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  • ...n to wider monitors (so 4:3 → 16:9 → 21:9). Another common use case of the term is to refer to how the graphics card or display handles a non-native video ...{Term|Maintain Aspect Ratio}}'''<br><small>''{{Term|Letterboxed}}''<br>''{{Term|Pillarboxed}}''<br>''Anamorphic''<br>''Aspect Ratio''<br>''Static Aspect''<
    14 KB (2,165 words) - 07:30, 15 November 2022
  • {{ii}} Hades has a 16:9 {{Term|static aspect}} ratio and is {{Term|pillarboxed}} at resolutions wider than 16:9. {{Fixbox|description={{Term|Pillarboxing}} can be bypassed using third-party mod, see [[#Hephaistos|Hep
    19 KB (2,318 words) - 02:08, 8 May 2024
  • ...game enforces the 21:9 aspect ratio unconditionally, resulting in slight {{term|pillarboxing}} at all common display resolutions loosely regarded as 21:9 u ...-12-17}}</ref> as well as a removal of the [[Denuvo|Denuvo Anti-Tamper]] {{term|DRM}}.
    37 KB (4,738 words) - 06:14, 23 February 2024
  • ...as native widescreen presentation, 60 FPS Special Stages, higher quality {{Term|FMV}} cutscenes, the ability to use the Spin Dash mechanics from ''Sonic CD {{++}} Allows the game to be displayed with {{Term|nearest-neighbor}} and {{Term|pixel-perfect}} scaling, features keyboard and controller remapping (via ed
    23 KB (3,019 words) - 00:21, 3 March 2024
  • ...{{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2938-c ...{{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2938-c
    12 KB (1,272 words) - 04:16, 7 April 2024
  • ...erm|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2937-l ...erm|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2937-l
    11 KB (1,240 words) - 13:05, 23 April 2024
  • ...erm|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2862-s ...erm|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For an uncropped {{term|Hor+}} image, use the [https://community.pcgamingwiki.com/files/file/2862-s
    15 KB (1,745 words) - 13:13, 26 April 2024
  • ...an aspect ratio roughly wider than 2:1, and often marketed as "21:9". The term is most commonly applied to a 2.37:1 (64:27; ex. 2560x1080) aspect ratio,<r ...support ultra-widescreen resolutions, it can often still be played at a {{term|pillarboxed}} 16:9 or 4:3 resolution on most ultra-widescreen monitors. Thi
    6 KB (888 words) - 07:31, 15 November 2022
  • ...with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen| {{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.
    32 KB (3,969 words) - 06:38, 31 January 2024
  • {{ii}} The original SafeDisc DRM was accompanied by custom {{term|DRM}} code which could cause the game to remove the 'Resume Career' button {{ii}} Certain languages may not work for {{Term|FMV}} and voices if the installed game doesn't come with it.
    38 KB (4,994 words) - 14:28, 26 February 2024
  • ...:10 gameplay is {{term|Hor-}} compared to 16:9.<br/>16:10 cinematics are {{term|Vert+}} compared to 16:9.<ref>{{Refcheck|user=Baronsmoki|date=2020-05-13|co ...d {{term|Vert-}}.<br/>Cinematics are {{term|Vert-}} scaled to 12:5, then {{term|pillarboxed}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-05-12|comment=Teste
    15 KB (1,751 words) - 06:47, 4 February 2024
  • ...o 1-4 is {{term|pillarboxed}} to 3:2, while Mega Man ZX and ZX Advent is {{term|pillarboxed}} to two 4:3 viewports. Several screen scaling options are avai ...ollection (Steam PC, 4K 60fps) - The first 40 minutes of gameplay]</ref> {{term|FMV}} cutscenes for ZX and ZX Advent are remastered at 1280x960.<ref name="
    26 KB (3,458 words) - 08:34, 1 April 2024
  • .../1441-borderlands-ultrawide-and-multimon-hack/ community files page] for {{term|Hor+}}. .../1441-borderlands-ultrawide-and-multimon-hack/ community files page] for {{term|Hor+}}.
    39 KB (5,094 words) - 17:28, 19 April 2024
  • ...tes= 640x360 (16:9) {{Term|anamorphic}}.<br/>The majority of gameplay is {{Term|letterboxed}} into 640x158 (4.05:1). ...s = 16:9 {{term|pillarboxed}}, then 4.05:1 {{term|letterboxed}} ({{term|windowboxed}}).<ref>{{Refcheck|user=Baronsmoki|date=2019-09-14|comment=Test
    10 KB (1,072 words) - 21:15, 9 January 2023
  • ...rm|Vert-}} gameplay, spanned HUD, {{term|stretched}} loading screens and {{term|FMV}}s.<ref name="wide"/> ...19 rare and mostly optional spider web challenges, each culminating in a {{term|pillarboxed}} 2 seconds outro, making the total pillarboxed screen time app
    17 KB (2,100 words) - 15:33, 5 February 2023
  • |widescreen resolution notes= The aspect ratio becomes {{term|anamorphic}} when "'''Display Mode'''" is set to "'''Fullscreen Window'''" ...tio, while the title screen is {{Term|stretched}} to fill the screen and {{Term|Vert-}} is applied to the main menu and loading screens.<ref>{{Refcheck|use
    17 KB (1,996 words) - 22:09, 27 October 2023
  • ...m|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.<br>Use either of [https://community.pcgamingwiki.com ...m|Vert-}} gameplay, {{term|stretched}} {{term|FMV}}s, rendered cutscenes {{term|pillarboxed}} to 16:9.<br>Use either of [https://community.pcgamingwiki.com
    20 KB (2,369 words) - 01:05, 26 December 2023
  • |widescreen resolution notes= 4:3 {{term|stretched}}, {{term|pillarboxed}} or both simultaneously depending on settings. Available optio |ultrawidescreen notes = {{term|Stretched}} and/or {{term|pillarboxed}}. See [[#Aspect ratio examples|aspect ratio examples]].
    12 KB (1,303 words) - 15:26, 18 March 2024
  • ...ise. Resolutions higher than 2560x1440 are both {{term|pillarboxed}} and {{term|letterboxed}} even with the '''Whole Window''' setting. ...ion, but higher resolutions are likely to be {{term|pillarboxed}} and/or {{term|letterboxed}}.<ref>{{Refcheck|user=Mastan|date=2021-03-25}}</ref>
    10 KB (1,035 words) - 15:24, 27 March 2024
  • ...ng screens and event starting aspect ratios are {{term|pillarboxed}} and {{term|letterboxed}} to 16:9. ...ng screens and event starting aspect ratios are {{term|pillarboxed}} and {{term|letterboxed}} to 16:9.
    27 KB (3,583 words) - 14:21, 15 April 2024
  • ...larboxed}} to 16:9 or appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202 ...larboxed}} to 16:9 or appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202
    22 KB (2,596 words) - 16:51, 16 April 2024
  • |multimonitor notes = {{term|Pillarboxed}}<ref>{{Refcheck|user=Aemony|date=2019-09-11|comment=Educated g |ultrawidescreen notes = {{term|Pillarboxed}}.<ref>{{Refcheck|user=Unavailable|date=2019-09-10|comment=Test
    16 KB (1,796 words) - 08:36, 8 May 2024
  • ...lution notes= {{term|Letterboxed}} with aspect ratio 16:10 and narrower, {{term|Vert-}} on 16:9 and wider. See [[#Aspect ratio examples|aspect ratio exampl |ultrawidescreen notes = Available but {{term|vert-}}. Game does not have ultra-widescreen resolutions in the list, choos
    10 KB (1,024 words) - 16:52, 5 March 2023
  • |widescreen resolution notes= Intentionally {{term|letterboxed}} at every aspect ratio.<br>Use the [https://community.pcgaming {{++}} Results in {{term|Hor+}} scaling and {{term|Vert-}} behavior from {{term|letterboxing}}. The letterboxing can be removed with a [https://community.p
    16 KB (1,857 words) - 20:57, 22 March 2023
  • |multimonitor notes = {{term|Hor+}} gameplay, {{term|vert-}} cutscenes and centered HUD.<ref name="wide"/> See [[#Field of view ...ameplay, {{term|vert-}} cutscenes, centered HUD and {{term|pillarboxed}} {{term|FMV}}s.<ref name="wide">{{Refcheck|user=Rose|date=2019-12-11|comment=Tested
    18 KB (2,035 words) - 13:41, 4 February 2024
  • ...ert-}}. {{term|FMV}}s are 16:9, {{term|vert-}} for wider resolutions and {{term|pillarboxed}} for narrower ones. ...known if game can be completed in ultrawide mode. {{term|FMV}}s are also {{term|vert-}}.
    11 KB (1,153 words) - 13:57, 5 February 2024
  • ...0/view/3217270937777864741 May 2022 update]. After the patch game became {{term|pillarboxed}} 16:9. # {{code|Full Screen 2}} Uses desktop resolution, 16:9 {{term|stretched}}.
