DREAMM
Developers | |
---|---|
Aaron Giles | |
Release dates | |
Windows | July 4, 2022 |
macOS (OS X) | March 12, 2023[1] |
Linux | September 1, 2023[2] |
DREAMM is a bespoke emulator for LucasArts games, covering the SCUMM and GrimE adventure games, plus many mid-to-late 90's era Star Wars and Indiana Jones games and several miscellaneous titles from the same era.
DREAMM is best described as a hybrid emulator as opposed to a general-purpose emulator. This means that it only supports a curated set of games, but handles all installation and configuration of the games on behalf of the user. This provides a simpler interface more akin to ScummVM, even though under the covers it is an emulator more in the vein of DOSBox or WINE.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
- Any available beta release can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | C:\Users\<username>\AppData\Roaming\Aaron Giles\DREAMM\install |
macOS (OS X) | /Users/<username>/Application Support/Aaron Giles/DREAMM/install |
Linux | /home/<username>/.local/share/Aaron Giles/DREAMM/install |
Save game data location
System | Location |
---|---|
Windows | C:\Users\<username>\AppData\Roaming\Aaron Giles\DREAMM\gamedata |
macOS (OS X) | /Users/<username>/Application Support/Aaron Giles/DREAMM/gamedata |
Linux | /home/<username>/.local/share/Aaron Giles/DREAMM/gamedata |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Depends on game being emulated (not implemented by DREAMM itself). | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Depends on game being emulated (not implemented by DREAMM itself). | ||
Windowed | Toggle via in-game menu or Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Depends on game being emulated (not implemented by DREAMM itself). | |
Mouse acceleration | Depends on game being emulated (not implemented by DREAMM itself). | |
Mouse sensitivity | Depends on game being emulated (not implemented by DREAMM itself). | |
Mouse input in menus | ||
Mouse Y-axis inversion | Depends on game being emulated (not implemented by DREAMM itself). | |
Controller | ||
Controller support | Maps a single joystick as the gameport or DirectInput joystick. | |
Full controller support | ||
Controller remapping | Depends on game being emulated (not implemented by DREAMM itself). | |
Controller sensitivity | Depends on game being emulated (not implemented by DREAMM itself). | |
Controller Y-axis inversion | Depends on game being emulated (not implemented by DREAMM itself). |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master volume, plus MIDI and CD/DA volume when applicable | |
Surround sound | Mono, Stereo | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | Emulated via custom lossless or .ogg files | |
General MIDI audio | OS pass-through, SoundFont-based synth, or OPL-based MIDI; MT-32 via Munt |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | 32-bit support was dropped in v2.0.[3] | |||
macOS (OS X) | Added in v2.0.[1] | |||
Linux | Added in v2.1.[2] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.15 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
- Requires both libsdl2 and libcurl packages installed.
References
- ↑ 1.0 1.1 Aaron Giles: DREAMM 2.0 Documentation - What’s New in 2.0? - last accessed on 2023-09-22
- "Re-wrote DREAMM’s user interface to run on top of SDL2, enabling MacOS support."
- ↑ 2.0 2.1 Aaron Giles: DREAMM 2.1 Documentation - What’s New in 2.1? - last accessed on 2023-09-22
- "Added support for running on Linux systems, both Intel and ARM."
- ↑ Aaron Giles: DREAMM 2.0 Documentation - Supported Platforms - last accessed on 2023-09-22
- "Note: 32-bit platform support has been dropped for DREAMM 2.0. There is little demand for it, and 64-bit platforms allow for much more optimal techniques."