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PCGamingWiki Enhancement Project

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Not editable

Old list have been archived. New is fully automated.

Aemony (talkcontribs)

After having gone through the mismatch of the old (manual) and new (automated) methods of counting games available from GOG, and getting the mismatch between them down to 0, I've removed the old list from this page and archived it here for now.

If you're interested, most of the mismatch was because of Telltale games that had been removed from sale, and Ys I & II Chronicles+ that were counted twice in the old list, as well as Close Combat that didn't have a GOG row in the availability table and as such weren't included in the new lists.

17 titles were added to the removed from sales list, and 6 articles on PCGW saw their GOG row in the availability table removed (Telltale tiles) to match their removal of sale.

So basically the new process is fully automated for now. :)

Andytizer (talkcontribs)

Great job, this'll be much easier to maintain going forwards. (talkcontribs)

RollerCoaster Tycoon 3 was removed from, but you aren't add it to the new list.

Aemony (talkcontribs)

Thanks for making us aware that RCT3 had also been removed. (talkcontribs)

Wargroove was delisted from shelf yet.

Aemony (talkcontribs)

Thanks for mentioning Wargroove. I don't think it's necessary to list that as it was never actually sold on GOG from my understanding. It just had a coming soon page that was removed before it was ever actually sold.

Feel free to correct me if I'm misunderstanding the situation. (talkcontribs)

Urban Chaos was removed.

Aemony (talkcontribs)

Thanks, I've added it to the list.

2405:8100:8000:5CA1:0:0:303:2EAD (talkcontribs)

"If you believe a game is completed and should be crossed off post it here!" Part 5

Garrett (talkcontribs)

If you think a game is finished, please post it here. If at least one other user agrees with you feel free to edit the page and cross it off.

ThatOneReaper (talkcontribs)
ThatOneReaper (talkcontribs)

All of these look good. That being said, the API and Middleware tables are missing from Underrail and Victor Vran. If you can get the details for those tables and add them in, it would be appreciated.

In any case, I'll cross them off.

Freakydemon (talkcontribs)

Victor Vran/Underrail doesn't seem to mention any middleware in their credits, webpages or on GOG/Steam store pages. Either they have their own solutions or they are open source systems that they don't mention. Added what little I could find.

ThatOneReaper (talkcontribs)

Middleware is considerably more difficult to determine compared to other article elements. It's normally not something a developer will highlight when selling the game, so don't expect to find good information purely through stores and official websites. The best way to figure out what 3rd party middleware a game uses is to dig around in the game's file system and find DLL files that are associated with such middleware. The Editing guide has a small set of tables denoting all the known DLL files that are associated with a particular middleware.

If you want something more automated, you can try a process monitoring program like the official-ish Process Explorer or 3rd party API Monitor, both which give you a list of all the DLLs a running process is using at that moment. Just keep in mind that some process monitoring programs (especially free ones) may contain malware.

However, before doing all that, check the game intro videos, credits, and manual (if available) for middleware details first. Most of the time, they give a complete or almost complete list of what was used.

In any case, some level of original research will need to be done on your end to make that association.

On another note, your API table entries for both games had some lacking details/minor inconsistencies (which I've corrected):

Both articles:

  • The API and Middleware tables go under the "Other information" subsection. The editor templates don't auto-generate this header, so keep that in mind.
  • If a game uses no 3rd party middleware, the Middleware table can be omitted from the article.


  • You don't need to denote the exact version number of DirectX 9. That can be delegated to the System requirements table. Only list the major version used (ex. 9.0c -> 9).
  • For the Shader model field, you can drop the ".0" suffix and write just the major version. I personally find it redundant, especially with games that use multiple Shader models.

Victor Vran:

  • For multiplatform games, the APIs used across all versions need to be noted (the Windows release uses DirectX, while the OS X and Linux releases use OpenGL). Even if the exact version of OpenGL is not known, putting in a ballpark equivalent based on the DirectX versions (see the Editing guide for details) used or even just "Unknown" is fine.
  • If a game is 3D and uses DirectX, the Shader models used need to be noted. Thankfully, unless otherwise stated, the specific version used can be denoted based on the DirectX version (again, see the Editing guide for details).

I hope all of this helps. And keep up the good work with those edits. Aside from minor issues, they are all generally high quality. I'll take a look at the other completed games you noted when I got the time later on.