    12 KB (1,276 words) - 21:18, 18 February 2024
  • ...wed notes = Toggle with {{key|Alt|Enter}}. Freely resizeable {{Term|anamorphic}}. See [[#Resolution and scaling|resolution and scaling.]] {{ii}} Game is rendered at 1920x1080, other resolutions are scaled {{Term|anamorphic}}ally from that using [[Glossary:Scaling#Scaling algorithm|bilin
    15 KB (1,666 words) - 05:54, 3 March 2024
  • ...notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead ...nd not at resolutions that are not 16:9.{{note|note=Real time cutscenes, {{term|FMV}}s and dialogue scenes are windowboxed. The photo mode, loading screens
    44 KB (5,785 words) - 16:43, 24 March 2024
  • .../files/file/2942-terrorist-takedown-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. .../files/file/2942-terrorist-takedown-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    11 KB (1,180 words) - 02:25, 29 March 2024
  • ...ile/2943-terrorist-takedown-payback-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...ile/2943-terrorist-takedown-payback-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    10 KB (1,016 words) - 02:27, 29 March 2024
  • ...com/files/file/2826-the-chickenator-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...com/files/file/2826-the-chickenator-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    9 KB (930 words) - 13:22, 29 March 2024
  • ...944-battlestrike-the-road-to-berlin-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...944-battlestrike-the-road-to-berlin-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    10 KB (1,036 words) - 15:56, 29 March 2024
  • ...com/files/file/2945-project-freedom-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image. ...com/files/file/2945-project-freedom-fov-fix/ FOV fix] for an unstretched {{term|Hor+}} image.
    13 KB (1,492 words) - 19:32, 2 April 2024
  • |widescreen resolution notes= Cutscenes and kill cameras are {{term|letterboxed}}. |multimonitor notes = {{Term|Hor+}} gameplay, centered HUD, {{term|windowboxed}} cutscenes and kill cameras.<ref>{{Refcheck|user=Rose|date=202
    33 KB (4,378 words) - 19:06, 13 April 2024
  • ...e series' [[Engine:Disrupt|Disrupt]] engine, with the features including {{Term|HDR}} display support, hardware ray tracing effects, ultra-widescreen and m ...itor notes = {{Term|Hor+}} gameplay. {{term|FMV}}s and menus are {{Term|pillarboxed}}.<br>In-game HUD can be centered at 16:9 ratio or stretched to
    32 KB (3,888 words) - 12:12, 26 April 2024
  • |widescreen resolution notes= {{term|Vert-}}. Use [https://thirteenag.github.io/wfp#farcry Far Cry Widescreen Fi |multimonitor notes = {{term|Vert-}}. Use [https://thirteenag.github.io/wfp#farcry Far Cry Widescreen Fi
    30 KB (3,802 words) - 15:32, 8 May 2024
  • |multimonitor notes = {{term|Vert-}}. {{term|FMV}}s are {{term|stretched}} from 16:9.<ref>{{Refcheck|user=Mastan|date=2022-05-03|comment=T |ultrawidescreen notes = {{term|Vert-}}. {{term|FMV}}s are {{term|stretched}} from 16:9.<ref>{{Refcheck|user=Mastan|date=2022-05-03|comment=T
    12 KB (1,290 words) - 22:51, 31 January 2023
  • ...ment=Tested at custom 3840x720 resolution.}}</ref> Loading screen art is {{term|stretched}} from 16:9. ...ent=Tested at custom 3840x1200 resolution.}}</ref> Loading screen art is {{term|stretched}} from 16:9.
    11 KB (1,143 words) - 23:37, 6 February 2023
  • ...t-}} gameplay with {{Term|Stretched}} UI, menus are fixed at 640x480 and {{Term|Stretched}}. ...t-}} gameplay with {{Term|Stretched}} UI, menus are fixed at 640x480 and {{Term|Stretched}}.
    10 KB (1,102 words) - 10:00, 22 March 2023
  • ...{term|stretched}} or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. |ultrawidescreen notes = {{term|Pillarboxed}} or {{term|stretched}}.
    11 KB (1,167 words) - 10:55, 15 April 2023
  • |widescreen resolution notes= {{term|Static aspect}} or {{term|stretched}} 15:9 depending on '''Aspect correction''' setting. Scaled from |ultrawidescreen notes = {{term|Pillarboxed}} or {{term|stretched}}.
    10 KB (1,020 words) - 19:16, 21 April 2023
  • |multimonitor notes = {{Term|Pillarboxed}}.<ref name="KingKrouch">{{Refcheck|user=KingKrouch|date=2019-0 |ultrawidescreen notes = {{Term|Pillarboxed}}.<ref name="KingKrouch"/> See [[#Ultra-widescreen|Ultra-widesc
    26 KB (3,269 words) - 04:15, 17 May 2023
  • ...tion notes= 16:10 is {{term|Vert+}} compared to 16:9. Cutscenes are 16:9 {{term|anamorphic}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-08-16|comment=Tested |multimonitor notes = Gameplay is {{term|Hor+}}. Cutscenes are 16:9 {{term|anamorphic}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-08-16|comment=Tested
    10 KB (1,110 words) - 13:54, 19 July 2023
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear.<br/>(Bilinear filtering is unavailable with ...{{term|pillarboxed}} ('''Stretch, preserving aspect ratio''' setting) or {{term|stretched}} ('''Fill whole screen''' setting).
    11 KB (1,245 words) - 21:07, 13 October 2023
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. ...{term|pillarboxed}} ('''Stretch, preserving aspect ratio''' setting), or {{term|stretched}} ('''Fill whole screen''' setting).
    10 KB (1,116 words) - 18:08, 29 July 2023
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. ...{{term|pillarboxed}} ('''Stretch, preserving aspect ratio''' setting) or {{term|stretched}} ('''Fill whole screen''' setting).<ref>{{Refcheck|user=Mastan|d
    11 KB (1,152 words) - 18:09, 29 July 2023
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. ...{{term|pillarboxed}} ('''Stretch, preserving aspect ratio''' setting) or {{term|stretched}} ('''Fill whole screen''' setting).
    11 KB (1,155 words) - 18:10, 29 July 2023
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. ...{{term|pillarboxed}} ('''Stretch, preserving aspect ratio''' setting) or {{term|stretched}} ('''Fill whole screen''' setting).
    11 KB (1,214 words) - 02:13, 28 March 2024
  • ...{term|stretched}} or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. ...erm|static aspect}} ('''Stretch, preserving aspect ratio''' setting), or {{term|stretched}} ('''Fill whole screen''' setting).<ref>{{Refcheck|user=Mastan|d
    12 KB (1,327 words) - 23:05, 29 July 2023
  • ...{term|stretched}} or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. |ultrawidescreen notes = {{term|Pillarboxed}} or {{term|stretched}}.
    9 KB (1,005 words) - 16:03, 1 August 2023
  • ...solution notes= 960x540 (16:9) {{term|pixel-perfect}} ('''Perfect''') or {{term|static aspect}} ('''Stretch''').<ref>{{Refcheck|user=Baronsmoki|date=2022-0 ...notes = 960x540 (16:9) {{term|pixel-perfect}} ('''Perfect''') or {{term|pillarboxed}} ('''Stretch''').<ref>{{Refcheck|user=Baronsmoki|date=2022-07-
    12 KB (1,345 words) - 03:58, 4 October 2023
  • ...and some UI elements will be {{term|stretched}} to fill the screen, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202 ...and some UI elements will be {{term|stretched}} to fill the screen, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202
    16 KB (1,850 words) - 06:57, 11 October 2023
  • ...{{Term|FMV}}s are {{Term|stretched}} and {{Term|windowboxed}}, menus and {{Term|FMV}}s run at 800x600. |subtitles notes = For both gameplay and {{Term|FMV}}s.
    9 KB (999 words) - 12:19, 21 October 2023
  • |widescreen resolution notes= 960x540 (16:9) {{term|pixel-perfect}} or {{term|anamorphic}} scaling.<ref>{{Refcheck|user=Baronsmoki|date=2019-11-06|commen |multimonitor notes = 960x540 (16:9) {{term|pixel-perfect}} or {{term|anamorphic}} scaling.<ref>{{Refcheck|user=Baronsmoki|date=2019-11-06|commen
    10 KB (1,070 words) - 05:21, 11 November 2023
  • ...ct}}, or {{term|stretched}} 320x200 (16:10). Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. ...tes = Resolution can be set, but either {{term|pillarboxed}} or {{term|stretched}}.
    11 KB (1,175 words) - 23:05, 5 December 2023
  • ...General Discussions (Steam)|date=2020-03-14}}</ref> Attempting to force {{term|Hor+}} scaling breaks the alignment of first person weapon sprites.<ref>{{R |ultrawidescreen notes = Uses {{term|Vert-}} scaling by default.<ref>{{Refcheck|user=Cptmold|date=2020-03-14|com
    10 KB (1,125 words) - 02:11, 26 December 2023
  • |widescreen resolution notes= 21:9 {{term|FMV}}s are {{term|letterboxed}}. ...idescreen notes = Gameplay is {{term|Hor+}}; 16:9 {{term|FMV}}s are {{term|Vert-}}. Some UI elements are misaligned.<ref>{{Refcheck|user=Baronsmoki|da
    11 KB (1,105 words) - 14:25, 26 December 2023
  • ...m|stretched}} or {{term|pixel-perfect}}.<br/>Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. ...o original aspect ratio 16:10 image will be either {{term|stretched}} or {{term|pillarboxed}}.
    10 KB (1,046 words) - 14:33, 26 December 2023
  • ...4:3, 16:9, 16:10, 21:9 and 32:9.<br>Aspect ratios narrower than 16:9 are {{term|letterboxed}} in menus, cutscenes and dialog sequences.<br>A percentage sli ...ution, and then using the Universal Unreal Engine 4 Unlocker.}}</ref><br>{{Term|Vert-}} issue fixed as of patch 1.0.3.0.<ref name="Patch 1.0.3.0">{{Refchec
    18 KB (1,994 words) - 09:31, 2 January 2024
  • ...Custom resolutions can be set in {{file|{{P|game}}\media\Ankh.ini}} with {{term|stretched}} behavior. ...tion selection is unlocked to use any resolution provided by system with {{term|Hor+}} behavior.
