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Final Fantasy IX

From PCGamingWiki, the wiki about fixing PC games
Final Fantasy IX
Final Fantasy IX cover
Square Enix
Windows Silicon Studio (Thailand)
Microsoft Store Guild Studio
Square Enix
Unity 5[Note 1]
Release dates
Windows April 14, 2016
Metacritic 84
OpenCritic 84
Monetization One-time game purchase
Modes Singleplayer
Pacing Continuous turn-based
Perspectives Cinematic camera
Controls Direct control, Menu-based
Genres JRPG, RPG
Vehicles Flight
Art styles Pre-rendered graphics
Themes Fantasy, Medieval
Series Final Fantasy
Final Fantasy IX on HowLongToBeat
Final Fantasy IX on IGDB
Final Fantasy IX guide on StrategyWiki
Final Fantasy IX on MobyGames
Final Fantasy IX on Wikipedia
Final Fantasy VII 1998
Final Fantasy VIII 2000
Final Fantasy XI 2003
Final Fantasy XIV Online 2010
Final Fantasy VII (2012) 2012
Final Fantasy XIV: A Realm Reborn 2013
Final Fantasy VIII (2013) 2013
Final Fantasy III (3D Remake) 2014
Final Fantasy IV (3D Remake) 2014
Final Fantasy XIII 2014
Final Fantasy XIII-2 2014
Final Fantasy IV: The After Years 2015
Final Fantasy Type-0 HD‎ 2015
Final Fantasy V 2015
Lightning Returns: Final Fantasy XIII 2015
Final Fantasy VI 2015
Final Fantasy IX 2016
Final Fantasy X/X-2 HD Remaster 2016
Mobius Final Fantasy 2017
World of Final Fantasy 2017
SaGa (series)
Final Fantasy XII: The Zodiac Age 2018
Mana (series)
Final Fantasy XV 2018
Final Fantasy XV Pocket Edition 2018
Dissidia Final Fantasy NT 2019
Final Fantasy VIII Remastered 2019
Final Fantasy VII Windows Edition 2020
Final Fantasy Pixel Remaster (series)
Final Fantasy VII Remake Intergrade 2021
Stranger of Paradise: Final Fantasy Origin 2022
Crisis Core: Final Fantasy VII Reunion 2022
Final Fantasy VII: Ever Crisis 2023
Final Fantasy XVI TBA

Key points

Port of the Android/iOS version.
Prerendered backgrounds are extremely low-resolution; fan-patches are available which replace them with upscaled versions.
The UI was originally unchanged from Android/iOS version, but could be modified.
An update in August 2020 made the UI smaller so it now resembles the patched console versions.
16 direction analogue movement is not supported, but can be fixed.
Features higher-definition (1280x960) CG cutscenes, and improved character models.
Includes achievements, auto-save, and various boosters such as high-speed mode for battles.
Music looping issue still present in Microsoft Store version.[citation needed]

General information

Steam Community Discussions
Qhimm Final Fantasy Mod Forums


Source DRM Notes Keys OS
Publisher website
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North American store
Publisher website
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European store
Green Man Gaming
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Humble Store
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Microsoft Store
Microsoft Store
Xbox Play Anywhere
DRM-free after installation through Steam client (notes may include more details)
DRM-Free when Steam is not installed or when steam_appid.txt is in directory containing any number.[2]

Essential improvements

Memoria - The FFIX Game Engine / Mod

  • Built-in Mod manager
  • 60 FPS on field, world map and battles
  • Battle HUD customizations (allows you to make the battle look like the PSX version)
  • Change Tetra Master to Triple Triad
  • Widescreen support (just select any 16:9 resolution)
  • Restore Analog Support
  • Changes Confirm button to × ᴄʀᴏss and Cancel to ○ ᴄɪʀᴄʟᴇ
  • Change Audio sampling frequency
  • Change the game font to any True Type system font (Must be installed for All Users) also includes PSX and Default font
  • Disable/Enable built-in cheats
  • Additional cheats such as Easy rope jumping, frog catching, hippaul racing
  • Fast battles (Change FPS, a Swirl duration, skip waiting or turn-based)
  • Disable Garnet's cant concentrate status
  • Change Vivi's attack to a basic elemental magic attack
  • Allow Break Damage Limit in battle
  • Save/Load anywhere (Alt+F5, Alt+F9)
  • Edit game data (look at the "StreamingAssets\Data" folder)
  • Change ability mechanics (look at the "StreamingAssets\Scripts" folder)
  • All of the characters available (Alt+F2 to show a party window) be careful!
  • Auto discard cards
  • Change audio volume (Ctrl+Alt+Shift+M to show configuration menu)
  • Export/import text resources
  • Export/import audio resources (Ctrl+Alt+Shift+S to debug)
  • Bypass the Launcher
  • And many more...

