The Elder Scrolls II: Daggerfall

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The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall cover
Bethesda Softworks
Release dates
DOS August 31, 1996
Windows (DOSBox) September 10, 2013[1]
The Elder Scrolls II: Daggerfall on MobyGames
The Elder Scrolls II: Daggerfall on Wikipedia
The Elder Scrolls
The Elder Scrolls: Arena 1994
The Elder Scrolls II: Daggerfall 1996
An Elder Scrolls Legend: Battlespire 1997
The Elder Scrolls Adventures: Redguard 1998
The Elder Scrolls III: Morrowind 2002
The Elder Scrolls IV: Oblivion 2006
The Elder Scrolls V: Skyrim 2011
The Elder Scrolls Online 2014
The Elder Scrolls V: Skyrim Special Edition 2016
The Elder Scrolls: Legends 2017
The Elder Scrolls V: Skyrim VR 2018
The Elder Scrolls: Blades TBA
The Elder Scrolls VI TBA

Key points

Re-released as a free download in 2009 to celebrate the 15th anniversary of The Elder Scrolls series.[2]
DaggerfallSetup is a ready-to-play installer for modern Windows systems.
DOS/32A fixes most crashes and save corruption issues.[3]

General information Community Discussions for game series Support Page


Source DRM Notes Keys OS
Disc check (requires the CD/DVD in the drive to play)
Disc check (see Run without the CD). Run in DOSBox.
Official website
Pre-patched with DOS/32A and other fixes and improvements.
Official website
Free download (use DOSBox, 1.07.213 patch and DOS/32A).
The version is available by purchasing any other game on published by Bethesda Softworks.
A demo is available.

Downloadable content (DLC) and expansions

Name Notes
CompUSA Special Edition Patch Install the CompUSA Special Edition Patch or use DaggerfallSetup.

Essential improvements[edit]


Version 1.07.213 patch[edit]

Copy into the Daggerfall folder and run using DOSBox. This patch contains all previously released patches.

CompUSA Special Edition Patch[edit]

This patch adds 16 new quests and additional artifacts to the game.

Addition unofficial patches (and mods) can be downloaded here.

Run in DOSBox[edit]

To play Daggerfall properly under DOSBox, make the following changes to the DOSBox configuration file):
  • Change core=auto to core=dynamic
  • Change aspect=false to aspect=true
  • (OPTIONAL) Change scaler=normal2x to scaler=normal3x
  • Change fullresolution=original to fullresolution=desktop
  • Change cycles=auto to cycles=limit 50000
  • Change memsize=16 to memsize=32
  • (OPTIONAL) Change fulldouble=false to fulldouble=true
  • Change output=surface to output=opengl (or output=openglnb for no blurry screen smoothing) or output=ddraw (Windows)
Changing the "core=" command to "dynamic" will allow the game to run at a much higher framerate when using high detail settings, as opposed to "auto."
Changing scaler= to "normal3x" will emulate the game in windowed mode at twice the resolution, staying faithful to the original's size. Paired well with aspect=true.
Unlike The Elder Scrolls: Arena, turning the aspect command to true doesn't affect gameplay speed.
Changing the "cycles=" command to max will force DOSBox to emulate the game at a higher framerate.
Using "cycles=max" will cause heavy movement and turning issues. "cycles=fixed 50000" is recommended.


DOS/32A fixes most crashes and save corruption issues.[3]

Run without the CD[edit]

Daggerfall can be run without the CD to improve performance and convenience.
Run without the CD[citation needed]
  1. Install the game with the largest install size.
  2. Go to the CD and copy the contents of DAGGER\ARENA2 into the ARENA2 folder where the game is installed.
  3. Edit Z.CFG in the installation folder. Change PATHCD to match PATH.
  4. Run the game with FALL.EXE Z.CFG (this can be made into a batch file for easier launching).

Skip intro videos[edit]

Delete/rename ANIM0001.VID[citation needed]
  1. Configure the game to Run without the CD.
  2. Go into arena2 in the installation folder.
  3. Delete or rename ANIM0001.VID.

Enhanced Music[edit]

When installing the game under DOSBox, the guide provided by Bethesda recommends SoundBlaster 16 for the music and sound emulation. This provides faithful, but worse musical-quality, as the soundtrack was composed for a General Midi compatible Roland Sound Canvas.[4] For increased musical quality, the sound card settings must match these:

  • SOUND: Sound Blaster or SB16 (or compatible) - I0:220 IRQ:7 DMA:1
  • MUSIC: General Midi or MPU-401 - I0:330 IRQ:2 DMA:1
Unlike the previous game, Daggerfall's music seems to have been somewhat remixed to fix SoundBlaster compatibility, some tracks even being named "FM" (FM-Synthesis) as separate versions.
While improving musical fidelity, GeneralMIDI will make various dungeon tracks sound "awkward" due to the new instrument sounds, but isn't as distracting as Arena.
Some dungeon music won't play if GeneralMIDI or SoundBlaster is used, as both modes have special music. GeneralMIDI seems to have the most variation in music.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS <path-to-game>\ARENA2\BETAPLYR.DAT
Windows <path-to-game>\ARENA2\BETAPLYR.DAT[Note 1]
BETAPLYR.DAT contains control configuration settings (other in-game settings are stored in each save rather than shared).
DAGGER.GRD contains the ChildGard password. This file is only present when ChildGard is enabled.

Save game data location[edit]

System Location
DOS <path-to-game>\SAVE*\
Windows <path-to-game>\SAVE*\[Note 1]
Saves are stored in folders SAVE0 to SAVE5

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy

Video settings[edit]

General settings.
General settings.
Graphics feature State Notes
Widescreen resolution
320x200 only, see the DOSBox page for more information.
4K Ultra HD
Field of view (FOV)
Toggle with Alt+ Enter (when using DOSBox).
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
Capped at 70 FPS.
120+ FPS
Capped at 70 FPS.

Input settings[edit]

Input settings.
Input settings.

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Sound and Music.
Surround sound
Dialogue is text-only after the opening cutscene.
Closed captions
Mute on focus lost
This game supports General MIDI for music.


Language UI Audio Sub Notes
Use Projet French Daggerfall or DaggerfallSetup.
Use Daggerfall Deutsch. This translation is currently incomplete.
Fan translation by «VorteX DrAgON».
Included with DaggerfallSetup.
Use DaggerFall en Español or DaggerfallSetup.

Issues unresolved[edit]

GUS emulation does not work[edit]

Despite best efforts, Daggerfall will not properly play music through gravis cards, despite being listed in the setup program. More info here and here.

Issues fixed[edit]

Broken movement[edit]

If you are running Daggerfall via DOSBox there can be a problem with movement: you can't run backwards and jump. In this case you need to set your cycles amount to fixed 50000, or 50%. You can do this in DOSBox config or pressing Ctrl+F11 / Ctrl+F12

Corrupted saves[edit]

Save corruption is caused by memory issues. Use DOS/32A to prevent save corruption. DaggerfallSetup already has this fix. To fix saves that are already corrupted see UESP Wiki's Daggerfall Corrupted Savegames page.

"You do not have enough disk space for your chosen installation type" error during installation[edit]

Disk space error
Disk space error
This error occurs when there is insufficient space or the DOSBox -freesize parameter has not been used.
Use -freesize parameter[5]

When mounting the destination folder, include the command line arguments -freesize 1024 (specifies free space in megabytes).

Roland MT-32 crash (Error 117 or CauseWay error 09)[edit]

Daggerfall lists the Roland MT-32 as a sound option but it doesn't actually work and will crash the game.[6] Use MPU-401 instead.
Set MIDI Device to MPU-401[citation needed]
  1. Run setup from within DOSBox.
  2. Choose Select MIDI.
  3. Choose MPU-401.
  4. Choose Port 330.
  5. Choose OK, OK and OK to save your changes and exit setup.
  6. MPU-401 MIDI will now pass to the MT-32 (or compatible model) if it is configured correctly (see Roland MT-32).

Other information[edit]


Technical specs Supported Notes
DOS video modes VGA


Middleware Notes
Audio Human Machine Interface (HMI) audio drivers

Daggerfall Unity[edit]

Daggerfall Unity is a project to remake the entire game in the Unity Engine complete with modern graphical enhancements, a modding community, and detailed tutorials on how to mod it yourself. Not all game features are implemented (see the roadmap for details).

System requirements[edit]

Minimum Recommended
Operating system (OS) MS-DOS 5.0+
Processor (CPU) 486 33Mhz
System memory (RAM) 8 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) 256-color VGA
Sound (audio device) General MIDI, Roland (SC, MT-32, RAP-10), SoundBlaster (Pro, 16, AWE32), Ensoniq SoundScape, Microsoft SS, Pro Audio Spectrum 16, Gravis UltraSound (Max, Ace), ESS AudioDrive


  1. 1.0 1.1 When running this game without Administrator elevation, activity in %PROGRAMFILES%, %PROGRAMFILES(X86)%, and %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore\ (more details).