Flicker of Hope
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Studio Whip | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | August 3, 2020 |
macOS (OS X) | August 3, 2020 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Flicker of Hope is a singleplayer cinematic camera survival horror game.
Initially released under the name Wick. Renamed to the Flicker of Hope on December 12, 2020[2] due to a name conflict with a product of another company.[3]
General information
Availability
Monetization
Type | Notes |
---|---|
Freeware | Completely free. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FlickerOfHope\Saved\Config\WindowsNoEditor\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1314460/pfx/[Note 2] |
Save game data location
- The game has checkpoints but does not save progress on disk. It's short and can be completed in 30-40 minutes.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | In-game resolution selection is limited but game always starts in borderless fullscreen windowed mode using desktop resolution. | ||
Multi-monitor | Vert- by default. To change FOV scaling to Hor+ see Unreal Engine 4/Field of view (FOV). The final cutscene is pillarboxed 16:9.[4] | ||
Ultra-widescreen | Vert- by default. The game can be played without problem.[5] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Fullscreen is always borderless. | ||
Anisotropic filtering (AF) | 8x regardless of the in-game settings.[6] | ||
Anti-aliasing (AA) | TAA regardless of the in-game setting.[6] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 62 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Controller has a higher priority. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Ambient Sound, Music, Sound Effects | |
Surround sound | 5.1 Surround[7] | |
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i7-9750H | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 1070 DirectX 12 compatible |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.15 | |
Processor (CPU) | Intel Core i7 2.6 GHz | |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | AMD Radeon Pro 560X |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.23.1.0[1]
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1314460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:Mastan on 2023-09-09
- ↑ Flicker of Hope History · Change #10247553 · SteamDB - last accessed on 2023-09-09
- ↑ Steam :: Flicker of Hope :: Studio Whip Announcement - last accessed on 2023-09-09
- ↑ Verified by User:Mastan on 2023-09-09
- Tested at 3840x1080 custom resolution.
- ↑ Verified by User:Mastan on 2023-09-09
- Tested at 3440x1440 custom resolution.
- ↑ 6.0 6.1 Verified by User:Mastan on 2023-09-09
- Verified using developer console.
- ↑ Verified by User:Mastan on 2023-09-09
- Tested in 7.1 using Orban Loudness Meter.