D: The Game

From PCGamingWiki, the wiki about fixing PC games
D: The Game
D: The Game cover
Developers
WARP
Publishers
Acclaim Entertainment
Night Dive Studios
Release dates
DOS March 31, 1996
Windows March 31, 1996
Windows (DOSBox) June 3, 2016[1]
macOS (OS X) (DOSBox) June 3, 2016[1]
Linux (DOSBox) June 3, 2016[1]
D: The Game on MobyGames
D: The Game on Wikipedia
D
D: The Game 1996
Enemy Zero 1998

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM-free
MS-DOS release.
DOS
Windows
GOG.com
DRM-free
Pre-packaged with DOSBox.[2]
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Pre-packaged with DOSBox.[3]
Windows
macOS (OS X)
Linux

Essential improvements[edit]

Remove black scanlines[edit]

Removing black scanlines by using DOSBox SVN Daum
  1. Download DOSBox SVN Daum and extract it into <path-to-game>\DOSBOX overwriting any files when asked.
  2. Download fixvideo.fx and move it to <path-to-game>\DOSBOX\SHADERS
  3. Edit dosbox_d.conf with a text editor and change the line output=overlay to output=Direct3D.
  4. Add the line pixelshader=fixvideo.fx underneath and save.
Only works with the Direct3D renderer.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS
Windows
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
DOS
Windows
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Video[edit]

Graphics feature State Notes
Widescreen resolution
4:3 ratio only.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Toggle with Alt+ Enter (when using DOSBox).
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS
Game plays through FMVs which run at 15 FPS.
High dynamic range display (HDR)

Input[edit]

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).

Audio[edit]

Audio feature State Notes
Separate volume controls
Music and sound effects
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Japanese

Other information[edit]

API[edit]

Technical specs Supported Notes
DOS video modes
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 1 GB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.9
Processor (CPU) Intel Core 2 Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 64 MB of VRAM
Linux
Minimum
Operating system (OS) 10.9
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) OpenGL compatible
256 MB of VRAM

Notes

  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS and/or PC booter game data.

References