/showpost.php?p=5240261&postcount=2144 |
|- | |- | ||
− | | [[Mass Effect]] | + | | [[Mass Effect]] || 0x0000002F || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10132541&postcount=5593 |
|- | |- | ||
− | | [[Mass Effect 2]] | + | | [[Mass Effect 2]] || 0x00000020 (strong) or 0x0000002F (subtle) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10113997&postcount=5491 |
|- | |- | ||
| [[Mass Effect 3]] || 0x00000020 || || http://forums.guru3d.com/showpost.php?p=4795599&postcount=236 | | [[Mass Effect 3]] || 0x00000020 || || http://forums.guru3d.com/showpost.php?p=4795599&postcount=236 | ||
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| [[Max Payne 2: The Fall of Max Payne]] || 0x0000001F || Use thirteenag Widescreen Fix to fix flickering issues. Has been revealed to have bleeding issues. Beware || http://forums.guru3d.com/showpost.php?p=5060690&postcount=1639 | | [[Max Payne 2: The Fall of Max Payne]] || 0x0000001F || Use thirteenag Widescreen Fix to fix flickering issues. Has been revealed to have bleeding issues. Beware || http://forums.guru3d.com/showpost.php?p=5060690&postcount=1639 | ||
|- | |- | ||
− | | [[Metal Gear Rising Revengeance]] | + | | [[Metal Gear Rising Revengeance]] || 0x0000001F || Suitable for Main Campaign Only. Glitchy with VR mode I tested this myself heavily after seeing the flag in the reference post || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10070980&postcount=5380 |
|- | |- | ||
| [[Metal Gear Survive]] || 0x00180000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-126#post-5523978 | | [[Metal Gear Survive]] || 0x00180000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-126#post-5523978 | ||
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| [[Metro Redux]] || 0x00070000 || Doesn't work when using SSAA. However you can use DSR or driver downsampling and achieve the same results || http://forums.guru3d.com/showpost.php?p=4940089&postcount=973 | | [[Metro Redux]] || 0x00070000 || Doesn't work when using SSAA. However you can use DSR or driver downsampling and achieve the same results || http://forums.guru3d.com/showpost.php?p=4940089&postcount=973 | ||
|- | |- | ||
− | | [[Mirror's Edge]] || 0x00000002 ( | + | | [[Mirror's Edge]] || 0x00000002 (subtle) or 0x00000030 (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10320690&postcount=93 |
|- | |- | ||
− | | [[Mortal Kombat Komplete Edition]] | + | | [[Mortal Kombat Komplete Edition]] || 0x00000002 || || http://forums.guru3d.com/showpost.php?p=4781147&postcount=56 |
|- | |- | ||
| [[Murdered: Soul Suspect]] || 0x00000021 || Need to set ""-DX9"" in launch options || http://forums.guru3d.com/showpost.php?p=4834126&postcount=516 | | [[Murdered: Soul Suspect]] || 0x00000021 || Need to set ""-DX9"" in launch options || http://forums.guru3d.com/showpost.php?p=4834126&postcount=516 | ||
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| [[Painkiller: Black Edition (Gold Edition)]] || || || http://forums.guru3d.com/showpost.php?p=5151049&postcount=1762 | | [[Painkiller: Black Edition (Gold Edition)]] || || || http://forums.guru3d.com/showpost.php?p=5151049&postcount=1762 | ||
|- | |- | ||
− | | [[Paladins]] || | + | | [[Paladins]] || 0x00160000 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-130#post-5715106 |
|- | |- | ||
| [[Path of Exile]] || 0x000F0011 || || http://forums.guru3d.com/showpost.php?p=5394849&postcount=2415 | | [[Path of Exile]] || 0x000F0011 || || http://forums.guru3d.com/showpost.php?p=5394849&postcount=2415 | ||
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| [[Phantasy Star Online 2]] || 0x00000034 || It doesn't bleed through UI or smoke but does have a minor darkening effect under abnormal conditions that haven't cropped up in actual gameplay so far"" \\2016 update. Might not work with new shaders from 4.0 update. Might need to set ""ShaderLevel=1"" in cfg file || http://forums.guru3d.com/showpost.php?p=4930823&postcount=915 | | [[Phantasy Star Online 2]] || 0x00000034 || It doesn't bleed through UI or smoke but does have a minor darkening effect under abnormal conditions that haven't cropped up in actual gameplay so far"" \\2016 update. Might not work with new shaders from 4.0 update. Might need to set ""ShaderLevel=1"" in cfg file || http://forums.guru3d.com/showpost.php?p=4930823&postcount=915 | ||
|- | |- | ||
− | | [[Portal]] | + | | [[Portal]] || 0x00000014 0x0000002C 0x00000006 or 0x00000008 || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10602274&postcount=130 |
|- | |- | ||
| [[Portal 2]] || 0x00000014 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10253514&postcount=5911 | | [[Portal 2]] || 0x00000014 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10253514&postcount=5911 | ||
|- | |- | ||
− | | || 0x00000014( | + | | || 0x00000014 (modified) || Modified flag is more subtle and elminates bleeding issues. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-133#post-5962910 |
|- | |- | ||
| [[Postal 2]] || 0x0000003F || || http://forums.guru3d.com/showpost.php?p=5009448&postcount=1429 | | [[Postal 2]] || 0x0000003F || || http://forums.guru3d.com/showpost.php?p=5009448&postcount=1429 | ||
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| [[Red Orchestra 2/Rising Storm]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | | [[Red Orchestra 2/Rising Storm]] || 0x00000002 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-128#post-5591377 | ||
|- | |- | ||
− | | [[Remember Me]] || 0x0000002F ( | + | | [[Remember Me]] || 0x0000002F (subtle) or 0x00000020 (strong) || Please read Reference post || http://forums.guru3d.com/showpost.php?p=4846477&postcount=570 |
|- | |- | ||
− | | [[Resident Evil: Revelations]] || 0x00000026 ( | + | | [[Resident Evil: Revelations]] || 0x00000026 (modified) || Must be modified to get good working effect. || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-127#post-5534625 |
|- | |- | ||
| [[Resident Evil 5 (GFWL Version)]] || 0x000C0003 || HDR must be set to ""HDR=LOW"" (In config.ini) in DX10 and ""HDR=HIGH"" For DX9. There are some minor issues with the skybox at the moment in the very beginning of chapter 1 with both. Issue has been reported to Nvidia. Doubt it will be fixed though *EDIT 2015* I can probably fix this with modified bits now. || http://forums.guru3d.com/showpost.php?p=4822266&postcount=462 | | [[Resident Evil 5 (GFWL Version)]] || 0x000C0003 || HDR must be set to ""HDR=LOW"" (In config.ini) in DX10 and ""HDR=HIGH"" For DX9. There are some minor issues with the skybox at the moment in the very beginning of chapter 1 with both. Issue has been reported to Nvidia. Doubt it will be fixed though *EDIT 2015* I can probably fix this with modified bits now. || http://forums.guru3d.com/showpost.php?p=4822266&postcount=462 | ||
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| [[Resident Evil 5 (Steamworks Version)]] || 0x0000001A || Doesn't apply to cutscenes as in GFWL version || http://forums.guru3d.com/showpost.php?p=5044967&postcount=1564 | | [[Resident Evil 5 (Steamworks Version)]] || 0x0000001A || Doesn't apply to cutscenes as in GFWL version || http://forums.guru3d.com/showpost.php?p=5044967&postcount=1564 | ||
|- | |- | ||
− | | [[Resident Evil 6]] | + | | [[Resident Evil 6]] || 0x00000013 (modified) || Doesn't apply to cutscenes. || http://forums.guru3d.com/showpost.php?p=5186318&postcount=1910 |
|- | |- | ||
| [[Rise of the Argonauts]] || 0x00000030 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10205374&postcount=5804 | | [[Rise of the Argonauts]] || 0x00000030 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10205374&postcount=5804 | ||
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| [[Risen]] || 0x0000002B || Need to disable in game SSAO by editing defaultconfig.xml in ""Risen\data\ini\ConfigDefault.xml:"" has some issues with certain lighting see reference || http://forums.guru3d.com/showpost.php?p=4781567&postcount=73 | | [[Risen]] || 0x0000002B || Need to disable in game SSAO by editing defaultconfig.xml in ""Risen\data\ini\ConfigDefault.xml:"" has some issues with certain lighting see reference || http://forums.guru3d.com/showpost.php?p=4781567&postcount=73 | ||
|- | |- | ||
− | | [[Risen 2]] || 0x00000009 ( | + | | [[Risen 2]] || 0x00000009 (subtle) Or 0x00000019 (strong) or 0x0000002D (Strongest) || Need to disable in game SSAO by editing ""Risen 2\data\ini\ConfigDefault.xml:"" ScreenSpaceAmbientOcclison=""false"" (Change all instances to ""false"") || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10178666&postcount=75 |
|- | |- | ||
| [[Risen 3: Titan Lords]] || (Suspended until further notice. Needs more testing) || For the time being use SSAO Quality ""4"" in the cfg files || http://forums.guru3d.com/showpost.php?p=4893262&postcount=2269 | | [[Risen 3: Titan Lords]] || (Suspended until further notice. Needs more testing) || For the time being use SSAO Quality ""4"" in the cfg files || http://forums.guru3d.com/showpost.php?p=4893262&postcount=2269 | ||
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| [[RollerCoaster Tycoon 3]] || 0x00000007 || || http://forums.guru3d.com/showpost.php?p=4882549&postcount=688 | | [[RollerCoaster Tycoon 3]] || 0x00000007 || || http://forums.guru3d.com/showpost.php?p=4882549&postcount=688 | ||
|- | |- | ||
− | | [[Running With Rifles]] || 0x00000032 ( | + | | [[Running With Rifles]] || 0x00000032 (subtle) 0x00000034 (strong) or 0x00000023 (Strongest) || || http://forums.guru3d.com/showpost.php?p=5043734&postcount=1555 |
|- | |- | ||
| [[Sanctum]] || 0x00000030 || || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6423122 | | [[Sanctum]] || 0x00000030 || || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6423122 | ||
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| [[Singularity]] || 0x00000020 || || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6422912 | | [[Singularity]] || 0x00000020 || || http://extreme.pcgameshardware.de/grafikkarten/328894-sammelthread-hbao-kompatibilitaetsbits-2.html#post6422912 | ||
|- | |- | ||
− | | [[Sniper Ghost Warrior]] | + | | [[Sniper Ghost Warrior]] || 0x00000004 || DISABLE IN GAME AO ""Varlist_Occlusion.scr"" Scale = 0 || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10039547&postcount=5277 |
|- | |- | ||
− | | [[Sol Survivor]] | + | | [[Sol Survivor]] || 0x0000002E or 0x00000003 || || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Sonic Lost World]] || 0x00000026 || In game DOF must be enabled otherwise it will not work on a few stages. Personally I think this could use a little modification to take the strength down a couple notches. Looks a bit unaturally too strong. || https://imgur.com/a/NJQZf | | [[Sonic Lost World]] || 0x00000026 || In game DOF must be enabled otherwise it will not work on a few stages. Personally I think this could use a little modification to take the strength down a couple notches. Looks a bit unaturally too strong. || https://imgur.com/a/NJQZf | ||