One final note: please post all future completed games to this thread. The other thread you were replying to (Part 4) has been archived for some time now. Going forward, I will ignore all further posts/edits made in the archived thread.

Freakydemon (talkcontribs)
ThatOneReaper (talkcontribs)

I finally got through the first batch of games you listed. All of them look good, but they each have some missing bit of information that prevents me from calling them "complete".

Some further details and notes:


  • When adding screenshots to pages, use the {{Image|<file name>|<file description>}} tag. While the [[File]] tag is supported by the wiki, we avoid using it as the Image tag works just as well without unnecessary markup options being exposed. The File tag should only be used over the Image tag in cases where an image needs more fine tuning layout-wise (very rare).
  • The Middleware table, as mentioned earlier, is for 3rd party middleware only. Components that are included as part of the rendering API (ex. XAudio, XInput, DirectAudio) should not be added to the table.

The Settlers 2: Gold Edition:

  • In the Multiplayer types table, the game modes supported by the game (Co-op, Versus, and/or Hot seat) needs to be noted. There's a dedicated field for each connection type where this can be written in.
  • If possible, try to confirm support for Direct IP connections and the DRM used by the retail release.

Divinity: Original Sin - Enhanced Edition:

  • In the Multiplayer types table, the game modes supported by the game (Co-op, Versus, and/or Hot seat) needs to be noted. There's a dedicated field for each connection type where this can be written in.
  • If possible, try to confirm support for dedicated servers.

Men of War:

  • Support for Mouse Y-axis inversion needs to be confirmed.

Men of War: Red Tide:

  • Support for Mouse Y-axis inversion needs to be confirmed.

Men of War: Assault Squad:

  • Support for Mouse Y-axis inversion needs to be confirmed.
  • If possible, try to confirm the maximum amount of players supported for Online play.

Men of War: Vietnam:

  • Support for Mouse Y-axis inversion needs to be confirmed.
  • If possible, try to confirm the maximum amount of players supported for Online play.


  • Are there any in-game options menus for the game?
  • If possible try to confirm the DRM used by the retail release.

Gobliins 2: The Prince Buffoon:

  • Are there any in-game options menus for the game?
  • If possible try to confirm the DRM used by the retail release.

Goblins Quest 3:

  • Are there any in-game options menus for the game?
  • If possible try to confirm the DRM used by the retail release.

Final Liberation: Warhammer Epic 40,000:

  • Support for Mute on focus loss and LAN play needs to be confirmed.

Once all of these are taken care of, I can cross them out.

I'll tackle the second batch when I got the time later on.

Freakydemon (talkcontribs)

Men of War: Online is a bit tricky since it used the now closed gamespy, should the online feature even be tagged as being available at that point? I can make a guess for the previously available online mode features based on the maps & max players for LAN mode.

Goblins: The series is pretty old and has literally no menus for any settings outside of entirely enabling & disabling music and that's only in Goblins 3. The configuration comes all from running through ScummVM. Could put in ScummVM screenies of options that software offers, all game versions can be run through the VM.

Final Liberation: Impossible to confirm mute on focus lost since I can't alt-tab out of the game or find a way to window it or make it alt-tabable. Several sources claim it has LAN and I assume it's under Internet TCP/IP but I don't have a second computer to confirm my hypothesis.

Fixed up the remaining missing values that I didn't address here.

Would be nice if the image linking button in the editing bar used the proposed syntax, lots of random code bits to memorize that aren't in the templates.
Thanks for going through and spotting the missing values, tend to overlook some obvious ones with all the copying for the games series.

ThatOneReaper (talkcontribs)

No problem, that's why we're here.

After doing some last minute edits to fill in the gaps, the first batch of games will be crossed off. I also checked Stronghold Crusader and SUPERHOT and those look good too.

I'll make my focus to get that second batch done now.