    12 KB (1,323 words) - 15:32, 5 January 2024
  • |widescreen resolution notes= 4:3 and 16:10 aspect ratios are {{term|letterboxed}}. |multimonitor notes = {{term|Pillarboxed}} to 16:9.<ref>{{Refcheck|user=KingKrouch|date=2021-04-05|comme
    17 KB (2,136 words) - 15:11, 18 January 2024
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. ...|static aspect}} ('''Stretch, preserving aspect ratio''' setting), or be {{term|stretched}} ('''Fill whole screen''' setting).
    11 KB (1,195 words) - 11:51, 23 January 2024
  • ...f '''Aspect Ratio Correction''' is set to '''Use Display Settings''', or {{term|stretched}} if it is set to '''Use Hardware Settings'''.<ref>{{Refcheck|use |multimonitor notes = 16:9 {{term|pillarboxed}} or {{term|stretched}}, depending on the '''Aspect Ratio Correction''' setting.<ref>{{
    10 KB (1,059 words) - 22:28, 9 February 2024
  • |multimonitor notes = {{Term|Pillarboxed}} and using {{Term|Vert-}} FOV scaling. See [[#Ultra-widescreen|Ultra-widescreen]]. |ultrawidescreen notes = {{Term|Pillarboxed}} and using {{Term|Vert-}} FOV scaling. See [[#Ultra-widescreen|Ultra-widescreen]].
    17 KB (1,994 words) - 18:05, 22 February 2024
  • |widescreen resolution notes= {{term|Vert+}} gameplay, {{term|letterboxed}} cutscenes and menu screens at 16:10.<ref>{{Refcheck|user=Rose |multimonitor notes = {{term|Hor+}} gameplay, {{term|pillarboxed}} cutscenes, dialogue and menu screens. HUD scaling choice betw
    35 KB (4,533 words) - 16:37, 24 February 2024
  • ...ng}}), {{code|default}} ({{Term|pixel-perfect}}) and {{code|stretched}} ({{Term|anamorphic}}) applies to game area. |ultrawidescreen notes = 16:9 only, {{Term|pillarboxed}}.
    15 KB (1,766 words) - 14:27, 26 February 2024
  • ...MV}}s, later updates and retail version downgraded and locked all UI and {{term|FMV}}s to 720p. |fov notes = An {{term|FMV}} game.
    8 KB (829 words) - 14:15, 4 March 2024
  • ...y with '''spanned''' HUD and cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are presented on '''one screen only'''. ...d loading screens are {{Term|pillarboxed}}. <br/> {{Term|FMV}}s are 21:9 {{Term|anamorphic}}.
    23 KB (2,822 words) - 17:33, 13 March 2024
  • ...y with '''spanned''' HUD and cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are presented on '''one screen only'''. ...d loading screens are {{Term|pillarboxed}}. <br/> {{Term|FMV}}s are 21:9 {{Term|anamorphic}}.
    17 KB (1,918 words) - 17:39, 13 March 2024
  • ...some UI elements will appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202 ...some UI elements will appear misaligned outside of the aspect ratio, and {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202
    18 KB (2,206 words) - 12:05, 14 March 2024
  • ...y with '''spanned''' HUD and cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are presented on '''one screen only'''. ...d loading screens are {{Term|pillarboxed}}. <br/> {{Term|FMV}}s are 21:9 {{Term|anamorphic}}.
    17 KB (1,938 words) - 11:57, 2 April 2024
  • ...:10 aspect ratios are {{term|Hor-}} compared to 16:9. Button prompts are {{term|stretched}} from 16:9.<ref>{{Refcheck|user=Baronsmoki|date=2022-07-03|comme ...ing characters and objects intended to be off-screen. Button prompts are {{term|stretched}} from 16:9. Many user interface elements are distorted.<ref>{{Re
    12 KB (1,268 words) - 19:45, 7 April 2024
  • ...monitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} and {{term|pillarboxed}} cutscenes.<ref>{{Refcheck|user=Cptmold|date=2019-07-26|commen ...gaming on the weekends|date=2019-07-26}}</ref> {{term|windowboxed}} and {{term|pillarboxed}} cutscenes.<br>'''Ultrawide HUD Position''' controls whether t
    13 KB (1,450 words) - 19:07, 8 April 2024
  • |widescreen resolution notes= Cutscenes in Anniversary are 21:9 {{term|anamorphic}}. ...[https://steamcommunity.com/groups/vidsquish Vidsquish] to re-encode the {{term|FMV}}s.<ref>{{Refurl|url=https://www.reddit.com/r/pcgaming/comments/glnsat/
    23 KB (2,748 words) - 16:19, 13 April 2024
  • ...illarboxing in all instances outside of {{term|FMV}} cutscenes. However, {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=202
    24 KB (2,902 words) - 16:22, 17 April 2024
  • ...r ratios and {{term|letterboxed}} at narrower ratios. Actual gameplay is {{term|hor+}}. ...r ratios and {{term|letterboxed}} at narrower ratios. Actual gameplay is {{term|hor+}}.
    23 KB (2,834 words) - 06:43, 26 April 2024
  • |widescreen resolution notes= {{term|Letterboxed}} to 21:9. See also [[#Widescreen resolution|Widescreen resolut |multimonitor notes = {{term|Pillarboxed}} to 21:9.<ref>{{Refcheck|user=Fayaine|date=2021-10-23|comment=
    18 KB (1,954 words) - 12:20, 26 April 2024
  • ...notes= 50:27 (~1.85) {{term|static aspect}} in Special Edition mode. 4:3 {{term|static aspect}} in Classic mode.<ref>{{Refcheck|user=Baronsmoki|date=2022-0 ...s = 50:27 (~1.85) {{term|pillarboxed}}. Game menu interfaces are {{term|stretched}}.<ref>{{Refcheck|user=Baronsmoki|date=2022-09-29|comment=Tested
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  • |widescreen resolution notes= Cutscenes are cinematically {{term|letterboxed}}. |multimonitor notes = {{term|Vert-}} scaling, black bars at cutscenes and dialog screens. See [[#Ultra-w
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  • ...ef name="SteamRelease">{{Refurl|url=https://store.steampowered.com/search/?term=Red+Faction|title=Steam Search|date=2023-06-25}}</ref><ref name="GOGrelease ...}.<br/>Use [[#Dash Faction|Dash Faction]] for {{Term|Hor+}}. Menu UI and {{Term|FMV}} cutscenes are still stretched.
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  • {{--}} Graphics are 4:3 {{term|pillarboxed}} with slight {{term|windowboxing}}, and gameplay runs at 15-30 FPS.<ref>{{Refcheck|user=Baronsm ...on notes= 1.43:1 {{term|pillarboxed}} and slightly {{term|letterboxed}} ({{term|windowboxed}}).<ref>{{Refcheck|user=Baronsmoki|date=2019-09-03|comment=Test
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  • {{++}} For resolutions wider than 16:9 (e.g. 21:9), Hades II uses {{Term|Hor+}} scaling for gameplay / main rendering, with the HUD expanded horizon {{ii}} Menus and static assets (e.g. dialogues, {{term|FMV}}) are {{Term|pillarboxed}} in the center of the screen, with dedicated artwork rather th
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  • |widescreen resolution notes= 16:9 {{term|anamorphic}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-09-06|comment=Tested |multimonitor notes = 16:9 {{term|anamorphic}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-09-06|comment=Tested
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  • |widescreen resolution notes= 16:10 resolutions have cutscenes {{term|stretched}} from 16:9.<ref>{{Refcheck|user=Baronsmoki|date=2020-09-08|comme |multimonitor notes = {{term|Hor+}} gameplay, cutscenes {{term|stretched}} from 16:9.<ref>{{Refcheck|user=Baronsmoki|date=2020-09-09|comme
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  • |widescreen resolution notes= 16:9 {{term|static aspect}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-09-06|comment=Tes |multimonitor notes = 16:9 {{term|static aspect}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-09-06|comment=Tes
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  • |multimonitor notes = {{term|Vert-}} gameplay, spanned HUD, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=20 |ultrawidescreen notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=20
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  • ...lution]].<br>{{term|Hor+}} and {{term|stretched}} videos. UI has severe {{term|Vert-}} scaling. Still playable at 32:9 with some complications; problemati ...[[#Custom resolution|Custom resolution]].<br>{{term|Hor+}} gameplay with {{term|stretched}} videos.<ref name="Custom resolution test" />
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  • ...efault.<br>See [[#Field of view (FOV)|Field of view (FOV)]] to change to {{term|Hor+}}. ...efault.<br>See [[#Field of view (FOV)|Field of view (FOV)]] to change to {{term|Hor+}}.
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  • |widescreen resolution notes= {{term|Vert-}} or {{term|Hor+}}, see [[#Widescreen resolution|Widescreen resolution]]. ...ions of the program are {{term|Vert-}}. For proper weapon appearance and {{term|Hor+}} support {{code|cl_adjustfov}} variable must be set to 1. See gallery
    16 KB (1,938 words) - 02:49, 27 September 2023
  • ...otes= Gameplay is {{term|Vert-}}. Menu, inventory, text, and sprites are {{term|stretched}} 4:3. ...4:3. Enable [[#Windowed|windowed mode]], increase FOV to compensate for {{term|Vert-}} behavior.<ref>{{Refcheck|user=Mastan|date=2023-10-02|comment=Tested
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  • |widescreen resolution notes= {{term|Stretched}} by default. See [[#Aspect ratio|Aspect ratio]]. |ultrawidescreen notes = {{term|Stretched}} by default. See [[#Aspect ratio|Aspect ratio]].