|- | |- | ||
− | | [[Sonic & Sega All Stars Racing]] || 0x00000002 (subtle) or 0x0000000E ( | + | | [[Sonic & Sega All Stars Racing]] || 0x00000002 (subtle) or 0x0000000E (strong) || || http://forums.guru3d.com/showpost.php?p=4785487&postcount=133 |
|- | |- | ||
| [[Sonic & Sega All Stars Racing Transformed]] || 0x0000000E || Make sure to disable in game SSAO || http://forums.guru3d.com/showpost.php?p=4805954&postcount=318 | | [[Sonic & Sega All Stars Racing Transformed]] || 0x0000000E || Make sure to disable in game SSAO || http://forums.guru3d.com/showpost.php?p=4805954&postcount=318 | ||
|- | |- | ||
− | | [[Sonic Adventure DX (2003 Retail release with mods only!)]] || 0x00000024 ( | + | | [[Sonic Adventure DX (2003 Retail release with mods only!)]] || 0x00000024 (subtle) or 0x0000002F (stronger) || Requires 16:9 there is very minor bleeding. IMPORTANT>FOLLOW INSTRUCTIONS IN POST >>> || http://forums.guru3d.com/showpost.php?p=4965250&postcount=1260 |
|- | |- | ||
| [[Sonic Adventure DX (Steam version only!)]] || 0x0000002F || Only works with 4:3 resolutions! (Same with AA) || http://forums.guru3d.com/showthread.php?p=4966408#post4966408 | | [[Sonic Adventure DX (Steam version only!)]] || 0x0000002F || Only works with 4:3 resolutions! (Same with AA) || http://forums.guru3d.com/showthread.php?p=4966408#post4966408 | ||
|- | |- | ||
− | | [[Sonic Adventure 2]] || 0x00000012 ( | + | | [[Sonic Adventure 2]] || 0x00000012 (subtle) or 0x00000013 (strong) || || http://forums.guru3d.com/showpost.php?p=4803250&postcount=309 |
|- | |- | ||
| [[Sonic Generations]] || 0x00000026 || || http://forums.guru3d.com/showpost.php?p=4965263&postcount=1261 | | [[Sonic Generations]] || 0x00000026 || || http://forums.guru3d.com/showpost.php?p=4965263&postcount=1261 | ||
|- | |- | ||
− | | [[Spec Ops The Line]] || | + | | [[Spec Ops The Line]] || 0x0000002F || Disable in game SSAO First || http://forums.guru3d.com/showpost.php?p=4786212&postcount=137 |
|- | |- | ||
| [[Spintires]] || 0x00000004 || Disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10251249&postcount=5906 | | [[Spintires]] || 0x00000004 || Disable in game SSAO || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10251249&postcount=5906 | ||
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| [[Strangelhold]] || 0x00000030 || || http://forums.guru3d.com/showpost.php?p=5381828&postcount=2387 | | [[Strangelhold]] || 0x00000030 || || http://forums.guru3d.com/showpost.php?p=5381828&postcount=2387 | ||
|- | |- | ||
− | | [[Street Fighter IV]] | + | | [[Street Fighter IV]] || 0x0000002D || Official Flag currently doesn't work. This is an alternative || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
− | | [[Street Fighter X Tekken]] || | + | | [[Street Fighter X Tekken]] || 0x00000012 || || http://forums.guru3d.com/showpost.php?p=4794919&postcount=229 |
|- | |- | ||
| [[Strider]] || 0x00090000 || Make to to disable in game SSAO. Or use both combine for a stronger effect if you want || http://forums.guru3d.com/showpost.php?p=4822284&postcount=463 | | [[Strider]] || 0x00090000 || Make to to disable in game SSAO. Or use both combine for a stronger effect if you want || http://forums.guru3d.com/showpost.php?p=4822284&postcount=463 | ||
|- | |- | ||
− | | [[Supreme Commander 2]] | + | | [[Supreme Commander 2]] || 0x0000001A || Doesn't show up in screenshots unless Print Screen then paste into a photoprogram || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
− | | [[Surgeon Simulator 2013]] | + | | [[Surgeon Simulator 2013]] || 0x00000017 || disable in game POST FX || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10040602&postcount=5281 |