In regards to your questions:

  • Online support should always be true, even if the original multiplayer service is no longer available. 3rd party solutions like GameRanger re-enable online support for games that don't already have a community-created workaround/master server. It should only be set to false in the case of MMO-style game connections (game dies when the servers die) or a patch intentionally removes the option. Otherwise, just make a note about the shutdown service.
  • For hard to find details, it is recommended to look first at the game's manual and README file. Technical details like supported connection types are usually noted.
  • If a game can't be Alt-tabbed out, the Mute on focus loss value is "false". The reasoning being that the game has exclusive focus all the time, therefore getting to a state where that focus is lost is "impossible", making the final result "false".
  • Screenshots should always be exclusive to the game it was taken from (the exception being the DOSBox configuration tool). Emulator and wrapper settings are constant from game to game, usually making them redundant in a general sense. If the Goblins games have no significant options menu, then having no screenshots is fine.
  • Regarding the editor bar, I'm not sure how it is setup code-wise, but I can look into trying to get some more relevant syntax buttons added/modified in. Even with the auto generated template options

As a side note, there is a lot to memorize to properly go about editing the wiki, but you can always refer to the Sample article and Editing guide if there is a component or style concern. As someone who has regularly used and contributed to the wiki for the past 3 years, editing the wiki has never been more streamlined and easier. Until last year, there was little in the way of comprehensive documentation that explained fully every possible aspect of an article. The Sample article for the longest time WAS the documentation.

ThatOneReaper (talkcontribs)

It took me way too long, but I got through the second batch of games.

As far as I can tell, they all look good. Crossed off.

Quiet Bob (talkcontribs)
ThatOneReaper (talkcontribs)

It's a good start. I added in some missing details like the API table and OS X system requirements.

That being said, the location of the save and configuration files still need to be stated. You don't have to fill them all in, just only for one OS at the minimum (in the case of the release, those paths would go under Windows or OS X, depending on the OS you are running on).

Also, while not required, it would be appreciated if you could figure out the DRM system that was present in the retail release (if it had one). These types of retro game rereleases are usually straight rips from their original release, which also leaves in any puzzles that required physical content to bypass.

Quiet Bob (talkcontribs)

Thanks for the tips. I do not own any of the original releases for The Legend of Kyrandia series, only the GOG re-releases. True to their policy, these come without any kind of DRM. So, even if the original release had some copy-protection, it was certainly removed from the GOG release. And while on the topic, I have a couple of questions/suggestions:

1. It would seem like a good idea if all DOS games were prefaced by some standardized disclaimer, something along the lines of "This game was originally released for DOS. In order to run it under a modern system/hardware, you will need to run it with DOSbox or ScummVM".

2. All DOS games re-released on GOG come pre-configured to run with DOSbox/ScummVM and hence do not require any tinkering on the part of the user. Would it be enough to warrant the "recommended release" distinction for them?

3. That said, have repackaged some of their DOS-based releases. Most of these which are supported by ScummVM now come bundled and pre-configured to run with ScummVM only. These releases, marked "This game is powered by ScummVM", do not contain any executables and therefore will not run under DOSbox.

3. System requirements for DOS-based games are grossly overstated by GOG. Neither DOSbox nor ScummVM have any official minimum requirements, and people in the forums have reported success emulating these games on PentiumIII class hardware. Perhaps this should also be somehow reflected in the "Windows requirements" section for these games at PC Gaming Wiki?

ThatOneReaper (talkcontribs)
  • Such disclaimers would be redundant. Most people already know that DOS applications do not run natively under any modern OS.

If someone wants to make a DOS game work on a modern OS, they would either buy the re-release with everything pre-configured, or just search up "How to run DOS game under <SYSTEM HERE>". They tend to get directed to DOSBox or ScummVM one way or another.

That being said, ScummVM support needs to be mentioned because it allows supported games to run 100% natively under any modern OS. DOSBox not so much because is just a general emulator for DOS applications.

  • Yes. That being said, digital re-release of DOS games are automatically given the distinction as they are often the only reasonable and legal way to get them.
  • Hmm, I personally have never noticed something like that when looking through ScummVM-powered GOG releases. In any case, I would make a note that the re-release will only run on ScummVM with no native DOS support available (if it can be confirmed).
  • The system requirements put out by GOG are in a modern context, as giving the original requirements to users wouldn't mean anything to them. For DOS games with modern system re-releases, the requirements given in the articles are like so:
    • Originally supported systems (DOS, Mac OS) = Original system requirements that were issued with the game. You will need to find the game manual/README file/quick start pamphlet/game box to get those types of details.
    • Re-release supported systems (Windows, OS X, Linux) = issued requirements.

System requirements for DOSBox and ScummVM themselves will never be used in a game system requirements table.

ThatOneReaper (talkcontribs)

Alright, both games look good. Crossed off.

Parseus (talkcontribs)
Parseus (talkcontribs)
ThatOneReaper (talkcontribs)

A full list overview hasn't been done in a while. A couple of titles need to be updated/cleaned up to be crossed off, but here's what I found:

NOTE: Due to the sheer amount of articles I would need to check, I'll be doing these checks in chunks. The first batch is from A-E.

