Primordia

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Primordia
Primordia cover
Developers
Wormwood Studios
Publishers
Wadjet Eye Games
Engines
Adventure Game Studio[Note 1]
Release dates
Windows December 5, 2012
macOS (OS X) April 23, 2013[2]
Linux June 2015
Reception
Metacritic 72
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Side view
Controls Point and select
Genres Adventure
Art styles Pixel art
Themes Post-apocalyptic, Sci-fi
Primordia on HowLongToBeat
Primordia on IGDB
Primordia on MobyGames
Primordia on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Publisher website
DRM-free
Windows
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming Playfire Client
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows
macOS (OS X)
Linux
A demo is available from the official website and from Wadjet Eye Games.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\acsetup.cfg[Note 2]
macOS (OS X)
Linux $XDG_DATA_HOME/ags/Primordia/acsetup.cfg
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %USERPROFILE%\Saved Games\Primordia\
macOS (OS X)
Linux $XDG_DATA_HOME/ags/Primordia/agssave.*

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video[edit]

Graphics options accessed through <path-to-game>\winsetup.exe.
Graphics options accessed through <path-to-game>\winsetup.exe.
In-game settings.
In-game settings.

Graphics feature State Notes
Widescreen resolution
Pixel-perfect, static aspect, or stretched 320x200 (16:10). Scaling algorithm is either nearest-neighbor or bilinear.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Resolution can be set, but either pillarboxed or stretched.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Since the game is rendered with low-resolution pixel art, traditional anti-aliasing is impossible. The game does support sprite scaling, however.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is locked to 40 FPS.
High dynamic range display (HDR)

Input[edit]

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio[edit]

Audio feature State Notes
Separate volume controls
Audio, Music
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Fan translation, download. Recommended 0.91.
Spanish

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
DirectDraw 5
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) XP SP2
Processor (CPU) Intel Pentium
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) DirectX 5 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.11
Processor (CPU)
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu 16.04, Debian, Arch
Processor (CPU) Pentium
System memory (RAM) 2 GB
Hard disk drive (HDD) 1.5 GB

Notes

  1. Adventure Game Studio engine build: 3.5.0.5[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References