Escape from Monkey Island
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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LucasArts | |
Mac OS (Classic) | Aspyr Media |
Engines | |
GrimE | |
Release dates | |
Windows | November 8, 2000 |
Mac OS (Classic) | April 9, 2001 |
macOS (OS X) | November 17, 2001[citation needed] |
Reception | |
Metacritic | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Adventure |
Art styles | Cartoon, Pre-rendered graphics |
Themes | Comedy, Piracy |
Series | Monkey Island |
Key points
- CD installer is 16-bit and doesn't run under modern systems (see: Issues fixed).
General information
- Monkey Island Wiki
- The International House of Mojo - in-depth article including developer interviews and game trivia.
- SCUMM Bar - comprehensive fan site for the series.
- The Legend of Monkey Island - another great fan site.
- GOG.com Community Discussions - for game series.
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
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GOG.com | v1.1.[1] | |||
Humble Store | ||||
Steam | v1.1. DRM-free when launched directly from executable.[2] |
- Demos are available from ScummVM.
Essential improvements
Patches
- Patch v1.1 is the latest patch, available from Disney's support page.
- All digital versions have already been patched to v1.1.
Replacement installer and launcher (only essential for retail copies)
- Bennyboy's Replacement Installer enables installing the game on modern systems.
- It includes an Improved Launcher, which enables high resolutions and windowed mode. It can also download and install the v1.1 patch.
DREAMM
- DREAMM enables running multiple Lucasarts games on modern systems.
- Limited graphical options, especially compared to dgVoodoo.
Restore content from the PS2 version
- The PS2 version of the game includes better quality audio tracks for the videos, some extra dialogue lines omitted from the PC version, and a help chart for the Monkey Kombat minigame.
Follow the instructions on the SCUMMVM forum post. |
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Game data
Configuration file(s) location
System | Location |
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Windows | <path-to-game>\Saves\efmi.cfg[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/730830/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\efmi*.gsv[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/730830/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
In-game video settings. Note: There is no multiplayer mode in the game. "Multiplayer Options..." is a joke.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Game runs at 640x480, higher resolution can be forced using dgVoodoo 2 or improved launcher. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use the -w command line argument. |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Direct3D: Use dgVoodoo 2 and force in dgVoodoo control panel. OpenGL: Force in graphics card control panel. |
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Vertical sync (Vsync) | Always on in Direct3D mode; always off in OpenGL. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
dgVoodoo 2
- Can be used to force anti-aliasing and higher resolution.
Instructions[3] |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Movement controls cannot be remapped. | |
Mouse acceleration | Mouse is unsupported. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | The Joystick/Gamepad setting must be enabled via keyboard before a controller can be used. | |
Controller remapping | Movement controls cannot be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | See the glossary page for potential workarounds. |
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DualShock 4 controllers |
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Generic/other controllers | ||
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Button prompts | ![]() |
Additional information | ||
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Controller hotplugging | The Joystick/Gamepad setting must be enabled first. | |
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects and voice. | |
Surround sound | ||
Subtitles | Adjustable speed. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | Retail only: "Fuga da Ilha dos Macacos" (EA Brasil). | |||
Spanish |
Issues fixed
The game won't install
Use Replacement installer and launcher[citation needed] |
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Guybrush sometimes gets stuck in non-default walking and standing animations
Run Game in a single core. In windows "start /affinity 1 Monkey4.exe" |
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Reload an earlier save[5] |
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Avoid skipping cutscenes[6] |
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Wait for the issue to resolve itself later in the game[7] |
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Issues unresolved
Jambalaya Island rowboat moves extremely slowly at higher framerates
Cap framerate to 30 FPS |
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Try holding down the "run" button while moving in the rowboat[8] |
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Random lines of dialogue are skipped even though the skip button wasn't pressed
Reboot your PC[9] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
OpenGL | 1.2 | Set in the launcher. |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | For 64-bit, use ScummVM. | ||||
macOS (OS X) | After the initial Mac OS release, an OS X patch arrived in November 2001. The game never received a universal binary release after its OS X patch. Therefore, all Intel-based OS X versions require ScummVM. |
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Linux | Use ScummVM. | ||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System, iMUSE | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, 2000 |
Processor (CPU) | Intel Pentium 200 MHz | Intel Pentium II |
System memory (RAM) | 32 MB (9x/ME) 64 MB (2000) |
64 MB |
Hard disk drive (HDD) | 8 MB | 1.2 GB |
Video card (GPU) | PCI or AGP 3D accelerator card 4 MB of VRAM DirectX 7.0a compatible | AGP 3D accelerator card 8 MB of VRAM |
Sound (audio device) | 16-Bit Sound card |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.6 | 9.1, 10.1 |
Processor (CPU) | PowerPC G3 233 MHz | PowerPC G3 333 MHz |
System memory (RAM) | 32 MB | 96 MB |
Hard disk drive (HDD) | 250 MB | 500 MB |
Video card (GPU) | ATI Rage Pro 3dfx Voodoo3 OpenGL 1.2 compatible | 8 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/730830/
in addition to or instead of this directory. The app ID (730830) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Hman360 on 2020-09-04
- ↑ Verified by User:Baronsmoki on 2022-10-04
- ↑ Verified by User:Antrad on May 22, 2019
- ↑ Verified by User:Baronsmoki on 2022-10-03
- ↑ Verified by User:Hman360 on 2020-09-06
- ↑ Verified by User:Hman360 on 2020-09-06
- ↑ Verified by User:Hman360 on 2020-09-06
- ↑ Verified by User:Hman360 on 2020-09-06
- ↑ Verified by User:Hman360 on 2020-09-06