  1. 8-Bit Armies
  2. Ascendant
  3. Bad Mojo Redux
  4. The Banner Saga 2
  5. Batman: The Telltale Series
  6. Battle Isle: The Andosia War
  7. Battlezone 98 Redux
  8. Betrayal in Antara
  9. Betrayal at Krondor
  10. Bio Menace
  11. Bionic Dues
  12. Bit.Trip Beat
  13. Bit.Trip Fate
  14. Bit.Trip Runner
  15. Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien
  16. Blackguards 2
  17. BloodRayne
  18. BloodRayne: Betrayal
  19. Bombshell
  20. A Boy and His Blob
  21. Braid
  22. Broforce
  23. Chroma Squad
  24. Cities in Motion
  25. Conflict: Desert Storm
  26. Consortium
  27. Cornerstone: The Song of Tyrim
  28. Cossacks: The Art of War
  29. Cossacks: Back to War
  30. Cosmonautica
  31. Craft the World
  32. Crimzon Clover: World Ignition
  33. Crypt of the Necrodancer
  34. Crysis
  35. Crysis: Warhead
  36. D: The Game
  37. Darkest Dungeon
  38. Dark Reign: The Future of War
  39. Darksiders II: Deathinitive Edition
  40. Dead Space
  41. Dead State
  42. Dead Synchronicity: The Longest Night
  43. Dead Synchronicity: Tomorrow Comes Today
  44. Deathtrap
  45. Democracy 3: Africa
  46. Deponia Doomsday
  47. Desperados 2: Cooper's Revenge
  48. Die by the Sword
  49. The Dig
  50. Din's Curse
  51. Divine Divinity
  52. Doom
  53. Doom II: Hell on Earth
  54. Dragon Age: Origins
  55. Dragon Wars
  56. Dream
  57. Dungeons & Dragons: Dragonshard
  58. The Elder Scrolls: Arena
  59. The Elder Scrolls II: Daggerfall
  60. The Elder Scrolls Adventures: Redguard
  61. The Elder Scrolls III: Morrowind
  62. Else Heart.Break()
  63. Enter the Gungeon
  64. Epistory - Typing Chronicles
  65. Eradicator
  66. Evolva
  67. Exanima
  68. Expeditions: Conquistador
Nicereddy (talkcontribs)

Verified the full list, with some minor notes:

Thanks for all the work on this :)

Cruzher (talkcontribs)
Azatoth (talkcontribs)
Waschbär (talkcontribs)
Parseus (talkcontribs)
Parseus (talkcontribs)
DemonikD (talkcontribs)
Garrett (talkcontribs)
Waschbär (talkcontribs)
Mastan (talkcontribs)
Mastan (talkcontribs)

"If you believe a game is completed and should be crossed off post it here!" Episode IV: A New Hope

Garrett (talkcontribs)

Space Pirates and Zombies in removed games

MetalPlateMage (talkcontribs)

The Fall & Strike Suit Zero in removed games

MetalPlateMage (talkcontribs)

Is the "The Fall" in that list this game? (sidenote: surprised there apparently isn't a page for it here? It's one of the earlier indie hits)

Also, (the original) Strike Suit Zero & all DLC is included as part as of Strike Suit Zero: Director's Cut (GOG only)... does that mean it still stays on the list? Or should it be removed and a column put on it's page in availability linking to the Director's Cut?

Garrett (talkcontribs)

I have added The Fall and Strike Suit Zero back to the main list.

Strike Suit Zero counts as available since this is the original game (whereas some other remakes only integrate the previous content without including the old game).

Guilty Gears should be removed from "Games removed from sale"

MetalPlateMage (talkcontribs)

Title says it all I suppose...

Garrett (talkcontribs)

Thanks, I've moved both games back to the main list.

Category G (talkcontribs)

Hey. Just a few minor things: Reprisal Universe seems to be listed under the removed section when it's just been released, the list also seems to be missing AI War: Fleet Command.

ThatOneReaper (talkcontribs)

I've added the games to the main list.

Thanks for pointing it out!

Other DOSBox Configurator menus?

Nicereddy (talkcontribs)

Keeping an eye on new releases

Nicereddy (talkcontribs)

Games that aren't listed

Nicereddy (talkcontribs)