Moguri Mod

Improves pre-rendered backgrounds using a specifically-trained upscaling AI. Resolution is 4x the PSX version.
All layer edges are manually redrawn.
Most textures upscaled (NPC, battles, monsters, worldmap...)
Includes non-stretched widescreen support (not all backgrounds allow widescreen).
Restores proper analog control support.
Includes the original PSX font (UseGarnetFont in Memoria.ini)
Includes a way to patch the game to increase the audio sampling rate.
Includes the Memoria mod, an engine overhaul. The engine uses files from "Moguri Mod" folder in Program Files instead of entirely from the game's root folder.
Further options and hacks can be edited in the Memoria config file in the game's root folder.
Includes an option to install 15 fanmade orchestrated music by Pontus Hultgren.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Settings.ini[Note 2]
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/377840/pfx/[Note 3]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\SquareEnix\FINAL FANTASY IX\Steam\EncryptedSavedData\
Microsoft Store %LOCALAPPDATA%\Packages\\39EA002F.FINALFANTASYIX_n746a19ndrrjg\SystemAppData\wgs\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/377840/pfx/[Note 3]
150 save slots available (10 save folders x 15 save files per folder)

Save game cloud syncing

System Native Notes
Steam Cloud
Must sync manually through by going to Main Menu > Cloud Data
Xbox Cloud


Launcher and video options.
Launcher and video options.
Launcher when using Memoria mod.
Launcher when using Memoria mod.

Graphics feature State Notes
Widescreen resolution
Pillarboxed. Use Memoria for 16:9 or 16:10 widescreen support.
4K Ultra HD
Use Memoria.
Field of view (FOV)
Borderless fullscreen windowed
Use Memoria.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Use Memoria.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Capped at 30 FPS (20 while on the world map and 15 during FMVs and battles).[3] Use Memoria for 60 or more FPS. Moguri Mod adds 30 FPS interpolated FMVs (optional).
120+ FPS
Use Memoria.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Pillarboxes are a textured gray instead of pure black. However, the borders are black with the Moguri mod.


Keyboard bindings.
Keyboard bindings.
Controller bindings.
Controller bindings.

Keyboard and mouse State Notes
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Doesn't have much touchscreen-ability. Cannot go into menu and exit, unless you have right click mapped somewhere on touchscreen.
Controller support
8-Directional movement only.[4] 16-Directional movement restored with the Moguri mod.
Full controller support
Mouse is required for the launcher. All other menus can be navigated with a controller.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Use DS4Windows or Steam's controller configuration tool as a workaround.
PlayStation button prompts
For DualShock- or DualSense-buttons use faospark's mod (needs Memoria/Meguri to be installed).
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M


General settings.
General settings.

Audio feature State Notes
Separate volume controls
Sound and sound effects can be toggled on/off independently.
Surround sound
Steam version is stereo only. Microsoft Store version has surround sound.
Dialogue is text-based.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Fan - #1
Brazilian Portuguese
Fan translation by "FFRTT", [1].
Fan translation by "Children of Terra", [2].

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Final Fantasy IX.

Other information


Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes


FFIX Field Patch

Improves the resolution of the game's prerendered backgrounds through upscaling the original PSX backgrounds and manually tweaking the results.
Already included in the Moguri mod.

Moguri Mod

Improves the resolution using a specifically-trained AI for upscaling.
Mod Discussion
Mod Discussion on Steam

Scaled Battle UI

An older alternative mod for scaling battle HUD with some customisations not present in Memoria Engine.

System requirements

Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Core 2 Duo 2.0 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce 8600 GTS
ATI Radeon HD 4650
DirectX 9.0c compatible
Sound (audio device) DirectSound compatible


  1. Unity engine build: 5.2.3p2[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data: