Hades
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Supergiant Games | |
Engines | |
Early access | MonoGame[1] |
Release | The Forge[2][3][4] |
Release dates | |
Windows | September 17, 2020 |
macOS (OS X) | September 17, 2020 |
Reception | |
Metacritic | 93 |
OpenCritic | 94 |
IGDB | 94 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling, Isometric |
Controls | Direct control |
Genres | ARPG, Roguelike |
Art styles | Stylized |
Themes | Classical, Fantasy |
Series | Hades |
Hades | |
---|---|
Hades | 2020 |
Hades II | TBA |
Hades is a singleplayer bird's-eye view, scrolling and isometric ARPG and roguelike game in the Hades series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from its executable.[5] | |||
Microsoft Store | Xbox Play Anywhere. | |||
Steam | DRM-free when launched directly from its executable.[6] |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
Microsoft Store | %LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs |
macOS (OS X) | $HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Saved Games\Hades\ |
Microsoft Store | %LOCALAPPDATA%\Packages\SupergiantGamesLLC.Hades_q53c1yqmx7pha\SystemAppData\wgs |
macOS (OS X) | $HOME/Library/Application Support/Supergiant Games/Hades/ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1145360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
- Cross-save is available with the Nintendo Switch version of the game.[7]
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native 16:9 support (scaled up/down from the internal viewport of 1920x1080); see 16:10 (Steam Deck) for 16:10 support. | ||
Multi-monitor | See Multi-monitor. | ||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | Upscaled from the internal viewport of 1920x1080. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
- By default, window size is static; only the resolutions from the main display are offered in the game settings, and the game window cannot be freely resized.
A custom window size / resolution can be manually set, by either: |
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(Note: replace
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Ultra-widescreen
- Hades has a 16:9 static aspect ratio and is pillarboxed at resolutions wider than 16:9.
Pillarboxing can be bypassed using third-party mod, see Hephaistos. |
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- By default, Hades is pillarboxed with dedicated artwork[8] rather than plain black bars.
The pillarbox artwork can be disabled and replaced with black bars if desired, by either: |
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- At any aspect ratio > 21.6:9, the display logic forcefully offsets the pillars to the top[9] leading to the artwork being zoomed in (see the 32:9 example below).
Multi-monitor
- Multi-monitor setups behave identically to ultra-widescreen and are pillarboxed at resolutions wider than 16:9.
Pillarboxing can be bypassed using third-party mod, see Hephaistos. |
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- By default, Hades only works on multi-monitor setups emulating a single display (such as Eyefinity / Surround), as it is not possible to freely resize the game window. See Windowed for details and a bypass solution.
48:9 (triple screen) at 3840x720, showing dedicated pillarbox artwork "zoomed in"
16:10 (Steam Deck)
- Hades has a 16:9 static aspect ratio and is letterboxed with black bars at resolutions taller than 16:9 (e.g. the Steam Deck's 16:10).
Letterboxing can be bypassed using third-party mod, see Hephaistos. |
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Hephaistos
Hephaistos is a third-party mod for Hades which can be used for bypassing pillarboxing / letterboxing / static window size. |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Configurable deadzone. | |
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | The light color varies depending on power-ups. | |
Connection modes | wireless adapter, Bluetooth, wired V2 tested. |
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
- Hades DualShock controls.png
DualShock controls
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Voice | |
Surround sound | ||
Subtitles | ||
Closed captions | Subtitles include captions for nonverbal dialogue, such as heavy breathing. General sound effects and music are not captioned. |
|
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Metal support | ||
Vulkan | 1.1 | Added with an update released on October 27, 2020.[10] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
- Older builds had OpenGL 2.1 support, which was removed during the early access period.
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Dual Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible | 2 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.13.6 | 10.14 |
Processor (CPU) | 2.4 GHz Dual Core | 3.0 GHz Quad Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | 20 GB |
Video card (GPU) | Intel HD Graphics 5000 Metal compatible | Intel UHD Graphics 630 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1145360/
in addition to or instead of this directory. The app ID (1145360) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Hades - last accessed on 2020-02-29
- ↑ The Forge on GitHub - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ 2020 - A Retrospective - The Forge - last accessed on 2021-05-27
- "One of the on-going challenges was that [Supergiant Games] run-time was written in C#. At the beginning of 2019, we suggested to help them in building a new cross-platform game engine in C/C++ from scratch with The Forge."
- ↑ How 6 Months of COVID-19 Quarantine Affected Life at Supergiant Games - Developing Hell #05 - last accessed on 2021-05-27
- "Talks about Hades engine switch during the "March" section (04:15 - 06:27)"
- ↑ Epic Store games you can play without the Epic Launcher - last accessed on 2020-07-05
- ↑ Verified by User:AmethystViper on 2021-02-27
- I was gifted this game and tried to launch it without Steam running and it was able to play. Tested the x64 and x64vk executables and they were able to play without Steam.
- ↑ Twitter - Supergiant Games: Our Cross-Saves update for HADES is out now on Nintendo Switch! - last accessed on 2020-12-17
- ↑ Has the ultrawide resolution been fixed? - last accessed on 2020-09-24
- "We have artwork to fill the screen edges in ultrawide resolutions. This is an intentional choice."
- ↑ Hades ultrawide mod - last accessed on 2021-09-13
- "If we hex patch the memory value from 2.4 (0x4019999a) to 2.5 (0x40200000), the artwork will be displayed without offset at 3840x1600."
- ↑ Post-Launch Patch - October 27, 2020 - last accessed on 2020-11-03