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  • |widescreen resolution notes= {{term|Letterboxed}} to 21:9. See also [[#Widescreen resolution|Widescreen resolut |multimonitor notes = {{term|Pillarboxed}} to 21:9.<ref>{{Refcheck|user=Fayaine|date=2020-10-30|comment=
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  • |widescreen resolution notes= 2:1 {{term|anamorphic}} scaling.<ref>{{Refcheck|user=Baronsmoki|date=2019-11-17|commen |multimonitor notes = 2:1 {{term|anamorphic}} scaling.<ref>{{Refcheck|user=Baronsmoki|date=2019-11-17|commen
    10 KB (1,045 words) - 08:20, 25 October 2023
  • ...notes = {{term|Hor+}} gameplay, {{term|windowboxed}} {{term|FMV}}s, {{term|vert-}} cutscenes and gameplay UI, causing out-of-view button prompts and o |120 fps notes = {{term|FMV}}s, menus and some animations are at 30 FPS, game is hard capped to 120
    18 KB (2,129 words) - 11:57, 8 November 2023
  • ...{Term|anamorphic}} scaling, resulting in either {{Term|letterboxing}} or {{Term|pillarboxing}} depending on the width and height of the screen area. * '''{{Term|Stretch}}''' ignores aspect ratio, and stretches the internal render resolu
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  • ...resolution notes= {{term|Stretched}} from 4:3. Aspect Ratio option adds {{term|letterboxing}}. ...creen notes = {{term|Stretched}} from 4:3. Aspect Ratio option adds {{term|letterboxing}}.
    10 KB (1,142 words) - 01:43, 26 December 2023
  • ...rm|stretched}}, depending on scaling option. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear. |60 fps notes = Frame rate is capped at 40 FPS. {{term|FMV}}s play at 25 FPS.
    11 KB (1,221 words) - 05:30, 8 January 2024
  • {{Image|Ghost Trick Phantom Detective - 16-10 windowbox.png|{{term|Windowboxing}} at 16:10}} ...nd gameplay is 4:3 {{Term|pillarboxed}} within this.<br/>This results in {{term|windowboxing}} at resolutions narrower than 16:9.<ref>{{Refcheck|user=Baron
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  • {{++}} Allows the game to be displayed with {{Term|nearest-neighbor}} and {{Term|pixel-perfect}} scaling, features native x64 and x86 Windows support, a bui |ultrawidescreen notes = {{term|Pillarboxed}} to keep a 16:9 aspect ratio.<br>See the [https://www.patreon.
    26 KB (3,414 words) - 02:56, 16 January 2024
  • ...ows and requires a [[#Sega_PC_Reloaded|fan-made patch]] to run properly. {{Term|FMV}} playback does not work with newer versions of Windows and requires a {{++}} Improves the quality of the game's {{Term|FMV}} with higher quality video from the Sonic CD DVD Project that are comp
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  • |fov notes = Mostly {{term|Hor+}}, some scenes {{term|Vert-}}. ...ses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
    17 KB (1,879 words) - 21:18, 23 January 2024
  • ...= {{term|Vert-}} gameplay resulting in cropped interaction screens. {{term|Pillarboxed}} cutscenes.<br>Use [https://community.pcgamingwiki.com/files/f |ultrawidescreen notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} {{term|FMV}}s and rendered cutscenes.<br>Use [https://community.pcgamingwiki.com/f
    18 KB (1,938 words) - 17:11, 27 January 2024
  • ...ing a custom resolution of 2560x1080.}}</ref> {{Term|FMV}} cutscenes are {{Term|stretched}}.
    22 KB (2,662 words) - 14:05, 4 February 2024
  • ...eplay and dialogues. HUD spans the screen. Cutscenes and menus are 16:9 {{term|pillarboxed}}.<ref name="Eyefinity FOV testing">{{Refcheck|user=Cptmold|dat ...rawidescreen notes = Gameplay is {{term|Vert-}}; cutscenes are 16:9 {{term|pillarboxed}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-08-28|comment=Teste
    17 KB (2,006 words) - 14:49, 4 February 2024
  • ...} on 4:3 screens, on wider screens they're both {{term|letterboxed}} and {{term|pillarboxed}}.
    10 KB (981 words) - 10:27, 9 February 2024
  • ...6:9 aspect ratios. {{term|Letterboxed}} 4:3 for narrower resolutions and {{term|pillarboxed}} 16:9 for wider ones. |ultrawidescreen notes = {{term|Pillarboxed}} 16:9.
    13 KB (1,468 words) - 19:10, 22 February 2024
  • |widescreen resolution notes= Cutscenes are {{term|letterboxed}}. |multimonitor notes = {{Term|Hor+}} gameplay and cutscenes. {{term|Pillarboxed}} menu and loading screens.<ref>{{Refcheck|user=Rose|date=2019-
    20 KB (2,476 words) - 06:15, 28 February 2024
  • ...easure pixels.}}</ref><br> {{Term|Pixel-perfect}}, {{Term|Stretch}}, and {{Term|Letterbox}} scaling available. |multimonitor notes = {{Term|Pillarboxed}} or {{Term|stretched}}.
    13 KB (1,429 words) - 11:22, 19 March 2024
  • ...4:3.<br/>Cutscenes are 2.4:1 (live-action {{term|FMV}}) and 1.78:1 (CGI {{term|FMV}} and in-engine), and letterboxed at narrower resolutions. ...een res".<br/>Shader and culling anomalies occur outside the 16:9 frame. {{term|FMV}} cutscenes are stretched at resolutions wider than 16:9.
    14 KB (1,526 words) - 14:51, 19 March 2024
  • ...are {{term|Vert-}}.<br/>Some 2D levels are effectively unplayable due to {{term|Vert-}} scaling.<ref>{{Refcheck|user=Baronsmoki|date=2019-10-09|comment=Tes ...= Most gameplay is {{term|Hor+}}, but levels with a 2D side view are {{term|Vert-}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-10-09|comment=Tested at 2
    13 KB (1,491 words) - 10:28, 7 April 2024
  • ...es = {{term|Hor+}} gameplay and rendered cutscenes. <br/> Menus, {{Term|FMV}}s and loading screens are presented on one screen only.<ref>{{Refcheck ...d rendered cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are {{Term|pillarboxed}}.<ref>{{Refcheck|user=SargeCassidy|date=2022-06-28|comment=Tes
    33 KB (4,183 words) - 03:08, 8 April 2024
  • ...scussions/0/361787186420542355/ Widescreen Mod] exists but the output is {{term|stretched}}. Moguri Mod allows for non-stretching. ...#575|date=April 15, 2016|snippet=http://i.imgur.com/A9UllpU.jpg}}</ref> {{term|FMV}}s are an interpolated 30 FPS with the Moguri mod.
    17 KB (2,002 words) - 19:39, 8 April 2024
  • ...has {{Term|stretch}} full-screen, {{Term|pillarboxed}} full-screen, and {{Term|pixel-based}} scaling as options. |multimonitor notes = The GOG.com enhanced version has {{Term|stretch}} full-screen with options that allow multi-monitor resolutions.
    16 KB (1,954 words) - 23:22, 8 April 2024
  • ...timonitor notes = {{Term|Hor+}} gameplay with spanned HUD. <br/> {{Term|FMV}} and rendered cutscenes, loading screens and all menus are presented o ...> {{Term|FMV}} and rendered cutscenes, loading screens and all menus are {{Term|pillarboxed}}; use [https://github.com/Lyall/UltrawidePatches/tree/main/For
    28 KB (3,370 words) - 18:33, 9 April 2024
  • |multimonitor notes = {{term|Hor+}} gameplay, 16:9 {{Term|pillarboxed}} cutscenes and loading screens.<br>HUD is always spanned.<ref> .../UltrawideIndex/releases/tag/mafiade Ultrawide Cutscenes Fix] for proper {{Term|Hor+}} cutscene support.
    26 KB (3,297 words) - 17:18, 19 April 2024
  • ...|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifi ...} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescree
    34 KB (4,940 words) - 18:40, 24 April 2024
  • |widescreen resolution notes= Non-16:9 resolutions are {{Term|anamorphic}}. |multimonitor notes = Non-16:9 resolutions are {{Term|anamorphic}}.<ref>{{Refcheck|user=Fayaine|date=2019-09-20|comment= Tested a
    12 KB (1,232 words) - 18:06, 29 April 2024
  • ...d loading screens are {{term|pillarboxed}} to a 16:9 aspect ratio, while {{Term|Vert-}} is applied to 2D menu backgrounds.<ref>{{Refcheck|user=MasterBlaste ...d loading screens are {{term|pillarboxed}} to a 16:9 aspect ratio, while {{Term|Vert-}} is applied to 2D menu backgrounds.<ref>{{Refcheck|user=MasterBlaste
    16 KB (1,810 words) - 13:16, 1 May 2024
  • ...nitor notes = {{term|Hor+}} with {{code|Widescreen}} enabled, or {{term|vert-}} with {{code|Widescreen}} disabled. UI spans the screen. Additiona ...descreen notes = {{term|Hor+}} with {{code|Widescreen}} enabled, or {{term|vert-}} with {{code|Widescreen}} disabled.
    19 KB (2,314 words) - 17:25, 6 May 2024
  • ...meplay, while {{term|vert-}} and {{term|pillarboxing}} is applied during {{term|FMV}}s.<ref>{{Refcheck|user=MasterBlaster|date=2023-12-14|comment= Tested b |surround sound notes = Plays up to 4.0. {{term|FMV}} cutscenes are limited to 2.0 stereo.<ref>{{Refcheck|user=MasterBlaste
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  • |multimonitor notes = {{term|Hor+}} gameplay, 16:9 {{Term|pillarboxed}} cutscenes and loading screens.<br>HUD is always spanned. |ultrawidescreen notes = {{Term|Hor+}} gameplay, 16:9 {{Term|pillarboxed}} cutscenes and loading screens.
    30 KB (3,816 words) - 23:32, 11 May 2024
  • ...efault, use [https://www.flawlesswidescreen.org Flawless Widescreen] for {{term|Hor+}} and to fix gun model size. |ultrawidescreen notes = Image is {{term|Vert-}}. Increase FOV to compensate or use [https://www.flawlesswidescreen.
    13 KB (1,447 words) - 11:29, 20 March 2023
  • |widescreen resolution notes= 1280x768 (15:9) {{term|stretched}} to the monitor's resolution. |4k ultra hd notes = {{term|Stretched}} from 1280x768.
    11 KB (1,201 words) - 05:22, 27 October 2022
  • |multimonitor notes = {{term|Vert-}} scaling causing the cockpit to be out of view. See [[#Field of view |ultrawidescreen notes = {{term|Vert-}} scaling and {{term|stretched}} {{term|FMV}}s.<ref>{{Refcheck|user=Rose|date=2020-10-16|comment=Screenshots taken
    17 KB (2,002 words) - 20:20, 29 March 2023
  • ...Game in fullscreen uses maximum available resolution. {{term|FMV}}s are {{term|static aspect}} 16:9. |ultrawidescreen notes = {{term|Pillarboxed}} 16:9, some effects are visible outside of the game area.
    8 KB (790 words) - 00:12, 22 October 2022
  • ...op resolution. {{term|Hor-}} for 5:4, {{term|hor+}} from 4:3 up to 15:9, {{term|pillarboxed}} when wider than 15:9. |ultrawidescreen notes = {{term|Pillarboxed}} 15:9.
    9 KB (949 words) - 14:53, 1 February 2023
  • .... Narrower resolutions are {{term|stretched}} 3:2, wider resolutions are {{term|stretched}} 16:9. Fullscreen mode always uses desktop resolution. |ultrawidescreen notes = {{term|Stretched}} from 16:9.
    8 KB (795 words) - 02:59, 2 February 2023
  • ...timonitor notes = {{term|Hor+}} Main menu and loading screen are {{term|pillarboxed}} 16:9.<ref>{{Refcheck|user=Mastan|date=2022-04-24|comment=Test ...awidescreen notes = {{term|Hor+}}. Main menu and loading screen are {{term|pillarboxed}} 16:9.<ref>{{Refcheck|user=Mastan|date=2022-04-24|comment=Test
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  • ...Custom resolution|Custom resolution]]. {{term|Pixel-based}} scaling with {{term|stretched}} background art.<ref>{{Refcheck|user=Baronsmoki|date=2022-06-25| {{ii}} Results in {{term|pixel-based}} scaling with {{term|stretched}} background art.<ref name="custom resolution">{{Refcheck|user=Ba
    10 KB (1,097 words) - 20:10, 9 January 2023
  • ...ion notes= 320x200 (16:10) {{term|static aspect}}, {{term|stretched}} or {{term|pixel-perfect}}. Scaling algorithm is either nearest-neighbor or bilinear. |4k ultra hd notes = Available as {{term|pillarboxed}} 16:10.
    9 KB (964 words) - 22:31, 3 March 2023
  • |multimonitor notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} menu and cutscenes.<ref>{{Refcheck|user=Rose|date=2019-08-06| |ultrawidescreen notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} menu and cutscenes.<ref>{{Refcheck|user=Rose|date=2019-08-06|
    12 KB (1,348 words) - 15:55, 19 March 2023
  • ...resolution notes= {{term|Pillarboxed}} 16:9 for widescreen resolutions, {{term|letterboxed}} 15:9 for narrow resolutions. |multimonitor notes = {{term|Pillarboxed}} 16:9.
    12 KB (1,273 words) - 18:03, 20 March 2023
  • |multimonitor notes = Gameplay is {{term|Hor+}}; cutscenes are 16:9 {{term|pillarboxed}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-12-05|comment=Teste |ultrawidescreen notes = Gameplay is {{term|Hor+}}; cutscenes are 16:9 {{term|pillarboxed}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-12-05|comment=Teste
    16 KB (1,745 words) - 07:32, 7 November 2022
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear.
    9 KB (976 words) - 22:53, 31 January 2023
  • |multimonitor notes = Gameplay is {{term|Hor+}}; cutscenes are 16:9 {{term|pillarboxed}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-10-21|comment=Teste |ultrawidescreen notes = Gameplay is {{term|Hor+}}; cutscenes are 16:9 {{term|pillarboxed}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-10-21|comment=Teste
    13 KB (1,430 words) - 15:08, 10 February 2023
  • |fov notes = An {{term|FMV}} game. |anisotropic notes = An {{term|FMV}} game.
    7 KB (709 words) - 17:08, 22 October 2022
  • ...notes = Gameplay scales with a combination of {{term|Hor+}} and {{term|Vert-}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-08-02|comment=Tested on 2 ...een notes = Gameplay scales with a combination of {{term|Hor+}} and {{term|Vert-}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-08-02|comment=Tested on 2
    12 KB (1,324 words) - 12:43, 18 March 2023
  • |multimonitor notes = {{term|vert-}} gameplay, {{term|pillarboxed}} menu screens and cutscenes. |ultrawidescreen notes = {{term|vert-}} gameplay, 16:9 {{term|pillarboxed}} menu screens and cutscenes. Use [https://community.pcgamingwi
    16 KB (1,833 words) - 20:21, 9 January 2023
  • |ultrawidescreen notes = {{Term|Pillarboxed}} by default, see [[#Ultra-widescreen|Ultra-widescreen]]. {{ii}} By default, the game is {{Term|pillarboxed}} on 21:9 monitors.
    15 KB (1,696 words) - 11:38, 21 March 2023
  • |widescreen resolution notes= 16:9 {{term|anamorphic}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-09-10|comment=Tested |ultrawidescreen notes = 16:9 {{term|anamorphic}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-09-10|comment=Tested
    12 KB (1,303 words) - 13:49, 6 March 2023
  • ...80x1024, make the game impossible to progress in certain missions due to {{term|Hor-}} behavior. Select wider resoluton in this case, e.g. 1280x960. ...een resolution notes= 16:9 {{term|pillarboxed}} for wider aspect ratios, {{term|Hor-}} for narrower aspect ratios.
    10 KB (1,069 words) - 22:33, 31 January 2023
  • |multimonitor notes = Graphics are {{term|Hor+}}; UI is {{term|Vert-}}.<br/>Effectively unplayable due to most of the UI being offscreen.< |ultrawidescreen notes = Graphics are {{term|Hor+}}; UI is {{term|Vert-}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-09-13|comment=Tested at 2
    12 KB (1,232 words) - 21:11, 14 March 2023
  • ...on notes= 16:9 only. All other aspect ratios are {{term|letterboxed}} or {{term|pillarboxed}}.<ref name="PCGW testing" >{{Refcheck|user=Cptmold|date=2020-0 |multimonitor notes = {{term|Pillarboxed}} 16:9.<ref name="PCGW testing" />
    12 KB (1,374 words) - 20:54, 8 March 2023
  • ...in 1920x1080 but does not support 16:9 aspect ratios, {{Term|FMV}}s are {{Term|Stretched}} and run at 640x480 resolution. |4k ultra hd notes = {{Term|Stretched}}, the game can be rendered in 4K but does not support 16:9 aspec
    11 KB (1,183 words) - 09:38, 11 February 2023
  • |multimonitor notes = Gameplay is {{term|Hor+}}; UI is {{term|Vert-}}. Some UI elements are inaccessible, and the HUD takes up a signific |ultrawidescreen notes = Gameplay is {{term|Hor+}}; UI is {{term|Vert-}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-12-05|comment=Tested at 2
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  • |multimonitor notes = {{term|Vert-}}. Cutscenes are {{term|pillarboxed}} 16:9.<ref>{{Refcheck|user=Mastan|date=2022-07-29|comment=Test |ultrawidescreen notes = {{term|Vert-}}. Cutscenes are {{term|pillarboxed}} 16:9.<ref>{{Refcheck|user=Mastan|date=2022-07-29|comment=Test
    11 KB (1,093 words) - 20:57, 8 February 2023
  • |widescreen resolution notes= {{term|Vert-}} ...menu background is {{term|static aspect}} 16:9. The loading screens are {{term|stretched}} from 16:9.<ref>{{Refcheck|user=Mastan|date=2022-10-13|comment=T
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  • |widescreen resolution notes= {{Term|Pillarboxed}} |multimonitor notes = {{Term|Pillarboxed}}
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  • |multimonitor notes = Gameplay is {{term|Hor+}}; UI is {{term|Vert-}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-08-26|comment=Tested at 2 |ultrawidescreen notes = Gameplay is {{term|Hor+}}; UI is {{term|Vert-}}.<ref>{{Refcheck|user=Baronsmoki|date=2020-08-26|comment=Tested at 2
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  • |fov notes = The FOV of the game is locked to that of the {{Term|HMD}}. ===Framerate caps at 60 FPS on a 90 Hz (or higher) {{Term|HMD}}===
    14 KB (1,525 words) - 01:29, 23 April 2023
  • |widescreen resolution notes= {{term|Hor+}}. In fullscreen mode game always uses desktop resolution and stretche ...{{term|pillarboxed}}. Checkpoint menu is {{term|stretched}}. The game is {{term|Hor+}}.<ref>{{Refcheck|user=Mastan|date=2022-06-30|comment=Tested at custom
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  • |widescreen resolution notes= {{term|Hor+}}, {{term|FMV}}s are 4:3. |ultrawidescreen notes = {{term|Hor+}}, {{term|FMV}}s are 4:3. Gameplay has changes, see [[#Ultra-widescreen|Ultra-widescr
    11 KB (1,156 words) - 23:55, 14 May 2023
  • |widescreen resolution notes= 16:10 {{term|pillarboxed}}. |multimonitor notes = 16:10 {{term|pillarboxed}}.