|- | |- | ||
− | | [[Syndicate]] | + | | [[Syndicate]] || 0x00000003 || Not perfect but only suitable flag and looks pretty good. May have issues with some resolutions. Also apparently causes problems in Windows 10 || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
− | | [[Takedown: Red Sabre]] | + | | [[Takedown: Red Sabre]] || 0x0000002F || || OP*MrBonk |
|- | |- | ||
− | | [[Tales of Zestiria]] || 0x0000002F ( | + | | [[Tales of Zestiria]] || 0x0000002F (modified) || Read reference for what needs changing. || http://forums.guru3d.com/showpost.php?p=5200444&postcount=1982 |
|- | |- | ||
| [[Test Drive Unlimited]] || 0x00000006 || || http://forums.guru3d.com/showpost.php?p=4955395&postcount=1176 | | [[Test Drive Unlimited]] || 0x00000006 || || http://forums.guru3d.com/showpost.php?p=4955395&postcount=1176 | ||
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| [[The Cursed Crusade]] || 0x0000000C or 0x00000019 (Stronger) || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=4950215&postcount=1112 | | [[The Cursed Crusade]] || 0x0000000C or 0x00000019 (Stronger) || Disable in game SSAO || http://forums.guru3d.com/showpost.php?p=4950215&postcount=1112 | ||
|- | |- | ||
− | | [[The Elder Scrolls IV: Oblivion]] || 0x00000011 or 0x00000005 ( | + | | [[The Elder Scrolls IV: Oblivion]] || 0x00000011 or 0x00000005 (strong) || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10210151&postcount=81 |
|- | |- | ||
| [[The Elder Scrolls V: Skyrim]] || 0x00000032 || || http://forums.guru3d.com/showpost.php?p=4965160&postcount=1258 | | [[The Elder Scrolls V: Skyrim]] || 0x00000032 || || http://forums.guru3d.com/showpost.php?p=4965160&postcount=1258 | ||
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| [[The Elder Scrolls V: Skyrim]] || 0x0000032B || Windows 7 ONLY || http://forums.guru3d.com/showpost.php?p=5153403&postcount=1775 | | [[The Elder Scrolls V: Skyrim]] || 0x0000032B || Windows 7 ONLY || http://forums.guru3d.com/showpost.php?p=5153403&postcount=1775 | ||
|- | |- | ||
− | | [[The Elder Scrolls V: Skyrim]] || 0x00000029 ( | + | | [[The Elder Scrolls V: Skyrim]] || 0x00000029 (modified) || || http://forums.guru3d.com/showpost.php?p=5184643&postcount=1905 |
|- | |- | ||
− | | [[The Evil Within]] | + | | [[The Evil Within]] || 0x00110000 || Works when increasing FOV as well. Disable or combine with built in SSAO. || http://forums.guru3d.com/showpost.php?p=4943123&postcount=1022 |
|- | |- | ||
| [[The Legend of Korra]] || 0x00000035 || || http://forums.guru3d.com/showpost.php?p=4943927&postcount=1033 | | [[The Legend of Korra]] || 0x00000035 || || http://forums.guru3d.com/showpost.php?p=4943927&postcount=1033 | ||
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| [[The Suffering: Prison is Hell]] || 0x00000014 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5712488 | | [[The Suffering: Prison is Hell]] || 0x00000014 || || https://forums.guru3d.com/threads/hbao-compatibility-flags-thread.387114/page-129#post-5712488 | ||
|- | |- | ||
− | | [[The Witcher: Enhanced Edition Director's Cut]] | + | | [[The Witcher: Enhanced Edition Director's Cut]] || 0x0000002D || || OP |
|- | |- | ||
− | | [[The Witcher 2]] | + | | [[The Witcher 2]] || 0x00000033 || Seems limited to 16:9 resolutions need to set ""AllowSSAO=0"" || http://forums.guru3d.com/showpost.php?p=4896198&postcount=764 |
|- | |- | ||
| [[The Wolf Among Us]] || 0x00000010 || Can bleed in the main menu. But no where else || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10258183&postcount=88 | | [[The Wolf Among Us]] || 0x00000010 || Can bleed in the main menu. But no where else || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10258183&postcount=88 | ||