    12 KB (1,241 words) - 18:12, 19 May 2023
  • ...= {{term|Hor+}} gameplay. UI spans the screen. Loading screens are {{term|stretched}}.<br>Some UI prompts ignore the '''UI scaling''' setting, and ca ...= {{term|Hor+}} gameplay. UI spans the screen. Loading screens are {{term|stretched}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-07-28|comment=Tested
    11 KB (1,184 words) - 13:12, 20 May 2023
  • ...play, {{term|vert-}} interface screens and viewmodel, {{term|stretched}} {{term|FMV}}s.<ref>{{Refcheck|user=Rose|date=2020-03-03|comment=Screenshots taken
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  • |multimonitor notes = Menus and {{term|FMV}}s are restricted to a {{term|pillarboxed}} 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=202 ...ed on the far edges of the screen and menus and FMVs are restricted to a {{term|pillarboxed}} 16:9 aspect ratio.<ref name="youtube">[https://www.youtube.co
    15 KB (1,761 words) - 02:03, 4 June 2023
  • ...oxed}} and {{term|letterboxed}} to 4:3 (1.11:1 for Game Boy versions) or {{term|stretched}} to display resolution.{{note|note=Some interpolation occurs aft
    15 KB (1,756 words) - 08:06, 9 June 2023
  • |widescreen resolution notes= {{term|Hor+}}, {{term|FMV}}s are {{term|static aspect}} 16:9. |ultrawidescreen notes = {{term|Hor+}}
    10 KB (1,004 words) - 22:10, 9 June 2023
  • ...ixel-perfect}} scaling, {{Term|pillarboxed}} 4:3 or 8:5 aspect-ratio, or {{Term|No scaling}} options. |antialiasing notes = OpenTryian/OpenTyrian2000 features {{Term|Nearest-neighbor}}, Scale, and HQx scaling filters.
    15 KB (1,840 words) - 00:36, 11 June 2023
  • ...iew discrepancies compared to 16:9. Spanned HUD and {{term|pillarboxed}} {{term|FMV}}s. ...iew discrepancies compared to 16:9. Spanned HUD and {{term|pillarboxed}} {{term|FMV}}s.
    20 KB (2,388 words) - 19:21, 12 June 2023
  • ...[#Game data|configuration file(s) location]]. {{Term|Hor+}} gameplay and {{term|pillarboxed}} FMVs and menus. ...[#Game data|configuration file(s) location]]. {{Term|Hor+}} gameplay and {{term|pillarboxed}} FMVs and menus.<ref>{{Refcheck|user=Radmaxx|date=2022-02-22|c
    10 KB (1,119 words) - 19:24, 1 July 2023
  • ...{{term|nearest-neighbor}} scales the 640x400 to desktop resolution using {{term|nearest-neighbor}} scaling.<br/>No aspect ratio correction is necessary.{{n ...notes = Fullscreen mode is always borderless in GOG.com version, but is {{term|stretched}} to desktop resolution.<ref>{{Refurl|url=https://www.gog.com/for
    10 KB (1,135 words) - 01:30, 5 July 2023
  • ...notes = Slider with minimum of 75° and maximum of 90° ({{term|hor+}}). ...ses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
    9 KB (967 words) - 21:31, 17 July 2023
  • ...lt, with option for black or decorative pillarboxes. Option available to {{term|stretch}} the image to 16:9 or 21:9. |separate volume notes = Sliders for music, sound effects, dialogue and {{term|FMV}}, and developer commentary
    16 KB (1,826 words) - 18:06, 18 July 2023
  • ...meplay and cutscenes after the Anniversary Update. Some cutscenes remain {{term|pillarboxed}} for which the [https://community.pcgamingwiki.com/files/file/ |ultrawidescreen notes = {{term|Hor+}} Gameplay and Cutscenes after the Anniversary Update.
    24 KB (3,039 words) - 21:35, 22 July 2023
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear.
    11 KB (1,134 words) - 02:11, 28 March 2024
  • ...on notes= 640x400 (16:10) {{term|static aspect}}, {{term|stretched}}, or {{term|pixel-perfect}}, depending on settings. |60 fps notes = Gameplay framerate is capped at 45 FPS. {{term|FMV}}s play at 25 FPS.
    10 KB (1,046 words) - 22:23, 29 July 2023
  • |multimonitor notes = Image is {{term|Vert-}} and FOV will need to be increased to compensate. See [[#Field of Vi |ultrawidescreen notes = Image is {{term|Vert-}} and FOV will need to be increased to compensate. See [[#Field of Vi
    15 KB (1,727 words) - 21:23, 30 July 2023
  • ...; use [https://www.flawlesswidescreen.org Flawless Widescreen] to remove {{term|letterboxing}}. ...; use [https://www.flawlesswidescreen.org Flawless Widescreen] to remove {{term|pillarboxing}}.
    14 KB (1,605 words) - 13:49, 13 August 2023
  • |widescreen resolution notes= {{term|Vert-}} native. See the [https://www.wsgf.org/dr/faces-war WSGF entry] for |multimonitor notes = {{term|Vert-}} native. See the [https://www.wsgf.org/dr/faces-war WSGF entry] for
    11 KB (1,141 words) - 15:23, 13 August 2023
  • ...of {{Term|Hor+}} and {{term|pillarboxed}} gameplay. {{Term|Pillarboxed}} {{Term|FMV}}s.<ref>{{Refurl|url=https://www.youtube.com/watch?v=HBXMUTHkahQ&t=|tit
    14 KB (1,534 words) - 13:17, 15 August 2023
  • |widescreen resolution notes= {{term|Hor+}}. {{term|Static aspect}} 16:9 can be forced with '''16:9 mode''' option. |multimonitor notes = {{term|Hor+}}<ref>{{Refcheck|user=Mastan|date=2023-08-19|comment=Tested at 3840x10
    12 KB (1,315 words) - 12:46, 20 August 2023
  • ...rawidescreen notes = {{Term|Stretched}} from 16:9 in Fullscreen and {{Term|pillarboxed}} in Borderless Windowed.<ref>{{Refcheck|user=AlRayes BRN|date= {{ii}} Removes {{term|pillarboxing}} and matches FOV to the vertical value of 16:9 at gameplay, r
    19 KB (2,175 words) - 07:58, 31 August 2023
  • {{ii}} {{term|FMV}} intro playback state only, to show intro video only once. Other game |widescreen resolution notes= 1920x1080 {{term|stretched}} to the desktop resolution.
    9 KB (923 words) - 18:35, 8 September 2023
  • ...w_.28FOV.29|Unreal Engine 4/Field of view (FOV)]]. The final cutscene is {{term|pillarboxed}} 16:9.<ref>{{Refcheck|user=Mastan|date=2023-09-09|comment=Test |ultrawidescreen notes = {{term|Vert-}} by default. The game can be played without problem.<ref>{{Refcheck|
    11 KB (1,187 words) - 21:29, 9 September 2023
  • |widescreen resolution notes= Native HUD for 4:3 and 16:10. {{term|Pillarbox}} for 16:9. |multimonitor notes = See [[#Multi-Monitor|Multi-Monitor]]. {{term|Pillarboxed}} 16:10.
    13 KB (1,453 words) - 23:21, 11 September 2023
  • ...mode. Gameplay and menus are {{term|static aspect}} 16:10. Map editor is {{term|Hor+}}. ...uses the whole screen width of ultra-widescren resolutions. Gameplay is {{term|pillarboxed}} 16:10.
    10 KB (1,033 words) - 00:49, 20 September 2023
  • ...ic 3: Angel Island Revisited|Sonic 3 A.I.R.]] for widescreen resolution; {{Term|pixel-perfect}} and stretched scaling are also supported. ...auncher supports 4K, but the game is scaled from 320x240 and the game is {{Term|pillarboxed}} to 4:3.
    17 KB (2,247 words) - 11:26, 4 October 2023
  • |widescreen resolution notes= {{term|Stretched}} by default. For an unstretched solution, see the [https://commu |multimonitor notes = {{term|Stretched}} by default. See [https://community.pcgamingwiki.com/files/file/
    10 KB (966 words) - 22:09, 8 October 2023
  • ...escreen resolution notes= {{term|Static aspect}} 16:9. {{term|FMV}}s are {{term|static aspect}} 4:3. Game always uses desktop resolution. |subtitles notes = {{term|FMV}}s don't have subtitles.
    11 KB (1,181 words) - 04:12, 12 October 2023
  • |widescreen resolution notes= {{term|Anamorphic}} 16:9. See [[#Widescreen resolution|Widescreen resolution]]. ...ses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
    16 KB (1,709 words) - 20:51, 13 October 2023
  • |multimonitor notes = Aspect ratios wider than 16:9 are {{term|pillarboxed}}.<ref>{{Refcheck|user=MasterBlaster|date=2023-09-14|comment= T |ultrawidescreen notes = Aspect ratios wider than 16:9 are {{term|pillarboxed}}.<ref>{{Refcheck|user=MasterBlaster|date=2023-09-14|comment= T
    15 KB (1,643 words) - 12:13, 18 October 2023
  • ...February 10, 2014.<ref>{{Refurl|url=https://store.steampowered.com/search/?term=Red+Faction+II|title=Steam Search|date=2023-10-20}}</ref><ref name="GOGrele |widescreen resolution notes= {{Term|Stretched}} by default. Use [https://community.pcgamingwiki.com/files/file/
    16 KB (1,931 words) - 05:28, 22 October 2023
  • ...<br/>GOG.com release can be {{Term|Stretched}}, {{Term|Letterboxed}}, or {{term|integer-scaled}} to output resolution.
    9 KB (1,084 words) - 22:25, 24 October 2023
  • |widescreen resolution notes= 4:3 and 5:4 resoultions are {{term|pillarboxed}} to 16:9. ...erm|Vert-}} gameplay. Main menu is bugged, but usable. {{Term|FMV}}s are {{Term|pillarboxed}}.<ref>{{Refcheck|user=SargeCassidy|date=2022-02-05|comment=Tes
    9 KB (1,022 words) - 17:08, 25 October 2023
  • {{ii}} All versions require XIGNCODE3 {{term|DRM}} and {{DRM|offline=no}}. |ultrawidescreen notes = The game {{term|stretch}}es the image to fit the screen.
    12 KB (1,365 words) - 15:51, 2 November 2023
  • |widescreen resolution notes= Cutscenes are {{term|letterboxed}} to 21:9. ...tor notes = {{term|Hor+}} gameplay and menus. Cutscenes are 16:9 {{Term|pillarboxed}}.<ref>{{Refcheck|user=Fayaine|date=2019-10-30|comment=Tested a
    38 KB (3,835 words) - 01:10, 12 November 2023
  • ...term|stretched}}, or {{term|pixel-perfect}}. Scaling algorithm is either {{term|nearest-neighbor}} or bilinear.
    10 KB (1,035 words) - 04:51, 7 December 2023
  • |widescreen resolution notes= {{term|Stretched}}. |multimonitor notes = {{term|Stretched}}.
    9 KB (906 words) - 04:57, 13 December 2023
  • |widescreen resolution notes= {{term|Hor+}}. |multimonitor notes = {{term|Hor+}}.
    14 KB (1,572 words) - 19:09, 14 December 2023
  • |widescreen resolution notes= {{term|Hor+}}. |multimonitor notes = {{term|Hor+}}.
    19 KB (2,243 words) - 19:48, 14 December 2023
  • |widescreen resolution notes= {{term|Hor+}}. |multimonitor notes = {{term|Hor+}}.
    10 KB (1,043 words) - 23:14, 14 December 2023
  • |widescreen resolution notes= {{term|Hor+}}. |multimonitor notes = {{term|Hor+}}.
    16 KB (1,911 words) - 14:05, 15 December 2023
  • |widescreen resolution notes= {{term|Hor+}}. |multimonitor notes = {{term|Hor+}}.
    10 KB (1,073 words) - 14:27, 15 December 2023
  • |widescreen resolution notes= {{term|Vert-}}. |multimonitor notes = {{term|Vert-}}.
    10 KB (1,072 words) - 19:30, 24 December 2023
  • ...}} resolution, like 2736x1824. 16:10 aspect ratio is fine when using the {{term|Letterboxing}} option. |ultrawidescreen notes = {{term|Stretched}} from 16:9.<ref>{{Refurl|url=https://steamcommunity.com/app/1158
    12 KB (1,314 words) - 14:58, 26 December 2023
  • ...solution notes= As of December 2018, the game is {{term|letterboxed}} or {{term|pillarboxed}} to fit a 16:9 aspect ratio.<ref>{{Refurl|url=https://steamcom |multimonitor notes = {{term|Pillarboxed}} 16:9 by default. Use [https://community.pcgamingwiki.com/file
    11 KB (1,185 words) - 16:00, 26 December 2023
  • |multimonitor notes = {{term|Hor+}} gameplay, {{term|pillarboxed}} cutscenes and spanned HUD.<ref>{{Refcheck|user=Rose|date=2020 |ultrawidescreen notes = {{term|Hor+}} gameplay and {{term|pillarboxed}} cutscenes.<ref>{{Refcheck|user=Rose|date=2019-05-31|comment=C
    20 KB (2,407 words) - 16:51, 26 December 2023
  • |multimonitor notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and dialogue.<br>Use the [https://community.pcgamin |ultrawidescreen notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and dialogue.<br>Use the [https://community.pcgamin
    13 KB (1,403 words) - 19:13, 31 December 2023
  • ...ered cutscenes are {{Term|pillarboxed}}; certain in-engine cutscenes are {{Term|letterboxed}}.<ref>{{Refcheck|user=Expack3|date=2022-12-07|comment=Tested u IXION 32-9 Gameplay Screenshot.png|While gameplay is {{Term|Hor+}} at 32:9 aspect ratios, the UI is not fully centered, as demonstrated
    13 KB (1,428 words) - 15:27, 2 January 2024
  • |widescreen resolution notes= {{Term|Pixel-perfect}} scaling from 320x180.<ref>{{Refcheck|user=Expack3|date=2021 |multimonitor notes = {{term|Pillarboxed}} to 16:9.<ref>{{Refcheck|user=Thadius856|date=2022-01-08|comme
    11 KB (1,196 words) - 20:13, 3 January 2024
  • {{--}} {{term|FMV}}s from the original PC release were re-encoded from 480p Bink format ( |widescreen resolution notes= {{term|Pillarboxed}} or {{term|stretched}} only.
    15 KB (1,771 words) - 00:05, 8 January 2024
  • {{++}} Higher resolution of {{term|FMV}}s (480p) compared to the PlayStation version.<ref>[https://steamcommun ...me rate is capped at 30 FPS during gameplay and 15 FPS during fights and {{term|FMV}}s; making selection during battles sluggish.<ref name="FPSat">{{Refche
    12 KB (1,409 words) - 00:05, 8 January 2024
  • |widescreen resolution notes= {{term|Hor+}}. |multimonitor notes = {{term|Hor+}}.
    12 KB (1,283 words) - 14:30, 8 January 2024
  • |widescreen resolution notes= {{term|Hor+}}. |multimonitor notes = {{term|Hor+}}.
    12 KB (1,330 words) - 14:32, 8 January 2024
  • ...{{term|static aspect}} 2:1 with misaligned logo and text, cutscenes are {{term|static aspect}} 2.2:1 regardless of settings.<ref>{{Refcheck|user=Mastan|da
    10 KB (1,070 words) - 00:22, 10 January 2024
  • ...iles/file/1366-abzu-better-ultrawide-multimonitor-mod/ this] patcher for {{term|hor+}} scaling. ...ile/1366-abzu-better-ultrawide-multimonitor-mod/ this] patcher for fully {{term|hor+}} scaling.
    15 KB (1,677 words) - 12:56, 12 January 2024
  • ...= {{term|Vert-}} gameplay and conversations. Pre-rendered cutscenes are {{Term|pillarboxed}} to 16:9.<br>Gameplay FOV can be adjusted with the "'''Field o ...= {{term|Vert-}} gameplay and conversations. Pre-rendered cutscenes are {{Term|pillarboxed}} to 16:9.<br>Gameplay FOV can be adjusted with the "'''Field o
    22 KB (2,648 words) - 03:09, 16 January 2024
  • ...f view (FOV)]].<br>The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View". ...f view (FOV)]].<br>The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View".
    17 KB (2,090 words) - 01:52, 17 January 2024
  • ...is still useable; The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View". ...re {{term|vert-}}; The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View".
    19 KB (2,288 words) - 01:58, 17 January 2024
  • |ultrawidescreen notes = {{term|Hor+}} ...ses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
    16 KB (1,862 words) - 13:54, 20 January 2024
  • ...retch}}ing), but the FOV is {{term|Vert-}} and additionally the image is {{term|letterboxed}}. |fov notes = {{term|Vert-}}.
    15 KB (1,780 words) - 03:44, 31 January 2024
  • ...graphics driver show up in the game launcher's options, but the image is {{term|stretched}}. |multimonitor notes = {{term|Stretched}}.
    10 KB (1,035 words) - 14:07, 31 January 2024
  • ...utscenes, {{term|vert-}} {{term|FMV}}s. Common ultrawide resolutions are {{term|pillarboxed}} to 21:9{{cn|date=2022-04-03|reason=Recheck for new game relea
    22 KB (2,607 words) - 14:16, 7 February 2024
  • ...tes= {{term|Vert-}} by default. See [[#Increased FOV|Increased FOV]] for {{term|Vert+}}. ...|Custom resolution]] and [[#Increased FOV|Increased FOV]]. Cutscenes are {{term|static aspect}} 16:9.
    10 KB (1,078 words) - 15:06, 8 February 2024
  • |fov notes = {{term|Vert-}}. Use [https://thirteenag.github.io/wfp#kingkong ThirteenAG's fix] a ...eo option menu to prevent stretching), but the FOV is {{term|Vert-}} and {{Term|letterboxed}}.
    19 KB (2,382 words) - 05:45, 9 February 2024
  • |multimonitor notes = {{term|Vert-}} gameplay with cutscenes and menus centered on the main screen. See ...widescreen notes = {{term|Vert-}} gameplay with cutscenes and menus {{Term|pillarboxed}} from 16:9. See [[#Ultra-widescreen|Ultra-widescreen]].