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| [[Timeshift]] || 0x0000002D || || http://forums.guru3d.com/showpost.php?p=5216585&postcount=2045 | | [[Timeshift]] || 0x0000002D || || http://forums.guru3d.com/showpost.php?p=5216585&postcount=2045 | ||
|- | |- | ||
− | | [[Titan Quest]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=4791707&postcount=193 | + | | [[Titan Quest]] || 0x00000003 || || http://forums.guru3d.com/showpost.php?p=4791707&postcount=193 |
|- | |- | ||
| [[Tomb Raider (2013)]] || 0x00000026 || You need to run the game in DX9 and disable the built in SSAO || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10675714&postcount=137 | | [[Tomb Raider (2013)]] || 0x00000026 || You need to run the game in DX9 and disable the built in SSAO || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10675714&postcount=137 | ||
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| [[Tomb Raider Legend]] || 0x00000009 || Bleeds through waterfalls. || http://forums.guru3d.com/showpost.php?p=5230128&postcount=2113 | | [[Tomb Raider Legend]] || 0x00000009 || Bleeds through waterfalls. || http://forums.guru3d.com/showpost.php?p=5230128&postcount=2113 | ||
|- | |- | ||
− | | [[Tomb Raider Underworld]] | + | | [[Tomb Raider Underworld]] || 0x00000026 || Tested with Full Screen Effects disabled Mostly because the bloom is horribly low precision || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10156355&postcount=5666 |
|- | |- | ||
| [[Tom Clancy's Rainbow Six Vegas 2]] || 0x00000002 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10047180&postcount=5316 | | [[Tom Clancy's Rainbow Six Vegas 2]] || 0x00000002 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10047180&postcount=5316 | ||
|- | |- | ||
− | | [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] | + | | [[Tom Clancy's Ghost Recon Advanced Warfighter 2]] || 0x00000004 || May also work for G.R.A.W 1 || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=9359472&postcount=2658 |
|- | |- | ||
| [[Tony Hawk's Underground]] || 0x00000016 || || http://forums.guru3d.com/showpost.php?p=4930202&postcount=905 | | [[Tony Hawk's Underground]] || 0x00000016 || || http://forums.guru3d.com/showpost.php?p=4930202&postcount=905 | ||
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| [[Torchlight]] || 0x00000003 (Stronger) or 0x00000011 || both are the optimum flags of all in the driver || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | | [[Torchlight]] || 0x00000003 (Stronger) or 0x00000011 || both are the optimum flags of all in the driver || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 | ||
|- | |- | ||
− | | [[Torchlight II]] | + | | [[Torchlight II]] || 0x00000011 (subtle) or 0x0000001C (strong) || AO doesn't show on Title screen character create screen or when you have a sub-menu open like your inventory. Though this isn't an issue any flag can fix. AA also gets disabled during Character create and when sub-menu's are open. Is a game issue AFIK || OP*MrBonk |
|- | |- | ||
| [[Toxikk]] || 0x0000002F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10598785 | | [[Toxikk]] || 0x0000002F || || https://www.forum-3dcenter.org/vbulletin/showpost.php?p=10598785 | ||
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| [[Tropico 3]] || 0x00000012 || || http://forums.guru3d.com/showpost.php?p=4940937&postcount=996 | | [[Tropico 3]] || 0x00000012 || || http://forums.guru3d.com/showpost.php?p=4940937&postcount=996 | ||
|- | |- | ||
− | | [[Two Worlds]] | + | | [[Two Worlds]] || 0x00000013 || bleeds through UI. A half assed flag for a half assed game. (You can tell I REALLY tried with this one) || OP*MrBonk |
|- | |- | ||
− | | [[Unreal Tournament III]] | + | | [[Unreal Tournament III]] || 0x00000030 || Better than Official flag || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10114548&postcount=5494 |
|- | |- | ||
− | | [[Urban Trials Freestyle]] | + | | [[Urban Trials Freestyle]] || 0x00000037 || || OP*MrBonk |
|- | |- | ||
| [[Valkyria Chronicles]] || 0x00000032 || Perfect 16:9 aspect ratios only. (Odd 16:9 ratio stuff like 1366x768 doesn't work) There are some minor slowdowns on some maps when moving between character view and map view || http://forums.guru3d.com/showpost.php?p=4958579&postcount=1217 | | [[Valkyria Chronicles]] || 0x00000032 || Perfect 16:9 aspect ratios only. (Odd 16:9 ratio stuff like 1366x768 doesn't work) There are some minor slowdowns on some maps when moving between character view and map view || http://forums.guru3d.com/showpost.php?p=4958579&postcount=1217 | ||
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| [[Vanquish]] || 0x0000001F || Has some minor bleeding problems. But better than in game SSAO which bleeds worse. || http://forums.guru3d.com/showpost.php?p=5436225&postcount=2454 | | [[Vanquish]] || 0x0000001F || Has some minor bleeding problems. But better than in game SSAO which bleeds worse. || http://forums.guru3d.com/showpost.php?p=5436225&postcount=2454 | ||
|- | |- | ||
− | | [[Velvet Assassin]] | + | | [[Velvet Assassin]] || 0x00000028 || || http://forums.guru3d.com/showpost.php?p=4818767&postcount=436 |
|- | |- | ||
| [[Verdun]] || 0x00000019 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10490372&postcount=1881 | | [[Verdun]] || 0x00000019 || || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10490372&postcount=1881 | ||
|- | |- | ||
− | | [[Viking: Battle for Asgard]] | + | | [[Viking: Battle for Asgard]] || 0x00000029 || In game SSAO MUST be removed by altering shaders See Reference post. Sorry it is long. Read the whole thing until it gets to the part about replacing shaders || http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10085777&postcount=5415 |
|- | |- | ||
| [[Warcraft III]] || 0x0000002F || Has some issues with fog. Based on the picture from the poster it doesn't look quite as intrusive as I thought. I'll let the user decide || http://forums.guru3d.com/showpost.php?p=4938510&postcount=961 | | [[Warcraft III]] || 0x0000002F || Has some issues with fog. Based on the picture from the poster it doesn't look quite as intrusive as I thought. I'll let the user decide || http://forums.guru3d.com/showpost.php?p=4938510&postcount=961 | ||
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| [[Ys The Oath in Felghana]] || 0x0000002A || || OP*MrBonk | | [[Ys The Oath in Felghana]] || 0x0000002A || || OP*MrBonk | ||
|- | |- | ||
− | | [[Zeno Clash]] | + | | [[Zeno Clash]] || 0x0000000A (subtle) or 0x0000002D (Stronger but still subtle) || || OP*MrBonk |
|- | |- | ||
| [[Zeno Clash II]] || 0x00000030 || || http://forums.guru3d.com/showpost.php?p=4801460&postcount=293 | | [[Zeno Clash II]] || 0x00000030 || || http://forums.guru3d.com/showpost.php?p=4801460&postcount=293 |
Revision as of 22:54, 17 February 2023
Nvidia HBAO+ Compatibility Flags
- This is a list of HBAO+ compatibility flags for Nvidia cards that can be applied to games by using Nvidia Profile Inspector.
- See the AA glossary page for more information on each anti-aliasing method.
- See the NVI page for instructions on how to apply the flags.
- See this post for instructions on hex editing flags in Windows 10/11.
- Original Google Sheet document
- Original forum thread