    15 KB (1,614 words) - 18:16, 2 April 2024
  • |multimonitor notes = {{term|Hor+}} gameplay. Menus and loading screens are presented on one screen only ...= {{term|Hor+}} gameplay. Menus, loading screens and {{Term|FMV}}s are {{Term|pillarboxed}}.<ref>{{Refcheck|user=Fayaine|date=2020-07-03|comment=Tested a
    21 KB (2,311 words) - 23:12, 11 February 2024
  • |widescreen resolution notes= Menus are in 16:9, cutscenes use {{term|letterboxed}} 21:9. Gameplay allows any aspect ratio 21:9 and below. |multimonitor notes = {{term|Pillarboxed}} 21:9 with some menus in 16:9. The UI is not restricted to th
    14 KB (1,509 words) - 11:34, 15 February 2024
  • ...y default. See the [https://www.wsgf.org/dr/parkan-ii/en WSGF entry] for {{term|Hor+}}. ...y default. See the [https://www.wsgf.org/dr/parkan-ii/en WSGF entry] for {{term|Hor+}}.
    10 KB (1,119 words) - 19:36, 22 February 2024
  • |widescreen resolution notes= {{term|vert-}}; game looks cropped when using widescreen resolutions.<ref name="im |multimonitor notes = {{term|vert-}}; game looks cropped when using multimonitor resolutions.<ref name="
    19 KB (2,320 words) - 13:42, 24 February 2024
  • |widescreen resolution notes= Menus render in 1024x768 only. Image is {{term|Vert-}}, use the [https://community.pcgamingwiki.com/files/file/2792-tom-cl |multimonitor notes = Image is {{term|Vert-}}, use the [https://community.pcgamingwiki.com/files/file/2792-tom-cl
    14 KB (1,516 words) - 17:00, 24 February 2024
  • |multimonitor notes = {{Term|Pillarboxed}}.<ref name="KingKrouch">{{Refcheck|user=KingKrouch|date=2021-0 |ultrawidescreen notes = {{Term|Pillarboxed}}.<ref name="KingKrouch">{{Refcheck|user=KingKrouch|date=2021-0
    14 KB (1,592 words) - 03:11, 25 February 2024
  • ...uses desktop resolution. {{term|Hor+}} on ultra-widescreen resolutions, {{term|pillarboxed}} 16:10 on 32:9 resolutions.<ref>{{Refcheck|user=Mastan|date=20 |multimonitor notes = {{Term|Pillarboxed}} 16:10
    12 KB (1,259 words) - 17:34, 28 February 2024
  • ...= {{term|Vert-}} gameplay, {{term|pillarboxed}} menu, stretched and {{term|letterboxed}} intro cutscene.<ref>{{Refcheck|user=Rose|date=2019-05-03|comm |ultrawidescreen notes = {{term|Vert-}} gameplay, pillarboxed menu, stretched and letterboxed intro cutscen
    18 KB (2,088 words) - 19:13, 28 February 2024
  • ...wer/UltrawideIndex/releases/tag/starfield RoseTheFlower's] fix to remove {{term|pillarboxing}}|fix= {{Fixbox|description=Modify the config file to remove {{term|pillarboxing}} for 32:9 or wider ratios|fix=
    32 KB (3,987 words) - 07:15, 1 March 2024
  • ...tle=SecuROM™ Support Website - ARMA 2|date=9 June 2023}}</ref><br>Custom {{term|DRM}} code known as FADE may sabotage the game in several ways.<br>Both rem ...ses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
    17 KB (1,905 words) - 13:43, 1 March 2024
  • ...en resolution notes= Scales from 320x240. Can be {{term|letterboxed}} or {{term|stretched}} to fit screen. ...Upscaling method]] can be set to {{term|Integer-Scaled}} (added in 2.2), {{term|Nearest}}, or Linear.
    17 KB (2,053 words) - 16:17, 2 March 2024
  • ...{{term|letterboxed}} for cinematic purposes.<br>The aspect ratio becomes {{term|anamorphic}} when "'''Screen mode'''" is set to "'''Maximized Window'''" or ...ble when playing in windowed mode.<br>Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|dat
    16 KB (1,907 words) - 13:29, 7 March 2024
  • |multimonitor notes = {{term|Vert-}}; can be switched to {{term|Hor+}} [https://www.wsgf.org/dr/steamworld-dig/en with a hex edit]. |ultrawidescreen notes = {{term|Vert-}}; can be switched to {{term|Hor+}} [https://www.wsgf.org/dr/steamworld-dig/en with a hex edit].
    15 KB (1,754 words) - 13:50, 9 March 2024
  • ...view (FOV)]] for a workaround.<br>The 25th Anniversary Update version is {{term|Hor+}}. ...w (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version is {{term|Hor+}}.
    29 KB (3,762 words) - 19:37, 14 March 2024
  • ...istory = The game serves as a tech demo for [[Engine:Source|Source's]] {{Term|HDR Rendering}} implementation. In addition to being their first title to i ...ses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
    19 KB (2,382 words) - 00:35, 16 March 2024
  • |widescreen resolution notes= {{term|FMV}}s are {{term|letterboxed}} 21:9. This excludes 16:9 cutscenes. ...ormer: Destiny 2 On PC To Appear On Blizzard Launcher]</ref> Native 21:9 {{term|FMV}}s are fullscreen.
    25 KB (3,190 words) - 20:27, 16 March 2024
  • |ultrawidescreen notes = {{term|FMV}}s and map screen are {{term|Vert-}}.<ref>[https://www.youtube.com/watch?v=M6NGh_ye8BQ Rayman Origins | {{ii}} The PC version uses {{term|FMV}} files that are much more compressed compared to the console versions.
    22 KB (2,812 words) - 14:00, 20 March 2024
  • ...Forums]</ref> Only custom resolutions below 800x600 are supported; uses {{term|pixel-based}} scaling. For widescreen on native resolution use [[#Jazz² Re |multimonitor notes = {{term|Vert-}}. See Widescreen resolution.
    21 KB (2,647 words) - 22:28, 21 March 2024
  • |widescreen resolution notes= {{term|Vert-}}; Increase FOV to compensate. |multimonitor notes = {{term|Vert-}}
    8 KB (786 words) - 11:47, 22 March 2024
  • |multimonitor notes = {{term|Hor+}}. Pause menu background is {{term|pillarboxed}}.<ref>{{Refcheck|user=Mastan|date=2022-01-25|comment=Tested at |ultrawidescreen notes = {{term|Hor+}}. Pause menu background is {{term|pillarboxed}} when aspect ratio is wider than 26:9.<ref>{{Refcheck|user=Mas
    14 KB (1,530 words) - 11:27, 25 March 2024
  • |multimonitor notes = {{term|Vert-}} gameplay with cutscenes and menus centered on the main screen. Game |ultrawidescreen notes = {{term|Vert-}} gameplay and {{term|pillarboxed}} cutscenes and menus. Gameplay FOV can be manually adjusted vi
    16 KB (1,768 words) - 15:20, 28 March 2024
  • |widescreen resolution notes= {{term|Pillarboxed}} to 4:3. Use [https://github.com/RoseTheFlower/UltrawideIndex/ |multimonitor notes = {{term|Pillarboxed}} to 4:3. Use [https://github.com/RoseTheFlower/UltrawideIndex/
    10 KB (1,021 words) - 15:31, 29 March 2024
  • |widescreen resolution notes= {{term|Hor+}}. |multimonitor notes = {{term|Hor+}}.
    8 KB (818 words) - 16:03, 29 March 2024
  • |fov notes = Default 90°. {{term|Hor+}}.<ref>{{Refurl|url=https://developer.valvesoftware.com/wiki/Field_of_ ...ses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
    19 KB (2,140 words) - 20:42, 29 March 2024
  • |widescreen resolution notes= {{term|Anamorphic}} 16:9. Use [https://community.pcgamingwiki.com/files/file/1449- |multimonitor notes = {{term|Anamorphic}} 16:9. Use [https://community.pcgamingwiki.com/files/file/1449-
    18 KB (2,194 words) - 04:42, 31 March 2024
  • ...w (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version is {{term|Hor+}}. ...w (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version is {{term|Hor+}}.
    19 KB (2,322 words) - 14:00, 31 March 2024
  • ...hkcu}}\SOFTWARE\City Interactive\Jet Fighter 6\render\}} makes the image {{term|stretched}}. |multimonitor notes = {{term|Stretched}}.
    11 KB (1,072 words) - 23:41, 31 March 2024
  • ...ports all available resolutions in the graphics driver but the output is {{term|stretched}}. |multimonitor notes = {{term|Stretched}}.
    9 KB (854 words) - 12:01, 1 April 2024
  • ...w (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version is {{term|Hor+}}. ...w (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version is {{term|Hor+}}.
    30 KB (3,931 words) - 23:19, 5 April 2024
  • |widescreen resolution notes= {{term|Vert-}}. |multimonitor notes = {{term|Vert-}}.
    14 KB (1,601 words) - 11:00, 6 April 2024
  • |widescreen resolution notes= {{term|Vert-}} in Steam version.<ref name="Sui" /> See [[#Widescreen resolution|Wi |4k ultra hd notes = {{term|Vert-}} in Steam version.<ref name="Sui" /> See [[#Widescreen resolution|Wi
    23 KB (2,839 words) - 11:38, 6 April 2024
  • |multimonitor notes = Cutscenes are {{Term|pillarboxed}} to a 16:9 aspect ratio.<br>See [[#Ultra-widescreen|Ultra-wide |ultrawidescreen notes = Cutscenes are {{Term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=Fayaine|date=2021
    21 KB (2,589 words) - 16:51, 6 April 2024

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